PlayerActionGraph *__fastcall PlayerActionGraphBuilder::create(PlayerActionGraphBuilder *this, Player *a2)
{
PlayerActionCondition *v2; // x27
PlayerActionCondition *v3; // x25
__int64 DamageInvalidater; // x0
PlayerActionCondition *v6; // x21
__int64 SubAction; // x0
__int64 v8; // x0
__int64 SizeTrigger; // x0
__int64 v10; // x8
__int64 v11; // x8
PlayerActionCondition *v12; // x28
PlayerActionCondition *v13; // x26
char v14; // w0
__int64 v15; // x19
char v16; // w24
PlayerActionCondition *v17; // x0
__int64 v18; // x8
__int64 v19; // x20
PlayerActionCondition **v20; // x0
PlayerActionCondition **v21; // x23
__int64 v22; // x21
float v23; // s0
Player *v24; // x26
PlayerActionCondition *v25; // x22
PlayerActionGraph *v26; // x28
__int64 v27; // x0
PlayerActionCondition *v28; // x1
PlayerAction *v29; // x25
PlayerActionNode *v30; // x19
_QWORD *v31; // x19
PlayerAction *v32; // x19
PlayerAction *v33; // x19
PlayerActionNode *v34; // x20
PlayerAction *v35; // x19
PlayerAction *v36; // x19
PlayerAction *v37; // x19
__int64 v38; // x0
PlayerActionNode *v39; // x20
PlayerAction *v40; // x19
PlayerAction *v41; // x19
PlayerAction *v42; // x19
PlayerAction *v43; // x19
PlayerAction *v44; // x19
PlayerAction *v45; // x19
PlayerAction *v46; // x19
PlayerAction *v47; // x19
PlayerAction *v48; // x19
PlayerAction *v49; // x19
PlayerAction *v50; // x19
PlayerAction *v51; // x25
PlayerActionNode *v52; // x19
PlayerAction *v53; // x20
PlayerAction *v54; // x20
PlayerAction *v55; // x20
PlayerAction *v56; // x20
PlayerAction *v57; // x20
PlayerAction *v58; // x20
PlayerAction *v59; // x20
PlayerAction *v60; // x20
PlayerAction *v61; // x20
PlayerAction *v62; // x20
PlayerActionNode *v63; // x21
PlayerAction *v64; // x20
PlayerAction *v65; // x19
_QWORD *v66; // x0
PlayerAction *v67; // x19
_QWORD *v68; // x0
PlayerAction *v69; // x19
PlayerAction *v70; // x19
PlayerAction *v71; // x19
_QWORD *v72; // x0
PlayerAction *v73; // x19
_QWORD *v74; // x0
PlayerAction *v75; // x19
_QWORD *v76; // x0
PlayerAction *v77; // x19
_QWORD *v78; // x0
PlayerAction *v79; // x19
_QWORD *v80; // x0
PlayerAction *v81; // x19
_QWORD *v82; // x0
PlayerAction *v83; // x19
_QWORD *v84; // x0
PlayerAction *v85; // x19
_QWORD *v86; // x0
PlayerAction *v87; // x19
_QWORD *v88; // x0
PlayerAction *v89; // x19
_QWORD *v90; // x0
PlayerAction *v91; // x19
_QWORD *v92; // x0
PlayerAction *v93; // x19
_QWORD *v94; // x0
PlayerAction *v95; // x19
_QWORD *v96; // x0
PlayerAction *v97; // x19
_QWORD *v98; // x0
PlayerAction *v99; // x19
PlayerAction *v100; // x20
PlayerAction *v101; // x20
PlayerAction *v102; // x19
PlayerAction *v103; // x19
__int64 v104; // x0
PlayerAction *v105; // x19
PlayerAction *v106; // x19
PlayerAction *v107; // x19
PlayerAction *v108; // x19
PlayerAction *v109; // x20
PlayerAction *v110; // x19
PlayerAction *v111; // x19
PlayerAction *v112; // x19
PlayerAction *v113; // x19
PlayerAction *v114; // x19
PlayerAction *v115; // x19
PlayerAction *v116; // x19
PlayerAction *v117; // x19
PlayerAction *v118; // x19
PlayerAction *v119; // x19
PlayerAction *v120; // x22
__int64 PropellerInhibitor; // x19
_QWORD *v122; // x0
PlayerAction *v123; // x19
PlayerAction *v124; // x19
PlayerAction *v125; // x19
PlayerAction *v126; // x19
PlayerAction *v127; // x19
__int64 v128; // x0
PlayerActionCondition *v129; // x3
PlayerAction *v130; // x19
PlayerAction *v131; // x19
PlayerAction *v132; // x19
__int64 v133; // x0
PlayerActionCondition *v134; // x2
PlayerAction *v135; // x19
PlayerAction *v136; // x19
PlayerAction *v137; // x19
PlayerAction *v138; // x19
PlayerAction *v139; // x19
PlayerAction *v140; // x19
PlayerAction *v141; // x19
PlayerAction *v142; // x19
__int64 v143; // x0
PlayerAction *v144; // x19
PlayerAction *v145; // x19
__int64 v146; // x19
PlayerActionNode *v147; // x27
__int64 v148; // x19
__int64 v149; // x19
PlayerActionAirMove *v150; // x20
PlayerAction *v151; // x20
PlayerAction *v152; // x20
PlayerAction *v153; // x20
PlayerAction *v154; // x20
PlayerAction *v155; // x20
PlayerAction *v156; // x20
PlayerAction *v157; // x20
__int64 v158; // x20
__int64 v159; // x0
__int64 v160; // x21
__int64 v161; // x20
__int64 v162; // x0
__int64 v163; // x26
__int64 v164; // x25
PlayerActionAirMove *v165; // x20
PlayerActionAirMove *v166; // x20
PlayerAction *v167; // x19
PlayerAction *v168; // x19
PlayerAction *v169; // x19
__int64 v170; // x0
__int64 v171; // x20
PlayerAction *v172; // x19
PlayerAction *v173; // x19
PlayerAction *v174; // x19
PlayerAction *v175; // x19
PlayerActionCondition *v176; // x20
PlayerAction *v177; // x19
PlayerAction *v178; // x19
PlayerAction *v179; // x19
PlayerAction *v180; // x19
PlayerAction *v181; // x19
PlayerAction *v182; // x19
_QWORD *v183; // x0
PlayerAction *v184; // x19
_QWORD *v185; // x0
PlayerAction *v186; // x19
_QWORD *v187; // x0
PlayerAction *v188; // x19
PlayerAction *v189; // x19
PlayerAction *v190; // x19
_QWORD *v191; // x0
PlayerAction *v192; // x19
PlayerAction *v193; // x19
PlayerAction *v194; // x19
PlayerAction *v195; // x19
PlayerAction *v196; // x19
PlayerAction *v197; // x19
PlayerAction *v198; // x19
PlayerAction *v199; // x19
PlayerAction *v200; // x19
PlayerAction *v201; // x19
PlayerAction *v202; // x19
PlayerActionCondition *v203; // x19
PlayerActionCondition *v204; // x0
PlayerActionCondition *v205; // x21
PlayerActionConditionNot *v206; // x22
__int64 v207; // x0
PlayerActionCondition *v208; // x19
PlayerActionMultiCondition *v209; // x20
PlayerActionConditionStickOn *v210; // x19
PlayerActionMultiCondition *v211; // x23
PlayerActionCondition *v212; // x20
PlayerActionCondition *v213; // x19
PlayerActionCondition *v214; // x19
PlayerActionConditionJumpTrigOn *v215; // x19
PlayerActionCondition *v216; // x19
PlayerActionCondition *v217; // x20
PlayerActionOrCondition *v218; // x23
PlayerActionCondition *v219; // x19
PlayerActionCondition *v220; // x20
PlayerActionCondition *v221; // x23
PlayerActionCondition *v222; // x24
PlayerActionOrCondition *v223; // x25
PlayerActionConditionClimbAttackHoldOn *v224; // x19
PlayerActionCondition *v225; // x26
PlayerActionConditionTimer *v226; // x20
unsigned int v227; // w0
PlayerActionConditionRefOrg *v228; // x23
PlayerActionCondition *v229; // x20
PlayerActionMultiCondition *v230; // x24
PlayerActionConditionAnimEnd *v231; // x23
PlayerActionConditionRefOrg *v232; // x24
PlayerActionMultiCondition *v233; // x23
PlayerActionConditionTimer *v234; // x19
unsigned int v235; // w0
PlayerActionCondition *v236; // x19
PlayerActionCondition *v237; // x24
_QWORD *v238; // x0
_QWORD *v239; // x20
PlayerActionCondition *v240; // x23
PlayerActionConditionNot *v241; // x20
PlayerActionMultiCondition *v242; // x22
PlayerActionConditionAfterPunch *v243; // x23
unsigned int v244; // w0
PlayerActionCondition *v245; // x26
PlayerActionCondition *v246; // x19
PlayerActionConditionFrontInput *v247; // x20
PlayerActionOrCondition *v248; // x21
PlayerActionCondition *v249; // x19
PlayerActionConditionNot *v250; // x28
PlayerActionCondition *v251; // x19
PlayerActionConditionNot *v252; // x22
_QWORD *v253; // x0
_QWORD *v254; // x19
PlayerActionCondition *v255; // x20
PlayerActionOrCondition *v256; // x27
PlayerActionMultiCondition *v257; // x19
_QWORD *v258; // x19
PlayerActionCondition *v259; // x26
PlayerActionMultiCondition *v260; // x19
_QWORD *v261; // x19
PlayerActionConditionNot *v262; // x24
PlayerActionConditionTimer *v263; // x20
unsigned int v264; // w0
PlayerActionConditionRefOrg *v265; // x19
PlayerActionOrCondition *v266; // x20
PlayerActionOrCondition *v267; // x27
PlayerActionMultiCondition *v268; // x22
PlayerActionMultiCondition *v269; // x22
PlayerActionMultiCondition *v270; // x22
PlayerActionMultiCondition *v271; // x24
PlayerActionConditionRef *v272; // x25
PlayerActionConditionRollingTrigger *v273; // x19
PlayerActionMultiCondition *v274; // x22
PlayerActionMultiCondition *v275; // x20
PlayerActionMultiCondition *v276; // x24
PlayerActionMultiCondition *v277; // x19
PlayerActionCondition *v278; // x19
rc *v279; // x0
PlayerActionMultiCondition *v280; // x23
const PlayerProperty *v281; // x20
PlayerActionCondition *v282; // x24
PlayerActionConditionNot *v283; // x25
PlayerActionCondition *v284; // x24
PlayerActionMultiCondition *v285; // x25
PlayerActionConditionHVelLess *v286; // x24
float v287; // s0
PlayerActionConditionNot *v288; // x26
PlayerActionMultiCondition *v289; // x24
PlayerActionOrCondition *v290; // x19
PlayerActionMultiCondition *v291; // x19
PlayerActionCondition *v292; // x19
PlayerActionConditionHVelLess *v293; // x24
float v294; // s0
PlayerActionMultiCondition *v295; // x25
PlayerActionConditionRefOrg *v296; // x19
PlayerActionMultiCondition *v297; // x21
PlayerActionConditionTimer *v298; // x19
unsigned int v299; // w0
PlayerActionMultiCondition *v300; // x19
PlayerActionMultiCondition *v301; // x21
PlayerActionMultiCondition *v302; // x21
PlayerActionMultiCondition *v303; // x21
PlayerActionMultiCondition *v304; // x19
PlayerActionCondition *v305; // x19
PlayerActionMultiCondition *v306; // x21
PlayerActionConditionTimer *v307; // x24
unsigned int v308; // w0
PlayerActionConditionTimer *v309; // x25
unsigned int v310; // w0
PlayerActionConditionNot *v311; // x19
PlayerActionMultiCondition *v312; // x21
_QWORD *v313; // x19
PlayerActionCondition *v314; // x24
PlayerActionMultiCondition *v315; // x19
_QWORD *v316; // x19
PlayerActionCondition *v317; // x21
PlayerActionMultiCondition *v318; // x19
PlayerActionMultiCondition *v319; // x19
PlayerActionCondition *v320; // x21
PlayerActionConditionNot *v321; // x19
PlayerActionConditionGroundMoveToBrake *v322; // x25
PlayerActionCondition *v323; // x21
PlayerActionCondition *v324; // x24
PlayerActionConditionNot *v325; // x24
PlayerActionMultiCondition *v326; // x21
rc *v327; // x0
const PlayerProperty *v328; // x26
PlayerActionMultiCondition *v329; // x24
PlayerActionMultiCondition *v330; // x21
PlayerActionMultiCondition *v331; // x20
PlayerActionMultiCondition *v332; // x21
_QWORD *v333; // x0
_QWORD *v334; // x24
PlayerActionCondition *v335; // x25
PlayerActionMultiCondition *v336; // x21
PlayerActionMultiCondition *v337; // x21
PlayerActionMultiCondition *v338; // x21
PlayerActionMultiCondition *v339; // x20
PlayerActionMultiCondition *v340; // x20
PlayerActionCondition *v341; // x22
PlayerActionConditionTimer *v342; // x20
PlayerActionMultiCondition *v343; // x21
PlayerActionCondition *v344; // x20
PlayerActionCondition *v345; // x21
PlayerActionOrCondition *v346; // x22
PlayerActionCondition *v347; // x22
PlayerActionMultiCondition *v348; // x20
PlayerActionMultiCondition *v349; // x20
PlayerActionMultiCondition *v350; // x22
PlayerActionConditionBrakeToTurnJump *v351; // x20
PlayerActionMultiCondition *v352; // x22
PlayerActionCondition *v353; // x20
PlayerActionMultiCondition *v354; // x20
PlayerActionConditionNot *v355; // x19
PlayerActionConditionWaitToPivot *v356; // x22
PlayerActionConditionHVelLess *v357; // x20
PlayerActionMultiCondition *v358; // x24
PlayerActionMultiCondition *v359; // x24
rc *v360; // x0
_QWORD *v361; // x0
_QWORD *v362; // x19
PlayerActionCondition *v363; // x20
PlayerActionMultiCondition *v364; // x19
PlayerActionCondition *v365; // x19
PlayerActionMultiCondition *v366; // x20
PlayerActionCondition *v367; // x19
PlayerActionConditionNot *v368; // x20
PlayerActionCondition *v369; // x19
PlayerActionConditionNot *v370; // x24
PlayerActionMultiCondition *v371; // x19
PlayerActionMultiCondition *v372; // x19
PlayerActionMultiCondition *v373; // x19
PlayerActionMultiCondition *v374; // x19
PlayerActionCondition *v375; // x20
PlayerActionConditionNot *v376; // x19
PlayerActionCondition *v377; // x20
PlayerActionMultiCondition *v378; // x24
PlayerActionMultiCondition *v379; // x20
PlayerActionCondition *v380; // x23
PlayerActionMultiCondition *v381; // x24
PlayerActionCondition *v382; // x24
PlayerActionConditionNot *v383; // x20
PlayerActionCondition *v384; // x23
PlayerActionMultiCondition *v385; // x25
PlayerActionMultiCondition *v386; // x19
PlayerActionConditionNot *v387; // x28
PlayerActionCondition *v388; // x20
PlayerActionCondition *v389; // x23
PlayerActionCondition *v390; // x26
PlayerActionOrCondition *v391; // x19
PlayerActionConditionTimer *v392; // x20
PlayerActionMultiCondition *v393; // x23
PlayerActionMultiCondition *v394; // x20
PlayerActionCondition *v395; // x19
PlayerActionMultiCondition *v396; // x23
PlayerActionMultiCondition *v397; // x20
PlayerActionMultiCondition *v398; // x25
PlayerActionMultiCondition *v399; // x25
PlayerActionMultiCondition *v400; // x25
PlayerActionCondition *v401; // x23
PlayerActionOrCondition *v402; // x25
PlayerActionMultiCondition *v403; // x25
PlayerActionMultiCondition *v404; // x26
PlayerActionMultiCondition *v405; // x23
PlayerActionOrCondition *v406; // x19
PlayerActionMultiCondition *v407; // x21
PlayerActionMultiCondition *v408; // x19
PlayerActionCondition *v409; // x19
PlayerActionConditionNot *v410; // x25
PlayerActionCondition *v411; // x23
__int64 GlideInhibitor; // x0
PlayerActionConditionNot *v413; // x19
PlayerActionMultiCondition *v414; // x21
PlayerActionConditionTimer *v415; // x23
PlayerActionMultiCondition *v416; // x21
PlayerActionMultiCondition *v417; // x21
PlayerActionMultiCondition *v418; // x21
PlayerActionMultiCondition *v419; // x23
PlayerActionMultiCondition *v420; // x20
PlayerActionMultiCondition *v421; // x21
PlayerActionMultiCondition *v422; // x20
PlayerActionOrCondition *v423; // x20
PlayerActionCondition *v424; // x23
PlayerActionCondition *v425; // x0
PlayerActionCondition *v426; // x20
PlayerActionOrCondition *v427; // x25
PlayerActionMultiCondition *v428; // x21
PlayerActionMultiCondition *v429; // x21
PlayerActionConditionSwimSquatInhibit *v430; // x23
PlayerActionConditionNot *v431; // x26
PlayerActionCondition *v432; // x19
PlayerActionConditionNot *v433; // x23
PlayerActionMultiCondition *v434; // x21
PlayerActionMultiCondition *v435; // x22
PlayerActionCondition *v436; // x27
PlayerActionOrCondition *v437; // x24
PlayerActionCondition *v438; // x24
PlayerActionOrCondition *v439; // x23
PlayerActionMultiCondition *v440; // x21
PlayerActionCondition *v441; // x21
PlayerActionCondition *v442; // x23
PlayerActionMultiCondition *v443; // x24
PlayerActionMultiCondition *v444; // x22
PlayerActionMultiCondition *v445; // x24
PlayerActionCondition *v446; // x23
PlayerActionMultiCondition *v447; // x21
PlayerActionCondition *v448; // x19
PlayerActionOrCondition *v449; // x23
PlayerActionMultiCondition *v450; // x20
PlayerActionMultiCondition *v451; // x19
PlayerActionCondition *v452; // x19
PlayerActionMultiCondition *v453; // x20
PlayerActionMultiCondition *v454; // x20
PlayerActionCondition *v455; // x19
PlayerActionMultiCondition *v456; // x20
PlayerActionCondition *v457; // x28
PlayerActionConditionHVelLess *v458; // x20
float v459; // s0
PlayerActionConditionAnimEnd *v460; // x23
PlayerActionConditionAnimEnd *v461; // x26
PlayerActionMultiCondition *v462; // x21
PlayerActionConditionNot *v463; // x20
PlayerActionOrCondition *v464; // x23
PlayerActionConditionTimer *v465; // x20
unsigned int v466; // w0
PlayerActionCondition *v467; // x23
PlayerActionOrCondition *v468; // x26
PlayerActionMultiCondition *v469; // x20
PlayerActionMultiCondition *v470; // x20
PlayerActionMultiCondition *v471; // x20
PlayerActionConditionTimer *v472; // x19
unsigned int v473; // w0
PlayerActionConditionRefOrg *v474; // x20
PlayerActionConditionRef *v475; // x19
PlayerActionMultiCondition *v476; // x24
PlayerActionMultiCondition *v477; // x20
PlayerActionConditionDashInput *v478; // x19
PlayerActionMultiCondition *v479; // x20
PlayerActionMultiCondition *v480; // x19
PlayerActionCondition *v481; // x19
PlayerActionOrCondition *v482; // x20
PlayerActionMultiCondition *v483; // x19
PlayerActionMultiCondition *v484; // x19
PlayerActionConditionTimer *v485; // x19
unsigned int v486; // w0
PlayerActionMultiCondition *v487; // x20
PlayerActionMultiCondition *v488; // x19
PlayerActionMultiCondition *v489; // x19
PlayerActionOrCondition *v490; // x20
_QWORD *v491; // x0
_QWORD *v492; // x23
PlayerActionCondition *v493; // x25
PlayerActionMultiCondition *v494; // x23
PlayerActionMultiCondition *v495; // x23
PlayerActionMultiCondition *v496; // x23
PlayerActionMultiCondition *v497; // x23
PlayerActionMultiCondition *v498; // x20
PlayerActionMultiCondition *v499; // x20
PlayerActionMultiCondition *v500; // x20
PlayerActionConditionTimer *v501; // x20
unsigned int v502; // w0
PlayerActionMultiCondition *v503; // x19
PlayerActionConditionTimer *v504; // x19
unsigned int v505; // w0
PlayerActionConditionTimer *v506; // x19
unsigned int v507; // w0
PlayerActionMultiCondition *v508; // x19
PlayerActionMultiCondition *v509; // x20
PlayerActionMultiCondition *v510; // x19
PlayerActionCondition *v511; // x20
PlayerActionConditionNot *v512; // x23
PlayerActionConditionTimer *v513; // x19
unsigned int v514; // w0
PlayerActionConditionClimbAirAttackInhibit *v515; // x20
PlayerActionConditionNot *v516; // x23
PlayerActionMultiCondition *v517; // x19
PlayerActionMultiCondition *v518; // x20
PlayerActionCondition *v519; // x25
PlayerActionCondition *v520; // x26
PlayerActionCondition *v521; // x19
PlayerActionCondition *v522; // x23
PlayerActionConditionNot *v523; // x20
PlayerActionOrCondition *v524; // x23
PlayerActionMultiCondition *v525; // x19
PlayerActionMultiCondition *v526; // x19
PlayerActionConditionInSinkSand *v527; // x19
PlayerActionCondition *v528; // x20
PlayerActionOrCondition *v529; // x22
PlayerActionCondition *v530; // x19
PlayerActionMultiCondition *v531; // x20
PlayerActionConditionFigureChangeTrig *v532; // x20
PlayerActionMultiCondition *v533; // x19
PlayerActionCondition *v534; // x19
PlayerActionCondition *v535; // x25
PlayerActionOrCondition *v536; // x26
PlayerActionMultiCondition *v537; // x19
PlayerActionConditionHVelLess *v538; // x19
float v539; // s0
PlayerActionMultiCondition *v540; // x20
PlayerActionConditionTimer *v541; // x19
unsigned int v542; // w0
PlayerActionConditionRefOrg *v543; // x20
PlayerActionMultiCondition *v544; // x19
PlayerActionMultiCondition *v545; // x19
PlayerActionConditionHVelLess *v546; // x19
float v547; // s0
PlayerActionConditionNot *v548; // x20
PlayerActionMultiCondition *v549; // x19
PlayerActionCondition *v550; // x23
PlayerActionConditionTimer *v551; // x19
unsigned int v552; // w0
PlayerActionMultiCondition *v553; // x20
PlayerActionCondition *v554; // x19
PlayerActionCondition *v555; // x20
PlayerActionMultiCondition *v556; // x25
PlayerActionMultiCondition *v557; // x19
PlayerActionMultiCondition *v558; // x19
PlayerActionMultiCondition *v559; // x19
PlayerActionMultiCondition *v560; // x19
PlayerActionMultiCondition *v561; // x19
PlayerActionMultiCondition *v562; // x19
PlayerActionMultiCondition *v563; // x19
PlayerActionMultiCondition *v564; // x19
PlayerActionCondition *v565; // x19
PlayerActionOrCondition *v566; // x20
PlayerActionMultiCondition *v567; // x19
PlayerActionConditionHVelLess *v568; // x19
float v569; // s0
PlayerActionMultiCondition *v570; // x20
PlayerActionConditionTimer *v571; // x19
unsigned int v572; // w0
PlayerActionCondition *v573; // x20
PlayerActionMultiCondition *v574; // x19
PlayerActionConditionTimer *v575; // x25
PlayerActionMultiCondition *v576; // x24
rc *v577; // x0
PlayerActionCondition *v578; // x20
_QWORD *v579; // x0
_QWORD *v580; // x19
PlayerActionCondition *v581; // x25
PlayerActionCondition *v582; // x19
PlayerActionCondition *v583; // x28
PlayerActionOrCondition *v584; // x22
PlayerActionMultiCondition *v585; // x19
rc *v586; // x0
PlayerActionMultiCondition *v587; // x20
_QWORD *v588; // x19
PlayerActionCondition *v589; // x28
PlayerActionMultiCondition *v590; // x19
_QWORD *v591; // x19
PlayerActionCondition *v592; // x20
PlayerActionMultiCondition *v593; // x19
PlayerActionMultiCondition *v594; // x19
_QWORD *v595; // x19
PlayerActionCondition *v596; // x20
PlayerActionMultiCondition *v597; // x19
PlayerActionMultiCondition *v598; // x19
PlayerActionMultiCondition *v599; // x19
PlayerActionConditionHVelLess *v600; // x19
PlayerActionConditionNot *v601; // x20
PlayerActionMultiCondition *v602; // x19
PlayerActionCondition *v603; // x20
PlayerActionMultiCondition *v604; // x19
PlayerActionMultiCondition *v605; // x21
PlayerActionCondition *v606; // x19
PlayerActionOrCondition *v607; // x22
PlayerActionMultiCondition *v608; // x21
PlayerActionMultiCondition *v609; // x19
PlayerActionMultiCondition *v610; // x20
PlayerActionMultiCondition *v611; // x20
PlayerActionCondition *v612; // x19
PlayerActionConditionNot *v613; // x22
PlayerActionMultiCondition *v614; // x19
PlayerActionMultiCondition *v615; // x19
PlayerActionMultiCondition *v616; // x19
PlayerActionCondition *v617; // x19
PlayerActionCondition *v618; // x22
PlayerActionCondition *v619; // x25
PlayerActionOrCondition *v620; // x20
PlayerActionMultiCondition *v621; // x19
PlayerActionMultiCondition *v622; // x19
PlayerActionCommonNodeConnector *v623; // x28
PlayerActionCommonNodeConnector *v624; // x27
PlayerActionNode *v625; // x20
PlayerActionNode *v626; // x22
rc *v627; // x0
PlayerActionCondition *v628; // x1
PlayerActionNode *v629; // x0
PlayerActionNode *v630; // x26
PlayerActionNode *v631; // x2
rc *v632; // x0
rc *v633; // x0
PlayerActionNode *v634; // x19
PlayerActionCondition *v635; // x25
PlayerActionCondition *v636; // x27
PlayerActionNode *v637; // x22
__int64 v638; // x22
PlayerActionNode *v639; // x0
PlayerAction *v640; // x1
PlayerActionNode *v641; // x20
rc *v642; // x0
rc *v643; // x0
PlayerActionCondition *v644; // x1
rc *v645; // x0
PlayerActionCondition *v646; // x1
rc *v647; // x0
PlayerActionCondition *v648; // x1
rc *v649; // x0
PlayerActionCondition *v650; // x1
PlayerActionNode *v651; // x0
PlayerActionNode *v652; // x2
rc *v653; // x0
PlayerActionCondition *v654; // x1
rc *v655; // x0
rc *v656; // x0
PlayerActionCondition *v657; // x1
rc *v658; // x0
rc *v659; // x0
rc *v660; // x0
rc *v661; // x0
PlayerActionCondition *v662; // x1
PlayerActionNode *v663; // x0
PlayerActionNode *v664; // x2
PlayerActionNode *v665; // x21
rc *v666; // x0
PlayerActionCondition *v667; // x25
PlayerActionNode *v668; // x22
PlayerActionCondition *v669; // x1
PlayerActionNode *v670; // x2
PlayerActionNode *v671; // x20
rc *v672; // x0
rc *v673; // x0
rc *v674; // x0
rc *v675; // x0
PlayerActionCondition *v676; // x1
PlayerActionNode *v677; // x0
PlayerActionNode *v678; // x2
int v680; // [xsp+8h] [xbp-CC8h]
int v681; // [xsp+10h] [xbp-CC0h]
int v682; // [xsp+10h] [xbp-CC0h]
int v683; // [xsp+10h] [xbp-CC0h]
int v684; // [xsp+10h] [xbp-CC0h]
int v685; // [xsp+10h] [xbp-CC0h]
int v686; // [xsp+10h] [xbp-CC0h]
int v687; // [xsp+10h] [xbp-CC0h]
int v688; // [xsp+10h] [xbp-CC0h]
int v689; // [xsp+10h] [xbp-CC0h]
int v690; // [xsp+10h] [xbp-CC0h]
int v691; // [xsp+18h] [xbp-CB8h]
int v692; // [xsp+18h] [xbp-CB8h]
int v693; // [xsp+18h] [xbp-CB8h]
int v694; // [xsp+18h] [xbp-CB8h]
int v695; // [xsp+18h] [xbp-CB8h]
int v696; // [xsp+18h] [xbp-CB8h]
int v697; // [xsp+18h] [xbp-CB8h]
int v698; // [xsp+18h] [xbp-CB8h]
PlayerActionCondition *v699; // [xsp+30h] [xbp-CA0h]
PlayerActionCondition *v700; // [xsp+38h] [xbp-C98h]
PlayerActionCondition *v701; // [xsp+48h] [xbp-C88h]
PlayerActionCondition *v702; // [xsp+50h] [xbp-C80h]
PlayerActionCondition *v703; // [xsp+58h] [xbp-C78h]
PlayerActionCondition *v704; // [xsp+60h] [xbp-C70h]
PlayerActionCondition *v705; // [xsp+68h] [xbp-C68h]
PlayerActionCondition *v706; // [xsp+70h] [xbp-C60h]
PlayerActionCondition *v707; // [xsp+78h] [xbp-C58h]
PlayerActionCondition *v708; // [xsp+80h] [xbp-C50h]
PlayerActionCondition *v709; // [xsp+88h] [xbp-C48h]
PlayerActionCondition *v710; // [xsp+90h] [xbp-C40h]
PlayerActionNode *v711; // [xsp+98h] [xbp-C38h]
PlayerActionNode *v712; // [xsp+A0h] [xbp-C30h]
PlayerActionNode *v713; // [xsp+A8h] [xbp-C28h]
PlayerActionNode *v714; // [xsp+B0h] [xbp-C20h]
PlayerActionCondition *v715; // [xsp+B8h] [xbp-C18h]
PlayerActionCondition *v716; // [xsp+C0h] [xbp-C10h]
PlayerActionCondition *v717; // [xsp+D0h] [xbp-C00h]
PlayerActionCondition *v718; // [xsp+D8h] [xbp-BF8h]
PlayerActionCondition *v719; // [xsp+D8h] [xbp-BF8h]
PlayerActionCondition *v720; // [xsp+E0h] [xbp-BF0h]
PlayerActionCondition *v721; // [xsp+E0h] [xbp-BF0h]
PlayerActionCondition *v722; // [xsp+E8h] [xbp-BE8h]
PlayerActionCondition *v723; // [xsp+F0h] [xbp-BE0h]
PlayerActionCondition *v724; // [xsp+F8h] [xbp-BD8h]
PlayerActionCondition *v725; // [xsp+100h] [xbp-BD0h]
PlayerActionCondition *v726; // [xsp+108h] [xbp-BC8h]
PlayerActionCondition *v727; // [xsp+110h] [xbp-BC0h]
PlayerActionCondition *v728; // [xsp+118h] [xbp-BB8h]
PlayerActionCondition *v729; // [xsp+120h] [xbp-BB0h]
PlayerActionCondition *v730; // [xsp+128h] [xbp-BA8h]
PlayerActionCondition *v731; // [xsp+130h] [xbp-BA0h]
PlayerActionCondition *v732; // [xsp+138h] [xbp-B98h]
PlayerActionCondition *v733; // [xsp+140h] [xbp-B90h]
PlayerActionCondition *v734; // [xsp+148h] [xbp-B88h]
PlayerActionCondition *v735; // [xsp+150h] [xbp-B80h]
PlayerActionCondition *v736; // [xsp+158h] [xbp-B78h]
PlayerActionCondition *v737; // [xsp+160h] [xbp-B70h]
PlayerActionCondition *v738; // [xsp+168h] [xbp-B68h]
PlayerActionCondition *v739; // [xsp+170h] [xbp-B60h]
PlayerActionCondition *v740; // [xsp+170h] [xbp-B60h]
PlayerActionCondition *v741; // [xsp+178h] [xbp-B58h]
PlayerActionCondition *v742; // [xsp+180h] [xbp-B50h]
PlayerActionCondition *v743; // [xsp+188h] [xbp-B48h]
PlayerActionCondition *v744; // [xsp+190h] [xbp-B40h]
PlayerActionCondition *v745; // [xsp+198h] [xbp-B38h]
PlayerActionCondition *v746; // [xsp+1A0h] [xbp-B30h]
PlayerActionCondition *v747; // [xsp+1A8h] [xbp-B28h]
PlayerActionCondition *v748; // [xsp+1B0h] [xbp-B20h]
PlayerActionCondition *v749; // [xsp+1B8h] [xbp-B18h]
PlayerActionCondition *v750; // [xsp+1C0h] [xbp-B10h]
PlayerActionCondition *v751; // [xsp+1C8h] [xbp-B08h]
PlayerActionCondition *v752; // [xsp+1C8h] [xbp-B08h]
PlayerActionCondition *v753; // [xsp+1D0h] [xbp-B00h]
PlayerActionCondition *v754; // [xsp+1D8h] [xbp-AF8h]
PlayerActionCondition *v755; // [xsp+1E0h] [xbp-AF0h]
PlayerActionCondition *v756; // [xsp+1E8h] [xbp-AE8h]
PlayerActionCondition *v757; // [xsp+1F0h] [xbp-AE0h]
PlayerActionCondition *v758; // [xsp+1F8h] [xbp-AD8h]
PlayerActionCondition *v759; // [xsp+200h] [xbp-AD0h]
PlayerActionCondition *v760; // [xsp+208h] [xbp-AC8h]
PlayerActionCondition *v761; // [xsp+210h] [xbp-AC0h]
PlayerActionCondition *v762; // [xsp+218h] [xbp-AB8h]
PlayerActionCondition *v763; // [xsp+220h] [xbp-AB0h]
PlayerActionCondition *v764; // [xsp+228h] [xbp-AA8h]
PlayerActionCondition *v765; // [xsp+230h] [xbp-AA0h]
PlayerActionCondition *v766; // [xsp+238h] [xbp-A98h]
PlayerActionCondition *v767; // [xsp+240h] [xbp-A90h]
PlayerActionCondition *v768; // [xsp+248h] [xbp-A88h]
PlayerActionCondition *v769; // [xsp+250h] [xbp-A80h]
PlayerActionCondition *v770; // [xsp+258h] [xbp-A78h]
PlayerActionCondition *v771; // [xsp+260h] [xbp-A70h]
PlayerActionCondition *v772; // [xsp+268h] [xbp-A68h]
PlayerActionCondition *v773; // [xsp+270h] [xbp-A60h]
PlayerActionCondition *v774; // [xsp+278h] [xbp-A58h]
PlayerActionCondition *v775; // [xsp+280h] [xbp-A50h]
PlayerActionCondition *v776; // [xsp+288h] [xbp-A48h]
PlayerActionCondition *v777; // [xsp+290h] [xbp-A40h]
PlayerActionCondition *v778; // [xsp+298h] [xbp-A38h]
PlayerActionCondition *v779; // [xsp+2A0h] [xbp-A30h]
PlayerActionCondition *v780; // [xsp+2A8h] [xbp-A28h]
PlayerActionCondition *v781; // [xsp+2B0h] [xbp-A20h]
PlayerActionCondition *v782; // [xsp+2B8h] [xbp-A18h]
PlayerActionCondition *v783; // [xsp+2C0h] [xbp-A10h]
PlayerActionCondition *v784; // [xsp+2C8h] [xbp-A08h]
PlayerActionCondition *v785; // [xsp+2D0h] [xbp-A00h]
PlayerActionCondition *v786; // [xsp+2D8h] [xbp-9F8h]
PlayerActionCondition *v787; // [xsp+2E0h] [xbp-9F0h]
PlayerActionCondition *v788; // [xsp+2E8h] [xbp-9E8h]
PlayerActionCondition *v789; // [xsp+2F0h] [xbp-9E0h]
PlayerActionCondition *v790; // [xsp+2F8h] [xbp-9D8h]
PlayerActionCondition *v791; // [xsp+300h] [xbp-9D0h]
PlayerActionCondition *v792; // [xsp+308h] [xbp-9C8h]
PlayerActionCondition *v793; // [xsp+308h] [xbp-9C8h]
PlayerActionCondition *v794; // [xsp+310h] [xbp-9C0h]
PlayerActionCondition *v795; // [xsp+310h] [xbp-9C0h]
PlayerActionCondition *v796; // [xsp+318h] [xbp-9B8h]
PlayerActionCondition *v797; // [xsp+320h] [xbp-9B0h]
PlayerActionCondition *v798; // [xsp+328h] [xbp-9A8h]
PlayerActionCondition *v799; // [xsp+330h] [xbp-9A0h]
PlayerActionCondition *v800; // [xsp+338h] [xbp-998h]
PlayerActionCondition *v801; // [xsp+338h] [xbp-998h]
PlayerActionCondition *v802; // [xsp+340h] [xbp-990h]
PlayerActionCondition *v803; // [xsp+340h] [xbp-990h]
PlayerActionCondition *v804; // [xsp+348h] [xbp-988h]
PlayerActionCondition *v805; // [xsp+348h] [xbp-988h]
PlayerActionCondition *v806; // [xsp+350h] [xbp-980h]
PlayerActionCondition *v807; // [xsp+358h] [xbp-978h]
PlayerActionCondition *v808; // [xsp+358h] [xbp-978h]
PlayerActionCondition *v809; // [xsp+360h] [xbp-970h]
PlayerActionCondition *v810; // [xsp+360h] [xbp-970h]
PlayerActionCondition *v811; // [xsp+368h] [xbp-968h]
PlayerActionCondition *v812; // [xsp+368h] [xbp-968h]
PlayerActionCondition *v813; // [xsp+370h] [xbp-960h]
PlayerActionCondition *v814; // [xsp+370h] [xbp-960h]
PlayerActionCondition *v815; // [xsp+378h] [xbp-958h]
PlayerActionCondition *v816; // [xsp+380h] [xbp-950h]
PlayerActionCondition *v817; // [xsp+388h] [xbp-948h]
PlayerActionCondition *v818; // [xsp+390h] [xbp-940h]
PlayerActionCondition *v819; // [xsp+398h] [xbp-938h]
PlayerActionCondition *v820; // [xsp+3A0h] [xbp-930h]
PlayerActionNode *v821; // [xsp+3A8h] [xbp-928h]
PlayerActionNode *v822; // [xsp+3B0h] [xbp-920h]
PlayerActionNode *v823; // [xsp+3B8h] [xbp-918h]
PlayerActionNode *v824; // [xsp+3C0h] [xbp-910h]
PlayerActionNode *v825; // [xsp+3C8h] [xbp-908h]
PlayerActionNode *v826; // [xsp+3D0h] [xbp-900h]
PlayerActionNode *v827; // [xsp+3D8h] [xbp-8F8h]
PlayerActionNode *v828; // [xsp+3E0h] [xbp-8F0h]
PlayerActionNode *v829; // [xsp+3E8h] [xbp-8E8h]
PlayerActionNode *v830; // [xsp+3F0h] [xbp-8E0h]
PlayerActionNode *v831; // [xsp+3F8h] [xbp-8D8h]
PlayerActionNode *v832; // [xsp+400h] [xbp-8D0h]
PlayerActionCondition *v833; // [xsp+408h] [xbp-8C8h]
PlayerActionCondition *v834; // [xsp+410h] [xbp-8C0h]
PlayerActionNode *v835; // [xsp+418h] [xbp-8B8h]
PlayerActionNode *v836; // [xsp+420h] [xbp-8B0h]
PlayerActionNode *v837; // [xsp+428h] [xbp-8A8h]
PlayerActionNode *v838; // [xsp+430h] [xbp-8A0h]
PlayerActionNode *v839; // [xsp+438h] [xbp-898h]
PlayerActionNode *v840; // [xsp+440h] [xbp-890h]
PlayerActionNode *v841; // [xsp+448h] [xbp-888h]
PlayerActionNode *v842; // [xsp+450h] [xbp-880h]
PlayerActionNode *v843; // [xsp+458h] [xbp-878h]
PlayerActionCondition *v844; // [xsp+460h] [xbp-870h]
PlayerActionNode *v845; // [xsp+468h] [xbp-868h]
PlayerActionNode *v846; // [xsp+470h] [xbp-860h]
PlayerActionNode *v847; // [xsp+478h] [xbp-858h]
PlayerActionNode *v848; // [xsp+480h] [xbp-850h]
PlayerActionNode *v849; // [xsp+488h] [xbp-848h]
PlayerActionNode *v850; // [xsp+490h] [xbp-840h]
PlayerActionNode *v851; // [xsp+498h] [xbp-838h]
PlayerActionNode *v852; // [xsp+4A0h] [xbp-830h]
PlayerActionNode *v853; // [xsp+4A8h] [xbp-828h]
PlayerActionCondition *v854; // [xsp+4B0h] [xbp-820h]
PlayerActionCondition *v855; // [xsp+4B0h] [xbp-820h]
PlayerActionCondition *v856; // [xsp+4B8h] [xbp-818h]
PlayerActionCondition *v857; // [xsp+4C0h] [xbp-810h]
PlayerActionNode *v858; // [xsp+4C8h] [xbp-808h]
PlayerActionNode *v860; // [xsp+4D8h] [xbp-7F8h]
PlayerActionNode *v861; // [xsp+4E0h] [xbp-7F0h]
PlayerActionNode *v862; // [xsp+4E8h] [xbp-7E8h]
PlayerActionCondition *v863; // [xsp+4F0h] [xbp-7E0h]
PlayerActionCondition *v864; // [xsp+4F0h] [xbp-7E0h]
PlayerActionCondition *v865; // [xsp+4F8h] [xbp-7D8h]
PlayerActionCondition *v866; // [xsp+4F8h] [xbp-7D8h]
PlayerActionCondition *v867; // [xsp+500h] [xbp-7D0h]
PlayerActionCondition *v868; // [xsp+500h] [xbp-7D0h]
PlayerActionCondition *v869; // [xsp+508h] [xbp-7C8h]
PlayerActionCondition *v870; // [xsp+508h] [xbp-7C8h]
PlayerActionCondition *v871; // [xsp+510h] [xbp-7C0h]
PlayerActionCondition *v872; // [xsp+510h] [xbp-7C0h]
PlayerActionCondition *v873; // [xsp+518h] [xbp-7B8h]
PlayerActionCondition *v874; // [xsp+518h] [xbp-7B8h]
PlayerActionCondition *v875; // [xsp+520h] [xbp-7B0h]
PlayerActionCondition *v876; // [xsp+520h] [xbp-7B0h]
PlayerActionCondition *v877; // [xsp+528h] [xbp-7A8h]
PlayerActionCondition *v878; // [xsp+528h] [xbp-7A8h]
PlayerActionCondition *v879; // [xsp+530h] [xbp-7A0h]
PlayerActionCondition *v880; // [xsp+530h] [xbp-7A0h]
PlayerAction *v881; // [xsp+538h] [xbp-798h]
PlayerActionCondition *v882; // [xsp+538h] [xbp-798h]
PlayerActionCondition *v883; // [xsp+540h] [xbp-790h]
PlayerActionCondition *v884; // [xsp+548h] [xbp-788h]
PlayerActionCondition *v885; // [xsp+550h] [xbp-780h]
PlayerActionCondition *v886; // [xsp+550h] [xbp-780h]
PlayerActionCondition *v887; // [xsp+558h] [xbp-778h]
PlayerActionCondition *v888; // [xsp+560h] [xbp-770h]
PlayerActionCondition *v889; // [xsp+560h] [xbp-770h]
PlayerActionCondition *v890; // [xsp+568h] [xbp-768h]
PlayerActionCondition *v891; // [xsp+570h] [xbp-760h]
PlayerActionCondition *v892; // [xsp+570h] [xbp-760h]
PlayerActionCondition *v893; // [xsp+578h] [xbp-758h]
PlayerActionCondition *v894; // [xsp+578h] [xbp-758h]
PlayerActionCondition *v895; // [xsp+580h] [xbp-750h]
PlayerActionCondition *v896; // [xsp+580h] [xbp-750h]
PlayerActionCondition *v897; // [xsp+588h] [xbp-748h]
PlayerActionCondition *v898; // [xsp+588h] [xbp-748h]
PlayerActionCondition *v899; // [xsp+588h] [xbp-748h]
PlayerActionCondition *v900; // [xsp+590h] [xbp-740h]
PlayerActionCondition *v901; // [xsp+590h] [xbp-740h]
PlayerActionCondition *v902; // [xsp+598h] [xbp-738h]
PlayerActionCondition *v903; // [xsp+598h] [xbp-738h]
PlayerActionNode *v904; // [xsp+5A0h] [xbp-730h]
PlayerActionCondition *v905; // [xsp+5A8h] [xbp-728h]
PlayerActionCondition *v906; // [xsp+5B0h] [xbp-720h]
PlayerActionCondition *v907; // [xsp+5B8h] [xbp-718h]
PlayerActionCondition *v908; // [xsp+5C0h] [xbp-710h]
PlayerActionCondition *v909; // [xsp+5C0h] [xbp-710h]
PlayerActionNode *v910; // [xsp+5C8h] [xbp-708h]
PlayerActionNode *v911; // [xsp+5D0h] [xbp-700h]
PlayerActionNode *v912; // [xsp+5D8h] [xbp-6F8h]
PlayerActionNode *v913; // [xsp+5E0h] [xbp-6F0h]
PlayerActionNode *v914; // [xsp+5E8h] [xbp-6E8h]
PlayerActionNode *v915; // [xsp+5F0h] [xbp-6E0h]
PlayerActionNode *v916; // [xsp+5F8h] [xbp-6D8h]
PlayerActionNode *v917; // [xsp+600h] [xbp-6D0h]
PlayerActionCondition *v918; // [xsp+608h] [xbp-6C8h]
PlayerActionNode *v919; // [xsp+610h] [xbp-6C0h]
PlayerActionNode *v920; // [xsp+618h] [xbp-6B8h]
PlayerActionNode *v921; // [xsp+620h] [xbp-6B0h]
PlayerActionNode *v922; // [xsp+628h] [xbp-6A8h]
PlayerActionNode *v923; // [xsp+630h] [xbp-6A0h]
PlayerActionNode *v924; // [xsp+638h] [xbp-698h]
PlayerActionCondition *v925; // [xsp+640h] [xbp-690h]
PlayerActionCondition *v926; // [xsp+648h] [xbp-688h]
PlayerActionCondition *v927; // [xsp+650h] [xbp-680h]
PlayerActionCondition *v928; // [xsp+658h] [xbp-678h]
PlayerActionNode *v929; // [xsp+660h] [xbp-670h]
PlayerActionNode *v930; // [xsp+668h] [xbp-668h]
PlayerActionNode *v931; // [xsp+670h] [xbp-660h]
PlayerActionNode *v932; // [xsp+678h] [xbp-658h]
PlayerActionNode *v933; // [xsp+680h] [xbp-650h]
PlayerActionNode *v934; // [xsp+688h] [xbp-648h]
PlayerActionNode *v935; // [xsp+690h] [xbp-640h]
PlayerActionNode *v936; // [xsp+698h] [xbp-638h]
PlayerActionNode *v937; // [xsp+6A0h] [xbp-630h]
PlayerActionNode *v938; // [xsp+6A8h] [xbp-628h]
PlayerActionNode *v939; // [xsp+6B0h] [xbp-620h]
PlayerActionCondition *v940; // [xsp+6B8h] [xbp-618h]
PlayerActionCondition *v941; // [xsp+6C0h] [xbp-610h]
PlayerActionCondition *v942; // [xsp+6C8h] [xbp-608h]
PlayerActionCondition *v943; // [xsp+6D0h] [xbp-600h]
PlayerActionNode *v944; // [xsp+6D8h] [xbp-5F8h]
PlayerActionNode *v945; // [xsp+6E0h] [xbp-5F0h]
PlayerActionNode *v946; // [xsp+6E8h] [xbp-5E8h]
__int64 v947; // [xsp+6F0h] [xbp-5E0h]
PlayerActionNode *v948; // [xsp+6F8h] [xbp-5D8h]
PlayerActionCondition *v949; // [xsp+700h] [xbp-5D0h]
PlayerActionCondition *v950; // [xsp+700h] [xbp-5D0h]
PlayerActionCondition *v951; // [xsp+708h] [xbp-5C8h]
PlayerActionCondition *v952; // [xsp+710h] [xbp-5C0h]
PlayerActionCondition *v953; // [xsp+710h] [xbp-5C0h]
PlayerActionCondition *v954; // [xsp+718h] [xbp-5B8h]
PlayerActionCondition *v955; // [xsp+718h] [xbp-5B8h]
PlayerActionCondition *v956; // [xsp+720h] [xbp-5B0h]
PlayerActionCondition *v957; // [xsp+720h] [xbp-5B0h]
PlayerActionCondition *v958; // [xsp+728h] [xbp-5A8h]
PlayerActionCondition *v959; // [xsp+728h] [xbp-5A8h]
PlayerActionCondition *v960; // [xsp+730h] [xbp-5A0h]
PlayerActionCondition *v961; // [xsp+730h] [xbp-5A0h]
PlayerActionCondition *v962; // [xsp+738h] [xbp-598h]
PlayerActionCondition *v963; // [xsp+738h] [xbp-598h]
PlayerActionCondition *v964; // [xsp+740h] [xbp-590h]
PlayerActionCondition *v965; // [xsp+748h] [xbp-588h]
PlayerActionCondition *v966; // [xsp+750h] [xbp-580h]
PlayerActionCondition *v967; // [xsp+758h] [xbp-578h]
PlayerActionCondition *v968; // [xsp+758h] [xbp-578h]
PlayerActionCondition *v969; // [xsp+760h] [xbp-570h]
PlayerActionCondition *v970; // [xsp+768h] [xbp-568h]
PlayerActionCondition *v971; // [xsp+770h] [xbp-560h]
PlayerActionNode *v972; // [xsp+778h] [xbp-558h]
PlayerActionCondition *v973; // [xsp+780h] [xbp-550h]
PlayerActionCondition *v974; // [xsp+788h] [xbp-548h]
PlayerActionCondition *v975; // [xsp+790h] [xbp-540h]
PlayerActionCondition *v976; // [xsp+798h] [xbp-538h]
PlayerActionNode *v977; // [xsp+7A0h] [xbp-530h]
PlayerActionCondition *v978; // [xsp+7A8h] [xbp-528h]
PlayerActionCondition *v979; // [xsp+7B0h] [xbp-520h]
PlayerActionCondition *v980; // [xsp+7B8h] [xbp-518h]
PlayerActionCondition *v981; // [xsp+7C0h] [xbp-510h]
PlayerActionCondition *v982; // [xsp+7C8h] [xbp-508h]
PlayerActionNode *v983; // [xsp+7D0h] [xbp-500h]
PlayerActionNode *v984; // [xsp+7D8h] [xbp-4F8h]
PlayerActionNode *v985; // [xsp+7E0h] [xbp-4F0h]
PlayerActionNode *v986; // [xsp+7E8h] [xbp-4E8h]
PlayerActionNode *v987; // [xsp+7F0h] [xbp-4E0h]
PlayerActionNode *v988; // [xsp+7F8h] [xbp-4D8h]
PlayerActionNode *v989; // [xsp+800h] [xbp-4D0h]
PlayerActionNode *v990; // [xsp+808h] [xbp-4C8h]
PlayerActionNode *v991; // [xsp+810h] [xbp-4C0h]
PlayerActionCondition *v992; // [xsp+818h] [xbp-4B8h]
PlayerActionNode *v993; // [xsp+820h] [xbp-4B0h]
PlayerActionNode *v994; // [xsp+828h] [xbp-4A8h]
PlayerActionCondition *v995; // [xsp+830h] [xbp-4A0h]
PlayerActionCondition *v996; // [xsp+830h] [xbp-4A0h]
PlayerActionCondition *v997; // [xsp+838h] [xbp-498h]
PlayerActionCondition *v998; // [xsp+838h] [xbp-498h]
PlayerActionCondition *v999; // [xsp+840h] [xbp-490h]
PlayerActionCondition *v1000; // [xsp+840h] [xbp-490h]
PlayerActionCondition *v1001; // [xsp+848h] [xbp-488h]
PlayerActionCondition *v1002; // [xsp+850h] [xbp-480h]
PlayerActionNode *v1003; // [xsp+858h] [xbp-478h]
PlayerActionCondition *v1004; // [xsp+860h] [xbp-470h]
PlayerActionCondition *AirTurnChecker; // [xsp+868h] [xbp-468h]
PlayerActionCondition *v1006; // [xsp+868h] [xbp-468h]
PlayerActionCondition *v1007; // [xsp+870h] [xbp-460h]
PlayerActionCondition *v1008; // [xsp+870h] [xbp-460h]
PlayerActionCondition *v1009; // [xsp+878h] [xbp-458h]
PlayerActionCondition *v1010; // [xsp+878h] [xbp-458h]
PlayerActionCondition *v1011; // [xsp+880h] [xbp-450h]
PlayerActionCondition *v1012; // [xsp+888h] [xbp-448h]
PlayerActionCondition *v1013; // [xsp+888h] [xbp-448h]
PlayerActionNode *v1014; // [xsp+890h] [xbp-440h]
PlayerActionNode *v1015; // [xsp+898h] [xbp-438h]
PlayerActionNode *v1016; // [xsp+8A0h] [xbp-430h]
PlayerActionCondition *v1017; // [xsp+8A8h] [xbp-428h]
PlayerActionNode *v1018; // [xsp+8B0h] [xbp-420h]
PlayerActionNode *v1019; // [xsp+8B8h] [xbp-418h]
PlayerActionNode *v1020; // [xsp+8C0h] [xbp-410h]
PlayerActionCondition *v1021; // [xsp+8C8h] [xbp-408h]
PlayerActionCondition *v1022; // [xsp+8C8h] [xbp-408h]
PlayerActionCondition *v1023; // [xsp+8D0h] [xbp-400h]
PlayerActionCondition *v1024; // [xsp+8D0h] [xbp-400h]
PlayerActionCondition *v1025; // [xsp+8D8h] [xbp-3F8h]
PlayerActionCondition *v1026; // [xsp+8D8h] [xbp-3F8h]
PlayerActionCondition *v1027; // [xsp+8E0h] [xbp-3F0h]
PlayerActionCondition *v1028; // [xsp+8E8h] [xbp-3E8h]
PlayerActionNode *v1029; // [xsp+8F0h] [xbp-3E0h]
PlayerActionNode *v1030; // [xsp+8F8h] [xbp-3D8h]
PlayerActionCondition *v1031; // [xsp+900h] [xbp-3D0h]
PlayerActionCondition *v1032; // [xsp+900h] [xbp-3D0h]
PlayerActionCondition *v1033; // [xsp+908h] [xbp-3C8h]
PlayerActionCondition *v1034; // [xsp+910h] [xbp-3C0h]
PlayerActionCondition *v1035; // [xsp+910h] [xbp-3C0h]
PlayerActionCondition *v1036; // [xsp+918h] [xbp-3B8h]
PlayerActionCondition *v1037; // [xsp+918h] [xbp-3B8h]
PlayerActionCondition *WaterFlowField; // [xsp+920h] [xbp-3B0h]
PlayerActionCondition *v1039; // [xsp+920h] [xbp-3B0h]
PlayerActionCondition *v1040; // [xsp+928h] [xbp-3A8h]
PlayerActionCondition *v1041; // [xsp+930h] [xbp-3A0h]
PlayerActionNode *v1042; // [xsp+938h] [xbp-398h]
PlayerActionCondition *v1043; // [xsp+940h] [xbp-390h]
PlayerActionCondition *v1044; // [xsp+948h] [xbp-388h]
PlayerActionCondition *v1045; // [xsp+948h] [xbp-388h]
PlayerActionCondition *v1046; // [xsp+950h] [xbp-380h]
PlayerActionCondition *v1047; // [xsp+950h] [xbp-380h]
PlayerActionNode *v1048; // [xsp+958h] [xbp-378h]
PlayerActionCondition *v1049; // [xsp+960h] [xbp-370h]
PlayerActionCondition *v1050; // [xsp+960h] [xbp-370h]
PlayerActionCondition *v1051; // [xsp+968h] [xbp-368h]
PlayerActionCondition *v1052; // [xsp+970h] [xbp-360h]
PlayerActionCondition *v1053; // [xsp+970h] [xbp-360h]
PlayerActionCondition *v1054; // [xsp+978h] [xbp-358h]
PlayerActionCondition *v1055; // [xsp+978h] [xbp-358h]
PlayerActionCondition *v1056; // [xsp+980h] [xbp-350h]
PlayerActionCondition *v1057; // [xsp+988h] [xbp-348h]
PlayerActionCondition *v1058; // [xsp+988h] [xbp-348h]
PlayerActionCondition *v1059; // [xsp+990h] [xbp-340h]
PlayerActionCondition *v1060; // [xsp+990h] [xbp-340h]
PlayerActionCondition *v1061; // [xsp+998h] [xbp-338h]
PlayerActionCondition *v1062; // [xsp+998h] [xbp-338h]
PlayerActionNode *v1063; // [xsp+9A0h] [xbp-330h]
PlayerActionCondition *v1064; // [xsp+9A8h] [xbp-328h]
PlayerActionCondition *v1065; // [xsp+9A8h] [xbp-328h]
PlayerActionCondition *v1066; // [xsp+9B0h] [xbp-320h]
PlayerActionCondition *v1067; // [xsp+9B0h] [xbp-320h]
PlayerActionCondition *v1068; // [xsp+9B8h] [xbp-318h]
PlayerActionCondition *v1069; // [xsp+9B8h] [xbp-318h]
PlayerActionCondition *v1070; // [xsp+9C0h] [xbp-310h]
PlayerActionCondition *v1071; // [xsp+9C0h] [xbp-310h]
PlayerActionCondition *v1072; // [xsp+9C0h] [xbp-310h]
PlayerActionNode *v1073; // [xsp+9C8h] [xbp-308h]
PlayerActionNode *v1074; // [xsp+9D0h] [xbp-300h]
PlayerActionNode *v1075; // [xsp+9D0h] [xbp-300h]
PlayerActionNode *v1076; // [xsp+9D8h] [xbp-2F8h]
PlayerActionNode *v1077; // [xsp+9E0h] [xbp-2F0h]
PlayerActionNode *v1078; // [xsp+9E8h] [xbp-2E8h]
PlayerActionCondition *v1079; // [xsp+9F0h] [xbp-2E0h]
PlayerActionCondition *v1080; // [xsp+9F0h] [xbp-2E0h]
PlayerActionCondition *v1081; // [xsp+9F8h] [xbp-2D8h]
PlayerActionCondition *v1082; // [xsp+9F8h] [xbp-2D8h]
PlayerActionCondition *v1083; // [xsp+A00h] [xbp-2D0h]
PlayerActionCondition *v1084; // [xsp+A00h] [xbp-2D0h]
PlayerActionCondition *v1085; // [xsp+A08h] [xbp-2C8h]
PlayerActionCondition *v1086; // [xsp+A08h] [xbp-2C8h]
PlayerActionNode *v1087; // [xsp+A10h] [xbp-2C0h]
PlayerActionNode *v1088; // [xsp+A10h] [xbp-2C0h]
PlayerActionNode *v1089; // [xsp+A18h] [xbp-2B8h]
PlayerActionNode *v1090; // [xsp+A20h] [xbp-2B0h]
PlayerActionCondition *v1091; // [xsp+A28h] [xbp-2A8h]
PlayerActionCondition *v1092; // [xsp+A28h] [xbp-2A8h]
PlayerActionCondition *v1093; // [xsp+A30h] [xbp-2A0h]
PlayerActionCondition *v1094; // [xsp+A30h] [xbp-2A0h]
PlayerActionNode *v1095; // [xsp+A38h] [xbp-298h]
int v1096; // [xsp+A44h] [xbp-28Ch]
PlayerActionCondition *v1097; // [xsp+A48h] [xbp-288h]
PlayerActionCondition *v1098; // [xsp+A48h] [xbp-288h]
__int64 v1099; // [xsp+A50h] [xbp-280h]
Player *v1100; // [xsp+A58h] [xbp-278h]
PlayerActionCondition *HeightChecker; // [xsp+A60h] [xbp-270h]
PlayerActionCondition *v1102; // [xsp+A60h] [xbp-270h]
PlayerActionNode *v1103; // [xsp+A68h] [xbp-268h]
PlayerActionNode *v1104; // [xsp+A70h] [xbp-260h]
PlayerActionGraph *v1105; // [xsp+A78h] [xbp-258h]
PlayerActionNode *v1106; // [xsp+A80h] [xbp-250h]
__int64 v1107; // [xsp+A88h] [xbp-248h]
PlayerActionNode *v1108; // [xsp+A90h] [xbp-240h]
PlayerActionCondition *v1109; // [xsp+A98h] [xbp-238h]
PlayerActionCondition *v1110; // [xsp+A98h] [xbp-238h]
PlayerActionCondition *v1111; // [xsp+A98h] [xbp-238h]
PlayerActionNode *v1112; // [xsp+AA0h] [xbp-230h]
PlayerActionNode *v1113; // [xsp+AA8h] [xbp-228h]
PlayerActionCondition *v1114; // [xsp+AB0h] [xbp-220h]
PlayerActionCondition *v1115; // [xsp+AB0h] [xbp-220h]
PlayerActionCondition *v1116; // [xsp+AB8h] [xbp-218h]
PlayerActionCondition *v1117; // [xsp+AB8h] [xbp-218h]
PlayerActionCondition *v1118; // [xsp+AC0h] [xbp-210h]
PlayerActionCondition *v1119; // [xsp+AC0h] [xbp-210h]
PlayerActionNode *v1120; // [xsp+AC8h] [xbp-208h]
PlayerActionNode *v1121; // [xsp+AC8h] [xbp-208h]
PlayerActionCondition *v1122; // [xsp+AD0h] [xbp-200h]
PlayerActionCondition *v1123; // [xsp+AD0h] [xbp-200h]
PlayerActionCondition *v1124; // [xsp+AD0h] [xbp-200h]
PlayerActionNode *v1125; // [xsp+AD8h] [xbp-1F8h]
PlayerActionNode *v1126; // [xsp+AD8h] [xbp-1F8h]
PlayerActionCondition *v1127; // [xsp+AE0h] [xbp-1F0h]
PlayerActionCondition *v1128; // [xsp+AE0h] [xbp-1F0h]
PlayerActionCondition *v1129; // [xsp+AE0h] [xbp-1F0h]
PlayerActionNode *v1130; // [xsp+AE8h] [xbp-1E8h]
PlayerActionNode *v1131; // [xsp+AE8h] [xbp-1E8h]
PlayerActionNode *v1132; // [xsp+AF0h] [xbp-1E0h]
PlayerActionCondition *v1133; // [xsp+AF8h] [xbp-1D8h]
PlayerActionCondition *v1134; // [xsp+AF8h] [xbp-1D8h]
PlayerActionNode *v1135; // [xsp+B00h] [xbp-1D0h]
PlayerActionNode *v1136; // [xsp+B08h] [xbp-1C8h]
PlayerActionNode *v1137; // [xsp+B10h] [xbp-1C0h]
PlayerActionNode *v1138; // [xsp+B10h] [xbp-1C0h]
PlayerActionCondition *v1139; // [xsp+B18h] [xbp-1B8h]
PlayerActionCondition *v1140; // [xsp+B18h] [xbp-1B8h]
PlayerActionCondition *v1141; // [xsp+B20h] [xbp-1B0h]
PlayerActionCondition *v1142; // [xsp+B20h] [xbp-1B0h]
PlayerActionNode *v1143; // [xsp+B28h] [xbp-1A8h]
PlayerActionNode *v1144; // [xsp+B30h] [xbp-1A0h]
PlayerActionNode *v1145; // [xsp+B38h] [xbp-198h]
PlayerActionCondition *HipDropObserver; // [xsp+B40h] [xbp-190h]
PlayerActionCondition *v1147; // [xsp+B40h] [xbp-190h]
PlayerActionCondition *v1148; // [xsp+B48h] [xbp-188h]
PlayerActionCondition *v1149; // [xsp+B48h] [xbp-188h]
PlayerActionCondition *v1150; // [xsp+B50h] [xbp-180h]
PlayerActionCondition *v1151; // [xsp+B50h] [xbp-180h]
PlayerActionNode *v1152; // [xsp+B58h] [xbp-178h]
PlayerActionNode *v1153; // [xsp+B60h] [xbp-170h]
PlayerActionNode *v1154; // [xsp+B60h] [xbp-170h]
PlayerActionCondition *v1155; // [xsp+B68h] [xbp-168h]
PlayerActionCondition *v1156; // [xsp+B68h] [xbp-168h]
PlayerActionNode *v1157; // [xsp+B70h] [xbp-160h]
PlayerActionNode *v1158; // [xsp+B78h] [xbp-158h]
PlayerActionCondition *WaterSurfaceInfo; // [xsp+B80h] [xbp-150h]
PlayerActionCondition *v1160; // [xsp+B80h] [xbp-150h]
PlayerActionCondition *v1161; // [xsp+B88h] [xbp-148h]
PlayerActionCondition *v1162; // [xsp+B88h] [xbp-148h]
PlayerActionCondition *InvincibleDash; // [xsp+B90h] [xbp-140h]
PlayerActionCondition *v1164; // [xsp+B90h] [xbp-140h]
PlayerActionCondition *v1165; // [xsp+B90h] [xbp-140h]
PlayerActionNode *v1166; // [xsp+B98h] [xbp-138h]
PlayerActionNode *v1167; // [xsp+B98h] [xbp-138h]
PlayerActionCondition *v1168; // [xsp+BA0h] [xbp-130h]
PlayerActionCondition *v1169; // [xsp+BA0h] [xbp-130h]
PlayerActionNode *v1170; // [xsp+BA8h] [xbp-128h]
PlayerActionNode *v1171; // [xsp+BA8h] [xbp-128h]
PlayerActionCondition *v1172; // [xsp+BB0h] [xbp-120h]
PlayerActionCondition *v1173; // [xsp+BB0h] [xbp-120h]
PlayerActionNode *v1174; // [xsp+BB8h] [xbp-118h]
PlayerActionNode *v1175; // [xsp+BB8h] [xbp-118h]
PlayerActionCondition *v1176; // [xsp+BC0h] [xbp-110h]
PlayerActionCondition *v1177; // [xsp+BC8h] [xbp-108h]
PlayerActionCondition *v1178; // [xsp+BC8h] [xbp-108h]
__int64 v1179; // [xsp+BD0h] [xbp-100h]
PlayerActionCondition *v1180; // [xsp+BD0h] [xbp-100h]
PlayerActionCondition *v1181; // [xsp+BD8h] [xbp-F8h]
PlayerActionNode *v1182; // [xsp+BD8h] [xbp-F8h]
__int64 v1183; // [xsp+BE0h] [xbp-F0h]
PlayerActionCondition *v1184; // [xsp+BE0h] [xbp-F0h]
__int64 v1185; // [xsp+BE8h] [xbp-E8h]
PlayerActionCondition *v1186; // [xsp+BE8h] [xbp-E8h]
__int64 v1187; // [xsp+BF0h] [xbp-E0h]
PlayerActionNode *v1188; // [xsp+BF0h] [xbp-E0h]
__int64 ForwardBent; // [xsp+BF8h] [xbp-D8h]
PlayerActionNode *v1190; // [xsp+BF8h] [xbp-D8h]
__int64 AirTurnObserver; // [xsp+C00h] [xbp-D0h]
PlayerActionNode *v1192; // [xsp+C00h] [xbp-D0h]
PlayerActionCondition *v1193; // [xsp+C08h] [xbp-C8h]
PlayerActionNode *v1194; // [xsp+C08h] [xbp-C8h]
__int64 v1195; // [xsp+C10h] [xbp-C0h]
PlayerActionNode *v1196; // [xsp+C10h] [xbp-C0h]
PlayerActionCondition *v1197; // [xsp+C18h] [xbp-B8h]
PlayerActionNode *v1198; // [xsp+C18h] [xbp-B8h]
__int64 v1199; // [xsp+C20h] [xbp-B0h]
PlayerActionCondition *v1200; // [xsp+C20h] [xbp-B0h]
PlayerActionCondition *v1201; // [xsp+C28h] [xbp-A8h]
PlayerActionCondition *v1202; // [xsp+C28h] [xbp-A8h]
__int64 RaccoonDogFallTask; // [xsp+C30h] [xbp-A0h]
PlayerActionNode *v1204; // [xsp+C30h] [xbp-A0h]
__int64 HorizontalSpeedAverage; // [xsp+C38h] [xbp-98h]
PlayerActionCondition *v1206; // [xsp+C38h] [xbp-98h]
__int64 v1207; // [xsp+C40h] [xbp-90h]
PlayerActionNode *v1208; // [xsp+C40h] [xbp-90h]
__int64 ActualMove; // [xsp+C48h] [xbp-88h]
PlayerActionCondition *v1210; // [xsp+C48h] [xbp-88h]
__int64 v1211; // [xsp+C50h] [xbp-80h]
PlayerActionCondition *v1212; // [xsp+C50h] [xbp-80h]
const PlayerFigureDirector *v1213; // [xsp+C58h] [xbp-78h]
PlayerActionCommonNodeConnector *v1214; // [xsp+C58h] [xbp-78h]
__int64 v1215; // [xsp+C60h] [xbp-70h]
__int64 v1216; // [xsp+C78h] [xbp-58h]
PlayerActionCondition *v1217; // [xsp+C78h] [xbp-58h]
PlayerActionCondition *v1218; // [xsp+C78h] [xbp-58h]
v1148 = *(a2 + 3);
v1197 = *(a2 + 4);
v1034 = *(a2 + 5);
v1179 = *(a2 + 7);
v1193 = *(a2 + 11);
v2 = *(a2 + 9);
v3 = *a2;
v1215 = *(a2 + 13);
HipDropObserver = Player::getHipDropObserver(a2);
HeightChecker = Player::getHeightChecker(a2);
DamageInvalidater = Player::getDamageInvalidater(a2);
v1107 = *(a2 + 10);
v1207 = *(a2 + 21);
v6 = *(a2 + 8);
v1201 = v6;
v1127 = *(a2 + 22);
v1125 = DamageInvalidater;
v1213 = *(a2 + 17);
SubAction = Player::getSubAction(a2);
v1195 = *(a2 + 25);
v1118 = SubAction;
v1181 = *(a2 + 26);
v8 = Player::getCeilingCheck(a2);
v1114 = *(a2 + 29);
v1031 = *(a2 + 23);
v1185 = v8;
v1174 = *(a2 + 32);
AirTurnChecker = Player::getAirTurnChecker(a2);
AirTurnObserver = Player::getAirTurnObserver(a2);
InvincibleDash = Player::getInvincibleDash(a2);
v1216 = *(a2 + 31);
WaterFlowField = Player::getWaterFlowField(a2);
WaterSurfaceInfo = Player::getWaterSurfaceInfo(a2);
ForwardBent = Player::getForwardBent(a2);
v1150 = *(a2 + 41);
HorizontalSpeedAverage = Player::getHorizontalSpeedAverage(a2);
SizeTrigger = Player::getSizeTrigger(a2);
v1172 = *(a2 + 44);
v10 = *(a2 + 48);
v1021 = SizeTrigger;
if ( v10 )
v11 = v10 + 8;
else
v11 = 0;
v1199 = v11;
ActualMove = Player::getActualMove(a2);
RaccoonDogFallTask = Player::getRaccoonDogFallTask(a2);
v1141 = *(a2 + 56);
v1155 = Player::getLongFallCheck(a2);
v12 = *(a2 + 95);
v1083 = *(a2 + 54);
v13 = *(a2 + 58);
v1025 = *(a2 + 57);
v14 = (*(**(a2 + 59) + 8LL))(*(a2 + 59), 2);
v967 = *(a2 + 59);
v947 = *(a2 + 60);
v997 = *(a2 + 61);
v1109 = *(a2 + 62);
v1087 = *(a2 + 63);
v1133 = *(a2 + 64);
v1183 = *(a2 + 66);
v1211 = *(a2 + 67);
v1177 = *(a2 + 68);
v875 = *(a2 + 69);
v1093 = *(a2 + 70);
v999 = *(a2 + 71);
v1120 = *(a2 + 73);
v1161 = *(a2 + 74);
v995 = *(a2 + 76);
v1137 = *(a2 + 78);
v885 = *(a2 + 79);
v1170 = *(a2 + 83);
v15 = *(a2 + 77);
v16 = v14;
v1168 = *(a2 + 84);
v17 = operator new(0x10u);
v18 = *(a2 + 80);
v1012 = v17;
*v17 = &off_7101A80C70;
*(v17 + 1) = v18;
v19 = *(a2 + 81);
v1044 = operator new(0x10u);
v1187 = v19;
*v1044 = &off_7101A80C88;
*(v1044 + 1) = v19;
v1122 = *(a2 + 86);
v1116 = *(a2 + 87);
v1166 = *(a2 + 88);
v1097 = *(a2 + 89);
v1153 = *(a2 + 90);
v811 = *(a2 + 91);
v1057 = *(a2 + 92);
v1130 = *(a2 + 93);
v1091 = *(a2 + 94);
v1096 = *(a2 + 778);
v20 = operator new(0x60u);
*v20 = v3;
v20[1] = v2;
v1036 = v2;
v20[11] = v12;
v21 = v20;
v20[2] = v1181;
v20[3] = v1193;
v20[4] = v1034;
v20[5] = v6;
v20[6] = v1148;
v20[7] = v1197;
v20[8] = v1118;
v20[9] = v1174;
v20[10] = v13;
v22 = operator new(0x20u);
v23 = (*(*v12 + 752LL))(v12);
*(v22 + 16) = v15;
v24 = a2;
*(v22 + 28) = v23;
*(v22 + 24) = v16 & 1;
*v22 = v21;
*(v22 + 8) = AirTurnObserver;
v1085 = operator new(0x58u);
v25 = v3;
v1139 = v12;
PlayerWallJumpDirection::PlayerWallJumpDirection(v1085, v3, v1179, v1034, v12);
v26 = operator new(0x20u);
PlayerActionGraph::PlayerActionGraph(v26);
v27 = operator new(0x58u);
v28 = v3;
v29 = v27;
PlayerActionBind::PlayerActionBind(v27, v28, v1207, v1107, v1125, v1118, v1166);
v30 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v30, v29);
v1061 = v29;
v825 = v30;
Player::createBindControl(v24, v26, v29 + 16, v30);
v31 = operator new(0xA8u);
PlayerActionGroundMove::PlayerActionGroundMove(
v31,
v21,
v1161,
InvincibleDash,
v1153,
v1213,
v1183,
v1211,
v1177,
v1107,
v1116);
v31[10] = v1170;
v1198 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1198, v31);
v1081 = (v31 + 1);
Player::createDashChecker(v24, (v31 + 1));
v32 = operator new(0x40u);
v1079 = v25;
PlayerActionDashSign::PlayerActionDashSign(v32, v21, v25);
v948 = operator new(0x28u);
v813 = v32;
PlayerActionNode::PlayerActionNode(v948, v32);
v33 = operator new(0x40u);
PlayerActionWaitOrBattleWait::PlayerActionWaitOrBattleWait(v33, v21, HorizontalSpeedAverage, v1213, v1215, 0);
v34 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v34, v33);
v1100 = v24;
v1105 = v26;
v1145 = v34;
Player::createRestarter(v24, v26, v34);
v35 = operator new(0x40u);
PlayerActionPivot::PlayerActionPivot(v35, v21, HorizontalSpeedAverage, 0);
v860 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v860, v35);
v36 = operator new(0xF8u);
v1099 = v22;
PlayerActionJump::PlayerActionJump(v36, v22, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v1107, v1215);
v1144 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1144, v36);
v37 = operator new(0xC8u);
PlayerActionFall::PlayerActionFall(v37, v22, v1107, v947, v1215);
v1194 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1194, v37);
v38 = operator new(0x40u);
if ( v1122 )
v39 = (v1122 + 8);
else
v39 = 0;
v40 = v38;
PlayerActionWall::PlayerActionWall(v38, v21, v1179, v1085, v39, v1177);
v1157 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1157, v40);
v41 = operator new(0x38u);
PlayerActionWallClimbReady::PlayerActionWallClimbReady(v41, v21, v1179, v1085, v1093, v39, v1177);
v1182 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1182, v41);
v42 = operator new(0x38u);
PlayerActionWallClimbReadyFromSlope::PlayerActionWallClimbReadyFromSlope(v42, v21, v1179, v1085, v1093, v39, v1177);
v946 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v946, v42);
v43 = operator new(0x80u);
PlayerActionWallClimb::PlayerActionWallClimb(v43, v21, v1179, v1085, v997, v1093, v1107, v1177);
v836 = operator new(0x28u);
v891 = v43;
PlayerActionNode::PlayerActionNode(v836, v43);
v44 = operator new(0x40u);
PlayerActionWallClimbSlide::PlayerActionWallClimbSlide(v44, v21, v1179, v1085, v1093, v997);
v838 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v838, v44);
v45 = operator new(0xD0u);
PlayerActionWallJump::PlayerActionWallJump(v45, v22, v1085, v1150, v1107, v1215);
v1048 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1048, v45);
v1074 = v39;
v46 = operator new(0xD8u);
PlayerActionWallFall::PlayerActionWallFall(v46, v22, v1150, v39, v1107, v1215);
v936 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v936, v46);
v47 = operator new(0x100u);
PlayerActionWallClimbJump::PlayerActionWallClimbJump(
v47,
v22,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211,
v1091,
v1107,
v1215);
v841 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v841, v47);
v48 = operator new(0x20u);
PlayerActionSquatBrake::PlayerActionSquatBrake(v48, v21, v1201);
v1078 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1078, v48);
v49 = operator new(0x20u);
PlayerActionSquatBrake::PlayerActionSquatBrake(v49, v21, v1201);
v1108 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1108, v49);
v50 = operator new(0x20u);
PlayerActionSquatBrake::PlayerActionSquatBrake(v50, v21, v1201);
v1016 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1016, v50);
v51 = operator new(0x50u);
PlayerActionSquatWalk::PlayerActionSquatWalk(v51, v21, v1185, v1201);
v52 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v52, v51);
if ( v1096 )
*(v24 + 98) = v52;
v1192 = v52;
v900 = (v51 + 8);
v53 = operator new(0xE8u);
PlayerActionSquatJump::PlayerActionSquatJump();
v911 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v911, v53);
v54 = operator new(0x20u);
PlayerActionPlayAnim::PlayerActionPlayAnim(v54, v21, "Toss", 0.0);
v972 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v972, v54);
v55 = operator new(0x20u);
PlayerActionSquatEnd::PlayerActionSquatEnd(v55, v21);
v1042 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1042, v55);
v56 = operator new(0xC0u);
PlayerActionBindFall::PlayerActionBindFall(v56, v22, v1107, v1215);
v915 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v915, v56);
v57 = operator new(0xD8u);
PlayerActionBindJump::PlayerActionBindJump(v57, v22, v1114, v1137, v1107, v1215);
v913 = operator new(0x28u);
v1009 = v57;
PlayerActionNode::PlayerActionNode(v913, v57);
v58 = operator new(0xC8u);
PlayerActionInvincibleJump::PlayerActionInvincibleJump(v58, v22, v1201, v1107, v1215);
v1135 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1135, v58);
v59 = operator new(0x68u);
PlayerActionHipDrop::PlayerActionHipDrop(v59, v21, v1199, v1168, v1215, v1177, v1133);
v1171 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1171, v59);
*(v59 + 5) = HipDropObserver;
v60 = operator new(0x28u);
PlayerActionBrake::PlayerActionBrake(v60, v21, v1107);
v914 = operator new(0x28u);
v1059 = v60;
PlayerActionNode::PlayerActionNode(v914, v60);
v61 = operator new(0x20u);
PlayerActionDamage::PlayerActionDamage(v61, v21, v1127);
v822 = operator new(0x28u);
v1054 = v61;
PlayerActionNode::PlayerActionNode(v822, v61);
v62 = operator new(0x40u);
PlayerActionNormalDie::PlayerActionNormalDie(v62, v21, v1195, v1215, v1207, v1127, v1096 != 0, v1187);
v63 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v63, v62);
v991 = v63;
Player::createPlayerKiller(v24, v26, v63);
v64 = operator new(0x40u);
PlayerActionNormalDie::PlayerActionNormalDie(v64, v21, v1195, v1215, v1207, v1127, v1096 != 0, v1187);
v821 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v821, v64);
v65 = operator new(0x20u);
v66 = operator new(0x10u);
*v66 = off_7101A81C40;
v66[1] = v1139;
PlayerActionLongJump::PlayerActionLongJump(v65, v21);
v1073 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1073, v65);
v67 = operator new(0x20u);
v68 = operator new(0x10u);
*v68 = off_7101A81C98;
v68[1] = v1139;
PlayerActionLongJump::PlayerActionLongJump(v67, v21);
v993 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v993, v67);
v69 = operator new(0x10u);
PlayerActionTurnJump::PlayerActionTurnJump(v69, v21);
v861 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v861, v69);
v70 = operator new(0x18u);
PlayerActionAbyss::PlayerActionAbyss(v70, v21, v1207);
v990 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v990, v70);
v71 = operator new(0x78u);
v72 = operator new(0x10u);
*v72 = off_7101A82450;
v72[1] = v1139;
LOBYTE(v681) = 0;
PlayerActionRolling::PlayerActionRolling(v71, v72, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v681, 0, 0);
v919 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v919, v71);
v73 = operator new(0x78u);
v74 = operator new(0x10u);
LOBYTE(v691) = 0;
LOBYTE(v682) = 0;
*v74 = off_7101A824C0;
v74[1] = v1139;
PlayerActionRolling::PlayerActionRolling(v73, v74, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v682, v691, 0);
v1014 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1014, v73);
v75 = operator new(0x78u);
v76 = operator new(0x10u);
*v76 = off_7101A82530;
v76[1] = v1139;
LOBYTE(v692) = 1;
LOBYTE(v683) = 1;
PlayerActionRolling::PlayerActionRolling(
v75,
v76,
v21,
v1201,
v1107,
v1213,
v1141,
v1172,
v1133,
v1215,
v683,
v692,
v1177);
v711 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v711, v75);
v77 = operator new(0x78u);
v78 = operator new(0x10u);
LOBYTE(v693) = 0;
LOBYTE(v684) = 0;
*v78 = off_7101A825A0;
v78[1] = v1139;
PlayerActionRolling::PlayerActionRolling(v77, v78, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v684, v693, 0);
v920 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v920, v77);
v79 = operator new(0x78u);
v80 = operator new(0x10u);
LOBYTE(v694) = 0;
LOBYTE(v685) = 0;
*v80 = off_7101A82610;
v80[1] = v1139;
PlayerActionRolling::PlayerActionRolling(v79, v80, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v685, v694, 0);
v922 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v922, v79);
v81 = operator new(0x78u);
v82 = operator new(0x10u);
*v82 = off_7101A82680;
v82[1] = v1139;
LOBYTE(v695) = 0;
LOBYTE(v686) = 0;
PlayerActionRolling::PlayerActionRolling(v81, v82, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v686, v695, 0);
v1015 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1015, v81);
v83 = operator new(0x78u);
v84 = operator new(0x10u);
LOBYTE(v696) = 1;
*v84 = off_7101A82680;
v84[1] = v1139;
LOBYTE(v687) = 0;
PlayerActionRolling::PlayerActionRolling(
v83,
v84,
v21,
v1201,
v1107,
v1213,
v1141,
v1172,
v1133,
v1215,
v687,
v696,
0);
v712 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v712, v83);
v85 = operator new(0x78u);
v86 = operator new(0x10u);
*v86 = off_7101A826F0;
v86[1] = v1139;
LOBYTE(v697) = 0;
LOBYTE(v688) = 0;
PlayerActionRolling::PlayerActionRolling(v85, v86, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v688, v697, 0);
v924 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v924, v85);
v87 = operator new(0x78u);
v88 = operator new(0x10u);
*v88 = off_7101A824C0;
v88[1] = v1139;
LOBYTE(v698) = 0;
LOBYTE(v689) = 0;
PlayerActionRolling::PlayerActionRolling(
v87,
v88,
v21,
v1201,
v1107,
v1213,
v1141,
v1172,
v1133,
0,
v689,
v698,
v1177);
v713 = operator new(0x28u);
v1046 = v87;
PlayerActionNode::PlayerActionNode(v713, v87);
v89 = operator new(0x40u);
v90 = operator new(0x10u);
*v90 = off_7101A82840;
v90[1] = v1139;
PlayerActionRollingAttack::PlayerActionRollingAttack(v89, v21, v1201, v1107, v90, v1213, v1141);
v912 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v912, v89);
v91 = operator new(0x40u);
v92 = operator new(0x10u);
*v92 = off_7101A827F8;
v92[1] = v1139;
PlayerActionRollingAttack::PlayerActionRollingAttack(v91, v21, v1201, v1107, v92, v1213, v1141);
v1003 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1003, v91);
v93 = operator new(0x40u);
v94 = operator new(0x10u);
*v94 = off_7101A827B0;
v94[1] = v1139;
PlayerActionRollingAttack::PlayerActionRollingAttack(v93, v21, v1201, v1107, v94, v1213, v1141);
v977 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v977, v93);
v95 = operator new(0x40u);
v96 = operator new(0x10u);
*v96 = off_7101A82888;
v96[1] = v1139;
PlayerActionRollingAttack::PlayerActionRollingAttack(v95, v21, v1201, v1107, v96, v1213, v1141);
v917 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v917, v95);
v97 = operator new(0x40u);
v98 = operator new(0x10u);
*v98 = off_7101A828D0;
v98[1] = v1139;
PlayerActionRollingAttack::PlayerActionRollingAttack(v97, v21, v1201, v1107, v98, v1213, v1141);
v916 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v916, v97);
v99 = operator new(0x28u);
PlayerActionWallHit::PlayerActionWallHit(v99, v21, v1201);
v1095 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1095, v99);
v100 = operator new(0xD0u);
PlayerActionTrampleJump::PlayerActionTrampleJump(v100, v1099, v1155, v1107, v1215);
v1196 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1196, v100);
v101 = operator new(0xD0u);
PlayerActionPunchedJump::PlayerActionPunchedJump(v101, v1099, v1155, v1107, v1215);
v1158 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1158, v101);
v102 = operator new(0xD0u);
PlayerActionTossedJump::PlayerActionTossedJump(v102, v1099, v1155, v1107, v1215);
v1136 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1136, v102);
v103 = operator new(0x28u);
PlayerActionLand::PlayerActionLand(v103, v21);
v1188 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1188, v103);
v104 = operator new(0x28u);
PlayerActionLand::PlayerActionLand(v104, v21);
v714 = operator new(0x28u);
v1052 = v103;
PlayerActionNode::PlayerActionNode(v714, v103);
v105 = operator new(0x38u);
PlayerActionSquatLand::PlayerActionSquatLand(v105, v21, v1201, v1185);
v904 = operator new(0x28u);
v956 = v105;
PlayerActionNode::PlayerActionNode(v904, v105);
v106 = operator new(0x20u);
PlayerActionTurn::PlayerActionTurn(v106, v21, v1107);
v910 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v910, v106);
v107 = operator new(0x68u);
PlayerActionStandSwim::PlayerActionStandSwim(v107, v21, v1107, WaterFlowField, ForwardBent, v1199, v1215);
v994 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v994, v107);
v108 = operator new(0x108u);
PlayerActionStandSwimAfterBind::PlayerActionStandSwimAfterBind(
v108,
v21,
v1107,
WaterFlowField,
ForwardBent,
v1199,
v1114,
v1215);
v923 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v923, v108);
v109 = operator new(0x50u);
PlayerActionStandSwimSurface::PlayerActionStandSwimSurface(
v109,
v21,
v1213,
WaterFlowField,
WaterSurfaceInfo,
ForwardBent,
v1215,
v967,
v1107);
v1030 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1030, v109);
v110 = operator new(0x50u);
PlayerActionSwimDive::PlayerActionSwimDive(v110, v21, v1199, v1107);
v826 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v826, v110);
v1023 = v110;
*(v110 + 7) = HipDropObserver;
v111 = operator new(0x28u);
PlayerActionDive::PlayerActionDive(v111, v21, v1215);
v921 = operator new(0x28u);
v897 = v111;
PlayerActionNode::PlayerActionNode(v921, v111);
v112 = operator new(0x28u);
PlayerActionDiveTrample::PlayerActionDiveTrample(v112, v21);
v823 = operator new(0x28u);
v949 = v112;
PlayerActionNode::PlayerActionNode(v823, v112);
v113 = operator new(0x48u);
PlayerActionSwimSquat::PlayerActionSwimSquat(v113, v21, v1201, WaterFlowField, v1025, v1107);
v824 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v824, v113);
v114 = operator new(0xC0u);
PlayerActionSwimJump::PlayerActionSwimJump(v114, v1099, v1107, v1215);
v827 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v827, v114);
v115 = operator new(0x40u);
PlayerActionStandSwimClimbAttack::PlayerActionStandSwimClimbAttack(
v115,
v21,
WaterFlowField,
WaterSurfaceInfo,
v1215,
v1213);
v988 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v988, v115);
v116 = operator new(0x20u);
PlayerActionStandSwimSpinAttack::PlayerActionStandSwimSpinAttack(v116, v21, WaterFlowField);
v989 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v989, v116);
v117 = operator new(0x10u);
PlayerActionGroundWall::PlayerActionGroundWall(v117, v21);
v944 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v944, v117);
v118 = operator new(0xD8u);
PlayerActionRaccoonDogFall::PlayerActionRaccoonDogFall(v118, v1099, RaccoonDogFallTask, v1107, v1215, v1177);
v1132 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1132, v118);
v119 = operator new(0xF8u);
PlayerActionRollingCancelJump::PlayerActionRollingCancelJump(
v119,
v1099,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211,
v1107,
v1215);
v1063 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1063, v119);
v120 = operator new(0x100u);
PropellerInhibitor = Player::getPropellerInhibitor(v24);
v122 = operator new(0x18u);
*v122 = &off_7101A80CA0;
v122[1] = v1097;
v122[2] = v1087;
PlayerActionPropellerJump::PlayerActionPropellerJump(v120, v1099, v1199, PropellerInhibitor, v122, v1107, v1215);
v1143 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1143, v120);
v952 = v120;
Player::createPropellerJumpPhase(v24, v120 + 200);
v123 = operator new(0x10u);
PlayerActionStiffenLand::PlayerActionStiffenLand(v123, v21);
v1167 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1167, v123);
v124 = operator new(0x30u);
PlayerActionSlide::PlayerActionSlide(v124, v21, v1201);
v1204 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1204, v124);
v125 = operator new(0xC8u);
PlayerActionSlideFall::PlayerActionSlideFall(v125, v1099, v1201, v1107, v1215);
v862 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v862, v125);
v126 = operator new(0xC0u);
PlayerActionSlideJump::PlayerActionSlideJump(v126, v1099, v1107, v1215);
v828 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v828, v126);
v127 = operator new(0x18u);
PlayerActionHolded::PlayerActionHolded(v127, v21, v947);
v1175 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1175, v127);
v128 = operator new(0x28u);
if ( v1087 )
v129 = (v1087 + 8);
else
v129 = 0;
v130 = v128;
v1070 = v129;
PlayerActionClimbAirStop::PlayerActionClimbAirStop(v128, v21, v1087);
v1152 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1152, v130);
v131 = operator new(0xA8u);
PlayerActionGroundMove::PlayerActionGroundMove(
v131,
v21,
v1161,
InvincibleDash,
v1153,
v1213,
v1183,
v1211,
v1177,
v1107,
0);
v1208 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1208, v131);
v132 = operator new(0xB8u);
PlayerActionWaterDashMove::PlayerActionWaterDashMove(
v132,
v21,
v1161,
InvincibleDash,
v1153,
v1213,
WaterSurfaceInfo,
v1183,
v1211,
v1177,
v1107);
v858 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v858, v132);
v133 = operator new(0x40u);
if ( v1109 )
v134 = (v1109 + 8);
else
v134 = 0;
v135 = v133;
v1068 = v134;
PlayerActionBodyAttack::PlayerActionBodyAttack(v133, v21);
v829 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v829, v135);
v136 = operator new(0x28u);
PlayerActionSinkSandMove::PlayerActionSinkSandMove(v136, v21, v1213);
v1190 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1190, v136);
v137 = operator new(0x28u);
PlayerActionWait::PlayerActionWait(v137, v21, HorizontalSpeedAverage, v1213, 1);
v831 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v831, v137);
v138 = operator new(0x40u);
PlayerActionPivot::PlayerActionPivot(v138, v21, HorizontalSpeedAverage, 1);
v830 = operator new(0x28u);
v854 = v138;
PlayerActionNode::PlayerActionNode(v830, v138);
v139 = operator new(0x100u);
PlayerActionSinkSandJump::PlayerActionSinkSandJump(
v139,
v1099,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211,
v999);
v832 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v832, v139);
v140 = operator new(0x28u);
PlayerActionPushed::PlayerActionPushed(v140, v21, v1120);
v1106 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1106, v140);
v141 = operator new(0xC0u);
PlayerActionSpinJump::PlayerActionSpinJump(v141, v1099, v1107);
v835 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v835, v141);
v142 = operator new(0x18u);
PlayerActionGroundSpin::PlayerActionGroundSpin(v142, v21, v885);
v1029 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1029, v142);
v143 = operator new(0xF8u);
v144 = v143;
if ( v1096 )
PlayerActionSkateJumpLoop::PlayerActionSkateJumpLoop(
v143,
v1099,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211,
v1107,
v1215);
else
PlayerActionSkateJump::PlayerActionSkateJump(
v143,
v1099,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211,
v1107,
v1215);
v945 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v945, v144);
v145 = operator new(0xF8u);
PlayerActionHipDropJump::PlayerActionHipDropJump(v145, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211);
v929 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v929, v145);
v881 = operator new(0x38u);
PlayerActionKnockDown::PlayerActionKnockDown();
v930 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v930, v881);
Player::createKnockDownSetter(v24, v881);
v146 = operator new(0x28u);
PlayerActionWait::PlayerActionWait(v146, v21, HorizontalSpeedAverage, v1213, 0);
*(v146 + 33) = 0;
*v146 = &off_7101A80CB8;
v147 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v147, v146);
v148 = operator new(0x40u);
PlayerActionPivot::PlayerActionPivot(v148, v21, HorizontalSpeedAverage, 0);
*(v148 + 49) = 0;
*v148 = &off_7101A80D18;
*(v148 + 8) = &off_7101A80D70;
*(v148 + 56) = "GiantTurnPoint";
v840 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v840, v148);
v149 = operator new(0xA8u);
PlayerActionGroundMove::PlayerActionGroundMove(v149, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, 0, 0, 0);
*v149 = &off_7101A7F9D0;
*(v149 + 8) = off_7101A7FAB0;
*(v149 + 96) = 1;
v932 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v932, v149);
v150 = operator new(0xF8u);
PlayerActionJump::PlayerActionJump(v150, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, 0, 0);
*v150 = &off_7101A80DA0;
PlayerActionAirMove::replaceJumpKeep(v150, "GiantJumpKeep");
PlayerActionAirMove::replaceFallAfterJumpKeep(v150, "GiantFall");
v843 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v843, v150);
v151 = operator new(0xC8u);
PlayerActionFall::PlayerActionFall(v151, v1099, v1107, 0, v1215);
*(v151 + 24) = "GiantFall";
v983 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v983, v151);
v152 = operator new(0x28u);
PlayerActionLand::PlayerActionLand(v152, v21);
v842 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v842, v152);
v153 = operator new(0x68u);
PlayerActionHipDrop::PlayerActionHipDrop(v153, v21, v1199, v1168, v1215, 0, 0);
*v153 = &off_7101A80E88;
*(v153 + 1) = &off_7101A80F28;
*(v153 + 2) = &off_7101A80F40;
v839 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v839, v153);
v154 = operator new(0xD8u);
PlayerActionBindJump::PlayerActionBindJump(v154, v1099, v1114, v1137, v1107, v1215);
v931 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v931, v154);
v984 = v147;
Player::createGiantAction(v24, v26, v147, v1145);
v155 = operator new(0x18u);
PlayerActionGiantBind::PlayerActionGiantBind(v155, v21, v1130);
v837 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v837, v155);
v156 = operator new(0x28u);
PlayerActionWait::PlayerActionWait(v156, v21, HorizontalSpeedAverage, v1213, 0);
*(v156 + 33) = 0;
*v156 = &off_7101A80F58;
v1103 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1103, v156);
v157 = operator new(0x28u);
PlayerActionWait::PlayerActionWait(v157, v21, HorizontalSpeedAverage, v1213, 0);
*(v157 + 33) = 0;
*v157 = &off_7101A80AA0;
v939 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v939, v157);
v158 = operator new(0x40u);
PlayerActionPivot::PlayerActionPivot(v158, v21, HorizontalSpeedAverage, 0);
*(v158 + 49) = 0;
*v158 = &off_7101A80FB8;
*(v158 + 8) = &off_7101A81010;
v987 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v987, v158);
v159 = operator new(0xD0u);
v160 = *(v24 + 96);
v161 = v159;
PlayerActionGroundMove::PlayerActionGroundMove(v159, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, 0, 0, 0);
*(v161 + 168) = v160;
*(v161 + 176) = 0;
*(v161 + 200) = 0;
*v161 = &off_7101A80390;
*(v161 + 8) = off_7101A80478;
*(v161 + 96) = 1;
v1113 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1113, v161);
v162 = operator new(0xD0u);
v163 = *(v24 + 96);
v164 = v162;
PlayerActionGroundMove::PlayerActionGroundMove(v162, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, 0, 0, 0);
*v164 = &off_7101A80390;
*(v164 + 8) = off_7101A80478;
*(v164 + 168) = v163;
*(v164 + 176) = 0;
*(v164 + 200) = 1;
*(v161 + 96) = 1;
v934 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v934, v164);
v165 = operator new(0x100u);
PlayerActionGigaJump::PlayerActionGigaJump(
v165,
v1099,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211,
*(v1100 + 96));
PlayerActionAirMove::replaceJumpKeep(v165, "GiantJumpKeep");
PlayerActionAirMove::replaceFallAfterJumpKeep(v165, "GiantFall");
v1089 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1089, v165);
v166 = operator new(0xD0u);
PlayerActionGigaTrample::PlayerActionGigaTrample(v166, v1099, v1155, v1107, v1215);
PlayerActionAirMove::replaceJumpKeep(v166, "GiantJumpKeep");
PlayerActionAirMove::replaceFallAfterJumpKeep(v166, "GiantFall");
v1112 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1112, v166);
v167 = operator new(0x48u);
PlayerActionGigaKnockDown::PlayerActionGigaKnockDown(v167, v21, v1107, v1215, v881, *(v1100 + 96));
v1121 = operator new(0x28u);
v809 = v167;
PlayerActionNode::PlayerActionNode(v1121, v167);
v168 = operator new(0xC0u);
PlayerActionAirMove::PlayerActionAirMove(v168, v1099, 0, 0, 0, 1);
*v168 = &off_7101A81028;
v1090 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1090, v168);
v169 = operator new(0x30u);
PlayerActionGigaLand::PlayerActionGigaLand(v169, v21, *(v1100 + 96));
v1104 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1104, v169);
v170 = operator new(0x70u);
v171 = *(v1100 + 96);
v172 = v170;
PlayerActionHipDrop::PlayerActionHipDrop(v170, v21, v1199, v1168, v1215, 0, 0);
*(v172 + 13) = v171;
*v172 = &off_7101A7FF00;
*(v172 + 1) = &off_7101A7FFA0;
*(v172 + 2) = &off_7101A7FFB8;
v1077 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1077, v172);
v173 = operator new(0xD8u);
PlayerActionBindJump::PlayerActionBindJump(v173, v1099, v1114, v1137, 0, 0);
v933 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v933, v173);
v174 = operator new(0x18u);
PlayerActionGigaBind::PlayerActionGigaBind(v174, v21, v1130);
v1076 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1076, v174);
v175 = operator new(0x50u);
PlayerActionSquatWalk::PlayerActionSquatWalk(v175, v21, v1185, v1201);
*v175 = &off_7101A80910;
v176 = (v175 + 8);
*(v175 + 1) = &off_7101A80988;
v1131 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1131, v175);
v177 = operator new(0x20u);
PlayerActionSquatEnd::PlayerActionSquatEnd(v177, v21);
v847 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v847, v177);
v178 = operator new(0x20u);
PlayerActionGigaSquatBrake::PlayerActionGigaSquatBrake(v178, v21, v1201);
v1018 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1018, v178);
v179 = operator new(0x20u);
PlayerActionGigaSquatBrake::PlayerActionGigaSquatBrake(v179, v21, v1201);
v1020 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1020, v179);
v180 = operator new(0xF0u);
v807 = v176;
PlayerActionGigaSquatJump::PlayerActionGigaSquatJump(v180, v1099, v1107, v1201, v176, v1185, *(v1100 + 96));
v985 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v985, v180);
v181 = operator new(0x40u);
PlayerActionGigaSquatLand::PlayerActionGigaSquatLand(v181, v21, v1201, v1185, *(v1100 + 96));
v850 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v850, v181);
v182 = operator new(0x80u);
v183 = operator new(0x10u);
*v183 = off_7101A804A8;
v183[1] = v1139;
LOBYTE(v690) = 0;
LOBYTE(v680) = 0;
PlayerActionGigaRolling::PlayerActionGigaRolling(
v182,
v183,
v21,
v1201,
v1107,
v1213,
v1141,
v1172,
v1133,
v680,
v690,
*(v1100 + 96));
v845 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v845, v182);
v184 = operator new(0x28u);
v185 = operator new(0x10u);
*v185 = off_7101A81CF0;
v185[1] = v1139;
PlayerActionGigaLongJump::PlayerActionGigaLongJump(v184, v21, v185, v1107, *(v1100 + 96));
v846 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v846, v184);
v186 = operator new(0x28u);
v187 = operator new(0x10u);
*v187 = off_7101A81D48;
v187[1] = v1139;
PlayerActionGigaLongJump::PlayerActionGigaLongJump(v186, v21, v187, v1107, *(v1100 + 96));
v848 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v848, v186);
v188 = operator new(0xF8u);
PlayerActionGigaHipDropJump::PlayerActionGigaHipDropJump(
v188,
v1099,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211);
v935 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v935, v188);
v189 = operator new(0x28u);
PlayerActionGigaWallHit::PlayerActionGigaWallHit(v189, v21, v1201);
v1019 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1019, v189);
v190 = operator new(0x48u);
v191 = operator new(0x10u);
*v191 = off_7101A82918;
v191[1] = v1139;
PlayerActionGigaRollingAttack::PlayerActionGigaRollingAttack(
v190,
v21,
v1201,
v1107,
v191,
v1213,
v1141,
*(v1100 + 96));
v937 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v937, v190);
v192 = operator new(0x28u);
PlayerActionGigaClimbAirStop::PlayerActionGigaClimbAirStop(v192, v21, v1087, v1070, v995);
v1088 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1088, v192);
v193 = operator new(0x40u);
PlayerActionGigaClimbBodyAttack::PlayerActionGigaClimbBodyAttack(v193, v21, v1068);
v849 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v849, v193);
v194 = operator new(0x30u);
PlayerActionGigaClimbWallClimbReady::PlayerActionGigaClimbWallClimbReady(v194, v21, v1179, v1085, v1093, v1074);
v1075 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1075, v194);
v195 = operator new(0x70u);
PlayerActionGigaClimbWallClimb::PlayerActionGigaClimbWallClimb(v195, v21, v1179, v1085, v997, v1093);
v851 = operator new(0x28u);
v802 = v195;
PlayerActionNode::PlayerActionNode(v851, v195);
v196 = operator new(0xD8u);
PlayerActionGigaWallJump::PlayerActionGigaWallJump(v196, v1099, v1085, v1150);
v853 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v853, v196);
v197 = operator new(0x108u);
PlayerActionGigaClimbWallClimbJump::PlayerActionGigaClimbWallClimbJump(
v197,
v1099,
v1216,
HorizontalSpeedAverage,
ActualMove,
v1183,
v1211,
v1091);
v852 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v852, v197);
v198 = operator new(0x40u);
PlayerActionWallClimbSlide::PlayerActionWallClimbSlide(v198, v21, v1179, v1085, v1093, v997);
*v198 = &off_7101A7FDF0;
v938 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v938, v198);
Player::createGigaAction(v1100, v26, v1103, v939, v1145);
v199 = operator new(0xD0u);
PlayerActionReflectJump::PlayerActionReflectJump(v199, v1099, v1155, v1107, v1215);
v986 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v986, v199);
v200 = operator new(0xE0u);
PlayerActionSpinAttackJump::PlayerActionSpinAttackJump(v200, v1099);
v1138 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1138, v200);
v201 = operator new(0x60u);
PlayerActionManekinekoDrop::PlayerActionManekinekoDrop(v201, v21, v1125, v1199, v1168, v1215);
v1154 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1154, v201);
v751 = v201;
*(v201 + 5) = HipDropObserver;
v202 = operator new(0x20u);
PlayerActionRollingIntoSinkSand::PlayerActionRollingIntoSinkSand(v202, v21);
v1126 = operator new(0x28u);
PlayerActionNode::PlayerActionNode(v1126, v202);
v203 = operator new(0x10u);
PlayerActionConditionSubActionRunning::PlayerActionConditionSubActionRunning(v203, v1118);
v877 = operator new(0x10u);
v844 = v203;
PlayerActionConditionNot::PlayerActionConditionNot(v877, v203);
v204 = operator new(0x10u);
*v204 = off_7101A7F098;
v205 = v204;
*(v204 + 1) = v1034;
v206 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v206, v205);
v207 = operator new(0x18u);
*(v207 + 16) = 0;
v208 = v207;
*v207 = off_7101A7F068;
*(v207 + 8) = v1034;
v902 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v902, v208);
v1164 = operator new(0x10u);
*v1164 = off_7101A7E9D8;
*(v1164 + 1) = v1079;
v209 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v209);
PlayerActionMultiCondition::append(v209, v1164);
v1027 = v205;
PlayerActionMultiCondition::append(v209, v205);
v210 = operator new(0x10u);
PlayerActionConditionStickOn::PlayerActionConditionStickOn(v210, v1148);
v970 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v970, v210);
v211 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v211);
v1004 = v209;
PlayerActionMultiCondition::append(v211, v209);
v890 = v211;
v1119 = v210;
PlayerActionMultiCondition::append(v211, v210);
v212 = operator new(0x10u);
*v212 = off_7101A7EF48;
*(v212 + 1) = v1148;
v213 = operator new(0x10u);
PlayerActionConditionIsPropeller::PlayerActionConditionIsPropeller(v213, v1172);
v818 = operator new(0x10u);
v893 = v213;
PlayerActionConditionNot::PlayerActionConditionNot(v818, v213);
v214 = operator new(0x10u);
PlayerActionConditionIsEquipped::PlayerActionConditionIsEquipped(v214, v1172);
v879 = operator new(0x10u);
v797 = v214;
PlayerActionConditionNot::PlayerActionConditionNot(v879, v214);
v873 = operator new(0x10u);
v958 = v212;
PlayerActionConditionNot::PlayerActionConditionNot(v873, v212);
v215 = operator new(0x10u);
PlayerActionConditionJumpTrigOn::PlayerActionConditionJumpTrigOn(v215, v1148);
v1069 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v1069);
v1162 = v215;
PlayerActionMultiCondition::append(v1069, v215);
PlayerActionMultiCondition::append(v1069, v205);
v1066 = operator new(0x10u);
PlayerActionConditionCeilingCheck::PlayerActionConditionCeilingCheck();
v1071 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v1071, v1066);
v978 = operator new(0x18u);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v978, v1079, 1.0);
v216 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v216, v1213, 4);
v217 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v217, v1213, 6);
v218 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v218);
PlayerActionOrCondition::append(v218, v216);
v1217 = v218;
PlayerActionOrCondition::append(v218, v217);
v869 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v869, v218);
v219 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v219, v1213, 3);
v220 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v220, v1213, 9);
v221 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v221, v1213, 7);
v222 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v222, v1213, 8);
v223 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v223);
PlayerActionOrCondition::append(v223, v219);
PlayerActionOrCondition::append(v223, v222);
PlayerActionOrCondition::append(v223, v221);
PlayerActionOrCondition::append(v223, v220);
v1041 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v1041, v223);
v942 = operator new(0x10u);
PlayerActionConditionClimbAttackTrigOn::PlayerActionConditionClimbAttackTrigOn(v942, v1148);
v224 = operator new(0x18u);
PlayerActionConditionClimbAttackHoldOn::PlayerActionConditionClimbAttackHoldOn(v224, v1148);
v928 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v928, v224);
v225 = v1139;
v226 = operator new(0x18u);
v227 = (*(*v1139 + 1640LL))(v1139);
PlayerActionConditionTimer::PlayerActionConditionTimer(v226, v227, 0);
v228 = operator new(0x18u);
PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v228, v226);
v820 = operator new(0x10u);
PlayerActionConditionRef::PlayerActionConditionRef(v820, v228);
v229 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v229, v1109, 0);
v230 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v230);
PlayerActionMultiCondition::append(v230, v223);
PlayerActionMultiCondition::append(v230, v229);
PlayerActionMultiCondition::append(v230, v228);
PlayerActionMultiCondition::append(v230, v224);
v819 = v230;
PlayerActionMultiCondition::append(v230, v206);
v231 = operator new(0x20u);
PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v231, v1036, 0, -1);
v232 = operator new(0x18u);
PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v232, v231);
v834 = operator new(0x10u);
PlayerActionConditionRef::PlayerActionConditionRef(v834, v232);
v233 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v233);
PlayerActionMultiCondition::append(v233, v223);
PlayerActionMultiCondition::append(v233, v229);
PlayerActionMultiCondition::append(v233, v232);
PlayerActionMultiCondition::append(v233, v224);
v833 = v233;
v1147 = v206;
PlayerActionMultiCondition::append(v233, v206);
v234 = operator new(0x18u);
v235 = (*(*v225 + 424LL))(v225);
v1056 = v234;
PlayerActionConditionTimer::PlayerActionConditionTimer(v234, v235, v206);
v236 = operator new(0x28u);
PlayerActionConditionAirMoveToHipDrop::PlayerActionConditionAirMoveToHipDrop(v236, v1148, v1079, *(v1100 + 2), v1139);
v237 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v237, v1116, 0);
v238 = operator new(0x20u);
v238[3] = 0;
*v238 = &off_7101A810D0;
v239 = v238;
v238[1] = v999;
v238[2] = SinkSandControl::isInSinkSandAreaStrict;
v240 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v240, v239);
v241 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v241, v240);
v242 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v242);
PlayerActionMultiCondition::append(v242, v236);
PlayerActionMultiCondition::append(v242, v237);
v1200 = v242;
PlayerActionMultiCondition::append(v242, v241);
v243 = operator new(0x18u);
v244 = (*(*v225 + 1328LL))(v225);
PlayerActionConditionAfterPunch::PlayerActionConditionAfterPunch(v243, v1083, v244);
v245 = operator new(0x38u);
PlayerActionConditionAirMoveToWall::PlayerActionConditionAirMoveToWall(
v245,
v1179,
v1079,
*(v1100 + 2),
v1150,
HeightChecker,
v1139);
v246 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v246, v1122, 0);
v247 = operator new(0x20u);
PlayerActionConditionFrontInput::PlayerActionConditionFrontInput(v247, v1148, v1079, v1096 != 0);
v248 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v248);
PlayerActionOrCondition::append(v248, v246);
v871 = v247;
PlayerActionOrCondition::append(v248, v247);
v249 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v249, v1057, 1);
v250 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v250, v249);
v251 = operator new(0x28u);
PlayerActionConditionArea::PlayerActionConditionArea(v251, v1079, v1215, 40, 1);
v252 = operator new(0x10u);
v857 = v251;
PlayerActionConditionNot::PlayerActionConditionNot(v252, v251);
v253 = operator new(0x20u);
v253[3] = 0;
*v253 = &off_7101A810E8;
v254 = v253;
v253[1] = v1105;
v253[2] = PlayerActionAirMove::isFlightDurationApplied;
v255 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v255, v254);
v256 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v256);
PlayerActionOrCondition::append(v256, v1164);
PlayerActionOrCondition::append(v256, v255);
v257 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v257);
v1007 = v256;
PlayerActionMultiCondition::append(v257, v256);
v888 = v245;
PlayerActionMultiCondition::append(v257, v245);
v954 = v243;
PlayerActionMultiCondition::append(v257, v243);
v895 = v248;
PlayerActionMultiCondition::append(v257, v248);
PlayerActionMultiCondition::append(v257, v237);
PlayerActionMultiCondition::append(v257, v250);
v1173 = v257;
v962 = v252;
PlayerActionMultiCondition::append(v257, v252);
v258 = operator new(0x20u);
*v258 = &off_7101A81100;
v258[1] = v1148;
v258[2] = 144;
v258[3] = 1;
v259 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v259, v258);
v260 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v260);
PlayerActionMultiCondition::append(v260, v259);
v1017 = v260;
v1064 = v237;
PlayerActionMultiCondition::append(v260, v237);
v261 = operator new(0x20u);
*v261 = &off_7101A81100;
v261[1] = v1148;
v261[2] = 136;
v261[3] = 1;
v969 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v969, v261);
v262 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v262, v259);
v263 = operator new(0x18u);
v264 = (*(*v1139 + 1696LL))(v1139);
PlayerActionConditionTimer::PlayerActionConditionTimer(v263, v264, 0);
v265 = operator new(0x18u);
PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v265, v263);
v266 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v266);
PlayerActionOrCondition::append(v266, v1071);
PlayerActionOrCondition::append(v266, v259);
v815 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v815, v266);
v267 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v267);
PlayerActionOrCondition::append(v267, v1066);
v1049 = v223;
PlayerActionOrCondition::append(v267, v223);
v268 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v268);
PlayerActionMultiCondition::append(v268, v267);
v960 = v262;
PlayerActionMultiCondition::append(v268, v262);
v926 = v268;
PlayerActionMultiCondition::append(v268, v1027);
v269 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v269);
PlayerActionMultiCondition::append(v269, v1066);
v925 = v269;
PlayerActionMultiCondition::append(v269, v1147);
v270 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v270);
v1123 = v266;
PlayerActionMultiCondition::append(v270, v266);
PlayerActionMultiCondition::append(v270, v1069);
v271 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v271);
PlayerActionMultiCondition::append(v271, v265);
v927 = v271;
v1058 = v270;
PlayerActionMultiCondition::append(v271, v270);
v272 = operator new(0x10u);
PlayerActionConditionRef::PlayerActionConditionRef(v272, v265);
v273 = operator new(0x10u);
PlayerActionConditionRollingTrigger::PlayerActionConditionRollingTrigger(v273, v1148);
v274 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v274);
PlayerActionMultiCondition::append(v274, v273);
PlayerActionMultiCondition::append(v274, v1027);
v275 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v275);
PlayerActionMultiCondition::append(v275, v273);
PlayerActionMultiCondition::append(v275, v259);
v276 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v276);
PlayerActionMultiCondition::append(v276, v1217);
PlayerActionMultiCondition::append(v276, v273);
v1040 = v259;
PlayerActionMultiCondition::append(v276, v259);
v277 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v277);
PlayerActionMultiCondition::append(v277, v272);
v980 = v277;
v1086 = v274;
PlayerActionMultiCondition::append(v277, v274);
v278 = operator new(0x28u);
v279 = PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v278, v1034, "Slide", 1, 0);
v702 = v276;
v703 = v275;
if ( (rc::isUsingOldPlayerParams(v279) & 1) != 0 )
{
v280 = operator new(0x20u);
(*(*v1139 + 3248LL))(v1139);
v281 = v1079;
PlayerActionConditionFloorAngle::PlayerActionConditionFloorAngle(v280, v1079, v1034, 0);
}
else
{
v282 = operator new(0x28u);
PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v282, v1034, "NoSlip", 1, 0);
v283 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v283, v282);
v284 = operator new(0x20u);
(*(*v1139 + 3248LL))(v1139);
v281 = v1079;
PlayerActionConditionFloorAngle::PlayerActionConditionFloorAngle(v284, v1079, v1034, 0);
v280 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v280);
PlayerActionMultiCondition::append(v280, v284);
PlayerActionMultiCondition::append(v280, v283);
}
v285 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v285);
PlayerActionMultiCondition::append(v285, v280);
PlayerActionMultiCondition::append(v285, v278);
v286 = operator new(0x18u);
(*(*v1139 + 3352LL))(v1139);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v286, v281, v287);
v288 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v288, v286);
v289 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v289);
PlayerActionMultiCondition::append(v289, v1123);
PlayerActionMultiCondition::append(v289, v278);
PlayerActionMultiCondition::append(v289, v288);
v290 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v290);
PlayerActionOrCondition::append(v290, v285);
v1186 = v290;
PlayerActionOrCondition::append(v290, v289);
v291 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v291);
PlayerActionMultiCondition::append(v291, v1123);
v1051 = v291;
v1011 = v280;
PlayerActionMultiCondition::append(v291, v280);
v292 = operator new(0x20u);
(*(*v1139 + 3256LL))(v1139);
PlayerActionConditionFloorAngle::PlayerActionConditionFloorAngle(v292, v281, v1034, 2);
v293 = operator new(0x18u);
(*(*v1139 + 3264LL))(v1139);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v293, v281, v294);
v295 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v295);
PlayerActionMultiCondition::append(v295, v292);
PlayerActionMultiCondition::append(v295, v293);
v296 = operator new(0x18u);
PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v296, v295);
v816 = operator new(0x10u);
PlayerActionConditionRef::PlayerActionConditionRef(v816, v296);
v297 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v297);
PlayerActionMultiCondition::append(v297, v1123);
PlayerActionMultiCondition::append(v297, v296);
v817 = v297;
PlayerActionMultiCondition::append(v297, v1064);
v705 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v705, v1046 + 8);
v298 = operator new(0x18u);
v299 = (*(*v1139 + 3400LL))(v1139);
v707 = v298;
PlayerActionConditionTimer::PlayerActionConditionTimer(v298, v299, 0);
v300 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v300);
PlayerActionMultiCondition::append(v300, v1217);
PlayerActionMultiCondition::append(v300, v978);
v769 = v300;
PlayerActionMultiCondition::append(v300, v274);
v301 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v301);
PlayerActionMultiCondition::append(v301, v1217);
v767 = v301;
PlayerActionMultiCondition::append(v301, v274);
v302 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v302);
PlayerActionMultiCondition::append(v302, v1217);
v759 = v302;
PlayerActionMultiCondition::append(v302, v980);
v303 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v303);
PlayerActionMultiCondition::append(v303, v1217);
v883 = v303;
PlayerActionMultiCondition::append(v303, v274);
v304 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v304);
PlayerActionMultiCondition::append(v304, v1071);
v1047 = v304;
PlayerActionMultiCondition::append(v304, v1162);
v1206 = operator new(0x18u);
PlayerActionConditionAirMoveToGroundMove::PlayerActionConditionAirMoveToGroundMove(v1206, v1034, v281);
v863 = operator new(0x20u);
PlayerActionConditionAirMoveToJump::PlayerActionConditionAirMoveToJump(v863, v1034, v281, v1148);
v305 = operator new(0x18u);
PlayerActionConditionHipDropLand::PlayerActionConditionHipDropLand(v305, v1036, v1034);
v306 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v306);
PlayerActionMultiCondition::append(v306, v305);
v973 = v306;
PlayerActionMultiCondition::append(v306, v1162);
v307 = operator new(0x18u);
v308 = (*(*v1139 + 1256LL))(v1139);
PlayerActionConditionTimer::PlayerActionConditionTimer(v307, v308, v305);
v309 = operator new(0x18u);
v310 = (*(*v1139 + 1264LL))(v1139);
PlayerActionConditionTimer::PlayerActionConditionTimer(v309, v310, v305);
v311 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v311, v309);
v312 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v312);
PlayerActionMultiCondition::append(v312, v307);
PlayerActionMultiCondition::append(v312, v311);
v918 = v312;
PlayerActionMultiCondition::append(v312, v1162);
v313 = operator new(0x20u);
v313[2] = 72;
v313[3] = 1;
*v313 = &off_7101A81118;
v313[1] = v1105;
v314 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v314, v313);
v315 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v315);
PlayerActionMultiCondition::append(v315, v314);
PlayerActionMultiCondition::append(v315, v1119);
v976 = v315;
PlayerActionMultiCondition::append(v315, v1027);
v316 = operator new(0x20u);
*v316 = &off_7101A81118;
v316[1] = v1105;
v316[2] = 64;
v316[3] = 1;
v317 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v317, v316);
v318 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v318);
PlayerActionMultiCondition::append(v318, v317);
v975 = v318;
PlayerActionMultiCondition::append(v318, v1147);
v319 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v319);
v739 = v317;
PlayerActionMultiCondition::append(v319, v317);
v974 = v319;
PlayerActionMultiCondition::append(v319, v1027);
v1084 = operator new(0x10u);
PlayerActionConditionWallToGroundMove::PlayerActionConditionWallToGroundMove(v1084, v1034);
v765 = operator new(0x28u);
PlayerActionConditionWallToFall::PlayerActionConditionWallToFall(v765, v1148, v1034, v1139);
v763 = operator new(0x18u);
PlayerActionConditionWallToWallJump::PlayerActionConditionWallToWallJump(v763, v1148, v1034);
v884 = operator new(0x18u);
PlayerActionConditionToNormalDie::PlayerActionConditionToNormalDie(v884, v1127, 0);
v789 = operator new(0x18u);
PlayerActionConditionToNormalDie::PlayerActionConditionToNormalDie(v789, v1127, v1061 + 24);
v982 = operator new(0x28u);
PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v982, v1034, "DamageFire", 0, 0);
v981 = operator new(0x28u);
PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v981, v1034, "Poison", 0, 0);
v786 = operator new(0x30u);
PlayerActionConditionDamageToGroundMove::PlayerActionConditionDamageToGroundMove(v786, v1034, v1148, v1054 + 8, v1139);
v785 = operator new(0x10u);
PlayerActionConditionDamageToFall::PlayerActionConditionDamageToFall(v785, v1054 + 8);
v966 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v966, v1061 + 8);
v965 = operator new(0x10u);
PlayerActionConditionBindJump::PlayerActionConditionBindJump(v965, v1114);
v790 = operator new(0x10u);
PlayerActionConditionBindSquat::PlayerActionConditionBindSquat(v790, v1114);
v964 = operator new(0x10u);
PlayerActionConditionBindEndOnGround::PlayerActionConditionBindEndOnGround(v964, v1114);
v780 = operator new(0x10u);
PlayerActionConditionBindEndDeathMapCode::PlayerActionConditionBindEndDeathMapCode(v780, v1114);
v320 = operator new(0x28u);
PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v320, v1034, "Skate", 1, 0);
v321 = operator new(0x10u);
v867 = v320;
PlayerActionConditionNot::PlayerActionConditionNot(v321, v320);
v322 = operator new(0x30u);
PlayerActionConditionGroundMoveToBrake::PlayerActionConditionGroundMoveToBrake(v322, v281, v1148, v1081, v1139);
v323 = operator new(0x10u);
PlayerActionConditionFrontWall::PlayerActionConditionFrontWall(v323, v1034);
v1128 = operator new(0x10u);
PlayerActionConditionHeadOnFrontWall::PlayerActionConditionHeadOnFrontWall(v1128, v1034);
v324 = operator new(0x10u);
PlayerActionConditionFrontWallNoAction::PlayerActionConditionFrontWallNoAction(v324, v1034);
v865 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v865, v324);
v325 = operator new(0x10u);
v1028 = v323;
PlayerActionConditionNot::PlayerActionConditionNot(v325, v323);
v326 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v326);
PlayerActionMultiCondition::append(v326, v322);
v327 = PlayerActionMultiCondition::append(v326, v321);
v328 = v281;
if ( (rc::isUsingOldPlayerParams(v327) & 1) == 0 )
PlayerActionMultiCondition::append(v326, v325);
v742 = v326;
v1110 = (v1059 + 8);
v710 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v710, v1059 + 8);
v329 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v329);
PlayerActionMultiCondition::append(v329, v1164);
PlayerActionMultiCondition::append(v329, v1027);
PlayerActionMultiCondition::append(v329, v1123);
v330 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v330);
PlayerActionMultiCondition::append(v330, v329);
v1117 = v330;
PlayerActionMultiCondition::append(v330, v1064);
v331 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v331);
PlayerActionMultiCondition::append(v331, v960);
PlayerActionMultiCondition::append(v331, v1066);
v1092 = v331;
PlayerActionMultiCondition::append(v331, v1069);
v332 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v332);
v1094 = v332;
PlayerActionMultiCondition::append(v332, v1069);
v333 = operator new(0x20u);
*v333 = &off_7101A81130;
v333[1] = v1105;
v333[2] = 64;
v334 = v333;
v333[3] = 1;
v335 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v335, v334);
v336 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v336);
PlayerActionMultiCondition::append(v336, v335);
v1055 = v336;
PlayerActionMultiCondition::append(v336, v1147);
v337 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v337);
PlayerActionMultiCondition::append(v337, v335);
PlayerActionMultiCondition::append(v337, v1027);
PlayerActionMultiCondition::append(v337, v267);
v1062 = v337;
PlayerActionMultiCondition::append(v337, v970);
v338 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v338);
PlayerActionMultiCondition::append(v338, v335);
PlayerActionMultiCondition::append(v338, v1027);
PlayerActionMultiCondition::append(v338, v267);
v1082 = v338;
PlayerActionMultiCondition::append(v338, v1119);
v339 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v339);
PlayerActionMultiCondition::append(v339, v335);
PlayerActionMultiCondition::append(v339, v1027);
PlayerActionMultiCondition::append(v339, v1123);
v1060 = v339;
PlayerActionMultiCondition::append(v339, v1041);
v340 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v340);
PlayerActionMultiCondition::append(v340, v335);
v1001 = v340;
PlayerActionMultiCondition::append(v340, v280);
v341 = operator new(0x10u);
*v341 = off_7101A7F548;
*(v341 + 1) = v1107;
v342 = operator new(0x18u);
PlayerActionConditionTimer::PlayerActionConditionTimer(v342, 0xAu, 0);
v343 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v343);
v1210 = v341;
PlayerActionMultiCondition::append(v343, v341);
v748 = v343;
PlayerActionMultiCondition::append(v343, v342);
v1176 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1176, v1107, 5);
v1169 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1169, v1107, 2);
v344 = operator new(0x18u);
PlayerActionConditionToAbyss::PlayerActionConditionToAbyss(v344, v328, v1215);
v345 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v345, v1107, 14);
v346 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v346);
PlayerActionOrCondition::append(v346, v344);
v979 = v346;
v764 = v345;
PlayerActionOrCondition::append(v346, v345);
v1202 = operator new(0x20u);
PlayerActionConditionAirMoveToLand::PlayerActionConditionAirMoveToLand(v1202, v328, v1148, v1034);
v1098 = operator new(0x20u);
PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v1098, v1036, 0, -1);
v992 = operator new(0x20u);
PlayerActionConditionLandToGroundMove::PlayerActionConditionLandToGroundMove(v992, v1148, v1034, v1052 + 16);
v347 = operator new(0x10u);
PlayerActionConditionCancel::PlayerActionConditionCancel(v347, v1052 + 16);
v348 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v348);
PlayerActionMultiCondition::append(v348, v1162);
v1002 = v348;
PlayerActionMultiCondition::append(v348, v347);
v349 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v349);
PlayerActionMultiCondition::append(v349, v1040);
v908 = v347;
PlayerActionMultiCondition::append(v349, v347);
v943 = v349;
PlayerActionMultiCondition::append(v349, v1064);
v350 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v350);
v351 = operator new(0x18u);
PlayerActionConditionBrakeToTurnJump::PlayerActionConditionBrakeToTurnJump(v351, v1148, v328);
PlayerActionMultiCondition::append(v350, v351);
PlayerActionMultiCondition::append(v350, v877);
v762 = v350;
PlayerActionMultiCondition::append(v350, v1064);
v352 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v352);
v353 = operator new(0x20u);
PlayerActionConditionBrakeToTurn::PlayerActionConditionBrakeToTurn(v353, v1148, v328, v1110);
PlayerActionMultiCondition::append(v352, v353);
v760 = v352;
PlayerActionMultiCondition::append(v352, v877);
v354 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v354);
PlayerActionMultiCondition::append(v354, v1162);
PlayerActionMultiCondition::append(v354, v1064);
v355 = operator new(0x10u);
v709 = v354;
PlayerActionConditionNot::PlayerActionConditionNot(v355, v354);
v356 = operator new(0x20u);
PlayerActionConditionWaitToPivot::PlayerActionConditionWaitToPivot(v356, v1148, v328, v1139);
v357 = operator new(0x18u);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v357, v328, 0.1);
v358 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v358);
PlayerActionMultiCondition::append(v358, v357);
v1053 = v358;
PlayerActionMultiCondition::append(v358, v970);
v359 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v359);
PlayerActionMultiCondition::append(v359, v357);
v1033 = v359;
v1043 = v356;
v360 = PlayerActionMultiCondition::append(v359, v356);
if ( (rc::isUsingOldPlayerParams(v360) & 1) == 0 )
PlayerActionMultiCondition::append(v359, v355);
v361 = operator new(0x20u);
*v361 = &off_7101A81148;
v361[1] = v1105;
v361[2] = 64;
v362 = v361;
v361[3] = 1;
v363 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v363, v362);
v364 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v364);
v971 = v363;
PlayerActionMultiCondition::append(v364, v363);
v951 = v364;
PlayerActionMultiCondition::append(v364, v1119);
v365 = operator new(0x18u);
PlayerActionConditionFrontWallForGroundWall::PlayerActionConditionFrontWallForGroundWall(v365, v328, v1034);
v366 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v366);
PlayerActionMultiCondition::append(v366, v365);
PlayerActionMultiCondition::append(v366, v1128);
PlayerActionMultiCondition::append(v366, v865);
PlayerActionMultiCondition::append(v366, v871);
PlayerActionMultiCondition::append(v366, v1041);
PlayerActionMultiCondition::append(v366, v1064);
v856 = operator new(0x18u);
PlayerActionConditionTimer::PlayerActionConditionTimer(v856, 0xFu, v366);
v806 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v806, v871);
v887 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v887, v1028);
v367 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v367, v1107, 0);
v368 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v368, v367);
v369 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v369, v1107, 1);
v370 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v370, v369);
v1111 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1111, v1107, 10);
v371 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v371);
PlayerActionMultiCondition::append(v371, v1028);
PlayerActionMultiCondition::append(v371, v368);
v1129 = v371;
PlayerActionMultiCondition::append(v371, v370);
v372 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v372);
PlayerActionMultiCondition::append(v372, v1164);
v941 = v372;
PlayerActionMultiCondition::append(v372, v280);
v373 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v373);
PlayerActionMultiCondition::append(v373, v1164);
PlayerActionMultiCondition::append(v373, v280);
v940 = v373;
PlayerActionMultiCondition::append(v373, v1040);
v374 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v374);
PlayerActionMultiCondition::append(v374, v1098);
PlayerActionMultiCondition::append(v374, v1206);
v375 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v375, v1012, 1);
v376 = operator new(0x10u);
v800 = v375;
PlayerActionConditionNot::PlayerActionConditionNot(v376, v375);
v804 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v804, v1044, 1);
v377 = operator new(0x38u);
PlayerActionConditionGigaClimbAirMoveToWall::PlayerActionConditionGigaClimbAirMoveToWall(
v377,
v1179,
v328,
*(v1100 + 2),
v1150,
HeightChecker,
v1139);
v378 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v378);
PlayerActionMultiCondition::append(v378, v1007);
PlayerActionMultiCondition::append(v378, v377);
PlayerActionMultiCondition::append(v378, v954);
PlayerActionMultiCondition::append(v378, v895);
PlayerActionMultiCondition::append(v378, v1064);
PlayerActionMultiCondition::append(v378, v250);
PlayerActionMultiCondition::append(v378, v962);
v379 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v379);
PlayerActionMultiCondition::append(v379, v378);
v1013 = v379;
PlayerActionMultiCondition::append(v379, v1049);
v380 = operator new(0x20u);
PlayerActionConditionInWaterSurface::PlayerActionConditionInWaterSurface(v380, WaterSurfaceInfo, v1213, v1139);
v381 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v381);
v798 = v380;
PlayerActionMultiCondition::append(v381, v380);
v796 = v381;
PlayerActionMultiCondition::append(v381, v1147);
v382 = operator new(0x30u);
PlayerActionConditionSinkWater::PlayerActionConditionSinkWater(v382, WaterSurfaceInfo, v1213, v1139, v1215, v328);
v383 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v383, v382);
v384 = operator new(0x18u);
PlayerActionConditionInWater::PlayerActionConditionInWater(v384, v328, v1215);
v385 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v385);
PlayerActionMultiCondition::append(v385, v384);
PlayerActionMultiCondition::append(v385, v376);
v386 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v386);
PlayerActionMultiCondition::append(v386, v384);
v792 = v386;
PlayerActionMultiCondition::append(v386, v383);
v387 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v387, v385);
v388 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v388, v1183, 1);
v389 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v389, v1211, 1);
v390 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v390, v1177, 1);
v391 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v391);
PlayerActionOrCondition::append(v391, v388);
PlayerActionOrCondition::append(v391, v389);
PlayerActionOrCondition::append(v391, v390);
v392 = operator new(0x18u);
PlayerActionConditionTimer::PlayerActionConditionTimer(v392, 0x28u, 0);
v393 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v393);
v1045 = v387;
PlayerActionMultiCondition::append(v393, v387);
v704 = v393;
PlayerActionMultiCondition::append(v393, v392);
v394 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v394);
v1008 = v385;
PlayerActionMultiCondition::append(v394, v385);
PlayerActionMultiCondition::append(v394, v391);
v725 = v394;
PlayerActionMultiCondition::append(v394, v382);
v395 = operator new(0x10u);
PlayerActionConditionInvincible::PlayerActionConditionInvincible(v395, v1031);
v396 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v396);
PlayerActionMultiCondition::append(v396, v1069);
PlayerActionMultiCondition::append(v396, v395);
PlayerActionMultiCondition::append(v396, v879);
PlayerActionMultiCondition::append(v396, v1064);
v397 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v397);
PlayerActionMultiCondition::append(v397, v863);
PlayerActionMultiCondition::append(v397, v395);
PlayerActionMultiCondition::append(v397, v1064);
v398 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v398);
PlayerActionMultiCondition::append(v398, v973);
PlayerActionMultiCondition::append(v398, v395);
v747 = v398;
PlayerActionMultiCondition::append(v398, v1064);
v399 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v399);
PlayerActionMultiCondition::append(v399, v1092);
PlayerActionMultiCondition::append(v399, v395);
v1032 = v399;
PlayerActionMultiCondition::append(v399, v1064);
v400 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v400);
v1102 = v396;
PlayerActionMultiCondition::append(v400, v396);
v779 = v400;
PlayerActionMultiCondition::append(v400, v908);
v401 = operator new(0x10u);
PlayerActionConditionCancel::PlayerActionConditionCancel(v401, v956 + 16);
v402 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v402);
PlayerActionOrCondition::append(v402, v401);
PlayerActionOrCondition::append(v402, v1098);
v403 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v403);
PlayerActionMultiCondition::append(v403, v401);
PlayerActionMultiCondition::append(v403, v1119);
v404 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v404);
PlayerActionMultiCondition::append(v404, v401);
PlayerActionMultiCondition::append(v404, v1162);
v405 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v405);
PlayerActionMultiCondition::append(v405, v395);
PlayerActionMultiCondition::append(v405, v404);
v750 = v405;
PlayerActionMultiCondition::append(v405, v1064);
v406 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v406);
PlayerActionOrCondition::append(v406, v1098);
v909 = v403;
PlayerActionOrCondition::append(v406, v403);
v407 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v407);
PlayerActionMultiCondition::append(v407, v1123);
v906 = v407;
PlayerActionMultiCondition::append(v407, v406);
v408 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v408);
PlayerActionMultiCondition::append(v408, v1123);
v905 = v408;
v907 = v404;
PlayerActionMultiCondition::append(v408, v404);
v409 = operator new(0x10u);
PlayerActionConditionAirTurn::PlayerActionConditionAirTurn(v409, AirTurnChecker);
v410 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v410, v409);
v411 = operator new(0x10u);
GlideInhibitor = Player::getGlideInhibitor(v1100);
PlayerActionConditionGlideInhibit::PlayerActionConditionGlideInhibit(v411, GlideInhibitor);
v413 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v413, v411);
v414 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v414);
PlayerActionMultiCondition::append(v414, v1217);
PlayerActionMultiCondition::append(v414, v410);
PlayerActionMultiCondition::append(v414, v1164);
PlayerActionMultiCondition::append(v414, v1147);
PlayerActionMultiCondition::append(v414, v958);
v1142 = v414;
v794 = v413;
PlayerActionMultiCondition::append(v414, v413);
v415 = operator new(0x18u);
PlayerActionConditionTimer::PlayerActionConditionTimer(v415, 3u, 0);
v416 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v416);
PlayerActionMultiCondition::append(v416, v1066);
PlayerActionMultiCondition::append(v416, v1217);
PlayerActionMultiCondition::append(v416, v410);
PlayerActionMultiCondition::append(v416, v1164);
PlayerActionMultiCondition::append(v416, v1147);
PlayerActionMultiCondition::append(v416, v958);
v745 = v416;
PlayerActionMultiCondition::append(v416, v415);
v417 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v417);
PlayerActionMultiCondition::append(v417, v1066);
PlayerActionMultiCondition::append(v417, v902);
v903 = v417;
PlayerActionMultiCondition::append(v417, v1200);
v418 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v418);
PlayerActionMultiCondition::append(v418, v1066);
v744 = v418;
PlayerActionMultiCondition::append(v418, v1173);
v419 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v419);
PlayerActionMultiCondition::append(v419, v1066);
PlayerActionMultiCondition::append(v419, v397);
v420 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v420);
PlayerActionMultiCondition::append(v420, v1066);
PlayerActionMultiCondition::append(v420, v863);
v421 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v421);
PlayerActionMultiCondition::append(v421, v1066);
PlayerActionMultiCondition::append(v421, v1210);
v422 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v422);
v1006 = v421;
PlayerActionMultiCondition::append(v422, v421);
PlayerActionMultiCondition::append(v422, v1041);
v701 = v422;
PlayerActionMultiCondition::append(v422, v869);
v957 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v957, v1107, 3);
v423 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v423);
PlayerActionOrCondition::append(v423, v869);
v799 = v423;
PlayerActionOrCondition::append(v423, v873);
v774 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v774, v1023 + 8);
v775 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v775, v897 + 8);
v424 = operator new(0x10u);
PlayerActionConditionCancel::PlayerActionConditionCancel(v424, v949 + 8);
v425 = operator new(0x10u);
*v425 = off_7101A7F428;
v426 = v425;
*(v425 + 1) = v1148;
v427 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v427);
PlayerActionOrCondition::append(v427, v1119);
PlayerActionOrCondition::append(v427, v426);
v428 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v428);
PlayerActionMultiCondition::append(v428, v424);
v773 = v428;
PlayerActionMultiCondition::append(v428, v427);
v429 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v429);
PlayerActionMultiCondition::append(v429, v424);
v771 = v429;
PlayerActionMultiCondition::append(v429, v1200);
v770 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v770, v949 + 16);
v430 = operator new(0x10u);
PlayerActionConditionSwimSquatInhibit::PlayerActionConditionSwimSquatInhibit(v430, v1025);
v431 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v431, v430);
v432 = operator new(0x10u);
PlayerActionConditionInWaterFlowField::PlayerActionConditionInWaterFlowField(v432, WaterFlowField);
v433 = operator new(0x10u);
v898 = v432;
PlayerActionConditionNot::PlayerActionConditionNot(v433, v432);
v434 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v434);
PlayerActionMultiCondition::append(v434, v1027);
PlayerActionMultiCondition::append(v434, v1040);
PlayerActionMultiCondition::append(v434, v431);
v761 = v434;
PlayerActionMultiCondition::append(v434, v433);
v435 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v435);
if ( v1096 )
{
PlayerActionMultiCondition::append(v435, v792);
PlayerActionMultiCondition::append(v435, v382);
v436 = v1008;
}
else
{
v436 = v1008;
PlayerActionMultiCondition::append(v435, v1008);
PlayerActionMultiCondition::append(v435, v382);
}
v437 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v437);
v706 = v435;
PlayerActionOrCondition::append(v437, v435);
v699 = v437;
PlayerActionOrCondition::append(v437, v1027);
v438 = operator new(0x20u);
PlayerActionConditionSwimJump::PlayerActionConditionSwimJump(v438, WaterSurfaceInfo, v1079, v1096 != 0);
v439 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v439);
PlayerActionOrCondition::append(v439, v1162);
PlayerActionOrCondition::append(v439, v1210);
v440 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v440);
PlayerActionMultiCondition::append(v440, v438);
v766 = v440;
PlayerActionMultiCondition::append(v440, v439);
v441 = operator new(0x20u);
PlayerActionConditionOutInWater::PlayerActionConditionOutInWater(v441, v1079, v1215);
v442 = operator new(0x10u);
PlayerActionConditionNoWaterSurface::PlayerActionConditionNoWaterSurface(v442, WaterSurfaceInfo);
v443 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v443);
PlayerActionMultiCondition::append(v443, v387);
v950 = v443;
PlayerActionMultiCondition::append(v443, v442);
v444 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v444);
PlayerActionMultiCondition::append(v444, v436);
v864 = v444;
PlayerActionMultiCondition::append(v444, v442);
v445 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v445);
v772 = v441;
PlayerActionMultiCondition::append(v445, v441);
v768 = v445;
PlayerActionMultiCondition::append(v445, v442);
v446 = operator new(0x10u);
PlayerActionConditionBigTrig::PlayerActionConditionBigTrig(v446, v1021);
v447 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v447);
PlayerActionMultiCondition::append(v447, v446);
v1218 = v447;
PlayerActionMultiCondition::append(v447, v1071);
v1151 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v1151);
PlayerActionMultiCondition::append(v1151, v893);
PlayerActionMultiCondition::append(v1151, v1164);
PlayerActionMultiCondition::append(v1151, v958);
PlayerActionMultiCondition::append(v1151, v794);
v448 = operator new(0x10u);
PlayerActionConditionCancel::PlayerActionConditionCancel(v448, v1023 + 16);
v449 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v449);
PlayerActionOrCondition::append(v449, v426);
PlayerActionOrCondition::append(v449, v1119);
v450 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v450);
PlayerActionMultiCondition::append(v450, v449);
v758 = v450;
PlayerActionMultiCondition::append(v450, v448);
v451 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v451);
PlayerActionMultiCondition::append(v451, v1119);
v746 = v451;
PlayerActionMultiCondition::append(v451, v964);
v452 = operator new(0x10u);
PlayerActionConditionCancel::PlayerActionConditionCancel(v452, v952 + 192);
v453 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v453);
PlayerActionMultiCondition::append(v453, v1206);
v795 = v453;
PlayerActionMultiCondition::append(v453, v452);
v454 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v454);
PlayerActionMultiCondition::append(v454, v1202);
v793 = v454;
PlayerActionMultiCondition::append(v454, v452);
v455 = operator new(0x10u);
PlayerActionConditionLongFall::PlayerActionConditionLongFall(v455, v1155);
v456 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v456);
PlayerActionMultiCondition::append(v456, v455);
v1160 = v456;
PlayerActionMultiCondition::append(v456, v1027);
v457 = v1139;
v458 = operator new(0x18u);
(*(*v1139 + 1032LL))(v1139);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v458, v1079, v459);
v460 = operator new(0x20u);
PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v460, v1036, "TailAttackSquatGround", -1);
v461 = operator new(0x20u);
PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v461, v1036, "TailAttackSquatAir", -1);
v462 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v462);
PlayerActionMultiCondition::append(v462, v458);
PlayerActionMultiCondition::append(v462, v460);
PlayerActionMultiCondition::append(v462, v461);
v463 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v463, v1123);
v464 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v464);
PlayerActionOrCondition::append(v464, v463);
v953 = v462;
PlayerActionOrCondition::append(v464, v462);
v465 = operator new(0x18u);
v466 = (*(*v457 + 3384LL))(v457);
PlayerActionConditionTimer::PlayerActionConditionTimer(v465, v466, 0);
v467 = operator new(0x18u);
PlayerActionConditionSlideVel::PlayerActionConditionSlideVel(v467, v1079, v1034);
v468 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v468);
PlayerActionOrCondition::append(v468, v465);
PlayerActionOrCondition::append(v468, v467);
v469 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v469);
PlayerActionMultiCondition::append(v469, v468);
v870 = v469;
PlayerActionMultiCondition::append(v469, v1011);
v470 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v470);
PlayerActionMultiCondition::append(v470, v1147);
v1039 = v470;
PlayerActionMultiCondition::append(v470, v1066);
v471 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v471);
PlayerActionMultiCondition::append(v471, v960);
PlayerActionMultiCondition::append(v471, v1027);
v1072 = v471;
PlayerActionMultiCondition::append(v471, v1066);
v894 = operator new(0x20u);
PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v894, v1036, "SquatEnd", -1);
v737 = operator new(0x20u);
PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v737, v1036, "Toss", -1);
v472 = operator new(0x18u);
v473 = (*(*v457 + 3832LL))(v457);
PlayerActionConditionTimer::PlayerActionConditionTimer(v472, v473, 0);
v474 = operator new(0x18u);
PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v474, v472);
v475 = operator new(0x10u);
PlayerActionConditionRef::PlayerActionConditionRef(v475, v474);
v476 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v476);
PlayerActionMultiCondition::append(v476, v1066);
PlayerActionMultiCondition::append(v476, v474);
PlayerActionMultiCondition::append(v476, v960);
PlayerActionMultiCondition::append(v476, v1119);
v736 = v476;
PlayerActionMultiCondition::append(v476, v1027);
v477 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v477);
PlayerActionMultiCondition::append(v477, v1123);
PlayerActionMultiCondition::append(v477, v475);
PlayerActionMultiCondition::append(v477, v1119);
v735 = v477;
PlayerActionMultiCondition::append(v477, v1027);
v478 = operator new(0x28u);
PlayerActionConditionDashInput::PlayerActionConditionDashInput(v478, v1148, v1079, v1139);
v479 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v479);
PlayerActionMultiCondition::append(v479, v478);
PlayerActionMultiCondition::append(v479, v1040);
PlayerActionMultiCondition::append(v479, v1064);
v1024 = v479;
PlayerActionMultiCondition::append(v479, v1027);
v480 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v480);
PlayerActionMultiCondition::append(v480, v1040);
PlayerActionMultiCondition::append(v480, v1064);
v1022 = v480;
PlayerActionMultiCondition::append(v480, v1027);
v481 = operator new(0x10u);
PlayerActionConditionSquatEnergyFull::PlayerActionConditionSquatEnergyFull(v481, v900);
v720 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v720, v978);
v482 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v482);
PlayerActionOrCondition::append(v482, v481);
PlayerActionOrCondition::append(v482, v720);
v483 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v483);
PlayerActionMultiCondition::append(v483, v1094);
v749 = v483;
PlayerActionMultiCondition::append(v483, v482);
v484 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v484);
PlayerActionMultiCondition::append(v484, v482);
v738 = v484;
PlayerActionMultiCondition::append(v484, v1086);
v485 = operator new(0x18u);
v486 = (*(*v457 + 1688LL))(v457);
PlayerActionConditionTimer::PlayerActionConditionTimer(v485, v486, 0);
v487 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v487);
PlayerActionMultiCondition::append(v487, v1142);
v874 = v487;
PlayerActionMultiCondition::append(v487, v485);
v488 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v488);
PlayerActionMultiCondition::append(v488, v1164);
v756 = v488;
PlayerActionMultiCondition::append(v488, v1008);
v489 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v489);
PlayerActionMultiCondition::append(v489, v1066);
v754 = v489;
PlayerActionMultiCondition::append(v489, v1147);
v490 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v490);
PlayerActionOrCondition::append(v490, v966);
PlayerActionOrCondition::append(v490, v965);
v491 = operator new(0x20u);
v491[3] = 0;
*v491 = &off_7101A81160;
v492 = v491;
v491[1] = v1009;
v491[2] = PlayerActionBindJump::isControlValid;
v493 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v493, v492);
v494 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v494);
PlayerActionMultiCondition::append(v494, v1200);
v722 = v494;
PlayerActionMultiCondition::append(v494, v493);
v495 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v495);
PlayerActionMultiCondition::append(v495, v1142);
v724 = v495;
PlayerActionMultiCondition::append(v495, v493);
v496 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v496);
PlayerActionMultiCondition::append(v496, v1151);
v723 = v496;
PlayerActionMultiCondition::append(v496, v493);
v497 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v497);
PlayerActionMultiCondition::append(v497, v490);
v743 = v497;
PlayerActionMultiCondition::append(v497, v1008);
v498 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v498);
PlayerActionMultiCondition::append(v498, v1162);
v1026 = v498;
PlayerActionMultiCondition::append(v498, v1027);
v499 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v499);
PlayerActionMultiCondition::append(v499, v1066);
v753 = v499;
PlayerActionMultiCondition::append(v499, v898);
v500 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v500);
PlayerActionMultiCondition::append(v500, v1147);
v1010 = v500;
PlayerActionMultiCondition::append(v500, v1200);
v501 = operator new(0x18u);
v502 = (*(*v457 + 1400LL))(v457);
PlayerActionConditionTimer::PlayerActionConditionTimer(v501, v502, 0);
v503 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v503);
PlayerActionMultiCondition::append(v503, v1119);
v901 = v503;
PlayerActionMultiCondition::append(v503, v501);
v504 = operator new(0x18u);
v505 = (*(*v457 + 1408LL))(v457);
v757 = v504;
PlayerActionConditionTimer::PlayerActionConditionTimer(v504, v505, 0);
v506 = operator new(0x18u);
v507 = (*(*v457 + 1392LL))(v457);
v899 = v506;
PlayerActionConditionTimer::PlayerActionConditionTimer(v506, v507, 0);
v508 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v508);
PlayerActionMultiCondition::append(v508, v1173);
PlayerActionMultiCondition::append(v508, v1049);
v509 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v509);
PlayerActionMultiCondition::append(v509, v1066);
v734 = v509;
v1165 = v508;
PlayerActionMultiCondition::append(v509, v508);
v510 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v510);
PlayerActionMultiCondition::append(v510, v888);
PlayerActionMultiCondition::append(v510, v954);
PlayerActionMultiCondition::append(v510, v895);
PlayerActionMultiCondition::append(v510, v1049);
PlayerActionMultiCondition::append(v510, v1064);
v955 = v510;
PlayerActionMultiCondition::append(v510, v962);
v755 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v755, v891 + 8);
v511 = operator new(0x10u);
PlayerActionConditionSnapWall::PlayerActionConditionSnapWall(v511, v1179);
v512 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v512, v511);
v513 = operator new(0x18u);
v514 = (*(*v457 + 1504LL))(v457);
v896 = v513;
PlayerActionConditionTimer::PlayerActionConditionTimer(v513, v514, v512);
v515 = operator new(0x10u);
PlayerActionConditionClimbAirAttackInhibit::PlayerActionConditionClimbAirAttackInhibit(v515, v995);
v516 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v516, v515);
v517 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v517);
PlayerActionMultiCondition::append(v517, v942);
PlayerActionMultiCondition::append(v517, v1049);
PlayerActionMultiCondition::append(v517, v516);
PlayerActionMultiCondition::append(v517, v1064);
v518 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v518);
v1156 = v517;
PlayerActionMultiCondition::append(v518, v517);
v889 = v518;
v718 = v493;
PlayerActionMultiCondition::append(v518, v493);
v892 = operator new(0x10u);
PlayerActionConditionUnableWallClimb::PlayerActionConditionUnableWallClimb(v892, v997);
v1180 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1180, v1107, 6);
v777 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v777, v1107, 7);
v776 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v776, v1107, 8);
v519 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v519, v1183, 1);
v520 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v520, v1211, 1);
v521 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v521, v1177, 1);
v522 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v522, v875, 1);
v523 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v523, v522);
v524 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v524);
PlayerActionOrCondition::append(v524, v519);
PlayerActionOrCondition::append(v524, v520);
PlayerActionOrCondition::append(v524, v521);
v525 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v525);
PlayerActionMultiCondition::append(v525, v1027);
PlayerActionMultiCondition::append(v525, v524);
v876 = v525;
PlayerActionMultiCondition::append(v525, v1066);
v526 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v526);
PlayerActionMultiCondition::append(v526, v1027);
PlayerActionMultiCondition::append(v526, v524);
PlayerActionMultiCondition::append(v526, v1066);
v1184 = v526;
PlayerActionMultiCondition::append(v526, v523);
v778 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v778, v524);
v527 = operator new(0x10u);
PlayerActionConditionInSinkSand::PlayerActionConditionInSinkSand(v527, v999);
v528 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v528, v1133, 1);
v529 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v529);
PlayerActionOrCondition::append(v529, v527);
PlayerActionOrCondition::append(v529, v528);
v783 = operator new(0x10u);
v1212 = v529;
PlayerActionConditionNot::PlayerActionConditionNot(v783, v529);
v530 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v530, v854 + 8);
v531 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v531);
v784 = v530;
PlayerActionMultiCondition::append(v531, v530);
v781 = v531;
PlayerActionMultiCondition::append(v531, v1119);
v1124 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1124, v1107, 9);
v532 = operator new(0x10u);
PlayerActionConditionFigureChangeTrig::PlayerActionConditionFigureChangeTrig(v532, v1213);
v533 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v533);
PlayerActionMultiCondition::append(v533, v532);
v1000 = v533;
PlayerActionMultiCondition::append(v533, v1049);
v534 = operator new(0x18u);
PlayerActionConditionFigureChangeFrom::PlayerActionConditionFigureChangeFrom(v534, v1213, 3);
v535 = operator new(0x18u);
PlayerActionConditionFigureChangeFrom::PlayerActionConditionFigureChangeFrom(v535, v1213, 7);
v536 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v536);
PlayerActionOrCondition::append(v536, v534);
PlayerActionOrCondition::append(v536, v535);
v537 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v537);
PlayerActionMultiCondition::append(v537, v532);
v998 = v537;
PlayerActionMultiCondition::append(v537, v536);
v538 = operator new(0x18u);
(*(*v457 + 3592LL))(v457);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v538, v1079, v539);
v540 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v540);
PlayerActionMultiCondition::append(v540, v538);
v782 = v540;
PlayerActionMultiCondition::append(v540, v1162);
v996 = operator new(0x10u);
PlayerActionConditionSpin::PlayerActionConditionSpin(v996, v885);
v541 = operator new(0x18u);
v542 = (*(*v457 + 3600LL))(v457);
PlayerActionConditionTimer::PlayerActionConditionTimer(v541, v542, 0);
v543 = operator new(0x18u);
PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v543, v541);
v788 = operator new(0x10u);
PlayerActionConditionRef::PlayerActionConditionRef(v788, v543);
v544 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v544);
PlayerActionMultiCondition::append(v544, v543);
v787 = v544;
PlayerActionMultiCondition::append(v544, v1119);
v545 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v545);
PlayerActionMultiCondition::append(v545, v867);
v1178 = v545;
PlayerActionMultiCondition::append(v545, v1027);
v546 = operator new(0x18u);
(*(*v457 + 3728LL))(v457);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v546, v1079, v547);
v548 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v548, v546);
v549 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v549);
PlayerActionMultiCondition::append(v549, v867);
PlayerActionMultiCondition::append(v549, v548);
v855 = v549;
PlayerActionMultiCondition::append(v549, v1162);
v550 = operator new(0x18u);
PlayerActionConditionCharaType::PlayerActionConditionCharaType(v550, v967, 2);
v551 = operator new(0x18u);
v552 = (*(*v457 + 1824LL))(v457);
PlayerActionConditionTimer::PlayerActionConditionTimer(v551, v552, 0);
v553 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v553);
PlayerActionMultiCondition::append(v553, v958);
PlayerActionMultiCondition::append(v553, v550);
v741 = v553;
PlayerActionMultiCondition::append(v553, v551);
v554 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v554, v1107, 11);
v555 = operator new(0x18u);
PlayerActionConditionFlag::PlayerActionConditionFlag(v555, v811, 0);
v556 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v556);
PlayerActionMultiCondition::append(v556, v554);
v1134 = v556;
PlayerActionMultiCondition::append(v556, v555);
v791 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v791, v881 + 8);
v557 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v557);
PlayerActionMultiCondition::append(v557, v800);
v733 = v557;
PlayerActionMultiCondition::append(v557, v965);
v558 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v558);
PlayerActionMultiCondition::append(v558, v800);
PlayerActionMultiCondition::append(v558, v1119);
v732 = v558;
PlayerActionMultiCondition::append(v558, v964);
v559 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v559);
PlayerActionMultiCondition::append(v559, v800);
v731 = v559;
PlayerActionMultiCondition::append(v559, v964);
v560 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v560);
PlayerActionMultiCondition::append(v560, v800);
v730 = v560;
PlayerActionMultiCondition::append(v560, v966);
v561 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v561);
PlayerActionMultiCondition::append(v561, v804);
v729 = v561;
PlayerActionMultiCondition::append(v561, v965);
v562 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v562);
PlayerActionMultiCondition::append(v562, v804);
PlayerActionMultiCondition::append(v562, v1119);
v728 = v562;
PlayerActionMultiCondition::append(v562, v964);
v563 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v563);
PlayerActionMultiCondition::append(v563, v804);
v727 = v563;
PlayerActionMultiCondition::append(v563, v964);
v564 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v564);
PlayerActionMultiCondition::append(v564, v804);
v726 = v564;
PlayerActionMultiCondition::append(v564, v966);
v805 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v805, v809 + 8);
v812 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v812, v802 + 8);
v565 = operator new(0x10u);
PlayerActionConditionSquatEnergyFull::PlayerActionConditionSquatEnergyFull(v565, v807);
v566 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v566);
PlayerActionOrCondition::append(v566, v720);
PlayerActionOrCondition::append(v566, v565);
v567 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v567);
v803 = v567;
PlayerActionMultiCondition::append(v567, v1086);
v568 = operator new(0x18u);
(*(*v457 + 1032LL))(v457);
v959 = v568;
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v568, v1079, v569);
v570 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v570);
v571 = operator new(0x18u);
v572 = (*(*v457 + 4416LL))(v457);
PlayerActionConditionTimer::PlayerActionConditionTimer(v571, v572, 0);
PlayerActionMultiCondition::append(v570, v571);
v801 = v570;
PlayerActionMultiCondition::append(v570, v992);
v886 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v886, v1107, 12);
v573 = operator new(0x28u);
PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v573, v1034, "ClimbSlope", 1, 0);
v574 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v574);
PlayerActionMultiCondition::append(v574, v573);
PlayerActionMultiCondition::append(v574, v1028);
PlayerActionMultiCondition::append(v574, v865);
PlayerActionMultiCondition::append(v574, v1049);
PlayerActionMultiCondition::append(v574, v1064);
v716 = v574;
PlayerActionMultiCondition::append(v574, v871);
v575 = operator new(0x18u);
PlayerActionConditionTimer::PlayerActionConditionTimer(v575, 5u, 0);
v576 = operator new(0x20u);
v577 = PlayerActionMultiCondition::PlayerActionMultiCondition(v576);
if ( (rc::isUsingOldPlayerParams(v577) & 1) == 0 )
{
PlayerActionMultiCondition::append(v576, v575);
PlayerActionMultiCondition::append(v576, v573);
PlayerActionMultiCondition::append(v576, v1028);
PlayerActionMultiCondition::append(v576, v865);
PlayerActionMultiCondition::append(v576, v1049);
PlayerActionMultiCondition::append(v576, v1064);
PlayerActionMultiCondition::append(v576, v871);
}
v578 = operator new(0x18u);
PlayerActionConditionCharaType::PlayerActionConditionCharaType(v578, v967, 4);
v579 = operator new(0x20u);
*v579 = &off_7101A81100;
v579[1] = v1148;
v579[2] = 296;
v580 = v579;
v579[3] = 1;
v581 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v581, v580);
v582 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v582, v1213, 0);
v583 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v583, v1213, 1);
v584 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v584);
PlayerActionOrCondition::append(v584, v582);
PlayerActionOrCondition::append(v584, v583);
v585 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v585);
PlayerActionMultiCondition::append(v585, v578);
PlayerActionMultiCondition::append(v585, v584);
PlayerActionMultiCondition::append(v585, v581);
v586 = PlayerActionMultiCondition::append(v585, v877);
if ( (rc::isUsingOldPlayerParams(v586) & 1) == 0 )
PlayerActionMultiCondition::append(v585, v1064);
v587 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v587);
v1140 = v585;
PlayerActionMultiCondition::append(v587, v585);
v721 = v587;
PlayerActionMultiCondition::append(v587, v718);
v588 = operator new(0x20u);
v588[2] = 152;
v588[3] = 1;
*v588 = &off_7101A81178;
v588[1] = v1105;
v589 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v589, v588);
v590 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v590);
PlayerActionMultiCondition::append(v590, v1049);
v882 = v590;
PlayerActionMultiCondition::append(v590, v942);
v591 = operator new(0x20u);
*v591 = &off_7101A81190;
v591[1] = v1105;
v591[2] = 64;
v591[3] = 1;
v592 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v592, v591);
v593 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v593);
PlayerActionMultiCondition::append(v593, v864);
v878 = v593;
PlayerActionMultiCondition::append(v593, v592);
v594 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v594);
PlayerActionMultiCondition::append(v594, v1008);
v872 = v594;
PlayerActionMultiCondition::append(v594, v592);
v595 = operator new(0x20u);
*v595 = &off_7101A811A8;
v595[1] = v1105;
v595[2] = 64;
v595[3] = 1;
v596 = operator new(0x10u);
PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v596, v595);
v597 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v597);
PlayerActionMultiCondition::append(v597, v864);
v866 = v597;
PlayerActionMultiCondition::append(v597, v596);
v598 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v598);
PlayerActionMultiCondition::append(v598, v1008);
v810 = v598;
PlayerActionMultiCondition::append(v598, v596);
v599 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v599);
PlayerActionMultiCondition::append(v599, v739);
v740 = v599;
PlayerActionMultiCondition::append(v599, v1212);
v600 = operator new(0x18u);
PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v600, v1079, 0.1);
v601 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v601, v600);
v602 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v602);
PlayerActionMultiCondition::append(v602, v867);
PlayerActionMultiCondition::append(v602, v601);
v1035 = v602;
PlayerActionMultiCondition::append(v602, v1072);
v603 = operator new(0x18u);
PlayerActionConditionFigureType::PlayerActionConditionFigureType(v603, v1213, 7);
v604 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v604);
PlayerActionMultiCondition::append(v604, v1200);
PlayerActionMultiCondition::append(v604, v603);
PlayerActionMultiCondition::append(v604, v879);
v605 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v605);
v1149 = v604;
PlayerActionMultiCondition::append(v605, v604);
v717 = v605;
PlayerActionMultiCondition::append(v605, v718);
v868 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v868, v603);
v808 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v808, v751 + 8);
v606 = operator new(0x10u);
PlayerActionConditionCancel::PlayerActionConditionCancel(v606, v751 + 16);
v607 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v607);
PlayerActionOrCondition::append(v607, v1027);
PlayerActionOrCondition::append(v607, v1212);
v608 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v608);
PlayerActionMultiCondition::append(v608, v607);
PlayerActionMultiCondition::append(v608, v960);
v961 = v608;
PlayerActionMultiCondition::append(v608, v606);
v609 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v609);
PlayerActionMultiCondition::append(v609, v1010);
PlayerActionMultiCondition::append(v609, v603);
v968 = v609;
PlayerActionMultiCondition::append(v609, v879);
v610 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v610);
PlayerActionMultiCondition::append(v610, v962);
v719 = v610;
PlayerActionMultiCondition::append(v610, v1206);
v700 = operator new(0x10u);
PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v700, v813 + 8);
v611 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v611);
PlayerActionMultiCondition::append(v611, v1119);
v708 = v611;
PlayerActionMultiCondition::append(v611, v962);
v715 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v715);
PlayerActionMultiCondition::append(v715, v1043);
PlayerActionMultiCondition::append(v715, v962);
v880 = operator new(0x20u);
PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v880, v1036, "SandIn", -1);
v612 = operator new(0x10u);
PlayerActionConditionWallInhibitAfterBind::PlayerActionConditionWallInhibitAfterBind(v612, v1114);
v613 = operator new(0x10u);
PlayerActionConditionNot::PlayerActionConditionNot(v613, v612);
v614 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v614);
PlayerActionMultiCondition::append(v614, v1165);
v1037 = v614;
PlayerActionMultiCondition::append(v614, v613);
v615 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v615);
PlayerActionMultiCondition::append(v615, v1173);
v752 = v615;
PlayerActionMultiCondition::append(v615, v613);
v1050 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1050, v1107, 15);
v616 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v616);
PlayerActionMultiCondition::append(v616, v1124);
v1065 = v616;
PlayerActionMultiCondition::append(v616, v1066);
v617 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v617, v1107, 16);
v618 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v618, v1107, 17);
v619 = operator new(0x20u);
PlayerActionConditionTrigger::PlayerActionConditionTrigger(v619, v1107, 18);
v620 = operator new(0x20u);
PlayerActionOrCondition::PlayerActionOrCondition(v620);
PlayerActionOrCondition::append(v620, v617);
PlayerActionOrCondition::append(v620, v618);
v1115 = v620;
PlayerActionOrCondition::append(v620, v619);
v1067 = operator new(0x28u);
PlayerActionConditionArea::PlayerActionConditionArea(v1067, v1079, v1215, 56, 1);
v621 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v621);
PlayerActionMultiCondition::append(v621, v1151);
v963 = v621;
v1080 = v589;
PlayerActionMultiCondition::append(v621, v589);
v622 = operator new(0x20u);
PlayerActionMultiCondition::PlayerActionMultiCondition(v622);
PlayerActionMultiCondition::append(v622, v1142);
v814 = v622;
PlayerActionMultiCondition::append(v622, v550);
v623 = operator new(0x18u);
PlayerActionCommonNodeConnector::PlayerActionCommonNodeConnector(v623, 5u);
PlayerActionCommonNodeConnector::append(v623, v884, v991);
PlayerActionCommonNodeConnector::append(v623, v982, v991);
PlayerActionCommonNodeConnector::append(v623, v981, v991);
PlayerActionCommonNodeConnector::append(v623, v979, v990);
v624 = operator new(0x18u);
PlayerActionCommonNodeConnector::PlayerActionCommonNodeConnector(v624, 3u);
PlayerActionCommonNodeConnector::append(v624, v864, v994);
PlayerActionCommonNodeConnector::append(v624, v725, v858);
PlayerActionCommonNodeConnector::append(v624, v1008, v1030);
v625 = v1198;
PlayerActionCommonNodeConnector::connect(v623, v1198);
PlayerActionCommonNodeConnector::connect(v624, v1198);
PlayerActionNode::connect(v1198, v1134, v930);
PlayerActionNode::connect(v1198, v857, v1145);
PlayerActionNode::connect(v1198, v1186, v1204);
PlayerActionNode::connect(v1198, v1218, v1192);
PlayerActionNode::connect(v1198, v1180, v1175);
PlayerActionNode::connect(v1198, v1212, v1190);
PlayerActionNode::connect(v1198, v855, v945);
PlayerActionNode::connect(v1198, v1102, v1135);
PlayerActionNode::connect(v1198, v996, v1029);
PlayerActionNode::connect(v1198, v1162, v1144);
PlayerActionNode::connect(v1198, v1210, v1196);
PlayerActionNode::connect(v1198, v1176, v1158);
PlayerActionNode::connect(v1198, v1056, v1194);
PlayerActionNode::connect(v1198, v856, v944);
PlayerActionNode::connect(v1198, v716, v946);
PlayerActionNode::connect(v1198, v1184, v1208);
PlayerActionNode::connect(v1198, v1124, v1106);
PlayerActionNode::connect(v1198, v1024, v1078);
PlayerActionNode::connect(v1198, v1022, v1108);
PlayerActionNode::connect(v1198, v742, v914);
PlayerActionNode::connect(v1198, v1053, v1145);
v626 = v860;
PlayerActionNode::connect(v1198, v1033, v860);
PlayerActionNode::connect(v625, v1000, v625);
PlayerActionNode::connect(v625, v998, v625);
PlayerActionCommonNodeConnector::connect(v623, v1145);
v1214 = v624;
PlayerActionCommonNodeConnector::connect(v624, v1145);
PlayerActionNode::connect(v1145, v1134, v930);
PlayerActionNode::connect(v1145, v1186, v1204);
PlayerActionNode::connect(v1145, v1051, v1204);
PlayerActionNode::connect(v1145, v1218, v1192);
PlayerActionNode::connect(v1145, v1180, v1175);
PlayerActionNode::connect(v1145, v1212, v1190);
PlayerActionNode::connect(v1145, v996, v1029);
PlayerActionNode::connect(v1145, v1102, v1135);
PlayerActionNode::connect(v1145, v1026, v1144);
PlayerActionNode::connect(v1145, v1210, v1196);
PlayerActionNode::connect(v1145, v1176, v1158);
PlayerActionNode::connect(v1145, v1147, v1194);
PlayerActionNode::connect(v1145, v876, v1208);
PlayerActionNode::connect(v1145, v1124, v1106);
PlayerActionNode::connect(v1145, v1017, v1192);
v627 = PlayerActionNode::connect(v1145, v715, v860);
if ( (rc::isUsingOldPlayerParams(v627) & 1) != 0 )
{
v628 = v708;
v629 = v1145;
v630 = v1198;
v631 = v1198;
}
else
{
v628 = v708;
v631 = v948;
v630 = v1198;
v629 = v1145;
}
PlayerActionNode::connect(v629, v628, v631);
PlayerActionNode::connect(v1145, v1000, v1145);
v632 = PlayerActionNode::connect(v1145, v998, v1145);
if ( (rc::isUsingOldPlayerParams(v632) & 1) == 0 )
{
PlayerActionCommonNodeConnector::connect(v623, v948);
PlayerActionCommonNodeConnector::connect(v624, v948);
PlayerActionNode::connect(v948, v1134, v930);
PlayerActionNode::connect(v948, v857, v1145);
PlayerActionNode::connect(v948, v1186, v1204);
PlayerActionNode::connect(v948, v1051, v1204);
PlayerActionNode::connect(v948, v1218, v1192);
PlayerActionNode::connect(v948, v1180, v1175);
PlayerActionNode::connect(v948, v1212, v1190);
PlayerActionNode::connect(v948, v855, v945);
PlayerActionNode::connect(v948, v996, v1029);
PlayerActionNode::connect(v948, v1102, v1135);
PlayerActionNode::connect(v948, v1026, v1144);
PlayerActionNode::connect(v948, v1210, v1196);
PlayerActionNode::connect(v948, v1176, v1158);
PlayerActionNode::connect(v948, v1147, v1194);
PlayerActionNode::connect(v948, v1184, v1208);
PlayerActionNode::connect(v948, v1124, v1106);
PlayerActionNode::connect(v948, v1024, v1078);
PlayerActionNode::connect(v948, v1022, v1108);
PlayerActionNode::connect(v948, v1017, v1192);
PlayerActionNode::connect(v948, v856, v944);
PlayerActionNode::connect(v948, v576, v946);
PlayerActionNode::connect(v948, v1053, v1145);
PlayerActionNode::connect(v948, v700, v630);
PlayerActionNode::connect(v948, v1033, v860);
PlayerActionNode::connect(v948, v1000, v948);
v626 = v860;
PlayerActionNode::connect(v948, v998, v948);
}
PlayerActionCommonNodeConnector::connect(v623, v626);
PlayerActionCommonNodeConnector::connect(v624, v626);
PlayerActionNode::connect(v626, v1134, v930);
PlayerActionNode::connect(v626, v1051, v1204);
PlayerActionNode::connect(v626, v1218, v1192);
PlayerActionNode::connect(v626, v1180, v1175);
PlayerActionNode::connect(v626, v1212, v1190);
PlayerActionNode::connect(v626, v996, v1029);
PlayerActionNode::connect(v626, v1102, v1135);
PlayerActionNode::connect(v626, v1162, v1144);
PlayerActionNode::connect(v626, v1210, v1196);
PlayerActionNode::connect(v626, v1176, v1158);
PlayerActionNode::connect(v626, v1147, v1194);
PlayerActionNode::connect(v626, v1184, v1208);
PlayerActionNode::connect(v626, v1124, v1106);
v633 = PlayerActionNode::connect(v626, v1017, v1192);
if ( (rc::isUsingOldPlayerParams(v633) & 1) != 0 )
{
v634 = v630;
PlayerActionNode::connect(v626, v951, v630);
v635 = v1218;
v636 = v1165;
}
else
{
PlayerActionNode::connect(v626, v951, v948);
v635 = v1218;
v636 = v1165;
v634 = v630;
}
PlayerActionNode::connect(v626, v971, v1145);
PlayerActionNode::connect(v626, v1000, v626);
PlayerActionNode::connect(v626, v998, v626);
PlayerActionCommonNodeConnector::connect(v623, v1144);
PlayerActionCommonNodeConnector::connect(v1214, v1144);
PlayerActionNode::connect(v1144, v1180, v1175);
PlayerActionNode::connect(v1144, v1186, v1204);
PlayerActionNode::connect(v1144, v635, v1192);
PlayerActionNode::connect(v1144, v1149, v1154);
PlayerActionNode::connect(v1144, v1200, v1171);
PlayerActionNode::connect(v1144, v636, v1182);
PlayerActionNode::connect(v1144, v1173, v1157);
PlayerActionNode::connect(v1144, v1184, v1208);
PlayerActionNode::connect(v1144, v1212, v1190);
v637 = v634;
PlayerActionNode::connect(v1144, v1178, v634);
PlayerActionNode::connect(v1144, v1160, v1167);
PlayerActionNode::connect(v1144, v1202, v1188);
PlayerActionNode::connect(v1144, v1206, v634);
PlayerActionNode::connect(v1144, v1176, v1158);
PlayerActionNode::connect(v1144, v1169, v1136);
PlayerActionNode::connect(v1144, v1210, v1196);
PlayerActionNode::connect(v1144, v1151, v1143);
PlayerActionNode::connect(v1144, v1156, v1152);
PlayerActionNode::connect(v1144, v1140, v1138);
PlayerActionNode::connect(v1144, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1194);
PlayerActionCommonNodeConnector::connect(v1214, v1194);
PlayerActionNode::connect(v1194, v1180, v1175);
PlayerActionNode::connect(v1194, v1186, v1204);
PlayerActionNode::connect(v1194, v1218, v1192);
PlayerActionNode::connect(v1194, v1149, v1154);
PlayerActionNode::connect(v1194, v1200, v1171);
PlayerActionNode::connect(v1194, v1165, v1182);
PlayerActionNode::connect(v1194, v1173, v1157);
PlayerActionNode::connect(v1194, v1184, v1208);
PlayerActionNode::connect(v1194, v1212, v1190);
PlayerActionNode::connect(v1194, v1178, v634);
PlayerActionNode::connect(v1194, v1160, v1167);
PlayerActionNode::connect(v1194, v1202, v1188);
PlayerActionNode::connect(v1194, v719, v634);
PlayerActionNode::connect(v1194, v1176, v1158);
PlayerActionNode::connect(v1194, v1169, v1136);
PlayerActionNode::connect(v1194, v1210, v1196);
PlayerActionNode::connect(v1194, v1151, v1143);
PlayerActionNode::connect(v1194, v1156, v1152);
PlayerActionNode::connect(v1194, v1140, v1138);
PlayerActionNode::connect(v1194, v1142, v1132);
if ( *(v1100 + 778) )
{
v638 = operator new(0xC8u);
PlayerActionFall::PlayerActionFall(v638, v1099, v1107, v947, 0);
*(v638 + 192) = "Falldemo";
v639 = operator new(0x28u);
v640 = v638;
v637 = v1198;
v641 = v639;
PlayerActionNode::PlayerActionNode(v639, v640);
PlayerActionNode::connect(v641, v1202, v1167);
if ( *(this + 8) )
PlayerActionGraph::setRoot(v1105, v641);
}
PlayerActionCommonNodeConnector::connect(v623, v915);
PlayerActionCommonNodeConnector::connect(v1214, v915);
PlayerActionNode::connect(v915, v1180, v1175);
PlayerActionNode::connect(v915, v1186, v1204);
PlayerActionNode::connect(v915, v1218, v1192);
PlayerActionNode::connect(v915, v1149, v1154);
PlayerActionNode::connect(v915, v1200, v1171);
PlayerActionNode::connect(v915, v1165, v1182);
PlayerActionNode::connect(v915, v1173, v1157);
PlayerActionNode::connect(v915, v1184, v1208);
PlayerActionNode::connect(v915, v1178, v637);
PlayerActionNode::connect(v915, v1160, v1167);
PlayerActionNode::connect(v915, v1212, v1190);
PlayerActionNode::connect(v915, v1202, v1188);
PlayerActionNode::connect(v915, v1206, v637);
PlayerActionNode::connect(v915, v1176, v1158);
PlayerActionNode::connect(v915, v1169, v1136);
PlayerActionNode::connect(v915, v1210, v1196);
PlayerActionNode::connect(v915, v1151, v1143);
PlayerActionNode::connect(v915, v1156, v1152);
PlayerActionNode::connect(v915, v1140, v1138);
PlayerActionNode::connect(v915, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v913);
PlayerActionCommonNodeConnector::connect(v1214, v913);
PlayerActionNode::connect(v913, v1180, v1175);
PlayerActionNode::connect(v913, v1186, v1204);
PlayerActionNode::connect(v913, v1218, v1192);
PlayerActionNode::connect(v913, v717, v1154);
PlayerActionNode::connect(v913, v722, v1171);
PlayerActionNode::connect(v913, v1037, v1182);
PlayerActionNode::connect(v913, v752, v1157);
PlayerActionNode::connect(v913, v1184, v1208);
PlayerActionNode::connect(v913, v1178, v637);
PlayerActionNode::connect(v913, v1160, v1167);
PlayerActionNode::connect(v913, v1212, v1190);
PlayerActionNode::connect(v913, v1202, v1188);
PlayerActionNode::connect(v913, v1206, v637);
PlayerActionNode::connect(v913, v1176, v1158);
PlayerActionNode::connect(v913, v1169, v1136);
PlayerActionNode::connect(v913, v1210, v1196);
PlayerActionNode::connect(v913, v723, v1143);
PlayerActionNode::connect(v913, v889, v1152);
PlayerActionNode::connect(v913, v721, v1138);
PlayerActionNode::connect(v913, v724, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1048);
PlayerActionCommonNodeConnector::connect(v1214, v1048);
PlayerActionNode::connect(v1048, v1180, v1175);
PlayerActionNode::connect(v1048, v1186, v1204);
PlayerActionNode::connect(v1048, v1218, v1192);
PlayerActionNode::connect(v1048, v1149, v1154);
PlayerActionNode::connect(v1048, v1200, v1171);
PlayerActionNode::connect(v1048, v1165, v1182);
PlayerActionNode::connect(v1048, v1173, v1157);
PlayerActionNode::connect(v1048, v1184, v1208);
PlayerActionNode::connect(v1048, v1212, v1190);
PlayerActionNode::connect(v1048, v1178, v1198);
PlayerActionNode::connect(v1048, v1160, v1167);
PlayerActionNode::connect(v1048, v1202, v1188);
PlayerActionNode::connect(v1048, v1206, v1198);
PlayerActionNode::connect(v1048, v1176, v1158);
PlayerActionNode::connect(v1048, v1169, v1136);
PlayerActionNode::connect(v1048, v1210, v1196);
PlayerActionNode::connect(v1048, v1151, v1143);
PlayerActionNode::connect(v1048, v1156, v1152);
PlayerActionNode::connect(v1048, v1140, v1138);
PlayerActionNode::connect(v1048, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1196);
PlayerActionCommonNodeConnector::connect(v1214, v1196);
PlayerActionNode::connect(v1196, v1180, v1175);
PlayerActionNode::connect(v1196, v1186, v1204);
PlayerActionNode::connect(v1196, v1218, v1192);
PlayerActionNode::connect(v1196, v1149, v1154);
PlayerActionNode::connect(v1196, v1200, v1171);
PlayerActionNode::connect(v1196, v1165, v1182);
PlayerActionNode::connect(v1196, v1173, v1157);
PlayerActionNode::connect(v1196, v1184, v1208);
PlayerActionNode::connect(v1196, v1212, v1190);
PlayerActionNode::connect(v1196, v1178, v1198);
PlayerActionNode::connect(v1196, v1160, v1167);
PlayerActionNode::connect(v1196, v1202, v1188);
PlayerActionNode::connect(v1196, v1206, v1198);
PlayerActionNode::connect(v1196, v1176, v1158);
PlayerActionNode::connect(v1196, v1169, v1136);
PlayerActionNode::connect(v1196, v1210, v1196);
PlayerActionNode::connect(v1196, v1151, v1143);
PlayerActionNode::connect(v1196, v1156, v1152);
PlayerActionNode::connect(v1196, v1140, v1138);
PlayerActionNode::connect(v1196, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1158);
PlayerActionCommonNodeConnector::connect(v1214, v1158);
PlayerActionNode::connect(v1158, v1180, v1175);
PlayerActionNode::connect(v1158, v1186, v1204);
PlayerActionNode::connect(v1158, v1218, v1192);
PlayerActionNode::connect(v1158, v1149, v1154);
PlayerActionNode::connect(v1158, v1200, v1171);
PlayerActionNode::connect(v1158, v1165, v1182);
PlayerActionNode::connect(v1158, v1173, v1157);
PlayerActionNode::connect(v1158, v1184, v1208);
PlayerActionNode::connect(v1158, v1212, v1190);
PlayerActionNode::connect(v1158, v1178, v1198);
PlayerActionNode::connect(v1158, v1160, v1167);
PlayerActionNode::connect(v1158, v1202, v1188);
PlayerActionNode::connect(v1158, v1206, v1198);
PlayerActionNode::connect(v1158, v1176, v1158);
PlayerActionNode::connect(v1158, v1169, v1136);
PlayerActionNode::connect(v1158, v748, v1196);
PlayerActionNode::connect(v1158, v1151, v1143);
PlayerActionNode::connect(v1158, v1156, v1152);
PlayerActionNode::connect(v1158, v1140, v1138);
PlayerActionNode::connect(v1158, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1136);
PlayerActionCommonNodeConnector::connect(v1214, v1136);
PlayerActionNode::connect(v1136, v1180, v1175);
PlayerActionNode::connect(v1136, v1186, v1204);
PlayerActionNode::connect(v1136, v1218, v1192);
PlayerActionNode::connect(v1136, v1149, v1154);
PlayerActionNode::connect(v1136, v1200, v1171);
PlayerActionNode::connect(v1136, v1165, v1182);
PlayerActionNode::connect(v1136, v1173, v1157);
PlayerActionNode::connect(v1136, v1184, v1208);
PlayerActionNode::connect(v1136, v1212, v1190);
PlayerActionNode::connect(v1136, v1178, v1198);
PlayerActionNode::connect(v1136, v1160, v1167);
PlayerActionNode::connect(v1136, v1202, v1188);
PlayerActionNode::connect(v1136, v1206, v1198);
PlayerActionNode::connect(v1136, v1169, v1136);
PlayerActionNode::connect(v1136, v1210, v1196);
PlayerActionNode::connect(v1136, v1151, v1143);
PlayerActionNode::connect(v1136, v1156, v1152);
PlayerActionNode::connect(v1136, v1140, v1138);
PlayerActionNode::connect(v1136, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1135);
PlayerActionCommonNodeConnector::connect(v1214, v1135);
PlayerActionNode::connect(v1135, v1180, v1175);
PlayerActionNode::connect(v1135, v1186, v1204);
PlayerActionNode::connect(v1135, v1218, v1192);
PlayerActionNode::connect(v1135, v1117, v1192);
PlayerActionNode::connect(v1135, v1149, v1154);
PlayerActionNode::connect(v1135, v1200, v1171);
PlayerActionNode::connect(v1135, v1165, v1182);
PlayerActionNode::connect(v1135, v1173, v1157);
PlayerActionNode::connect(v1135, v1184, v1208);
PlayerActionNode::connect(v1135, v1212, v1190);
PlayerActionNode::connect(v1135, v1178, v1198);
PlayerActionNode::connect(v1135, v1202, v1188);
PlayerActionNode::connect(v1135, v1206, v1198);
PlayerActionNode::connect(v1135, v1176, v1158);
PlayerActionNode::connect(v1135, v1169, v1136);
PlayerActionNode::connect(v1135, v1210, v1196);
PlayerActionNode::connect(v1135, v797, v1194);
PlayerActionNode::connect(v1135, v1156, v1152);
PlayerActionNode::connect(v1135, v1140, v1138);
PlayerActionNode::connect(v1135, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1042);
PlayerActionCommonNodeConnector::connect(v1214, v1042);
PlayerActionNode::connect(v1042, v1218, v1192);
PlayerActionNode::connect(v1042, v1065, v1106);
PlayerActionNode::connect(v1042, v1212, v1190);
PlayerActionNode::connect(v1042, v894, v1145);
PlayerActionNode::connect(v1042, v1162, v1144);
PlayerActionCommonNodeConnector::connect(v623, v972);
PlayerActionCommonNodeConnector::connect(v1214, v972);
PlayerActionNode::connect(v972, v1218, v1192);
PlayerActionNode::connect(v972, v1212, v1190);
PlayerActionNode::connect(v972, v736, v1198);
PlayerActionNode::connect(v972, v735, v1192);
PlayerActionNode::connect(v972, v737, v1145);
PlayerActionNode::connect(v972, v1162, v1144);
PlayerActionCommonNodeConnector::connect(v623, v1078);
PlayerActionCommonNodeConnector::connect(v1214, v1078);
PlayerActionNode::connect(v1078, v957, v972);
PlayerActionNode::connect(v1078, v1065, v1106);
PlayerActionNode::connect(v1078, v1006, v1196);
PlayerActionNode::connect(v1078, v1047, v911);
PlayerActionNode::connect(v1078, v927, v993);
PlayerActionNode::connect(v1078, v1058, v1073);
PlayerActionNode::connect(v1078, v1102, v1135);
PlayerActionNode::connect(v1078, v1069, v1144);
PlayerActionNode::connect(v1078, v1212, v1190);
PlayerActionNode::connect(v1078, v1039, v1194);
PlayerActionNode::connect(v1108, v870, v1204);
PlayerActionNode::connect(v1078, v1184, v1208);
PlayerActionNode::connect(v1078, v1035, v1198);
PlayerActionNode::connect(v1078, v1072, v1042);
PlayerActionNode::connect(v1078, v953, v1192);
PlayerActionNode::connect(v1078, v759, v1015);
PlayerActionNode::connect(v1078, v883, v924);
PlayerActionNode::connect(v1078, v980, v1014);
PlayerActionNode::connect(v1078, v1086, v920);
PlayerActionCommonNodeConnector::connect(v623, v1108);
PlayerActionCommonNodeConnector::connect(v1214, v1108);
PlayerActionNode::connect(v1108, v957, v972);
PlayerActionNode::connect(v1108, v1065, v1106);
PlayerActionNode::connect(v1108, v1006, v1196);
PlayerActionNode::connect(v1108, v1047, v911);
PlayerActionNode::connect(v1108, v1058, v993);
PlayerActionNode::connect(v1108, v1102, v1135);
PlayerActionNode::connect(v1108, v1069, v1144);
PlayerActionNode::connect(v1108, v1212, v1190);
PlayerActionNode::connect(v1108, v1039, v1194);
PlayerActionNode::connect(v1108, v870, v1204);
PlayerActionNode::connect(v1108, v1184, v1208);
PlayerActionNode::connect(v1108, v1035, v1198);
PlayerActionNode::connect(v1108, v1072, v1042);
PlayerActionNode::connect(v1108, v953, v1192);
PlayerActionNode::connect(v1108, v883, v1015);
PlayerActionNode::connect(v1108, v1086, v1014);
PlayerActionCommonNodeConnector::connect(v623, v1016);
PlayerActionCommonNodeConnector::connect(v1214, v1016);
PlayerActionNode::connect(v1016, v1065, v1106);
PlayerActionNode::connect(v1016, v1047, v911);
PlayerActionNode::connect(v1016, v1058, v911);
PlayerActionNode::connect(v1016, v1102, v1135);
PlayerActionNode::connect(v1016, v1069, v1144);
PlayerActionNode::connect(v1016, v1212, v1190);
PlayerActionNode::connect(v1016, v1039, v1194);
PlayerActionNode::connect(v1016, v1184, v1208);
PlayerActionNode::connect(v1016, v1072, v1042);
PlayerActionNode::connect(v1016, v1051, v1204);
PlayerActionNode::connect(v1016, v953, v1192);
PlayerActionNode::connect(v1016, v883, v922);
PlayerActionNode::connect(v1016, v1086, v1014);
PlayerActionCommonNodeConnector::connect(v623, v1192);
PlayerActionCommonNodeConnector::connect(v1214, v1192);
PlayerActionNode::connect(v1192, v957, v972);
PlayerActionNode::connect(v1192, v1065, v1106);
PlayerActionNode::connect(v1192, v1006, v1196);
PlayerActionNode::connect(v1192, v1058, v911);
PlayerActionNode::connect(v1192, v1102, v1135);
PlayerActionNode::connect(v1192, v1069, v1144);
PlayerActionNode::connect(v1192, v1184, v1208);
PlayerActionNode::connect(v1192, v1212, v1190);
PlayerActionNode::connect(v1192, v769, v922);
PlayerActionNode::connect(v1192, v767, v1015);
PlayerActionNode::connect(v1192, v738, v1014);
PlayerActionNode::connect(v1192, v1086, v919);
PlayerActionNode::connect(v1192, v926, v1042);
PlayerActionNode::connect(v1192, v925, v1194);
PlayerActionNode::connect(v1192, v1180, v1175);
PlayerActionNode::connect(v1192, v1051, v1204);
PlayerActionCommonNodeConnector::connect(v623, v911);
PlayerActionCommonNodeConnector::connect(v1214, v911);
PlayerActionNode::connect(v911, v1212, v1190);
PlayerActionNode::connect(v911, v1117, v1192);
PlayerActionNode::connect(v911, v1149, v1154);
PlayerActionNode::connect(v911, v903, v1171);
PlayerActionNode::connect(v911, v734, v1182);
PlayerActionNode::connect(v911, v744, v1157);
PlayerActionNode::connect(v911, v1184, v1208);
PlayerActionNode::connect(v911, v1202, v904);
PlayerActionNode::connect(v911, v1206, v904);
PlayerActionNode::connect(v911, v1006, v1196);
PlayerActionNode::connect(v911, v745, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1171);
PlayerActionNode::connect(v1171, v1011, v1204);
PlayerActionNode::connect(v1171, v1218, v1192);
PlayerActionNode::connect(v1171, v1008, v921);
PlayerActionNode::connect(v1171, v740, v1190);
PlayerActionNode::connect(v1171, v886, v986);
v642 = PlayerActionNode::connect(v1171, v918, v929);
if ( (rc::isUsingOldPlayerParams(v642) & 1) == 0 )
{
PlayerActionNode::connect(v1171, v702, v712);
PlayerActionNode::connect(v1171, v703, v711);
}
PlayerActionNode::connect(v1171, v747, v1135);
PlayerActionNode::connect(v1171, v1210, v1196);
PlayerActionNode::connect(v1171, v973, v1144);
PlayerActionNode::connect(v1171, v976, v1198);
PlayerActionNode::connect(v1171, v975, v1194);
PlayerActionNode::connect(v1171, v974, v1145);
PlayerActionNode::connect(v1171, v1115, v1208);
PlayerActionNode::connect(v1171, v1067, v1194);
PlayerActionCommonNodeConnector::connect(v623, v1157);
PlayerActionCommonNodeConnector::connect(v1214, v1157);
PlayerActionNode::connect(v1157, v1218, v1192);
PlayerActionNode::connect(v1157, v1212, v1190);
PlayerActionNode::connect(v1157, v1084, v1188);
PlayerActionNode::connect(v1157, v1176, v1158);
PlayerActionNode::connect(v1157, v1169, v1136);
PlayerActionNode::connect(v1157, v1210, v1196);
PlayerActionNode::connect(v1157, v765, v936);
PlayerActionNode::connect(v1157, v763, v1048);
PlayerActionCommonNodeConnector::connect(v623, v912);
PlayerActionCommonNodeConnector::connect(v1214, v912);
PlayerActionNode::connect(v912, v1212, v1126);
PlayerActionNode::connect(v912, v1186, v1204);
PlayerActionNode::connect(v912, v955, v1182);
v643 = PlayerActionNode::connect(v912, v1129, v1095);
if ( (rc::isUsingOldPlayerParams(v643) & 1) != 0 )
v644 = v941;
else
v644 = v940;
PlayerActionNode::connect(v912, v644, v1204);
PlayerActionNode::connect(v912, v1117, v1108);
PlayerActionNode::connect(v912, v1160, v1167);
PlayerActionNode::connect(v912, v1202, v1188);
PlayerActionNode::connect(v912, v1206, v1198);
PlayerActionNode::connect(v912, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v1003);
PlayerActionCommonNodeConnector::connect(v1214, v1003);
PlayerActionNode::connect(v1003, v1212, v1126);
PlayerActionNode::connect(v1003, v1186, v1204);
PlayerActionNode::connect(v1003, v955, v1182);
v645 = PlayerActionNode::connect(v1003, v1129, v1095);
if ( (rc::isUsingOldPlayerParams(v645) & 1) != 0 )
v646 = v941;
else
v646 = v940;
PlayerActionNode::connect(v1003, v646, v1204);
PlayerActionNode::connect(v1003, v1117, v1108);
PlayerActionNode::connect(v1003, v1178, v1198);
PlayerActionNode::connect(v1003, v1160, v1167);
PlayerActionNode::connect(v1003, v1202, v1188);
PlayerActionNode::connect(v1003, v1206, v1198);
PlayerActionNode::connect(v1003, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v977);
PlayerActionCommonNodeConnector::connect(v1214, v977);
PlayerActionNode::connect(v977, v1212, v1126);
PlayerActionNode::connect(v977, v1186, v1204);
PlayerActionNode::connect(v977, v955, v1182);
v647 = PlayerActionNode::connect(v977, v1129, v1095);
if ( (rc::isUsingOldPlayerParams(v647) & 1) != 0 )
v648 = v941;
else
v648 = v940;
PlayerActionNode::connect(v977, v648, v1204);
PlayerActionNode::connect(v977, v1117, v1078);
PlayerActionNode::connect(v977, v1178, v1198);
PlayerActionNode::connect(v977, v1160, v1167);
PlayerActionNode::connect(v977, v1202, v1188);
PlayerActionNode::connect(v977, v1206, v1198);
PlayerActionNode::connect(v977, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v917);
PlayerActionCommonNodeConnector::connect(v1214, v917);
PlayerActionNode::connect(v917, v1212, v1126);
PlayerActionNode::connect(v917, v1129, v1095);
PlayerActionNode::connect(v917, v1117, v1016);
PlayerActionNode::connect(v917, v1178, v1198);
PlayerActionNode::connect(v917, v1160, v1167);
PlayerActionNode::connect(v917, v1202, v1188);
PlayerActionNode::connect(v917, v1206, v1198);
PlayerActionNode::connect(v917, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v916);
PlayerActionCommonNodeConnector::connect(v1214, v916);
PlayerActionNode::connect(v916, v1212, v1126);
PlayerActionNode::connect(v916, v1129, v1095);
PlayerActionNode::connect(v916, v1117, v1016);
PlayerActionNode::connect(v916, v1178, v1198);
PlayerActionNode::connect(v916, v1160, v1167);
PlayerActionNode::connect(v916, v1202, v1188);
PlayerActionNode::connect(v916, v1206, v1198);
PlayerActionNode::connect(v916, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v1095);
PlayerActionCommonNodeConnector::connect(v1214, v1095);
PlayerActionNode::connect(v1095, v1212, v1190);
PlayerActionNode::connect(v1095, v1218, v1192);
PlayerActionNode::connect(v1095, v1206, v904);
PlayerActionNode::connect(v1095, v1117, v1192);
PlayerActionNode::connect(v1095, v1098, v1194);
PlayerActionNode::connect(v1095, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v904);
PlayerActionCommonNodeConnector::connect(v1214, v904);
PlayerActionNode::connect(v904, v1212, v1190);
PlayerActionNode::connect(v904, v1147, v1192);
PlayerActionNode::connect(v904, v1065, v1106);
PlayerActionNode::connect(v904, v905, v911);
PlayerActionNode::connect(v904, v1051, v1204);
PlayerActionNode::connect(v904, v906, v1192);
PlayerActionNode::connect(v904, v750, v1135);
PlayerActionNode::connect(v904, v907, v1144);
PlayerActionNode::connect(v904, v909, v1198);
PlayerActionNode::connect(v904, v1098, v1145);
PlayerActionNode::connect(v904, v1184, v1208);
PlayerActionNode::connect(v822, v982, v991);
PlayerActionNode::connect(v822, v981, v991);
PlayerActionNode::connect(v822, v979, v990);
PlayerActionNode::connect(v822, v884, v991);
PlayerActionCommonNodeConnector::connect(v1214, v822);
PlayerActionNode::connect(v822, v1218, v1192);
PlayerActionNode::connect(v822, v786, v1198);
PlayerActionNode::connect(v822, v785, v1194);
PlayerActionNode::connect(v825, v789, v821);
PlayerActionNode::connect(v825, v780, v821);
PlayerActionNode::connect(v825, v764, v990);
PlayerActionNode::connect(v825, v733, v931);
PlayerActionNode::connect(v825, v732, v932);
PlayerActionNode::connect(v825, v731, v984);
PlayerActionNode::connect(v825, v730, v983);
PlayerActionNode::connect(v825, v729, v933);
PlayerActionNode::connect(v825, v728, v1113);
PlayerActionNode::connect(v825, v727, v1103);
PlayerActionNode::connect(v825, v726, v1090);
PlayerActionNode::connect(v825, v743, v923);
PlayerActionNode::connect(v825, v746, v1198);
PlayerActionNode::connect(v825, v964, v1145);
PlayerActionNode::connect(v825, v965, v913);
PlayerActionNode::connect(v825, v790, v1192);
PlayerActionNode::connect(v825, v966, v915);
PlayerActionCommonNodeConnector::connect(v623, v914);
PlayerActionCommonNodeConnector::connect(v1214, v914);
PlayerActionNode::connect(v914, v1218, v1192);
PlayerActionNode::connect(v914, v1212, v1190);
PlayerActionNode::connect(v914, v1147, v1194);
PlayerActionNode::connect(v914, v762, v861);
PlayerActionNode::connect(v914, v1102, v1135);
PlayerActionNode::connect(v914, v1162, v1144);
v649 = PlayerActionNode::connect(v914, v760, v910);
if ( (rc::isUsingOldPlayerParams(v649) & 1) != 0 )
{
v650 = v710;
v651 = v914;
v652 = v1198;
}
else
{
v650 = v710;
v652 = v948;
v651 = v914;
}
PlayerActionNode::connect(v651, v650, v652);
PlayerActionNode::connect(v914, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v910);
PlayerActionCommonNodeConnector::connect(v1214, v910);
PlayerActionNode::connect(v910, v1218, v1192);
PlayerActionNode::connect(v910, v1212, v1190);
PlayerActionNode::connect(v910, v1147, v1194);
PlayerActionNode::connect(v910, v1098, v1198);
PlayerActionNode::connect(v910, v709, v861);
PlayerActionNode::connect(v910, v1162, v1144);
PlayerActionCommonNodeConnector::connect(v623, v1073);
PlayerActionCommonNodeConnector::connect(v1214, v1073);
PlayerActionNode::connect(v1073, v1212, v1126);
PlayerActionNode::connect(v1073, v1186, v1204);
PlayerActionNode::connect(v1073, v1218, v1192);
PlayerActionNode::connect(v1073, v955, v1182);
PlayerActionNode::connect(v1073, v1129, v1095);
v653 = PlayerActionNode::connect(v1073, v1111, v1095);
if ( (rc::isUsingOldPlayerParams(v653) & 1) != 0 )
v654 = v941;
else
v654 = v940;
PlayerActionNode::connect(v1073, v654, v1204);
PlayerActionNode::connect(v1073, v1184, v1208);
PlayerActionNode::connect(v1073, v1178, v1198);
PlayerActionNode::connect(v1073, v1160, v1167);
PlayerActionNode::connect(v1073, v1117, v1078);
PlayerActionNode::connect(v1073, v890, v1198);
PlayerActionNode::connect(v1073, v1004, v1188);
PlayerActionNode::connect(v1073, v1176, v1158);
v655 = PlayerActionNode::connect(v1073, v1169, v1136);
if ( (rc::isUsingOldPlayerParams(v655) & 1) != 0 )
PlayerActionNode::connect(v1073, v1210, v1196);
PlayerActionNode::connect(v1073, v1140, v1138);
PlayerActionNode::connect(v1073, v874, v1132);
PlayerActionCommonNodeConnector::connect(v623, v993);
PlayerActionCommonNodeConnector::connect(v1214, v993);
PlayerActionNode::connect(v993, v1212, v1126);
PlayerActionNode::connect(v993, v1186, v1204);
PlayerActionNode::connect(v993, v1218, v1192);
PlayerActionNode::connect(v993, v955, v1182);
PlayerActionNode::connect(v993, v1129, v1095);
v656 = PlayerActionNode::connect(v993, v1111, v1095);
if ( (rc::isUsingOldPlayerParams(v656) & 1) != 0 )
v657 = v941;
else
v657 = v940;
PlayerActionNode::connect(v993, v657, v1204);
PlayerActionNode::connect(v993, v1184, v1208);
PlayerActionNode::connect(v993, v1178, v1198);
PlayerActionNode::connect(v993, v1160, v1167);
PlayerActionNode::connect(v993, v1117, v1108);
PlayerActionNode::connect(v993, v890, v1198);
PlayerActionNode::connect(v993, v1004, v1188);
PlayerActionNode::connect(v993, v1176, v1158);
v658 = PlayerActionNode::connect(v993, v1169, v1136);
if ( (rc::isUsingOldPlayerParams(v658) & 1) != 0 )
PlayerActionNode::connect(v993, v1210, v1196);
PlayerActionNode::connect(v993, v1140, v1138);
PlayerActionNode::connect(v993, v874, v1132);
PlayerActionCommonNodeConnector::connect(v623, v861);
PlayerActionCommonNodeConnector::connect(v1214, v861);
PlayerActionNode::connect(v861, v1180, v1175);
PlayerActionNode::connect(v861, v1212, v1190);
PlayerActionNode::connect(v861, v1186, v1204);
PlayerActionNode::connect(v861, v1218, v1192);
PlayerActionNode::connect(v861, v1184, v1208);
PlayerActionNode::connect(v861, v1178, v1198);
PlayerActionNode::connect(v861, v1160, v1167);
PlayerActionNode::connect(v861, v1202, v1188);
PlayerActionNode::connect(v861, v1206, v1198);
PlayerActionNode::connect(v861, v1165, v1182);
PlayerActionNode::connect(v861, v1173, v1157);
PlayerActionNode::connect(v861, v1176, v1158);
PlayerActionNode::connect(v861, v1169, v1136);
PlayerActionNode::connect(v861, v1210, v1196);
PlayerActionNode::connect(v861, v1149, v1154);
PlayerActionNode::connect(v861, v1200, v1171);
PlayerActionNode::connect(v861, v1156, v1152);
PlayerActionNode::connect(v861, v1151, v1143);
PlayerActionNode::connect(v861, v741, v1194);
PlayerActionNode::connect(v861, v1140, v1138);
PlayerActionNode::connect(v861, v814, v1194);
PlayerActionNode::connect(v861, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v919);
PlayerActionCommonNodeConnector::connect(v1214, v919);
PlayerActionNode::connect(v919, v1212, v1126);
PlayerActionNode::connect(v919, v1186, v1204);
PlayerActionNode::connect(v919, v1129, v1095);
PlayerActionNode::connect(v919, v1111, v1095);
PlayerActionNode::connect(v919, v1055, v1194);
PlayerActionNode::connect(v919, v1001, v1204);
PlayerActionNode::connect(v919, v1060, v1108);
PlayerActionNode::connect(v919, v1062, v1145);
PlayerActionNode::connect(v919, v1082, v1198);
PlayerActionNode::connect(v919, v1032, v1135);
PlayerActionNode::connect(v919, v1092, v1063);
PlayerActionNode::connect(v919, v1094, v912);
PlayerActionNode::connect(v919, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v1014);
PlayerActionCommonNodeConnector::connect(v1214, v1014);
PlayerActionNode::connect(v1014, v1212, v1126);
PlayerActionNode::connect(v1014, v1186, v1204);
PlayerActionNode::connect(v1014, v1129, v1095);
PlayerActionNode::connect(v1014, v1111, v1095);
PlayerActionNode::connect(v1014, v1055, v1194);
PlayerActionNode::connect(v1014, v1001, v1204);
PlayerActionNode::connect(v1014, v1060, v1108);
PlayerActionNode::connect(v1014, v1062, v1145);
PlayerActionNode::connect(v1014, v1082, v1198);
PlayerActionNode::connect(v1014, v1032, v1135);
PlayerActionNode::connect(v1014, v1092, v1063);
PlayerActionNode::connect(v1014, v1094, v1003);
v659 = PlayerActionNode::connect(v1014, v1115, v1208);
if ( (rc::isUsingOldPlayerParams(v659) & 1) == 0 )
{
PlayerActionCommonNodeConnector::connect(v623, v711);
PlayerActionCommonNodeConnector::connect(v1214, v711);
PlayerActionNode::connect(v711, v1212, v1126);
PlayerActionNode::connect(v711, v1186, v1204);
PlayerActionNode::connect(v711, v1129, v1095);
PlayerActionNode::connect(v711, v1111, v1095);
PlayerActionNode::connect(v711, v1055, v1194);
PlayerActionNode::connect(v711, v1001, v1204);
PlayerActionNode::connect(v711, v1060, v1108);
PlayerActionNode::connect(v711, v1062, v1145);
PlayerActionNode::connect(v711, v1082, v1198);
PlayerActionNode::connect(v711, v1032, v1135);
PlayerActionNode::connect(v711, v1092, v1063);
PlayerActionNode::connect(v711, v701, v1196);
PlayerActionNode::connect(v711, v1094, v1003);
PlayerActionNode::connect(v711, v1115, v1208);
}
PlayerActionCommonNodeConnector::connect(v623, v920);
PlayerActionCommonNodeConnector::connect(v1214, v920);
PlayerActionNode::connect(v920, v1212, v1126);
PlayerActionNode::connect(v920, v1186, v1204);
PlayerActionNode::connect(v920, v1129, v1095);
PlayerActionNode::connect(v920, v1111, v1095);
PlayerActionNode::connect(v920, v1055, v1194);
PlayerActionNode::connect(v920, v1001, v1204);
PlayerActionNode::connect(v920, v1060, v1078);
PlayerActionNode::connect(v920, v1062, v1145);
PlayerActionNode::connect(v920, v1082, v1198);
PlayerActionNode::connect(v920, v1032, v1135);
PlayerActionNode::connect(v920, v1092, v1063);
PlayerActionNode::connect(v920, v1094, v977);
PlayerActionNode::connect(v920, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v922);
PlayerActionCommonNodeConnector::connect(v1214, v922);
PlayerActionNode::connect(v922, v1212, v1126);
PlayerActionNode::connect(v922, v1055, v1194);
PlayerActionNode::connect(v922, v1060, v1016);
PlayerActionNode::connect(v922, v1062, v1145);
PlayerActionNode::connect(v922, v1082, v1198);
PlayerActionNode::connect(v922, v1032, v1135);
PlayerActionNode::connect(v922, v1092, v1063);
PlayerActionNode::connect(v922, v749, v916);
PlayerActionNode::connect(v922, v1094, v917);
PlayerActionNode::connect(v922, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v1015);
PlayerActionCommonNodeConnector::connect(v1214, v1015);
PlayerActionNode::connect(v1015, v1212, v1126);
PlayerActionNode::connect(v1015, v1186, v1204);
PlayerActionNode::connect(v1015, v1129, v1095);
PlayerActionNode::connect(v1015, v1111, v1095);
PlayerActionNode::connect(v1015, v1055, v1194);
PlayerActionNode::connect(v1015, v1060, v1108);
PlayerActionNode::connect(v1015, v1062, v1145);
PlayerActionNode::connect(v1015, v1082, v1198);
PlayerActionNode::connect(v1015, v1032, v1135);
PlayerActionNode::connect(v1015, v1092, v1063);
PlayerActionNode::connect(v1015, v1094, v1003);
PlayerActionNode::connect(v1015, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v924);
PlayerActionCommonNodeConnector::connect(v1214, v924);
PlayerActionNode::connect(v924, v1212, v1126);
PlayerActionNode::connect(v924, v1186, v1204);
PlayerActionNode::connect(v924, v1129, v1095);
PlayerActionNode::connect(v924, v1111, v1095);
PlayerActionNode::connect(v924, v1055, v1194);
PlayerActionNode::connect(v924, v1060, v1108);
PlayerActionNode::connect(v924, v1062, v1145);
PlayerActionNode::connect(v924, v1082, v1198);
PlayerActionNode::connect(v924, v1032, v1135);
PlayerActionNode::connect(v924, v1092, v1063);
PlayerActionNode::connect(v924, v1094, v977);
v660 = PlayerActionNode::connect(v924, v1115, v1208);
if ( (rc::isUsingOldPlayerParams(v660) & 1) == 0 )
{
PlayerActionCommonNodeConnector::connect(v623, v712);
PlayerActionCommonNodeConnector::connect(v1214, v712);
PlayerActionNode::connect(v712, v1212, v1126);
PlayerActionNode::connect(v712, v1186, v1204);
PlayerActionNode::connect(v712, v1129, v1095);
PlayerActionNode::connect(v712, v1111, v1095);
PlayerActionNode::connect(v712, v1055, v1194);
PlayerActionNode::connect(v712, v1060, v1108);
PlayerActionNode::connect(v712, v1062, v1145);
PlayerActionNode::connect(v712, v1082, v1198);
PlayerActionNode::connect(v712, v1032, v1135);
PlayerActionNode::connect(v712, v1092, v1063);
PlayerActionNode::connect(v712, v1094, v1003);
PlayerActionNode::connect(v712, v1115, v1208);
}
PlayerActionCommonNodeConnector::connect(v623, v1188);
PlayerActionCommonNodeConnector::connect(v1214, v1188);
PlayerActionNode::connect(v1188, v1212, v1190);
PlayerActionNode::connect(v1188, v1218, v1192);
PlayerActionNode::connect(v1188, v1180, v1175);
PlayerActionNode::connect(v1188, v1186, v1204);
PlayerActionNode::connect(v1188, v1147, v1194);
PlayerActionNode::connect(v1188, v779, v1135);
PlayerActionNode::connect(v1188, v1002, v1144);
v661 = PlayerActionNode::connect(v1188, v943, v1192);
if ( (rc::isUsingOldPlayerParams(v661) & 1) != 0 )
{
v662 = v992;
v663 = v1188;
v664 = v1198;
}
else
{
v662 = v992;
v664 = v948;
v663 = v1188;
}
PlayerActionNode::connect(v663, v662, v664);
v665 = v994;
PlayerActionNode::connect(v1188, v876, v1208);
v666 = PlayerActionNode::connect(v1188, v1098, v1145);
if ( (rc::isUsingOldPlayerParams(v666) & 1) == 0 )
{
PlayerActionCommonNodeConnector::connect(v623, v714);
PlayerActionCommonNodeConnector::connect(v1214, v714);
PlayerActionNode::connect(v714, v1212, v1190);
PlayerActionNode::connect(v714, v1218, v1192);
PlayerActionNode::connect(v714, v1180, v1175);
PlayerActionNode::connect(v714, v1186, v1204);
PlayerActionNode::connect(v714, v942, v713);
PlayerActionNode::connect(v714, v1147, v1194);
PlayerActionNode::connect(v714, v779, v1135);
PlayerActionNode::connect(v714, v1002, v1144);
PlayerActionNode::connect(v714, v1184, v1208);
v665 = v994;
PlayerActionNode::connect(v714, v943, v1192);
PlayerActionNode::connect(v714, v992, v948);
PlayerActionNode::connect(v714, v1098, v1145);
}
PlayerActionCommonNodeConnector::connect(v623, v665);
PlayerActionNode::connect(v665, v1218, v824);
PlayerActionNode::connect(v665, v950, v1194);
PlayerActionNode::connect(v665, v1045, v1144);
PlayerActionNode::connect(v665, v968, v1154);
PlayerActionNode::connect(v665, v1010, v826);
if ( !v1096 )
PlayerActionNode::connect(v665, v761, v824);
PlayerActionNode::connect(v665, v882, v988);
PlayerActionNode::connect(v665, v1140, v989);
PlayerActionNode::connect(v665, v796, v1030);
PlayerActionCommonNodeConnector::connect(v623, v923);
PlayerActionNode::connect(v923, v950, v1194);
PlayerActionNode::connect(v923, v1045, v1144);
PlayerActionNode::connect(v923, v968, v1154);
PlayerActionNode::connect(v923, v1010, v826);
PlayerActionNode::connect(v923, v761, v824);
PlayerActionNode::connect(v923, v882, v988);
PlayerActionNode::connect(v923, v1140, v989);
PlayerActionNode::connect(v923, v798, v1030);
PlayerActionCommonNodeConnector::connect(v623, v826);
PlayerActionNode::connect(v826, v1210, v823);
PlayerActionNode::connect(v826, v758, v665);
PlayerActionNode::connect(v826, v774, v665);
PlayerActionNode::connect(v826, v950, v1194);
PlayerActionCommonNodeConnector::connect(v623, v921);
PlayerActionNode::connect(v921, v1210, v823);
PlayerActionNode::connect(v921, v775, v665);
PlayerActionCommonNodeConnector::connect(v623, v823);
PlayerActionNode::connect(v823, v771, v826);
PlayerActionNode::connect(v823, v773, v665);
PlayerActionNode::connect(v823, v770, v665);
PlayerActionNode::connect(v823, v798, v1030);
PlayerActionCommonNodeConnector::connect(v623, v824);
PlayerActionNode::connect(v824, v815, v665);
PlayerActionNode::connect(v824, v754, v665);
PlayerActionNode::connect(v824, v753, v665);
if ( v1096 )
{
PlayerActionCommonNodeConnector::connect(v623, v1030);
v667 = v1045;
v668 = v827;
PlayerActionNode::connect(v1030, v766, v827);
PlayerActionNode::connect(v1030, v1210, v827);
PlayerActionNode::connect(v1030, v968, v1154);
PlayerActionNode::connect(v1030, v1010, v826);
PlayerActionNode::connect(v1030, v882, v988);
PlayerActionNode::connect(v1030, v1140, v989);
v669 = v706;
}
else
{
PlayerActionNode::connect(v824, v1045, v1192);
PlayerActionCommonNodeConnector::connect(v623, v1030);
v667 = v1045;
v668 = v827;
PlayerActionNode::connect(v1030, v766, v827);
PlayerActionNode::connect(v1030, v1210, v827);
PlayerActionNode::connect(v1030, v968, v1154);
PlayerActionNode::connect(v1030, v1010, v826);
PlayerActionNode::connect(v1030, v882, v988);
PlayerActionNode::connect(v1030, v1140, v989);
v669 = v699;
}
PlayerActionNode::connect(v1030, v669, v665);
PlayerActionNode::connect(v1030, v667, v1194);
PlayerActionCommonNodeConnector::connect(v623, v668);
PlayerActionNode::connect(v668, v1180, v1175);
PlayerActionNode::connect(v668, v1212, v1190);
PlayerActionNode::connect(v668, v768, v665);
PlayerActionNode::connect(v668, v1176, v1158);
PlayerActionNode::connect(v668, v1169, v1136);
if ( v1096 )
v670 = v1196;
else
v670 = v668;
PlayerActionNode::connect(v668, v1210, v670);
PlayerActionNode::connect(v668, v772, v1030);
PlayerActionNode::connect(v668, v756, v665);
PlayerActionNode::connect(v668, v1149, v1154);
PlayerActionNode::connect(v668, v1200, v1171);
PlayerActionNode::connect(v668, v1165, v1182);
PlayerActionNode::connect(v668, v1173, v1157);
PlayerActionNode::connect(v668, v1184, v1208);
PlayerActionNode::connect(v668, v1178, v1198);
PlayerActionNode::connect(v668, v1160, v1167);
PlayerActionNode::connect(v668, v1202, v1188);
PlayerActionNode::connect(v668, v1206, v1198);
PlayerActionNode::connect(v668, v1151, v1143);
PlayerActionNode::connect(v668, v1156, v1152);
PlayerActionNode::connect(v668, v1140, v1138);
PlayerActionNode::connect(v668, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v944);
PlayerActionCommonNodeConnector::connect(v1214, v944);
PlayerActionNode::connect(v944, v1212, v1190);
PlayerActionNode::connect(v944, v1218, v1192);
PlayerActionNode::connect(v944, v1147, v1194);
PlayerActionNode::connect(v944, v1102, v1135);
PlayerActionNode::connect(v944, v1162, v1144);
PlayerActionNode::connect(v944, v1184, v1208);
PlayerActionNode::connect(v944, v1040, v1192);
PlayerActionNode::connect(v944, v970, v1145);
PlayerActionNode::connect(v944, v806, v1198);
PlayerActionNode::connect(v944, v887, v1198);
PlayerActionCommonNodeConnector::connect(v623, v1182);
PlayerActionCommonNodeConnector::connect(v1214, v1182);
PlayerActionNode::connect(v1182, v1212, v1190);
PlayerActionNode::connect(v1182, v1218, v1192);
PlayerActionNode::connect(v1182, v1084, v1188);
PlayerActionNode::connect(v1182, v1210, v1196);
PlayerActionNode::connect(v1182, v887, v936);
PlayerActionNode::connect(v1182, v1162, v1048);
PlayerActionNode::connect(v1182, v969, v936);
PlayerActionNode::connect(v1182, v1041, v936);
PlayerActionNode::connect(v1182, v892, v838);
PlayerActionNode::connect(v1182, v901, v836);
PlayerActionNode::connect(v1182, v899, v838);
PlayerActionCommonNodeConnector::connect(v623, v946);
PlayerActionCommonNodeConnector::connect(v1214, v946);
PlayerActionNode::connect(v946, v1212, v1190);
PlayerActionNode::connect(v946, v1218, v1192);
PlayerActionNode::connect(v946, v1210, v1196);
PlayerActionNode::connect(v946, v757, v836);
PlayerActionCommonNodeConnector::connect(v623, v836);
PlayerActionCommonNodeConnector::connect(v1214, v836);
PlayerActionNode::connect(v836, v1212, v1190);
PlayerActionNode::connect(v836, v1218, v1192);
PlayerActionNode::connect(v836, v1084, v1188);
PlayerActionNode::connect(v836, v1210, v1196);
PlayerActionNode::connect(v836, v755, v838);
PlayerActionNode::connect(v836, v896, v841);
PlayerActionNode::connect(v836, v969, v936);
PlayerActionNode::connect(v836, v1041, v936);
PlayerActionNode::connect(v836, v1162, v1048);
PlayerActionCommonNodeConnector::connect(v623, v838);
PlayerActionCommonNodeConnector::connect(v1214, v838);
PlayerActionNode::connect(v838, v1212, v1190);
PlayerActionNode::connect(v838, v1218, v1192);
PlayerActionNode::connect(v838, v1084, v1188);
PlayerActionNode::connect(v838, v1176, v1158);
PlayerActionNode::connect(v838, v1169, v1136);
PlayerActionNode::connect(v838, v1210, v1196);
PlayerActionNode::connect(v838, v969, v936);
PlayerActionNode::connect(v838, v1041, v936);
PlayerActionNode::connect(v838, v1162, v1048);
PlayerActionNode::connect(v838, v887, v936);
PlayerActionCommonNodeConnector::connect(v623, v841);
PlayerActionCommonNodeConnector::connect(v1214, v841);
PlayerActionNode::connect(v841, v1180, v1175);
PlayerActionNode::connect(v841, v1212, v1190);
PlayerActionNode::connect(v841, v1186, v1204);
PlayerActionNode::connect(v841, v1218, v1192);
PlayerActionNode::connect(v841, v1149, v1154);
PlayerActionNode::connect(v841, v1200, v1171);
PlayerActionNode::connect(v841, v1165, v1182);
PlayerActionNode::connect(v841, v1173, v1157);
PlayerActionNode::connect(v841, v1184, v1208);
PlayerActionNode::connect(v841, v1178, v1198);
PlayerActionNode::connect(v841, v1160, v1167);
PlayerActionNode::connect(v841, v1202, v1188);
PlayerActionNode::connect(v841, v1206, v1198);
PlayerActionNode::connect(v841, v1176, v1158);
PlayerActionNode::connect(v841, v1169, v1136);
PlayerActionNode::connect(v841, v1210, v1196);
PlayerActionNode::connect(v841, v1151, v1143);
PlayerActionNode::connect(v841, v1156, v1152);
PlayerActionNode::connect(v841, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1132);
PlayerActionCommonNodeConnector::connect(v1214, v1132);
PlayerActionNode::connect(v1132, v1180, v1175);
PlayerActionNode::connect(v1132, v1212, v1190);
PlayerActionNode::connect(v1132, v1218, v1192);
PlayerActionNode::connect(v1132, v1200, v1171);
PlayerActionNode::connect(v1132, v1165, v1182);
PlayerActionNode::connect(v1132, v1173, v1157);
PlayerActionNode::connect(v1132, v1184, v1208);
PlayerActionNode::connect(v1132, v1178, v1198);
PlayerActionNode::connect(v1132, v1202, v1188);
PlayerActionNode::connect(v1132, v1206, v1198);
PlayerActionNode::connect(v1132, v1176, v1158);
PlayerActionNode::connect(v1132, v1169, v1136);
PlayerActionNode::connect(v1132, v1210, v1196);
PlayerActionNode::connect(v1132, v1151, v1143);
PlayerActionNode::connect(v1132, v799, v1194);
PlayerActionCommonNodeConnector::connect(v623, v1063);
PlayerActionCommonNodeConnector::connect(v1214, v1063);
PlayerActionNode::connect(v1063, v1180, v1175);
PlayerActionNode::connect(v1063, v1212, v1190);
PlayerActionNode::connect(v1063, v1186, v1204);
PlayerActionNode::connect(v1063, v1218, v1192);
PlayerActionNode::connect(v1063, v1149, v1154);
PlayerActionNode::connect(v1063, v1200, v1171);
PlayerActionNode::connect(v1063, v1165, v1182);
PlayerActionNode::connect(v1063, v1173, v1157);
PlayerActionNode::connect(v1063, v1184, v1208);
PlayerActionNode::connect(v1063, v1178, v1198);
PlayerActionNode::connect(v1063, v1160, v1167);
PlayerActionNode::connect(v1063, v1202, v1188);
PlayerActionNode::connect(v1063, v1206, v1198);
PlayerActionNode::connect(v1063, v1176, v1158);
PlayerActionNode::connect(v1063, v1169, v1136);
PlayerActionNode::connect(v1063, v1210, v1196);
PlayerActionNode::connect(v1063, v1156, v1152);
PlayerActionNode::connect(v1063, v1151, v1143);
PlayerActionNode::connect(v1063, v1140, v1138);
PlayerActionNode::connect(v1063, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v936);
PlayerActionCommonNodeConnector::connect(v1214, v936);
PlayerActionNode::connect(v936, v1180, v1175);
PlayerActionNode::connect(v936, v1212, v1190);
PlayerActionNode::connect(v936, v1186, v1204);
PlayerActionNode::connect(v936, v1218, v1192);
PlayerActionNode::connect(v936, v1149, v1154);
PlayerActionNode::connect(v936, v1200, v1171);
PlayerActionNode::connect(v936, v1165, v1182);
PlayerActionNode::connect(v936, v1173, v1157);
PlayerActionNode::connect(v936, v1184, v1208);
PlayerActionNode::connect(v936, v1178, v1198);
PlayerActionNode::connect(v936, v1160, v1167);
PlayerActionNode::connect(v936, v1202, v1188);
PlayerActionNode::connect(v936, v1206, v1198);
PlayerActionNode::connect(v936, v1176, v1158);
PlayerActionNode::connect(v936, v1169, v1136);
PlayerActionNode::connect(v936, v1210, v1196);
PlayerActionNode::connect(v936, v1151, v1143);
PlayerActionNode::connect(v936, v1156, v1152);
PlayerActionNode::connect(v936, v1140, v1138);
PlayerActionNode::connect(v936, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1143);
PlayerActionCommonNodeConnector::connect(v1214, v1143);
PlayerActionNode::connect(v1143, v1180, v1175);
PlayerActionNode::connect(v1143, v1212, v1190);
PlayerActionNode::connect(v1143, v1186, v1204);
PlayerActionNode::connect(v1143, v1218, v1192);
PlayerActionNode::connect(v1143, v1200, v1171);
PlayerActionNode::connect(v1143, v1165, v1182);
PlayerActionNode::connect(v1143, v1173, v1157);
PlayerActionNode::connect(v1143, v1184, v1208);
PlayerActionNode::connect(v1143, v1178, v1198);
PlayerActionNode::connect(v1143, v793, v1188);
PlayerActionNode::connect(v1143, v795, v1198);
PlayerActionNode::connect(v1143, v1176, v1158);
PlayerActionNode::connect(v1143, v1169, v1136);
PlayerActionNode::connect(v1143, v1210, v1196);
PlayerActionNode::connect(v1143, v1156, v1152);
PlayerActionNode::connect(v1143, v1140, v1138);
PlayerActionNode::connect(v1143, v818, v1194);
PlayerActionCommonNodeConnector::connect(v623, v1167);
PlayerActionCommonNodeConnector::connect(v1214, v1167);
PlayerActionNode::connect(v1167, v1212, v1190);
PlayerActionNode::connect(v1167, v1218, v1192);
PlayerActionNode::connect(v1167, v1147, v1194);
PlayerActionNode::connect(v1167, v1098, v1145);
PlayerActionNode::connect(v1167, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v1204);
PlayerActionCommonNodeConnector::connect(v1214, v1204);
PlayerActionNode::connect(v1204, v1212, v1190);
v671 = v862;
PlayerActionNode::connect(v1204, v1056, v862);
v672 = PlayerActionNode::connect(v1204, v817, v1192);
if ( (rc::isUsingOldPlayerParams(v672) & 1) == 0 )
PlayerActionNode::connect(v1204, v1058, v993);
PlayerActionNode::connect(v1204, v1162, v828);
PlayerActionNode::connect(v1204, v816, v1198);
v673 = PlayerActionNode::connect(v1204, v1115, v1208);
if ( (rc::isUsingOldPlayerParams(v673) & 1) == 0 )
{
PlayerActionCommonNodeConnector::connect(v623, v713);
PlayerActionCommonNodeConnector::connect(v1214, v713);
PlayerActionNode::connect(v713, v1212, v1190);
PlayerActionNode::connect(v713, v1056, v862);
PlayerActionNode::connect(v713, v817, v1192);
PlayerActionNode::connect(v713, v1162, v828);
PlayerActionNode::connect(v713, v705, v1198);
v671 = v862;
PlayerActionNode::connect(v713, v1115, v1208);
}
PlayerActionCommonNodeConnector::connect(v623, v671);
PlayerActionCommonNodeConnector::connect(v1214, v671);
PlayerActionNode::connect(v671, v1212, v1190);
PlayerActionNode::connect(v671, v1186, v1204);
PlayerActionNode::connect(v671, v1218, v1192);
PlayerActionNode::connect(v671, v1149, v1154);
PlayerActionNode::connect(v671, v1200, v1171);
PlayerActionNode::connect(v671, v1165, v1182);
PlayerActionNode::connect(v671, v1173, v1157);
PlayerActionNode::connect(v671, v1184, v1208);
PlayerActionNode::connect(v671, v1202, v1204);
PlayerActionNode::connect(v671, v1206, v1204);
PlayerActionNode::connect(v671, v1176, v1158);
PlayerActionNode::connect(v671, v1169, v1136);
PlayerActionNode::connect(v671, v1210, v1196);
PlayerActionNode::connect(v671, v1151, v1143);
PlayerActionNode::connect(v671, v1142, v1132);
if ( v1096 )
PlayerActionNode::connect(v671, v707, v1194);
PlayerActionCommonNodeConnector::connect(v623, v828);
PlayerActionCommonNodeConnector::connect(v1214, v828);
PlayerActionNode::connect(v828, v1180, v1175);
PlayerActionNode::connect(v828, v1212, v1190);
PlayerActionNode::connect(v828, v1186, v1204);
PlayerActionNode::connect(v828, v1218, v1192);
PlayerActionNode::connect(v828, v1149, v1154);
PlayerActionNode::connect(v828, v1200, v1171);
PlayerActionNode::connect(v828, v1165, v1182);
PlayerActionNode::connect(v828, v1173, v1157);
PlayerActionNode::connect(v828, v1184, v1208);
PlayerActionNode::connect(v828, v1178, v1198);
PlayerActionNode::connect(v828, v1160, v1167);
PlayerActionNode::connect(v828, v1202, v1188);
PlayerActionNode::connect(v828, v1206, v1198);
PlayerActionNode::connect(v828, v1176, v1158);
PlayerActionNode::connect(v828, v1169, v1136);
PlayerActionNode::connect(v828, v1210, v1196);
PlayerActionNode::connect(v828, v1151, v1143);
PlayerActionNode::connect(v828, v1156, v1152);
PlayerActionNode::connect(v828, v1140, v1138);
PlayerActionNode::connect(v828, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1175);
PlayerActionNode::connect(v1175, v776, v1144);
PlayerActionNode::connect(v1175, v777, v1194);
PlayerActionNode::connect(v1175, v1218, v1194);
PlayerActionCommonNodeConnector::connect(v623, v1152);
PlayerActionCommonNodeConnector::connect(v1214, v1152);
PlayerActionNode::connect(v1152, v1212, v1190);
PlayerActionNode::connect(v1152, v1149, v1154);
PlayerActionNode::connect(v1152, v1200, v1171);
PlayerActionNode::connect(v1152, v819, v829);
PlayerActionNode::connect(v1152, v1218, v1192);
PlayerActionNode::connect(v1152, v820, v1194);
PlayerActionCommonNodeConnector::connect(v623, v1208);
PlayerActionCommonNodeConnector::connect(v1214, v1208);
PlayerActionNode::connect(v1208, v1212, v1190);
PlayerActionNode::connect(v1208, v1186, v1204);
PlayerActionNode::connect(v1208, v1218, v1192);
PlayerActionNode::connect(v1208, v1180, v1175);
PlayerActionNode::connect(v1208, v1102, v1135);
PlayerActionNode::connect(v1208, v1162, v1144);
PlayerActionNode::connect(v1208, v1210, v1196);
PlayerActionNode::connect(v1208, v1147, v1194);
v674 = PlayerActionNode::connect(v1208, v778, v1198);
if ( (rc::isUsingOldPlayerParams(v674) & 1) == 0 )
{
PlayerActionCommonNodeConnector::connect(v623, v858);
PlayerActionNode::connect(v858, v1218, v1192);
PlayerActionNode::connect(v858, v1180, v1175);
PlayerActionNode::connect(v858, v1102, v1135);
PlayerActionNode::connect(v858, v1162, v1144);
PlayerActionNode::connect(v858, v1210, v1196);
PlayerActionNode::connect(v858, v1027, v1198);
PlayerActionNode::connect(v858, v704, v1194);
PlayerActionNode::connect(v858, v778, v1030);
}
PlayerActionCommonNodeConnector::connect(v623, v829);
PlayerActionCommonNodeConnector::connect(v1214, v829);
PlayerActionNode::connect(v829, v886, v986);
PlayerActionNode::connect(v829, v1212, v1126);
PlayerActionNode::connect(v829, v1165, v1182);
PlayerActionNode::connect(v829, v1173, v1157);
PlayerActionNode::connect(v829, v1028, v1194);
v675 = PlayerActionNode::connect(v829, v1178, v1198);
if ( (rc::isUsingOldPlayerParams(v675) & 1) != 0 )
{
PlayerActionNode::connect(v829, v1202, v1188);
v676 = v1206;
v677 = v829;
v678 = v1188;
}
else
{
PlayerActionNode::connect(v829, v1202, v714);
v676 = v1206;
v677 = v829;
v678 = v714;
}
PlayerActionNode::connect(v677, v676, v678);
PlayerActionNode::connect(v829, v1149, v1154);
PlayerActionNode::connect(v829, v1200, v1171);
PlayerActionNode::connect(v829, v928, v1194);
PlayerActionCommonNodeConnector::connect(v623, v1126);
PlayerActionCommonNodeConnector::connect(v1214, v1126);
PlayerActionNode::connect(v1126, v880, v831);
PlayerActionCommonNodeConnector::connect(v623, v1190);
PlayerActionCommonNodeConnector::connect(v1214, v1190);
PlayerActionNode::connect(v1190, v1162, v832);
PlayerActionNode::connect(v1190, v783, v1194);
PlayerActionNode::connect(v1190, v1053, v831);
PlayerActionNode::connect(v1190, v1033, v830);
PlayerActionCommonNodeConnector::connect(v623, v831);
PlayerActionCommonNodeConnector::connect(v1214, v831);
PlayerActionNode::connect(v831, v1162, v832);
PlayerActionNode::connect(v831, v783, v1194);
PlayerActionNode::connect(v831, v1043, v830);
PlayerActionNode::connect(v831, v1119, v1190);
PlayerActionCommonNodeConnector::connect(v623, v830);
PlayerActionCommonNodeConnector::connect(v1214, v830);
PlayerActionNode::connect(v830, v1162, v832);
PlayerActionNode::connect(v830, v783, v1194);
PlayerActionNode::connect(v830, v781, v1190);
PlayerActionNode::connect(v830, v784, v831);
PlayerActionCommonNodeConnector::connect(v623, v832);
PlayerActionCommonNodeConnector::connect(v1214, v832);
PlayerActionNode::connect(v832, v1186, v1204);
PlayerActionNode::connect(v832, v1218, v1192);
PlayerActionNode::connect(v832, v1149, v1154);
PlayerActionNode::connect(v832, v1200, v1171);
PlayerActionNode::connect(v832, v1165, v1182);
PlayerActionNode::connect(v832, v1173, v1157);
PlayerActionNode::connect(v832, v1184, v1208);
PlayerActionNode::connect(v832, v1212, v1190);
PlayerActionNode::connect(v832, v1178, v1198);
PlayerActionNode::connect(v832, v1160, v1167);
PlayerActionNode::connect(v832, v1202, v1188);
PlayerActionNode::connect(v832, v1206, v1198);
PlayerActionNode::connect(v832, v1176, v1158);
PlayerActionNode::connect(v832, v1169, v1136);
PlayerActionNode::connect(v832, v1210, v1196);
PlayerActionNode::connect(v832, v1151, v1143);
PlayerActionNode::connect(v832, v1156, v1152);
PlayerActionNode::connect(v832, v1140, v1138);
PlayerActionNode::connect(v832, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1106);
PlayerActionCommonNodeConnector::connect(v1214, v1106);
PlayerActionNode::connect(v1106, v1124, v1106);
PlayerActionNode::connect(v1106, v782, v1144);
PlayerActionNode::connect(v1106, v978, v1145);
PlayerActionNode::connect(v1106, v1115, v1208);
PlayerActionCommonNodeConnector::connect(v623, v1029);
PlayerActionCommonNodeConnector::connect(v1214, v1029);
PlayerActionNode::connect(v1029, v1186, v1204);
PlayerActionNode::connect(v1029, v1218, v1192);
PlayerActionNode::connect(v1029, v1180, v1175);
PlayerActionNode::connect(v1029, v1212, v1190);
PlayerActionNode::connect(v1029, v1162, v835);
PlayerActionNode::connect(v1029, v1210, v1196);
PlayerActionNode::connect(v1029, v1176, v1158);
PlayerActionNode::connect(v1029, v1056, v1194);
PlayerActionNode::connect(v1029, v1184, v1208);
PlayerActionNode::connect(v1029, v1124, v1106);
PlayerActionNode::connect(v1029, v1024, v1078);
PlayerActionNode::connect(v1029, v1022, v1108);
PlayerActionNode::connect(v1029, v787, v1198);
PlayerActionNode::connect(v1029, v788, v1145);
PlayerActionCommonNodeConnector::connect(v623, v835);
PlayerActionCommonNodeConnector::connect(v1214, v835);
PlayerActionNode::connect(v835, v1180, v1175);
PlayerActionNode::connect(v835, v1186, v1204);
PlayerActionNode::connect(v835, v1218, v1192);
PlayerActionNode::connect(v835, v1149, v1154);
PlayerActionNode::connect(v835, v1200, v1171);
PlayerActionNode::connect(v835, v1165, v1182);
PlayerActionNode::connect(v835, v1173, v1157);
PlayerActionNode::connect(v835, v1184, v1208);
PlayerActionNode::connect(v835, v1212, v1190);
PlayerActionNode::connect(v835, v1178, v1198);
PlayerActionNode::connect(v835, v1160, v1167);
PlayerActionNode::connect(v835, v1202, v1188);
PlayerActionNode::connect(v835, v1206, v1198);
PlayerActionNode::connect(v835, v1176, v1158);
PlayerActionNode::connect(v835, v1169, v1136);
PlayerActionNode::connect(v835, v1210, v1196);
PlayerActionNode::connect(v835, v1151, v1143);
PlayerActionNode::connect(v835, v1156, v1152);
PlayerActionNode::connect(v835, v1140, v1138);
PlayerActionNode::connect(v835, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v945);
PlayerActionCommonNodeConnector::connect(v1214, v945);
PlayerActionNode::connect(v945, v1180, v1175);
PlayerActionNode::connect(v945, v1186, v1204);
PlayerActionNode::connect(v945, v1218, v1192);
PlayerActionNode::connect(v945, v1149, v1154);
PlayerActionNode::connect(v945, v1200, v1171);
PlayerActionNode::connect(v945, v1165, v1182);
PlayerActionNode::connect(v945, v1173, v1157);
PlayerActionNode::connect(v945, v1184, v1208);
PlayerActionNode::connect(v945, v1212, v1190);
PlayerActionNode::connect(v945, v1178, v1198);
PlayerActionNode::connect(v945, v1160, v1167);
PlayerActionNode::connect(v945, v1202, v1188);
PlayerActionNode::connect(v945, v1206, v1198);
PlayerActionNode::connect(v945, v1176, v1158);
PlayerActionNode::connect(v945, v1169, v1136);
PlayerActionNode::connect(v945, v1210, v1196);
PlayerActionNode::connect(v945, v1151, v1143);
PlayerActionNode::connect(v945, v1156, v1152);
PlayerActionNode::connect(v945, v1140, v1138);
PlayerActionNode::connect(v945, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v929);
PlayerActionCommonNodeConnector::connect(v1214, v929);
PlayerActionNode::connect(v929, v1180, v1175);
PlayerActionNode::connect(v929, v1186, v1204);
PlayerActionNode::connect(v929, v1218, v1192);
PlayerActionNode::connect(v929, v1149, v1154);
PlayerActionNode::connect(v929, v1200, v1171);
PlayerActionNode::connect(v929, v1165, v1182);
PlayerActionNode::connect(v929, v1173, v1157);
PlayerActionNode::connect(v929, v1184, v1208);
PlayerActionNode::connect(v929, v1212, v1190);
PlayerActionNode::connect(v929, v1178, v1198);
PlayerActionNode::connect(v929, v1160, v1167);
PlayerActionNode::connect(v929, v1202, v1188);
PlayerActionNode::connect(v929, v1206, v1198);
PlayerActionNode::connect(v929, v1176, v1158);
PlayerActionNode::connect(v929, v1169, v1136);
PlayerActionNode::connect(v929, v1210, v1196);
PlayerActionNode::connect(v929, v1151, v1143);
PlayerActionNode::connect(v929, v1156, v1152);
PlayerActionNode::connect(v929, v1140, v1138);
PlayerActionNode::connect(v929, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v930);
PlayerActionCommonNodeConnector::connect(v1214, v930);
PlayerActionNode::connect(v930, v1180, v1175);
PlayerActionNode::connect(v930, v791, v1145);
PlayerActionNode::connect(v930, v1115, v1208);
PlayerActionNode::connect(v930, v1067, v1194);
PlayerActionCommonNodeConnector::connect(v623, v932);
PlayerActionNode::connect(v932, v1050, v837);
PlayerActionNode::connect(v932, v1162, v843);
PlayerActionNode::connect(v932, v1056, v983);
PlayerActionNode::connect(v932, v1053, v984);
PlayerActionNode::connect(v932, v1033, v840);
PlayerActionCommonNodeConnector::connect(v623, v984);
PlayerActionNode::connect(v984, v1050, v837);
PlayerActionNode::connect(v984, v1026, v843);
PlayerActionNode::connect(v984, v1147, v983);
PlayerActionNode::connect(v984, v1043, v840);
PlayerActionNode::connect(v984, v1119, v932);
PlayerActionCommonNodeConnector::connect(v623, v840);
PlayerActionNode::connect(v840, v1050, v837);
PlayerActionNode::connect(v840, v1162, v843);
PlayerActionNode::connect(v840, v1147, v983);
PlayerActionNode::connect(v840, v951, v932);
PlayerActionNode::connect(v840, v971, v984);
PlayerActionCommonNodeConnector::connect(v623, v843);
PlayerActionNode::connect(v843, v1050, v837);
PlayerActionNode::connect(v843, v1200, v839);
PlayerActionNode::connect(v843, v1202, v842);
PlayerActionNode::connect(v843, v1206, v932);
PlayerActionCommonNodeConnector::connect(v623, v983);
PlayerActionNode::connect(v983, v1050, v837);
PlayerActionNode::connect(v983, v1200, v839);
PlayerActionNode::connect(v983, v1202, v842);
PlayerActionNode::connect(v983, v1206, v932);
PlayerActionCommonNodeConnector::connect(v623, v842);
PlayerActionNode::connect(v842, v1050, v837);
PlayerActionNode::connect(v842, v1147, v983);
PlayerActionNode::connect(v842, v1002, v843);
PlayerActionNode::connect(v842, v992, v932);
PlayerActionNode::connect(v842, v1098, v984);
PlayerActionCommonNodeConnector::connect(v623, v839);
PlayerActionNode::connect(v839, v1050, v837);
PlayerActionNode::connect(v839, v973, v843);
PlayerActionNode::connect(v839, v976, v932);
PlayerActionNode::connect(v839, v975, v983);
PlayerActionNode::connect(v839, v974, v984);
PlayerActionCommonNodeConnector::connect(v623, v931);
PlayerActionNode::connect(v931, v1050, v837);
PlayerActionNode::connect(v931, v1200, v839);
PlayerActionNode::connect(v931, v1202, v842);
PlayerActionNode::connect(v931, v1206, v932);
PlayerActionCommonNodeConnector::connect(v623, v1113);
PlayerActionNode::connect(v1113, v1050, v1076);
PlayerActionNode::connect(v1113, v1162, v1089);
PlayerActionNode::connect(v1113, v1056, v1090);
PlayerActionNode::connect(v1113, v1053, v1103);
PlayerActionNode::connect(v1113, v1033, v987);
PlayerActionNode::connect(v1113, v1134, v1121);
PlayerActionNode::connect(v1113, v1218, v1131);
PlayerActionNode::connect(v1113, v1024, v1018);
PlayerActionNode::connect(v1113, v1022, v1020);
PlayerActionNode::connect(v1113, v1124, v1090);
PlayerActionNode::connect(v1113, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v1113);
PlayerActionNode::connect(v934, v1050, v1076);
PlayerActionNode::connect(v934, v1162, v1089);
PlayerActionNode::connect(v934, v1056, v1090);
PlayerActionNode::connect(v934, v1053, v1103);
PlayerActionNode::connect(v934, v1033, v987);
PlayerActionNode::connect(v934, v1134, v1121);
PlayerActionNode::connect(v934, v1218, v1131);
PlayerActionNode::connect(v934, v1024, v1018);
PlayerActionNode::connect(v934, v1022, v1020);
PlayerActionNode::connect(v934, v1124, v1090);
PlayerActionNode::connect(v934, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v1103);
PlayerActionNode::connect(v1103, v1050, v1076);
PlayerActionNode::connect(v1103, v1026, v1089);
PlayerActionNode::connect(v1103, v1147, v1090);
PlayerActionNode::connect(v1103, v1043, v987);
PlayerActionNode::connect(v1103, v1119, v1113);
PlayerActionNode::connect(v1103, v1134, v1121);
PlayerActionNode::connect(v1103, v1218, v1131);
PlayerActionNode::connect(v1103, v1017, v1131);
PlayerActionNode::connect(v1103, v1124, v1090);
PlayerActionCommonNodeConnector::connect(v623, v987);
PlayerActionNode::connect(v987, v1050, v1076);
PlayerActionNode::connect(v987, v1162, v1089);
PlayerActionNode::connect(v987, v1147, v1090);
PlayerActionNode::connect(v987, v951, v1113);
PlayerActionNode::connect(v987, v971, v1103);
PlayerActionNode::connect(v987, v1134, v1121);
PlayerActionNode::connect(v987, v1218, v1131);
PlayerActionNode::connect(v987, v1017, v1131);
PlayerActionNode::connect(v987, v1124, v1090);
PlayerActionCommonNodeConnector::connect(v623, v1089);
PlayerActionNode::connect(v1089, v1050, v1076);
PlayerActionNode::connect(v1089, v1200, v1077);
PlayerActionNode::connect(v1089, v1202, v1104);
PlayerActionNode::connect(v1089, v1206, v1104);
PlayerActionNode::connect(v1089, v1156, v1088);
PlayerActionNode::connect(v1089, v1134, v1121);
PlayerActionNode::connect(v1089, v1013, v1075);
PlayerActionNode::connect(v1089, v1218, v1131);
PlayerActionNode::connect(v1089, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v1112);
PlayerActionNode::connect(v1112, v1050, v1076);
PlayerActionNode::connect(v1112, v1200, v1077);
PlayerActionNode::connect(v1112, v1202, v1104);
PlayerActionNode::connect(v1112, v1206, v1104);
PlayerActionNode::connect(v1112, v1156, v1088);
PlayerActionNode::connect(v1112, v1134, v1121);
PlayerActionNode::connect(v1112, v1013, v1075);
PlayerActionNode::connect(v1112, v1218, v1131);
PlayerActionNode::connect(v1112, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v1090);
PlayerActionNode::connect(v1090, v1050, v1076);
PlayerActionNode::connect(v1090, v1200, v1077);
PlayerActionNode::connect(v1090, v1202, v1104);
PlayerActionNode::connect(v1090, v1206, v934);
PlayerActionNode::connect(v1090, v1156, v1088);
PlayerActionNode::connect(v1090, v1013, v1075);
PlayerActionNode::connect(v1090, v1218, v1131);
PlayerActionNode::connect(v1090, v1134, v1121);
PlayerActionNode::connect(v1090, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v1104);
PlayerActionNode::connect(v1104, v1050, v1076);
PlayerActionNode::connect(v1104, v1147, v1090);
PlayerActionNode::connect(v1104, v1002, v1089);
PlayerActionNode::connect(v1104, v801, v1113);
PlayerActionNode::connect(v1104, v1098, v1103);
PlayerActionNode::connect(v1104, v1218, v1131);
PlayerActionNode::connect(v1104, v943, v1131);
PlayerActionNode::connect(v1104, v1124, v1090);
PlayerActionNode::connect(v1104, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v1077);
PlayerActionNode::connect(v1077, v1050, v1076);
PlayerActionNode::connect(v1077, v976, v1113);
PlayerActionNode::connect(v1077, v975, v1090);
PlayerActionNode::connect(v1077, v974, v1103);
PlayerActionNode::connect(v1077, v1013, v1075);
PlayerActionNode::connect(v1077, v1218, v1131);
PlayerActionNode::connect(v1077, v918, v935);
PlayerActionNode::connect(v1077, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v933);
PlayerActionNode::connect(v933, v1050, v1076);
PlayerActionNode::connect(v933, v1200, v1077);
PlayerActionNode::connect(v933, v1202, v1104);
PlayerActionNode::connect(v933, v1206, v1113);
PlayerActionNode::connect(v933, v889, v1088);
PlayerActionNode::connect(v933, v1037, v1075);
PlayerActionNode::connect(v933, v1218, v1131);
PlayerActionCommonNodeConnector::connect(v623, v1121);
PlayerActionNode::connect(v1121, v805, v1103);
PlayerActionNode::connect(v1121, v1067, v1090);
PlayerActionCommonNodeConnector::connect(v623, v1131);
PlayerActionNode::connect(v1131, v803, v845);
PlayerActionNode::connect(v1131, v926, v847);
PlayerActionNode::connect(v1131, v925, v1090);
PlayerActionNode::connect(v1131, v1058, v985);
PlayerActionNode::connect(v1131, v1124, v1090);
PlayerActionNode::connect(v1131, v1134, v1121);
PlayerActionNode::connect(v1131, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v847);
PlayerActionNode::connect(v847, v1218, v1131);
PlayerActionNode::connect(v847, v894, v1103);
PlayerActionNode::connect(v847, v1162, v1089);
PlayerActionNode::connect(v847, v1124, v1090);
PlayerActionNode::connect(v847, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v1018);
PlayerActionNode::connect(v1018, v1039, v1090);
PlayerActionNode::connect(v1018, v1035, v1113);
PlayerActionNode::connect(v1018, v1072, v847);
PlayerActionNode::connect(v1018, v959, v1131);
PlayerActionNode::connect(v1018, v980, v845);
PlayerActionNode::connect(v1018, v927, v848);
PlayerActionNode::connect(v1018, v1058, v846);
PlayerActionNode::connect(v1018, v1047, v985);
PlayerActionNode::connect(v1018, v1058, v846);
PlayerActionNode::connect(v1018, v1124, v1090);
PlayerActionNode::connect(v1018, v1134, v1121);
PlayerActionNode::connect(v1018, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v1020);
PlayerActionNode::connect(v1020, v1039, v1090);
PlayerActionNode::connect(v1020, v1035, v1113);
PlayerActionNode::connect(v1020, v1072, v847);
PlayerActionNode::connect(v1020, v959, v1131);
PlayerActionNode::connect(v1020, v1086, v845);
PlayerActionNode::connect(v1020, v1058, v848);
PlayerActionNode::connect(v1020, v1047, v985);
PlayerActionNode::connect(v1020, v1058, v848);
PlayerActionNode::connect(v1020, v1124, v1090);
PlayerActionNode::connect(v1020, v1134, v1121);
PlayerActionNode::connect(v1020, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v845);
PlayerActionNode::connect(v845, v1055, v1090);
PlayerActionNode::connect(v845, v1060, v1020);
PlayerActionNode::connect(v845, v1062, v1103);
PlayerActionNode::connect(v845, v1082, v1113);
PlayerActionNode::connect(v845, v1129, v1019);
PlayerActionNode::connect(v845, v1094, v937);
PlayerActionNode::connect(v845, v1124, v1090);
PlayerActionNode::connect(v845, v1134, v1121);
PlayerActionNode::connect(v845, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v846);
PlayerActionNode::connect(v846, v1218, v1131);
PlayerActionNode::connect(v846, v1129, v1019);
PlayerActionNode::connect(v846, v1111, v1019);
PlayerActionNode::connect(v846, v1117, v1018);
PlayerActionNode::connect(v846, v1004, v1104);
PlayerActionNode::connect(v846, v1124, v1090);
PlayerActionNode::connect(v846, v1134, v1121);
PlayerActionNode::connect(v846, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v848);
PlayerActionNode::connect(v848, v1218, v1131);
PlayerActionNode::connect(v848, v1129, v1019);
PlayerActionNode::connect(v848, v1111, v1019);
PlayerActionNode::connect(v848, v1117, v1020);
PlayerActionNode::connect(v848, v1004, v1104);
PlayerActionNode::connect(v848, v1124, v1090);
PlayerActionNode::connect(v848, v1134, v1121);
PlayerActionNode::connect(v848, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v935);
PlayerActionNode::connect(v935, v1218, v1131);
PlayerActionNode::connect(v935, v1200, v1077);
PlayerActionNode::connect(v935, v1178, v1113);
PlayerActionNode::connect(v935, v1202, v1104);
PlayerActionNode::connect(v935, v1206, v1113);
PlayerActionNode::connect(v935, v1134, v1121);
PlayerActionNode::connect(v935, v1210, v1112);
PlayerActionNode::connect(v935, v1156, v1088);
PlayerActionCommonNodeConnector::connect(v623, v985);
PlayerActionNode::connect(v985, v1202, v850);
PlayerActionNode::connect(v985, v1206, v850);
PlayerActionNode::connect(v985, v1117, v1131);
PlayerActionNode::connect(v985, v903, v1077);
PlayerActionNode::connect(v985, v1134, v1121);
PlayerActionNode::connect(v985, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v850);
PlayerActionNode::connect(v850, v1147, v1131);
PlayerActionNode::connect(v850, v905, v985);
PlayerActionNode::connect(v850, v906, v1131);
PlayerActionNode::connect(v850, v907, v1089);
PlayerActionNode::connect(v850, v909, v1113);
PlayerActionNode::connect(v850, v1098, v1103);
PlayerActionNode::connect(v850, v1124, v1090);
PlayerActionNode::connect(v850, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v1019);
PlayerActionNode::connect(v1019, v1218, v1131);
PlayerActionNode::connect(v1019, v1206, v850);
PlayerActionNode::connect(v1019, v1117, v1131);
PlayerActionNode::connect(v1019, v1098, v1090);
PlayerActionNode::connect(v1019, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v937);
PlayerActionNode::connect(v937, v1129, v1019);
PlayerActionNode::connect(v937, v1117, v1020);
PlayerActionNode::connect(v937, v1178, v1104);
PlayerActionNode::connect(v937, v1202, v1104);
PlayerActionNode::connect(v937, v1206, v1104);
PlayerActionNode::connect(v937, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v939);
PlayerActionNode::connect(v939, v1050, v1076);
PlayerActionNode::connect(v939, v1026, v1089);
PlayerActionNode::connect(v939, v1043, v987);
PlayerActionNode::connect(v939, v1119, v1113);
PlayerActionNode::connect(v939, v1134, v1121);
PlayerActionNode::connect(v939, v1218, v1131);
PlayerActionNode::connect(v939, v1017, v1131);
PlayerActionNode::connect(v939, v844, v1103);
PlayerActionCommonNodeConnector::connect(v623, v1088);
PlayerActionNode::connect(v1088, v1200, v1077);
PlayerActionNode::connect(v1088, v833, v849);
PlayerActionNode::connect(v1088, v1218, v1131);
PlayerActionNode::connect(v1088, v834, v1090);
PlayerActionNode::connect(v1088, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v849);
PlayerActionNode::connect(v849, v1013, v1075);
PlayerActionNode::connect(v849, v1173, v1157);
PlayerActionNode::connect(v849, v1028, v1090);
PlayerActionNode::connect(v849, v1178, v1113);
PlayerActionNode::connect(v849, v1202, v1104);
PlayerActionNode::connect(v849, v1206, v1104);
PlayerActionNode::connect(v849, v1200, v1077);
PlayerActionNode::connect(v849, v928, v1090);
PlayerActionNode::connect(v849, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v1075);
PlayerActionNode::connect(v1075, v1218, v1131);
PlayerActionNode::connect(v1075, v1084, v1104);
PlayerActionNode::connect(v1075, v1162, v853);
PlayerActionNode::connect(v1075, v892, v938);
PlayerActionNode::connect(v1075, v901, v851);
PlayerActionNode::connect(v1075, v899, v938);
PlayerActionNode::connect(v1075, v1134, v1121);
PlayerActionNode::connect(v1075, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v851);
PlayerActionNode::connect(v851, v1218, v1131);
PlayerActionNode::connect(v851, v1084, v1104);
PlayerActionNode::connect(v851, v812, v938);
PlayerActionNode::connect(v851, v896, v852);
PlayerActionNode::connect(v851, v1162, v853);
PlayerActionNode::connect(v851, v1134, v1121);
PlayerActionNode::connect(v851, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v853);
PlayerActionNode::connect(v853, v1200, v1077);
PlayerActionNode::connect(v853, v1013, v1075);
PlayerActionNode::connect(v853, v1202, v1104);
PlayerActionNode::connect(v853, v1206, v1113);
PlayerActionNode::connect(v853, v1156, v1088);
PlayerActionNode::connect(v853, v1218, v1131);
PlayerActionNode::connect(v853, v1134, v1121);
PlayerActionCommonNodeConnector::connect(v623, v852);
PlayerActionNode::connect(v852, v1200, v1077);
PlayerActionNode::connect(v852, v1013, v1075);
PlayerActionNode::connect(v852, v1178, v1113);
PlayerActionNode::connect(v852, v1202, v1104);
PlayerActionNode::connect(v852, v1206, v1113);
PlayerActionNode::connect(v852, v1156, v1088);
PlayerActionNode::connect(v852, v1218, v1131);
PlayerActionNode::connect(v852, v1134, v1121);
PlayerActionNode::connect(v852, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v938);
PlayerActionNode::connect(v938, v1084, v1104);
PlayerActionNode::connect(v938, v1162, v853);
PlayerActionNode::connect(v938, v1218, v1131);
PlayerActionNode::connect(v938, v1134, v1121);
PlayerActionNode::connect(v938, v1210, v1112);
PlayerActionCommonNodeConnector::connect(v623, v986);
PlayerActionCommonNodeConnector::connect(v1214, v986);
PlayerActionNode::connect(v986, v1180, v1175);
PlayerActionNode::connect(v986, v1186, v1204);
PlayerActionNode::connect(v986, v1218, v1192);
PlayerActionNode::connect(v986, v1149, v1154);
PlayerActionNode::connect(v986, v1200, v1171);
PlayerActionNode::connect(v986, v1165, v1182);
PlayerActionNode::connect(v986, v1173, v1157);
PlayerActionNode::connect(v986, v1184, v1208);
PlayerActionNode::connect(v986, v1212, v1190);
PlayerActionNode::connect(v986, v1178, v1198);
PlayerActionNode::connect(v986, v1160, v1167);
PlayerActionNode::connect(v986, v1202, v1188);
PlayerActionNode::connect(v986, v1206, v1198);
PlayerActionNode::connect(v986, v1176, v1158);
PlayerActionNode::connect(v986, v1169, v1136);
PlayerActionNode::connect(v986, v1210, v1196);
PlayerActionNode::connect(v986, v1151, v1143);
PlayerActionNode::connect(v986, v1156, v1152);
PlayerActionNode::connect(v986, v1140, v1138);
PlayerActionNode::connect(v986, v1142, v1132);
PlayerActionCommonNodeConnector::connect(v623, v1138);
PlayerActionCommonNodeConnector::connect(v1214, v1138);
PlayerActionNode::connect(v1138, v1180, v1175);
PlayerActionNode::connect(v1138, v1186, v1204);
PlayerActionNode::connect(v1138, v1218, v1192);
PlayerActionNode::connect(v1138, v1200, v1171);
PlayerActionNode::connect(v1138, v1165, v1182);
PlayerActionNode::connect(v1138, v1173, v1157);
PlayerActionNode::connect(v1138, v1184, v1208);
PlayerActionNode::connect(v1138, v1212, v1190);
PlayerActionNode::connect(v1138, v1178, v1198);
PlayerActionNode::connect(v1138, v1160, v1167);
PlayerActionNode::connect(v1138, v1202, v1188);
PlayerActionNode::connect(v1138, v1206, v1198);
PlayerActionNode::connect(v1138, v1176, v1158);
PlayerActionNode::connect(v1138, v1169, v1136);
PlayerActionNode::connect(v1138, v1210, v1196);
PlayerActionNode::connect(v1138, v963, v1143);
PlayerActionNode::connect(v1138, v1080, v1194);
PlayerActionCommonNodeConnector::connect(v623, v988);
PlayerActionNode::connect(v988, v878, v994);
PlayerActionNode::connect(v988, v872, v1030);
PlayerActionNode::connect(v988, v1045, v1194);
PlayerActionCommonNodeConnector::connect(v623, v989);
PlayerActionNode::connect(v989, v866, v994);
PlayerActionNode::connect(v989, v810, v1030);
PlayerActionNode::connect(v989, v1045, v1194);
PlayerActionNode::connect(v1154, v982, v991);
PlayerActionNode::connect(v1154, v981, v991);
PlayerActionNode::connect(v1154, v979, v990);
PlayerActionNode::connect(v1154, v961, v1145);
PlayerActionNode::connect(v1154, v808, v1145);
PlayerActionNode::connect(v1154, v1210, v1196);
PlayerActionNode::connect(v1154, v868, v1145);
PlayerActionNode::connect(v1154, v1115, v1208);
PlayerActionNode::connect(v1154, v1067, v1194);
if ( !*(this + 8) )
PlayerActionGraph::setRoot(v1105, v1145);
return v1105;
}