PlayerActionGraph *__fastcall PlayerActionGraphBuilder::create(PlayerActionGraphBuilder *this, Player *a2) { PlayerActionCondition *v2; // x27 PlayerActionCondition *v3; // x25 __int64 DamageInvalidater; // x0 PlayerActionCondition *v6; // x21 __int64 SubAction; // x0 __int64 v8; // x0 __int64 SizeTrigger; // x0 __int64 v10; // x8 __int64 v11; // x8 PlayerActionCondition *v12; // x28 PlayerActionCondition *v13; // x26 char v14; // w0 __int64 v15; // x19 char v16; // w24 PlayerActionCondition *v17; // x0 __int64 v18; // x8 __int64 v19; // x20 PlayerActionCondition **v20; // x0 PlayerActionCondition **v21; // x23 __int64 v22; // x21 float v23; // s0 Player *v24; // x26 PlayerActionCondition *v25; // x22 PlayerActionGraph *v26; // x28 __int64 v27; // x0 PlayerActionCondition *v28; // x1 PlayerAction *v29; // x25 PlayerActionNode *v30; // x19 _QWORD *v31; // x19 PlayerAction *v32; // x19 PlayerAction *v33; // x19 PlayerActionNode *v34; // x20 PlayerAction *v35; // x19 PlayerAction *v36; // x19 PlayerAction *v37; // x19 __int64 v38; // x0 PlayerActionNode *v39; // x20 PlayerAction *v40; // x19 PlayerAction *v41; // x19 PlayerAction *v42; // x19 PlayerAction *v43; // x19 PlayerAction *v44; // x19 PlayerAction *v45; // x19 PlayerAction *v46; // x19 PlayerAction *v47; // x19 PlayerAction *v48; // x19 PlayerAction *v49; // x19 PlayerAction *v50; // x19 PlayerAction *v51; // x25 PlayerActionNode *v52; // x19 PlayerAction *v53; // x20 PlayerAction *v54; // x20 PlayerAction *v55; // x20 PlayerAction *v56; // x20 PlayerAction *v57; // x20 PlayerAction *v58; // x20 PlayerAction *v59; // x20 PlayerAction *v60; // x20 PlayerAction *v61; // x20 PlayerAction *v62; // x20 PlayerActionNode *v63; // x21 PlayerAction *v64; // x20 PlayerAction *v65; // x19 _QWORD *v66; // x0 PlayerAction *v67; // x19 _QWORD *v68; // x0 PlayerAction *v69; // x19 PlayerAction *v70; // x19 PlayerAction *v71; // x19 _QWORD *v72; // x0 PlayerAction *v73; // x19 _QWORD *v74; // x0 PlayerAction *v75; // x19 _QWORD *v76; // x0 PlayerAction *v77; // x19 _QWORD *v78; // x0 PlayerAction *v79; // x19 _QWORD *v80; // x0 PlayerAction *v81; // x19 _QWORD *v82; // x0 PlayerAction *v83; // x19 _QWORD *v84; // x0 PlayerAction *v85; // x19 _QWORD *v86; // x0 PlayerAction *v87; // x19 _QWORD *v88; // x0 PlayerAction *v89; // x19 _QWORD *v90; // x0 PlayerAction *v91; // x19 _QWORD *v92; // x0 PlayerAction *v93; // x19 _QWORD *v94; // x0 PlayerAction *v95; // x19 _QWORD *v96; // x0 PlayerAction *v97; // x19 _QWORD *v98; // x0 PlayerAction *v99; // x19 PlayerAction *v100; // x20 PlayerAction *v101; // x20 PlayerAction *v102; // x19 PlayerAction *v103; // x19 __int64 v104; // x0 PlayerAction *v105; // x19 PlayerAction *v106; // x19 PlayerAction *v107; // x19 PlayerAction *v108; // x19 PlayerAction *v109; // x20 PlayerAction *v110; // x19 PlayerAction *v111; // x19 PlayerAction *v112; // x19 PlayerAction *v113; // x19 PlayerAction *v114; // x19 PlayerAction *v115; // x19 PlayerAction *v116; // x19 PlayerAction *v117; // x19 PlayerAction *v118; // x19 PlayerAction *v119; // x19 PlayerAction *v120; // x22 __int64 PropellerInhibitor; // x19 _QWORD *v122; // x0 PlayerAction *v123; // x19 PlayerAction *v124; // x19 PlayerAction *v125; // x19 PlayerAction *v126; // x19 PlayerAction *v127; // x19 __int64 v128; // x0 PlayerActionCondition *v129; // x3 PlayerAction *v130; // x19 PlayerAction *v131; // x19 PlayerAction *v132; // x19 __int64 v133; // x0 PlayerActionCondition *v134; // x2 PlayerAction *v135; // x19 PlayerAction *v136; // x19 PlayerAction *v137; // x19 PlayerAction *v138; // x19 PlayerAction *v139; // x19 PlayerAction *v140; // x19 PlayerAction *v141; // x19 PlayerAction *v142; // x19 __int64 v143; // x0 PlayerAction *v144; // x19 PlayerAction *v145; // x19 __int64 v146; // x19 PlayerActionNode *v147; // x27 __int64 v148; // x19 __int64 v149; // x19 PlayerActionAirMove *v150; // x20 PlayerAction *v151; // x20 PlayerAction *v152; // x20 PlayerAction *v153; // x20 PlayerAction *v154; // x20 PlayerAction *v155; // x20 PlayerAction *v156; // x20 PlayerAction *v157; // x20 __int64 v158; // x20 __int64 v159; // x0 __int64 v160; // x21 __int64 v161; // x20 __int64 v162; // x0 __int64 v163; // x26 __int64 v164; // x25 PlayerActionAirMove *v165; // x20 PlayerActionAirMove *v166; // x20 PlayerAction *v167; // x19 PlayerAction *v168; // x19 PlayerAction *v169; // x19 __int64 v170; // x0 __int64 v171; // x20 PlayerAction *v172; // x19 PlayerAction *v173; // x19 PlayerAction *v174; // x19 PlayerAction *v175; // x19 PlayerActionCondition *v176; // x20 PlayerAction *v177; // x19 PlayerAction *v178; // x19 PlayerAction *v179; // x19 PlayerAction *v180; // x19 PlayerAction *v181; // x19 PlayerAction *v182; // x19 _QWORD *v183; // x0 PlayerAction *v184; // x19 _QWORD *v185; // x0 PlayerAction *v186; // x19 _QWORD *v187; // x0 PlayerAction *v188; // x19 PlayerAction *v189; // x19 PlayerAction *v190; // x19 _QWORD *v191; // x0 PlayerAction *v192; // x19 PlayerAction *v193; // x19 PlayerAction *v194; // x19 PlayerAction *v195; // x19 PlayerAction *v196; // x19 PlayerAction *v197; // x19 PlayerAction *v198; // x19 PlayerAction *v199; // x19 PlayerAction *v200; // x19 PlayerAction *v201; // x19 PlayerAction *v202; // x19 PlayerActionCondition *v203; // x19 PlayerActionCondition *v204; // x0 PlayerActionCondition *v205; // x21 PlayerActionConditionNot *v206; // x22 __int64 v207; // x0 PlayerActionCondition *v208; // x19 PlayerActionMultiCondition *v209; // x20 PlayerActionConditionStickOn *v210; // x19 PlayerActionMultiCondition *v211; // x23 PlayerActionCondition *v212; // x20 PlayerActionCondition *v213; // x19 PlayerActionCondition *v214; // x19 PlayerActionConditionJumpTrigOn *v215; // x19 PlayerActionCondition *v216; // x19 PlayerActionCondition *v217; // x20 PlayerActionOrCondition *v218; // x23 PlayerActionCondition *v219; // x19 PlayerActionCondition *v220; // x20 PlayerActionCondition *v221; // x23 PlayerActionCondition *v222; // x24 PlayerActionOrCondition *v223; // x25 PlayerActionConditionClimbAttackHoldOn *v224; // x19 PlayerActionCondition *v225; // x26 PlayerActionConditionTimer *v226; // x20 unsigned int v227; // w0 PlayerActionConditionRefOrg *v228; // x23 PlayerActionCondition *v229; // x20 PlayerActionMultiCondition *v230; // x24 PlayerActionConditionAnimEnd *v231; // x23 PlayerActionConditionRefOrg *v232; // x24 PlayerActionMultiCondition *v233; // x23 PlayerActionConditionTimer *v234; // x19 unsigned int v235; // w0 PlayerActionCondition *v236; // x19 PlayerActionCondition *v237; // x24 _QWORD *v238; // x0 _QWORD *v239; // x20 PlayerActionCondition *v240; // x23 PlayerActionConditionNot *v241; // x20 PlayerActionMultiCondition *v242; // x22 PlayerActionConditionAfterPunch *v243; // x23 unsigned int v244; // w0 PlayerActionCondition *v245; // x26 PlayerActionCondition *v246; // x19 PlayerActionConditionFrontInput *v247; // x20 PlayerActionOrCondition *v248; // x21 PlayerActionCondition *v249; // x19 PlayerActionConditionNot *v250; // x28 PlayerActionCondition *v251; // x19 PlayerActionConditionNot *v252; // x22 _QWORD *v253; // x0 _QWORD *v254; // x19 PlayerActionCondition *v255; // x20 PlayerActionOrCondition *v256; // x27 PlayerActionMultiCondition *v257; // x19 _QWORD *v258; // x19 PlayerActionCondition *v259; // x26 PlayerActionMultiCondition *v260; // x19 _QWORD *v261; // x19 PlayerActionConditionNot *v262; // x24 PlayerActionConditionTimer *v263; // x20 unsigned int v264; // w0 PlayerActionConditionRefOrg *v265; // x19 PlayerActionOrCondition *v266; // x20 PlayerActionOrCondition *v267; // x27 PlayerActionMultiCondition *v268; // x22 PlayerActionMultiCondition *v269; // x22 PlayerActionMultiCondition *v270; // x22 PlayerActionMultiCondition *v271; // x24 PlayerActionConditionRef *v272; // x25 PlayerActionConditionRollingTrigger *v273; // x19 PlayerActionMultiCondition *v274; // x22 PlayerActionMultiCondition *v275; // x20 PlayerActionMultiCondition *v276; // x24 PlayerActionMultiCondition *v277; // x19 PlayerActionCondition *v278; // x19 rc *v279; // x0 PlayerActionMultiCondition *v280; // x23 const PlayerProperty *v281; // x20 PlayerActionCondition *v282; // x24 PlayerActionConditionNot *v283; // x25 PlayerActionCondition *v284; // x24 PlayerActionMultiCondition *v285; // x25 PlayerActionConditionHVelLess *v286; // x24 float v287; // s0 PlayerActionConditionNot *v288; // x26 PlayerActionMultiCondition *v289; // x24 PlayerActionOrCondition *v290; // x19 PlayerActionMultiCondition *v291; // x19 PlayerActionCondition *v292; // x19 PlayerActionConditionHVelLess *v293; // x24 float v294; // s0 PlayerActionMultiCondition *v295; // x25 PlayerActionConditionRefOrg *v296; // x19 PlayerActionMultiCondition *v297; // x21 PlayerActionConditionTimer *v298; // x19 unsigned int v299; // w0 PlayerActionMultiCondition *v300; // x19 PlayerActionMultiCondition *v301; // x21 PlayerActionMultiCondition *v302; // x21 PlayerActionMultiCondition *v303; // x21 PlayerActionMultiCondition *v304; // x19 PlayerActionCondition *v305; // x19 PlayerActionMultiCondition *v306; // x21 PlayerActionConditionTimer *v307; // x24 unsigned int v308; // w0 PlayerActionConditionTimer *v309; // x25 unsigned int v310; // w0 PlayerActionConditionNot *v311; // x19 PlayerActionMultiCondition *v312; // x21 _QWORD *v313; // x19 PlayerActionCondition *v314; // x24 PlayerActionMultiCondition *v315; // x19 _QWORD *v316; // x19 PlayerActionCondition *v317; // x21 PlayerActionMultiCondition *v318; // x19 PlayerActionMultiCondition *v319; // x19 PlayerActionCondition *v320; // x21 PlayerActionConditionNot *v321; // x19 PlayerActionConditionGroundMoveToBrake *v322; // x25 PlayerActionCondition *v323; // x21 PlayerActionCondition *v324; // x24 PlayerActionConditionNot *v325; // x24 PlayerActionMultiCondition *v326; // x21 rc *v327; // x0 const PlayerProperty *v328; // x26 PlayerActionMultiCondition *v329; // x24 PlayerActionMultiCondition *v330; // x21 PlayerActionMultiCondition *v331; // x20 PlayerActionMultiCondition *v332; // x21 _QWORD *v333; // x0 _QWORD *v334; // x24 PlayerActionCondition *v335; // x25 PlayerActionMultiCondition *v336; // x21 PlayerActionMultiCondition *v337; // x21 PlayerActionMultiCondition *v338; // x21 PlayerActionMultiCondition *v339; // x20 PlayerActionMultiCondition *v340; // x20 PlayerActionCondition *v341; // x22 PlayerActionConditionTimer *v342; // x20 PlayerActionMultiCondition *v343; // x21 PlayerActionCondition *v344; // x20 PlayerActionCondition *v345; // x21 PlayerActionOrCondition *v346; // x22 PlayerActionCondition *v347; // x22 PlayerActionMultiCondition *v348; // x20 PlayerActionMultiCondition *v349; // x20 PlayerActionMultiCondition *v350; // x22 PlayerActionConditionBrakeToTurnJump *v351; // x20 PlayerActionMultiCondition *v352; // x22 PlayerActionCondition *v353; // x20 PlayerActionMultiCondition *v354; // x20 PlayerActionConditionNot *v355; // x19 PlayerActionConditionWaitToPivot *v356; // x22 PlayerActionConditionHVelLess *v357; // x20 PlayerActionMultiCondition *v358; // x24 PlayerActionMultiCondition *v359; // x24 rc *v360; // x0 _QWORD *v361; // x0 _QWORD *v362; // x19 PlayerActionCondition *v363; // x20 PlayerActionMultiCondition *v364; // x19 PlayerActionCondition *v365; // x19 PlayerActionMultiCondition *v366; // x20 PlayerActionCondition *v367; // x19 PlayerActionConditionNot *v368; // x20 PlayerActionCondition *v369; // x19 PlayerActionConditionNot *v370; // x24 PlayerActionMultiCondition *v371; // x19 PlayerActionMultiCondition *v372; // x19 PlayerActionMultiCondition *v373; // x19 PlayerActionMultiCondition *v374; // x19 PlayerActionCondition *v375; // x20 PlayerActionConditionNot *v376; // x19 PlayerActionCondition *v377; // x20 PlayerActionMultiCondition *v378; // x24 PlayerActionMultiCondition *v379; // x20 PlayerActionCondition *v380; // x23 PlayerActionMultiCondition *v381; // x24 PlayerActionCondition *v382; // x24 PlayerActionConditionNot *v383; // x20 PlayerActionCondition *v384; // x23 PlayerActionMultiCondition *v385; // x25 PlayerActionMultiCondition *v386; // x19 PlayerActionConditionNot *v387; // x28 PlayerActionCondition *v388; // x20 PlayerActionCondition *v389; // x23 PlayerActionCondition *v390; // x26 PlayerActionOrCondition *v391; // x19 PlayerActionConditionTimer *v392; // x20 PlayerActionMultiCondition *v393; // x23 PlayerActionMultiCondition *v394; // x20 PlayerActionCondition *v395; // x19 PlayerActionMultiCondition *v396; // x23 PlayerActionMultiCondition *v397; // x20 PlayerActionMultiCondition *v398; // x25 PlayerActionMultiCondition *v399; // x25 PlayerActionMultiCondition *v400; // x25 PlayerActionCondition *v401; // x23 PlayerActionOrCondition *v402; // x25 PlayerActionMultiCondition *v403; // x25 PlayerActionMultiCondition *v404; // x26 PlayerActionMultiCondition *v405; // x23 PlayerActionOrCondition *v406; // x19 PlayerActionMultiCondition *v407; // x21 PlayerActionMultiCondition *v408; // x19 PlayerActionCondition *v409; // x19 PlayerActionConditionNot *v410; // x25 PlayerActionCondition *v411; // x23 __int64 GlideInhibitor; // x0 PlayerActionConditionNot *v413; // x19 PlayerActionMultiCondition *v414; // x21 PlayerActionConditionTimer *v415; // x23 PlayerActionMultiCondition *v416; // x21 PlayerActionMultiCondition *v417; // x21 PlayerActionMultiCondition *v418; // x21 PlayerActionMultiCondition *v419; // x23 PlayerActionMultiCondition *v420; // x20 PlayerActionMultiCondition *v421; // x21 PlayerActionMultiCondition *v422; // x20 PlayerActionOrCondition *v423; // x20 PlayerActionCondition *v424; // x23 PlayerActionCondition *v425; // x0 PlayerActionCondition *v426; // x20 PlayerActionOrCondition *v427; // x25 PlayerActionMultiCondition *v428; // x21 PlayerActionMultiCondition *v429; // x21 PlayerActionConditionSwimSquatInhibit *v430; // x23 PlayerActionConditionNot *v431; // x26 PlayerActionCondition *v432; // x19 PlayerActionConditionNot *v433; // x23 PlayerActionMultiCondition *v434; // x21 PlayerActionMultiCondition *v435; // x22 PlayerActionCondition *v436; // x27 PlayerActionOrCondition *v437; // x24 PlayerActionCondition *v438; // x24 PlayerActionOrCondition *v439; // x23 PlayerActionMultiCondition *v440; // x21 PlayerActionCondition *v441; // x21 PlayerActionCondition *v442; // x23 PlayerActionMultiCondition *v443; // x24 PlayerActionMultiCondition *v444; // x22 PlayerActionMultiCondition *v445; // x24 PlayerActionCondition *v446; // x23 PlayerActionMultiCondition *v447; // x21 PlayerActionCondition *v448; // x19 PlayerActionOrCondition *v449; // x23 PlayerActionMultiCondition *v450; // x20 PlayerActionMultiCondition *v451; // x19 PlayerActionCondition *v452; // x19 PlayerActionMultiCondition *v453; // x20 PlayerActionMultiCondition *v454; // x20 PlayerActionCondition *v455; // x19 PlayerActionMultiCondition *v456; // x20 PlayerActionCondition *v457; // x28 PlayerActionConditionHVelLess *v458; // x20 float v459; // s0 PlayerActionConditionAnimEnd *v460; // x23 PlayerActionConditionAnimEnd *v461; // x26 PlayerActionMultiCondition *v462; // x21 PlayerActionConditionNot *v463; // x20 PlayerActionOrCondition *v464; // x23 PlayerActionConditionTimer *v465; // x20 unsigned int v466; // w0 PlayerActionCondition *v467; // x23 PlayerActionOrCondition *v468; // x26 PlayerActionMultiCondition *v469; // x20 PlayerActionMultiCondition *v470; // x20 PlayerActionMultiCondition *v471; // x20 PlayerActionConditionTimer *v472; // x19 unsigned int v473; // w0 PlayerActionConditionRefOrg *v474; // x20 PlayerActionConditionRef *v475; // x19 PlayerActionMultiCondition *v476; // x24 PlayerActionMultiCondition *v477; // x20 PlayerActionConditionDashInput *v478; // x19 PlayerActionMultiCondition *v479; // x20 PlayerActionMultiCondition *v480; // x19 PlayerActionCondition *v481; // x19 PlayerActionOrCondition *v482; // x20 PlayerActionMultiCondition *v483; // x19 PlayerActionMultiCondition *v484; // x19 PlayerActionConditionTimer *v485; // x19 unsigned int v486; // w0 PlayerActionMultiCondition *v487; // x20 PlayerActionMultiCondition *v488; // x19 PlayerActionMultiCondition *v489; // x19 PlayerActionOrCondition *v490; // x20 _QWORD *v491; // x0 _QWORD *v492; // x23 PlayerActionCondition *v493; // x25 PlayerActionMultiCondition *v494; // x23 PlayerActionMultiCondition *v495; // x23 PlayerActionMultiCondition *v496; // x23 PlayerActionMultiCondition *v497; // x23 PlayerActionMultiCondition *v498; // x20 PlayerActionMultiCondition *v499; // x20 PlayerActionMultiCondition *v500; // x20 PlayerActionConditionTimer *v501; // x20 unsigned int v502; // w0 PlayerActionMultiCondition *v503; // x19 PlayerActionConditionTimer *v504; // x19 unsigned int v505; // w0 PlayerActionConditionTimer *v506; // x19 unsigned int v507; // w0 PlayerActionMultiCondition *v508; // x19 PlayerActionMultiCondition *v509; // x20 PlayerActionMultiCondition *v510; // x19 PlayerActionCondition *v511; // x20 PlayerActionConditionNot *v512; // x23 PlayerActionConditionTimer *v513; // x19 unsigned int v514; // w0 PlayerActionConditionClimbAirAttackInhibit *v515; // x20 PlayerActionConditionNot *v516; // x23 PlayerActionMultiCondition *v517; // x19 PlayerActionMultiCondition *v518; // x20 PlayerActionCondition *v519; // x25 PlayerActionCondition *v520; // x26 PlayerActionCondition *v521; // x19 PlayerActionCondition *v522; // x23 PlayerActionConditionNot *v523; // x20 PlayerActionOrCondition *v524; // x23 PlayerActionMultiCondition *v525; // x19 PlayerActionMultiCondition *v526; // x19 PlayerActionConditionInSinkSand *v527; // x19 PlayerActionCondition *v528; // x20 PlayerActionOrCondition *v529; // x22 PlayerActionCondition *v530; // x19 PlayerActionMultiCondition *v531; // x20 PlayerActionConditionFigureChangeTrig *v532; // x20 PlayerActionMultiCondition *v533; // x19 PlayerActionCondition *v534; // x19 PlayerActionCondition *v535; // x25 PlayerActionOrCondition *v536; // x26 PlayerActionMultiCondition *v537; // x19 PlayerActionConditionHVelLess *v538; // x19 float v539; // s0 PlayerActionMultiCondition *v540; // x20 PlayerActionConditionTimer *v541; // x19 unsigned int v542; // w0 PlayerActionConditionRefOrg *v543; // x20 PlayerActionMultiCondition *v544; // x19 PlayerActionMultiCondition *v545; // x19 PlayerActionConditionHVelLess *v546; // x19 float v547; // s0 PlayerActionConditionNot *v548; // x20 PlayerActionMultiCondition *v549; // x19 PlayerActionCondition *v550; // x23 PlayerActionConditionTimer *v551; // x19 unsigned int v552; // w0 PlayerActionMultiCondition *v553; // x20 PlayerActionCondition *v554; // x19 PlayerActionCondition *v555; // x20 PlayerActionMultiCondition *v556; // x25 PlayerActionMultiCondition *v557; // x19 PlayerActionMultiCondition *v558; // x19 PlayerActionMultiCondition *v559; // x19 PlayerActionMultiCondition *v560; // x19 PlayerActionMultiCondition *v561; // x19 PlayerActionMultiCondition *v562; // x19 PlayerActionMultiCondition *v563; // x19 PlayerActionMultiCondition *v564; // x19 PlayerActionCondition *v565; // x19 PlayerActionOrCondition *v566; // x20 PlayerActionMultiCondition *v567; // x19 PlayerActionConditionHVelLess *v568; // x19 float v569; // s0 PlayerActionMultiCondition *v570; // x20 PlayerActionConditionTimer *v571; // x19 unsigned int v572; // w0 PlayerActionCondition *v573; // x20 PlayerActionMultiCondition *v574; // x19 PlayerActionConditionTimer *v575; // x25 PlayerActionMultiCondition *v576; // x24 rc *v577; // x0 PlayerActionCondition *v578; // x20 _QWORD *v579; // x0 _QWORD *v580; // x19 PlayerActionCondition *v581; // x25 PlayerActionCondition *v582; // x19 PlayerActionCondition *v583; // x28 PlayerActionOrCondition *v584; // x22 PlayerActionMultiCondition *v585; // x19 rc *v586; // x0 PlayerActionMultiCondition *v587; // x20 _QWORD *v588; // x19 PlayerActionCondition *v589; // x28 PlayerActionMultiCondition *v590; // x19 _QWORD *v591; // x19 PlayerActionCondition *v592; // x20 PlayerActionMultiCondition *v593; // x19 PlayerActionMultiCondition *v594; // x19 _QWORD *v595; // x19 PlayerActionCondition *v596; // x20 PlayerActionMultiCondition *v597; // x19 PlayerActionMultiCondition *v598; // x19 PlayerActionMultiCondition *v599; // x19 PlayerActionConditionHVelLess *v600; // x19 PlayerActionConditionNot *v601; // x20 PlayerActionMultiCondition *v602; // x19 PlayerActionCondition *v603; // x20 PlayerActionMultiCondition *v604; // x19 PlayerActionMultiCondition *v605; // x21 PlayerActionCondition *v606; // x19 PlayerActionOrCondition *v607; // x22 PlayerActionMultiCondition *v608; // x21 PlayerActionMultiCondition *v609; // x19 PlayerActionMultiCondition *v610; // x20 PlayerActionMultiCondition *v611; // x20 PlayerActionCondition *v612; // x19 PlayerActionConditionNot *v613; // x22 PlayerActionMultiCondition *v614; // x19 PlayerActionMultiCondition *v615; // x19 PlayerActionMultiCondition *v616; // x19 PlayerActionCondition *v617; // x19 PlayerActionCondition *v618; // x22 PlayerActionCondition *v619; // x25 PlayerActionOrCondition *v620; // x20 PlayerActionMultiCondition *v621; // x19 PlayerActionMultiCondition *v622; // x19 PlayerActionCommonNodeConnector *v623; // x28 PlayerActionCommonNodeConnector *v624; // x27 PlayerActionNode *v625; // x20 PlayerActionNode *v626; // x22 rc *v627; // x0 PlayerActionCondition *v628; // x1 PlayerActionNode *v629; // x0 PlayerActionNode *v630; // x26 PlayerActionNode *v631; // x2 rc *v632; // x0 rc *v633; // x0 PlayerActionNode *v634; // x19 PlayerActionCondition *v635; // x25 PlayerActionCondition *v636; // x27 PlayerActionNode *v637; // x22 __int64 v638; // x22 PlayerActionNode *v639; // x0 PlayerAction *v640; // x1 PlayerActionNode *v641; // x20 rc *v642; // x0 rc *v643; // x0 PlayerActionCondition *v644; // x1 rc *v645; // x0 PlayerActionCondition *v646; // x1 rc *v647; // x0 PlayerActionCondition *v648; // x1 rc *v649; // x0 PlayerActionCondition *v650; // x1 PlayerActionNode *v651; // x0 PlayerActionNode *v652; // x2 rc *v653; // x0 PlayerActionCondition *v654; // x1 rc *v655; // x0 rc *v656; // x0 PlayerActionCondition *v657; // x1 rc *v658; // x0 rc *v659; // x0 rc *v660; // x0 rc *v661; // x0 PlayerActionCondition *v662; // x1 PlayerActionNode *v663; // x0 PlayerActionNode *v664; // x2 PlayerActionNode *v665; // x21 rc *v666; // x0 PlayerActionCondition *v667; // x25 PlayerActionNode *v668; // x22 PlayerActionCondition *v669; // x1 PlayerActionNode *v670; // x2 PlayerActionNode *v671; // x20 rc *v672; // x0 rc *v673; // x0 rc *v674; // x0 rc *v675; // x0 PlayerActionCondition *v676; // x1 PlayerActionNode *v677; // x0 PlayerActionNode *v678; // x2 int v680; // [xsp+8h] [xbp-CC8h] int v681; // [xsp+10h] [xbp-CC0h] int v682; // [xsp+10h] [xbp-CC0h] int v683; // [xsp+10h] [xbp-CC0h] int v684; // [xsp+10h] [xbp-CC0h] int v685; // [xsp+10h] [xbp-CC0h] int v686; // [xsp+10h] [xbp-CC0h] int v687; // [xsp+10h] [xbp-CC0h] int v688; // [xsp+10h] [xbp-CC0h] int v689; // [xsp+10h] [xbp-CC0h] int v690; // [xsp+10h] [xbp-CC0h] int v691; // [xsp+18h] [xbp-CB8h] int v692; // [xsp+18h] [xbp-CB8h] int v693; // [xsp+18h] [xbp-CB8h] int v694; // [xsp+18h] [xbp-CB8h] int v695; // [xsp+18h] [xbp-CB8h] int v696; // [xsp+18h] [xbp-CB8h] int v697; // [xsp+18h] [xbp-CB8h] int v698; // [xsp+18h] [xbp-CB8h] PlayerActionCondition *v699; // [xsp+30h] [xbp-CA0h] PlayerActionCondition *v700; // [xsp+38h] [xbp-C98h] PlayerActionCondition *v701; // [xsp+48h] [xbp-C88h] PlayerActionCondition *v702; // [xsp+50h] [xbp-C80h] PlayerActionCondition *v703; // [xsp+58h] [xbp-C78h] PlayerActionCondition *v704; // [xsp+60h] [xbp-C70h] PlayerActionCondition *v705; // [xsp+68h] [xbp-C68h] PlayerActionCondition *v706; // [xsp+70h] [xbp-C60h] PlayerActionCondition *v707; // [xsp+78h] [xbp-C58h] PlayerActionCondition *v708; // [xsp+80h] [xbp-C50h] PlayerActionCondition *v709; // [xsp+88h] [xbp-C48h] PlayerActionCondition *v710; // [xsp+90h] [xbp-C40h] PlayerActionNode *v711; // [xsp+98h] [xbp-C38h] PlayerActionNode *v712; // [xsp+A0h] [xbp-C30h] PlayerActionNode *v713; // [xsp+A8h] [xbp-C28h] PlayerActionNode *v714; // [xsp+B0h] [xbp-C20h] PlayerActionCondition *v715; // [xsp+B8h] [xbp-C18h] PlayerActionCondition *v716; // [xsp+C0h] [xbp-C10h] PlayerActionCondition *v717; // [xsp+D0h] [xbp-C00h] PlayerActionCondition *v718; // [xsp+D8h] [xbp-BF8h] PlayerActionCondition *v719; // [xsp+D8h] [xbp-BF8h] PlayerActionCondition *v720; // [xsp+E0h] [xbp-BF0h] PlayerActionCondition *v721; // [xsp+E0h] [xbp-BF0h] PlayerActionCondition *v722; // [xsp+E8h] [xbp-BE8h] PlayerActionCondition *v723; // [xsp+F0h] [xbp-BE0h] PlayerActionCondition *v724; // [xsp+F8h] [xbp-BD8h] PlayerActionCondition *v725; // [xsp+100h] [xbp-BD0h] PlayerActionCondition *v726; // [xsp+108h] [xbp-BC8h] PlayerActionCondition *v727; // [xsp+110h] [xbp-BC0h] PlayerActionCondition *v728; // [xsp+118h] [xbp-BB8h] PlayerActionCondition *v729; // [xsp+120h] [xbp-BB0h] PlayerActionCondition *v730; // [xsp+128h] [xbp-BA8h] PlayerActionCondition *v731; // [xsp+130h] [xbp-BA0h] PlayerActionCondition *v732; // [xsp+138h] [xbp-B98h] PlayerActionCondition *v733; // [xsp+140h] [xbp-B90h] PlayerActionCondition *v734; // [xsp+148h] [xbp-B88h] PlayerActionCondition *v735; // [xsp+150h] [xbp-B80h] PlayerActionCondition *v736; // [xsp+158h] [xbp-B78h] PlayerActionCondition *v737; // [xsp+160h] [xbp-B70h] PlayerActionCondition *v738; // [xsp+168h] [xbp-B68h] PlayerActionCondition *v739; // [xsp+170h] [xbp-B60h] PlayerActionCondition *v740; // [xsp+170h] [xbp-B60h] PlayerActionCondition *v741; // [xsp+178h] [xbp-B58h] PlayerActionCondition *v742; // [xsp+180h] [xbp-B50h] PlayerActionCondition *v743; // [xsp+188h] [xbp-B48h] PlayerActionCondition *v744; // [xsp+190h] [xbp-B40h] PlayerActionCondition *v745; // [xsp+198h] [xbp-B38h] PlayerActionCondition *v746; // [xsp+1A0h] [xbp-B30h] PlayerActionCondition *v747; // [xsp+1A8h] [xbp-B28h] PlayerActionCondition *v748; // [xsp+1B0h] [xbp-B20h] PlayerActionCondition *v749; // [xsp+1B8h] [xbp-B18h] PlayerActionCondition *v750; // [xsp+1C0h] [xbp-B10h] PlayerActionCondition *v751; // [xsp+1C8h] [xbp-B08h] PlayerActionCondition *v752; // [xsp+1C8h] [xbp-B08h] PlayerActionCondition *v753; // [xsp+1D0h] [xbp-B00h] PlayerActionCondition *v754; // [xsp+1D8h] [xbp-AF8h] PlayerActionCondition *v755; // [xsp+1E0h] [xbp-AF0h] PlayerActionCondition *v756; // [xsp+1E8h] [xbp-AE8h] PlayerActionCondition *v757; // [xsp+1F0h] [xbp-AE0h] PlayerActionCondition *v758; // [xsp+1F8h] [xbp-AD8h] PlayerActionCondition *v759; // [xsp+200h] [xbp-AD0h] PlayerActionCondition *v760; // [xsp+208h] [xbp-AC8h] PlayerActionCondition *v761; // [xsp+210h] [xbp-AC0h] PlayerActionCondition *v762; // [xsp+218h] [xbp-AB8h] PlayerActionCondition *v763; // [xsp+220h] [xbp-AB0h] PlayerActionCondition *v764; // [xsp+228h] [xbp-AA8h] PlayerActionCondition *v765; // [xsp+230h] [xbp-AA0h] PlayerActionCondition *v766; // [xsp+238h] [xbp-A98h] PlayerActionCondition *v767; // [xsp+240h] [xbp-A90h] PlayerActionCondition *v768; // [xsp+248h] [xbp-A88h] PlayerActionCondition *v769; // [xsp+250h] [xbp-A80h] PlayerActionCondition *v770; // [xsp+258h] [xbp-A78h] PlayerActionCondition *v771; // [xsp+260h] [xbp-A70h] PlayerActionCondition *v772; // [xsp+268h] [xbp-A68h] PlayerActionCondition *v773; // [xsp+270h] [xbp-A60h] PlayerActionCondition *v774; // [xsp+278h] [xbp-A58h] PlayerActionCondition *v775; // [xsp+280h] [xbp-A50h] PlayerActionCondition *v776; // [xsp+288h] [xbp-A48h] PlayerActionCondition *v777; // [xsp+290h] [xbp-A40h] PlayerActionCondition *v778; // [xsp+298h] [xbp-A38h] PlayerActionCondition *v779; // [xsp+2A0h] [xbp-A30h] PlayerActionCondition *v780; // [xsp+2A8h] [xbp-A28h] PlayerActionCondition *v781; // [xsp+2B0h] [xbp-A20h] PlayerActionCondition *v782; // [xsp+2B8h] [xbp-A18h] PlayerActionCondition *v783; // [xsp+2C0h] [xbp-A10h] PlayerActionCondition *v784; // [xsp+2C8h] [xbp-A08h] PlayerActionCondition *v785; // [xsp+2D0h] [xbp-A00h] PlayerActionCondition *v786; // [xsp+2D8h] [xbp-9F8h] PlayerActionCondition *v787; // [xsp+2E0h] [xbp-9F0h] PlayerActionCondition *v788; // [xsp+2E8h] [xbp-9E8h] PlayerActionCondition *v789; // [xsp+2F0h] [xbp-9E0h] PlayerActionCondition *v790; // [xsp+2F8h] [xbp-9D8h] PlayerActionCondition *v791; // [xsp+300h] [xbp-9D0h] PlayerActionCondition *v792; // [xsp+308h] [xbp-9C8h] PlayerActionCondition *v793; // [xsp+308h] [xbp-9C8h] PlayerActionCondition *v794; // [xsp+310h] [xbp-9C0h] PlayerActionCondition *v795; // [xsp+310h] [xbp-9C0h] PlayerActionCondition *v796; // [xsp+318h] [xbp-9B8h] PlayerActionCondition *v797; // [xsp+320h] [xbp-9B0h] PlayerActionCondition *v798; // [xsp+328h] [xbp-9A8h] PlayerActionCondition *v799; // [xsp+330h] [xbp-9A0h] PlayerActionCondition *v800; // [xsp+338h] [xbp-998h] PlayerActionCondition *v801; // [xsp+338h] [xbp-998h] PlayerActionCondition *v802; // [xsp+340h] [xbp-990h] PlayerActionCondition *v803; // [xsp+340h] [xbp-990h] PlayerActionCondition *v804; // [xsp+348h] [xbp-988h] PlayerActionCondition *v805; // [xsp+348h] [xbp-988h] PlayerActionCondition *v806; // [xsp+350h] [xbp-980h] PlayerActionCondition *v807; // [xsp+358h] [xbp-978h] PlayerActionCondition *v808; // [xsp+358h] [xbp-978h] PlayerActionCondition *v809; // [xsp+360h] [xbp-970h] PlayerActionCondition *v810; // [xsp+360h] [xbp-970h] PlayerActionCondition *v811; // [xsp+368h] [xbp-968h] PlayerActionCondition *v812; // [xsp+368h] [xbp-968h] PlayerActionCondition *v813; // [xsp+370h] [xbp-960h] PlayerActionCondition *v814; // [xsp+370h] [xbp-960h] PlayerActionCondition *v815; // [xsp+378h] [xbp-958h] PlayerActionCondition *v816; // [xsp+380h] [xbp-950h] PlayerActionCondition *v817; // [xsp+388h] [xbp-948h] PlayerActionCondition *v818; // [xsp+390h] [xbp-940h] PlayerActionCondition *v819; // [xsp+398h] [xbp-938h] PlayerActionCondition *v820; // [xsp+3A0h] [xbp-930h] PlayerActionNode *v821; // [xsp+3A8h] [xbp-928h] PlayerActionNode *v822; // [xsp+3B0h] [xbp-920h] PlayerActionNode *v823; // [xsp+3B8h] [xbp-918h] PlayerActionNode *v824; // [xsp+3C0h] [xbp-910h] PlayerActionNode *v825; // [xsp+3C8h] [xbp-908h] PlayerActionNode *v826; // [xsp+3D0h] [xbp-900h] PlayerActionNode *v827; // [xsp+3D8h] [xbp-8F8h] PlayerActionNode *v828; // [xsp+3E0h] [xbp-8F0h] PlayerActionNode *v829; // [xsp+3E8h] [xbp-8E8h] PlayerActionNode *v830; // [xsp+3F0h] [xbp-8E0h] PlayerActionNode *v831; // [xsp+3F8h] [xbp-8D8h] PlayerActionNode *v832; // [xsp+400h] [xbp-8D0h] PlayerActionCondition *v833; // [xsp+408h] [xbp-8C8h] PlayerActionCondition *v834; // [xsp+410h] [xbp-8C0h] PlayerActionNode *v835; // [xsp+418h] [xbp-8B8h] PlayerActionNode *v836; // [xsp+420h] [xbp-8B0h] PlayerActionNode *v837; // [xsp+428h] [xbp-8A8h] PlayerActionNode *v838; // [xsp+430h] [xbp-8A0h] PlayerActionNode *v839; // [xsp+438h] [xbp-898h] PlayerActionNode *v840; // [xsp+440h] [xbp-890h] PlayerActionNode *v841; // [xsp+448h] [xbp-888h] PlayerActionNode *v842; // [xsp+450h] [xbp-880h] PlayerActionNode *v843; // [xsp+458h] [xbp-878h] PlayerActionCondition *v844; // [xsp+460h] [xbp-870h] PlayerActionNode *v845; // [xsp+468h] [xbp-868h] PlayerActionNode *v846; // [xsp+470h] [xbp-860h] PlayerActionNode *v847; // [xsp+478h] [xbp-858h] PlayerActionNode *v848; // [xsp+480h] [xbp-850h] PlayerActionNode *v849; // [xsp+488h] [xbp-848h] PlayerActionNode *v850; // [xsp+490h] [xbp-840h] PlayerActionNode *v851; // [xsp+498h] [xbp-838h] PlayerActionNode *v852; // [xsp+4A0h] [xbp-830h] PlayerActionNode *v853; // [xsp+4A8h] [xbp-828h] PlayerActionCondition *v854; // [xsp+4B0h] [xbp-820h] PlayerActionCondition *v855; // [xsp+4B0h] [xbp-820h] PlayerActionCondition *v856; // [xsp+4B8h] [xbp-818h] PlayerActionCondition *v857; // [xsp+4C0h] [xbp-810h] PlayerActionNode *v858; // [xsp+4C8h] [xbp-808h] PlayerActionNode *v860; // [xsp+4D8h] [xbp-7F8h] PlayerActionNode *v861; // [xsp+4E0h] [xbp-7F0h] PlayerActionNode *v862; // [xsp+4E8h] [xbp-7E8h] PlayerActionCondition *v863; // [xsp+4F0h] [xbp-7E0h] PlayerActionCondition *v864; // [xsp+4F0h] [xbp-7E0h] PlayerActionCondition *v865; // [xsp+4F8h] [xbp-7D8h] PlayerActionCondition *v866; // [xsp+4F8h] [xbp-7D8h] PlayerActionCondition *v867; // [xsp+500h] [xbp-7D0h] PlayerActionCondition *v868; // [xsp+500h] [xbp-7D0h] PlayerActionCondition *v869; // [xsp+508h] [xbp-7C8h] PlayerActionCondition *v870; // [xsp+508h] [xbp-7C8h] PlayerActionCondition *v871; // [xsp+510h] [xbp-7C0h] PlayerActionCondition *v872; // [xsp+510h] [xbp-7C0h] PlayerActionCondition *v873; // [xsp+518h] [xbp-7B8h] PlayerActionCondition *v874; // [xsp+518h] [xbp-7B8h] PlayerActionCondition *v875; // [xsp+520h] [xbp-7B0h] PlayerActionCondition *v876; // [xsp+520h] [xbp-7B0h] PlayerActionCondition *v877; // [xsp+528h] [xbp-7A8h] PlayerActionCondition *v878; // [xsp+528h] [xbp-7A8h] PlayerActionCondition *v879; // [xsp+530h] [xbp-7A0h] PlayerActionCondition *v880; // [xsp+530h] [xbp-7A0h] PlayerAction *v881; // [xsp+538h] [xbp-798h] PlayerActionCondition *v882; // [xsp+538h] [xbp-798h] PlayerActionCondition *v883; // [xsp+540h] [xbp-790h] PlayerActionCondition *v884; // [xsp+548h] [xbp-788h] PlayerActionCondition *v885; // [xsp+550h] [xbp-780h] PlayerActionCondition *v886; // [xsp+550h] [xbp-780h] PlayerActionCondition *v887; // [xsp+558h] [xbp-778h] PlayerActionCondition *v888; // [xsp+560h] [xbp-770h] PlayerActionCondition *v889; // [xsp+560h] [xbp-770h] PlayerActionCondition *v890; // [xsp+568h] [xbp-768h] PlayerActionCondition *v891; // [xsp+570h] [xbp-760h] PlayerActionCondition *v892; // [xsp+570h] [xbp-760h] PlayerActionCondition *v893; // [xsp+578h] [xbp-758h] PlayerActionCondition *v894; // [xsp+578h] [xbp-758h] PlayerActionCondition *v895; // [xsp+580h] [xbp-750h] PlayerActionCondition *v896; // [xsp+580h] [xbp-750h] PlayerActionCondition *v897; // [xsp+588h] [xbp-748h] PlayerActionCondition *v898; // [xsp+588h] [xbp-748h] PlayerActionCondition *v899; // [xsp+588h] [xbp-748h] PlayerActionCondition *v900; // [xsp+590h] [xbp-740h] PlayerActionCondition *v901; // [xsp+590h] [xbp-740h] PlayerActionCondition *v902; // [xsp+598h] [xbp-738h] PlayerActionCondition *v903; // [xsp+598h] [xbp-738h] PlayerActionNode *v904; // [xsp+5A0h] [xbp-730h] PlayerActionCondition *v905; // [xsp+5A8h] [xbp-728h] PlayerActionCondition *v906; // [xsp+5B0h] [xbp-720h] PlayerActionCondition *v907; // [xsp+5B8h] [xbp-718h] PlayerActionCondition *v908; // [xsp+5C0h] [xbp-710h] PlayerActionCondition *v909; // [xsp+5C0h] [xbp-710h] PlayerActionNode *v910; // [xsp+5C8h] [xbp-708h] PlayerActionNode *v911; // [xsp+5D0h] [xbp-700h] PlayerActionNode *v912; // [xsp+5D8h] [xbp-6F8h] PlayerActionNode *v913; // [xsp+5E0h] [xbp-6F0h] PlayerActionNode *v914; // [xsp+5E8h] [xbp-6E8h] PlayerActionNode *v915; // [xsp+5F0h] [xbp-6E0h] PlayerActionNode *v916; // [xsp+5F8h] [xbp-6D8h] PlayerActionNode *v917; // [xsp+600h] [xbp-6D0h] PlayerActionCondition *v918; // [xsp+608h] [xbp-6C8h] PlayerActionNode *v919; // [xsp+610h] [xbp-6C0h] PlayerActionNode *v920; // [xsp+618h] [xbp-6B8h] PlayerActionNode *v921; // [xsp+620h] [xbp-6B0h] PlayerActionNode *v922; // [xsp+628h] [xbp-6A8h] PlayerActionNode *v923; // [xsp+630h] [xbp-6A0h] PlayerActionNode *v924; // [xsp+638h] [xbp-698h] PlayerActionCondition *v925; // [xsp+640h] [xbp-690h] PlayerActionCondition *v926; // [xsp+648h] [xbp-688h] PlayerActionCondition *v927; // [xsp+650h] [xbp-680h] PlayerActionCondition *v928; // [xsp+658h] [xbp-678h] PlayerActionNode *v929; // [xsp+660h] [xbp-670h] PlayerActionNode *v930; // [xsp+668h] [xbp-668h] PlayerActionNode *v931; // [xsp+670h] [xbp-660h] PlayerActionNode *v932; // [xsp+678h] [xbp-658h] PlayerActionNode *v933; // [xsp+680h] [xbp-650h] PlayerActionNode *v934; // [xsp+688h] [xbp-648h] PlayerActionNode *v935; // [xsp+690h] [xbp-640h] PlayerActionNode *v936; // [xsp+698h] [xbp-638h] PlayerActionNode *v937; // [xsp+6A0h] [xbp-630h] PlayerActionNode *v938; // [xsp+6A8h] [xbp-628h] PlayerActionNode *v939; // [xsp+6B0h] [xbp-620h] PlayerActionCondition *v940; // [xsp+6B8h] [xbp-618h] PlayerActionCondition *v941; // [xsp+6C0h] [xbp-610h] PlayerActionCondition *v942; // [xsp+6C8h] [xbp-608h] PlayerActionCondition *v943; // [xsp+6D0h] [xbp-600h] PlayerActionNode *v944; // [xsp+6D8h] [xbp-5F8h] PlayerActionNode *v945; // [xsp+6E0h] [xbp-5F0h] PlayerActionNode *v946; // [xsp+6E8h] [xbp-5E8h] __int64 v947; // [xsp+6F0h] [xbp-5E0h] PlayerActionNode *v948; // [xsp+6F8h] [xbp-5D8h] PlayerActionCondition *v949; // [xsp+700h] [xbp-5D0h] PlayerActionCondition *v950; // [xsp+700h] [xbp-5D0h] PlayerActionCondition *v951; // [xsp+708h] [xbp-5C8h] PlayerActionCondition *v952; // [xsp+710h] [xbp-5C0h] PlayerActionCondition *v953; // [xsp+710h] [xbp-5C0h] PlayerActionCondition *v954; // [xsp+718h] [xbp-5B8h] PlayerActionCondition *v955; // [xsp+718h] [xbp-5B8h] PlayerActionCondition *v956; // [xsp+720h] [xbp-5B0h] PlayerActionCondition *v957; // [xsp+720h] [xbp-5B0h] PlayerActionCondition *v958; // [xsp+728h] [xbp-5A8h] PlayerActionCondition *v959; // [xsp+728h] [xbp-5A8h] PlayerActionCondition *v960; // [xsp+730h] [xbp-5A0h] PlayerActionCondition *v961; // [xsp+730h] [xbp-5A0h] PlayerActionCondition *v962; // [xsp+738h] [xbp-598h] PlayerActionCondition *v963; // [xsp+738h] [xbp-598h] PlayerActionCondition *v964; // [xsp+740h] [xbp-590h] PlayerActionCondition *v965; // [xsp+748h] [xbp-588h] PlayerActionCondition *v966; // [xsp+750h] [xbp-580h] PlayerActionCondition *v967; // [xsp+758h] [xbp-578h] PlayerActionCondition *v968; // [xsp+758h] [xbp-578h] PlayerActionCondition *v969; // [xsp+760h] [xbp-570h] PlayerActionCondition *v970; // [xsp+768h] [xbp-568h] PlayerActionCondition *v971; // [xsp+770h] [xbp-560h] PlayerActionNode *v972; // [xsp+778h] [xbp-558h] PlayerActionCondition *v973; // [xsp+780h] [xbp-550h] PlayerActionCondition *v974; // [xsp+788h] [xbp-548h] PlayerActionCondition *v975; // [xsp+790h] [xbp-540h] PlayerActionCondition *v976; // [xsp+798h] [xbp-538h] PlayerActionNode *v977; // [xsp+7A0h] [xbp-530h] PlayerActionCondition *v978; // [xsp+7A8h] [xbp-528h] PlayerActionCondition *v979; // [xsp+7B0h] [xbp-520h] PlayerActionCondition *v980; // [xsp+7B8h] [xbp-518h] PlayerActionCondition *v981; // [xsp+7C0h] [xbp-510h] PlayerActionCondition *v982; // [xsp+7C8h] [xbp-508h] PlayerActionNode *v983; // [xsp+7D0h] [xbp-500h] PlayerActionNode *v984; // [xsp+7D8h] [xbp-4F8h] PlayerActionNode *v985; // [xsp+7E0h] [xbp-4F0h] PlayerActionNode *v986; // [xsp+7E8h] [xbp-4E8h] PlayerActionNode *v987; // [xsp+7F0h] [xbp-4E0h] PlayerActionNode *v988; // [xsp+7F8h] [xbp-4D8h] PlayerActionNode *v989; // [xsp+800h] [xbp-4D0h] PlayerActionNode *v990; // [xsp+808h] [xbp-4C8h] PlayerActionNode *v991; // [xsp+810h] [xbp-4C0h] PlayerActionCondition *v992; // [xsp+818h] [xbp-4B8h] PlayerActionNode *v993; // [xsp+820h] [xbp-4B0h] PlayerActionNode *v994; // [xsp+828h] [xbp-4A8h] PlayerActionCondition *v995; // [xsp+830h] [xbp-4A0h] PlayerActionCondition *v996; // [xsp+830h] [xbp-4A0h] PlayerActionCondition *v997; // [xsp+838h] [xbp-498h] PlayerActionCondition *v998; // [xsp+838h] [xbp-498h] PlayerActionCondition *v999; // [xsp+840h] [xbp-490h] PlayerActionCondition *v1000; // [xsp+840h] [xbp-490h] PlayerActionCondition *v1001; // [xsp+848h] [xbp-488h] PlayerActionCondition *v1002; // [xsp+850h] [xbp-480h] PlayerActionNode *v1003; // [xsp+858h] [xbp-478h] PlayerActionCondition *v1004; // [xsp+860h] [xbp-470h] PlayerActionCondition *AirTurnChecker; // [xsp+868h] [xbp-468h] PlayerActionCondition *v1006; // [xsp+868h] [xbp-468h] PlayerActionCondition *v1007; // [xsp+870h] [xbp-460h] PlayerActionCondition *v1008; // [xsp+870h] [xbp-460h] PlayerActionCondition *v1009; // [xsp+878h] [xbp-458h] PlayerActionCondition *v1010; // [xsp+878h] [xbp-458h] PlayerActionCondition *v1011; // [xsp+880h] [xbp-450h] PlayerActionCondition *v1012; // [xsp+888h] [xbp-448h] PlayerActionCondition *v1013; // [xsp+888h] [xbp-448h] PlayerActionNode *v1014; // [xsp+890h] [xbp-440h] PlayerActionNode *v1015; // [xsp+898h] [xbp-438h] PlayerActionNode *v1016; // [xsp+8A0h] [xbp-430h] PlayerActionCondition *v1017; // [xsp+8A8h] [xbp-428h] PlayerActionNode *v1018; // [xsp+8B0h] [xbp-420h] PlayerActionNode *v1019; // [xsp+8B8h] [xbp-418h] PlayerActionNode *v1020; // [xsp+8C0h] [xbp-410h] PlayerActionCondition *v1021; // [xsp+8C8h] [xbp-408h] PlayerActionCondition *v1022; // [xsp+8C8h] [xbp-408h] PlayerActionCondition *v1023; // [xsp+8D0h] [xbp-400h] PlayerActionCondition *v1024; // [xsp+8D0h] [xbp-400h] PlayerActionCondition *v1025; // [xsp+8D8h] [xbp-3F8h] PlayerActionCondition *v1026; // [xsp+8D8h] [xbp-3F8h] PlayerActionCondition *v1027; // [xsp+8E0h] [xbp-3F0h] PlayerActionCondition *v1028; // [xsp+8E8h] [xbp-3E8h] PlayerActionNode *v1029; // [xsp+8F0h] [xbp-3E0h] PlayerActionNode *v1030; // [xsp+8F8h] [xbp-3D8h] PlayerActionCondition *v1031; // [xsp+900h] [xbp-3D0h] PlayerActionCondition *v1032; // [xsp+900h] [xbp-3D0h] PlayerActionCondition *v1033; // [xsp+908h] [xbp-3C8h] PlayerActionCondition *v1034; // [xsp+910h] [xbp-3C0h] PlayerActionCondition *v1035; // [xsp+910h] [xbp-3C0h] PlayerActionCondition *v1036; // [xsp+918h] [xbp-3B8h] PlayerActionCondition *v1037; // [xsp+918h] [xbp-3B8h] PlayerActionCondition *WaterFlowField; // [xsp+920h] [xbp-3B0h] PlayerActionCondition *v1039; // [xsp+920h] [xbp-3B0h] PlayerActionCondition *v1040; // [xsp+928h] [xbp-3A8h] PlayerActionCondition *v1041; // [xsp+930h] [xbp-3A0h] PlayerActionNode *v1042; // [xsp+938h] [xbp-398h] PlayerActionCondition *v1043; // [xsp+940h] [xbp-390h] PlayerActionCondition *v1044; // [xsp+948h] [xbp-388h] PlayerActionCondition *v1045; // [xsp+948h] [xbp-388h] PlayerActionCondition *v1046; // [xsp+950h] [xbp-380h] PlayerActionCondition *v1047; // [xsp+950h] [xbp-380h] PlayerActionNode *v1048; // [xsp+958h] [xbp-378h] PlayerActionCondition *v1049; // [xsp+960h] [xbp-370h] PlayerActionCondition *v1050; // [xsp+960h] [xbp-370h] PlayerActionCondition *v1051; // [xsp+968h] [xbp-368h] PlayerActionCondition *v1052; // [xsp+970h] [xbp-360h] PlayerActionCondition *v1053; // [xsp+970h] [xbp-360h] PlayerActionCondition *v1054; // [xsp+978h] [xbp-358h] PlayerActionCondition *v1055; // [xsp+978h] [xbp-358h] PlayerActionCondition *v1056; // [xsp+980h] [xbp-350h] PlayerActionCondition *v1057; // [xsp+988h] [xbp-348h] PlayerActionCondition *v1058; // [xsp+988h] [xbp-348h] PlayerActionCondition *v1059; // [xsp+990h] [xbp-340h] PlayerActionCondition *v1060; // [xsp+990h] [xbp-340h] PlayerActionCondition *v1061; // [xsp+998h] [xbp-338h] PlayerActionCondition *v1062; // [xsp+998h] [xbp-338h] PlayerActionNode *v1063; // [xsp+9A0h] [xbp-330h] PlayerActionCondition *v1064; // [xsp+9A8h] [xbp-328h] PlayerActionCondition *v1065; // [xsp+9A8h] [xbp-328h] PlayerActionCondition *v1066; // [xsp+9B0h] [xbp-320h] PlayerActionCondition *v1067; // [xsp+9B0h] [xbp-320h] PlayerActionCondition *v1068; // [xsp+9B8h] [xbp-318h] PlayerActionCondition *v1069; // [xsp+9B8h] [xbp-318h] PlayerActionCondition *v1070; // [xsp+9C0h] [xbp-310h] PlayerActionCondition *v1071; // [xsp+9C0h] [xbp-310h] PlayerActionCondition *v1072; // [xsp+9C0h] [xbp-310h] PlayerActionNode *v1073; // [xsp+9C8h] [xbp-308h] PlayerActionNode *v1074; // [xsp+9D0h] [xbp-300h] PlayerActionNode *v1075; // [xsp+9D0h] [xbp-300h] PlayerActionNode *v1076; // [xsp+9D8h] [xbp-2F8h] PlayerActionNode *v1077; // [xsp+9E0h] [xbp-2F0h] PlayerActionNode *v1078; // [xsp+9E8h] [xbp-2E8h] PlayerActionCondition *v1079; // [xsp+9F0h] [xbp-2E0h] PlayerActionCondition *v1080; // [xsp+9F0h] [xbp-2E0h] PlayerActionCondition *v1081; // [xsp+9F8h] [xbp-2D8h] PlayerActionCondition *v1082; // [xsp+9F8h] [xbp-2D8h] PlayerActionCondition *v1083; // [xsp+A00h] [xbp-2D0h] PlayerActionCondition *v1084; // [xsp+A00h] [xbp-2D0h] PlayerActionCondition *v1085; // [xsp+A08h] [xbp-2C8h] PlayerActionCondition *v1086; // [xsp+A08h] [xbp-2C8h] PlayerActionNode *v1087; // [xsp+A10h] [xbp-2C0h] PlayerActionNode *v1088; // [xsp+A10h] [xbp-2C0h] PlayerActionNode *v1089; // [xsp+A18h] [xbp-2B8h] PlayerActionNode *v1090; // [xsp+A20h] [xbp-2B0h] PlayerActionCondition *v1091; // [xsp+A28h] [xbp-2A8h] PlayerActionCondition *v1092; // [xsp+A28h] [xbp-2A8h] PlayerActionCondition *v1093; // [xsp+A30h] [xbp-2A0h] PlayerActionCondition *v1094; // [xsp+A30h] [xbp-2A0h] PlayerActionNode *v1095; // [xsp+A38h] [xbp-298h] int v1096; // [xsp+A44h] [xbp-28Ch] PlayerActionCondition *v1097; // [xsp+A48h] [xbp-288h] PlayerActionCondition *v1098; // [xsp+A48h] [xbp-288h] __int64 v1099; // [xsp+A50h] [xbp-280h] Player *v1100; // [xsp+A58h] [xbp-278h] PlayerActionCondition *HeightChecker; // [xsp+A60h] [xbp-270h] PlayerActionCondition *v1102; // [xsp+A60h] [xbp-270h] PlayerActionNode *v1103; // [xsp+A68h] [xbp-268h] PlayerActionNode *v1104; // [xsp+A70h] [xbp-260h] PlayerActionGraph *v1105; // [xsp+A78h] [xbp-258h] PlayerActionNode *v1106; // [xsp+A80h] [xbp-250h] __int64 v1107; // [xsp+A88h] [xbp-248h] PlayerActionNode *v1108; // [xsp+A90h] [xbp-240h] PlayerActionCondition *v1109; // [xsp+A98h] [xbp-238h] PlayerActionCondition *v1110; // [xsp+A98h] [xbp-238h] PlayerActionCondition *v1111; // [xsp+A98h] [xbp-238h] PlayerActionNode *v1112; // [xsp+AA0h] [xbp-230h] PlayerActionNode *v1113; // [xsp+AA8h] [xbp-228h] PlayerActionCondition *v1114; // [xsp+AB0h] [xbp-220h] PlayerActionCondition *v1115; // [xsp+AB0h] [xbp-220h] PlayerActionCondition *v1116; // [xsp+AB8h] [xbp-218h] PlayerActionCondition *v1117; // [xsp+AB8h] [xbp-218h] PlayerActionCondition *v1118; // [xsp+AC0h] [xbp-210h] PlayerActionCondition *v1119; // [xsp+AC0h] [xbp-210h] PlayerActionNode *v1120; // [xsp+AC8h] [xbp-208h] PlayerActionNode *v1121; // [xsp+AC8h] [xbp-208h] PlayerActionCondition *v1122; // [xsp+AD0h] [xbp-200h] PlayerActionCondition *v1123; // [xsp+AD0h] [xbp-200h] PlayerActionCondition *v1124; // [xsp+AD0h] [xbp-200h] PlayerActionNode *v1125; // [xsp+AD8h] [xbp-1F8h] PlayerActionNode *v1126; // [xsp+AD8h] [xbp-1F8h] PlayerActionCondition *v1127; // [xsp+AE0h] [xbp-1F0h] PlayerActionCondition *v1128; // [xsp+AE0h] [xbp-1F0h] PlayerActionCondition *v1129; // [xsp+AE0h] [xbp-1F0h] PlayerActionNode *v1130; // [xsp+AE8h] [xbp-1E8h] PlayerActionNode *v1131; // [xsp+AE8h] [xbp-1E8h] PlayerActionNode *v1132; // [xsp+AF0h] [xbp-1E0h] PlayerActionCondition *v1133; // [xsp+AF8h] [xbp-1D8h] PlayerActionCondition *v1134; // [xsp+AF8h] [xbp-1D8h] PlayerActionNode *v1135; // [xsp+B00h] [xbp-1D0h] PlayerActionNode *v1136; // [xsp+B08h] [xbp-1C8h] PlayerActionNode *v1137; // [xsp+B10h] [xbp-1C0h] PlayerActionNode *v1138; // [xsp+B10h] [xbp-1C0h] PlayerActionCondition *v1139; // [xsp+B18h] [xbp-1B8h] PlayerActionCondition *v1140; // [xsp+B18h] [xbp-1B8h] PlayerActionCondition *v1141; // [xsp+B20h] [xbp-1B0h] PlayerActionCondition *v1142; // [xsp+B20h] [xbp-1B0h] PlayerActionNode *v1143; // [xsp+B28h] [xbp-1A8h] PlayerActionNode *v1144; // [xsp+B30h] [xbp-1A0h] PlayerActionNode *v1145; // [xsp+B38h] [xbp-198h] PlayerActionCondition *HipDropObserver; // [xsp+B40h] [xbp-190h] PlayerActionCondition *v1147; // [xsp+B40h] [xbp-190h] PlayerActionCondition *v1148; // [xsp+B48h] [xbp-188h] PlayerActionCondition *v1149; // [xsp+B48h] [xbp-188h] PlayerActionCondition *v1150; // [xsp+B50h] [xbp-180h] PlayerActionCondition *v1151; // [xsp+B50h] [xbp-180h] PlayerActionNode *v1152; // [xsp+B58h] [xbp-178h] PlayerActionNode *v1153; // [xsp+B60h] [xbp-170h] PlayerActionNode *v1154; // [xsp+B60h] [xbp-170h] PlayerActionCondition *v1155; // [xsp+B68h] [xbp-168h] PlayerActionCondition *v1156; // [xsp+B68h] [xbp-168h] PlayerActionNode *v1157; // [xsp+B70h] [xbp-160h] PlayerActionNode *v1158; // [xsp+B78h] [xbp-158h] PlayerActionCondition *WaterSurfaceInfo; // [xsp+B80h] [xbp-150h] PlayerActionCondition *v1160; // [xsp+B80h] [xbp-150h] PlayerActionCondition *v1161; // [xsp+B88h] [xbp-148h] PlayerActionCondition *v1162; // [xsp+B88h] [xbp-148h] PlayerActionCondition *InvincibleDash; // [xsp+B90h] [xbp-140h] PlayerActionCondition *v1164; // [xsp+B90h] [xbp-140h] PlayerActionCondition *v1165; // [xsp+B90h] [xbp-140h] PlayerActionNode *v1166; // [xsp+B98h] [xbp-138h] PlayerActionNode *v1167; // [xsp+B98h] [xbp-138h] PlayerActionCondition *v1168; // [xsp+BA0h] [xbp-130h] PlayerActionCondition *v1169; // [xsp+BA0h] [xbp-130h] PlayerActionNode *v1170; // [xsp+BA8h] [xbp-128h] PlayerActionNode *v1171; // [xsp+BA8h] [xbp-128h] PlayerActionCondition *v1172; // [xsp+BB0h] [xbp-120h] PlayerActionCondition *v1173; // [xsp+BB0h] [xbp-120h] PlayerActionNode *v1174; // [xsp+BB8h] [xbp-118h] PlayerActionNode *v1175; // [xsp+BB8h] [xbp-118h] PlayerActionCondition *v1176; // [xsp+BC0h] [xbp-110h] PlayerActionCondition *v1177; // [xsp+BC8h] [xbp-108h] PlayerActionCondition *v1178; // [xsp+BC8h] [xbp-108h] __int64 v1179; // [xsp+BD0h] [xbp-100h] PlayerActionCondition *v1180; // [xsp+BD0h] [xbp-100h] PlayerActionCondition *v1181; // [xsp+BD8h] [xbp-F8h] PlayerActionNode *v1182; // [xsp+BD8h] [xbp-F8h] __int64 v1183; // [xsp+BE0h] [xbp-F0h] PlayerActionCondition *v1184; // [xsp+BE0h] [xbp-F0h] __int64 v1185; // [xsp+BE8h] [xbp-E8h] PlayerActionCondition *v1186; // [xsp+BE8h] [xbp-E8h] __int64 v1187; // [xsp+BF0h] [xbp-E0h] PlayerActionNode *v1188; // [xsp+BF0h] [xbp-E0h] __int64 ForwardBent; // [xsp+BF8h] [xbp-D8h] PlayerActionNode *v1190; // [xsp+BF8h] [xbp-D8h] __int64 AirTurnObserver; // [xsp+C00h] [xbp-D0h] PlayerActionNode *v1192; // [xsp+C00h] [xbp-D0h] PlayerActionCondition *v1193; // [xsp+C08h] [xbp-C8h] PlayerActionNode *v1194; // [xsp+C08h] [xbp-C8h] __int64 v1195; // [xsp+C10h] [xbp-C0h] PlayerActionNode *v1196; // [xsp+C10h] [xbp-C0h] PlayerActionCondition *v1197; // [xsp+C18h] [xbp-B8h] PlayerActionNode *v1198; // [xsp+C18h] [xbp-B8h] __int64 v1199; // [xsp+C20h] [xbp-B0h] PlayerActionCondition *v1200; // [xsp+C20h] [xbp-B0h] PlayerActionCondition *v1201; // [xsp+C28h] [xbp-A8h] PlayerActionCondition *v1202; // [xsp+C28h] [xbp-A8h] __int64 RaccoonDogFallTask; // [xsp+C30h] [xbp-A0h] PlayerActionNode *v1204; // [xsp+C30h] [xbp-A0h] __int64 HorizontalSpeedAverage; // [xsp+C38h] [xbp-98h] PlayerActionCondition *v1206; // [xsp+C38h] [xbp-98h] __int64 v1207; // [xsp+C40h] [xbp-90h] PlayerActionNode *v1208; // [xsp+C40h] [xbp-90h] __int64 ActualMove; // [xsp+C48h] [xbp-88h] PlayerActionCondition *v1210; // [xsp+C48h] [xbp-88h] __int64 v1211; // [xsp+C50h] [xbp-80h] PlayerActionCondition *v1212; // [xsp+C50h] [xbp-80h] const PlayerFigureDirector *v1213; // [xsp+C58h] [xbp-78h] PlayerActionCommonNodeConnector *v1214; // [xsp+C58h] [xbp-78h] __int64 v1215; // [xsp+C60h] [xbp-70h] __int64 v1216; // [xsp+C78h] [xbp-58h] PlayerActionCondition *v1217; // [xsp+C78h] [xbp-58h] PlayerActionCondition *v1218; // [xsp+C78h] [xbp-58h] v1148 = *(a2 + 3); v1197 = *(a2 + 4); v1034 = *(a2 + 5); v1179 = *(a2 + 7); v1193 = *(a2 + 11); v2 = *(a2 + 9); v3 = *a2; v1215 = *(a2 + 13); HipDropObserver = Player::getHipDropObserver(a2); HeightChecker = Player::getHeightChecker(a2); DamageInvalidater = Player::getDamageInvalidater(a2); v1107 = *(a2 + 10); v1207 = *(a2 + 21); v6 = *(a2 + 8); v1201 = v6; v1127 = *(a2 + 22); v1125 = DamageInvalidater; v1213 = *(a2 + 17); SubAction = Player::getSubAction(a2); v1195 = *(a2 + 25); v1118 = SubAction; v1181 = *(a2 + 26); v8 = Player::getCeilingCheck(a2); v1114 = *(a2 + 29); v1031 = *(a2 + 23); v1185 = v8; v1174 = *(a2 + 32); AirTurnChecker = Player::getAirTurnChecker(a2); AirTurnObserver = Player::getAirTurnObserver(a2); InvincibleDash = Player::getInvincibleDash(a2); v1216 = *(a2 + 31); WaterFlowField = Player::getWaterFlowField(a2); WaterSurfaceInfo = Player::getWaterSurfaceInfo(a2); ForwardBent = Player::getForwardBent(a2); v1150 = *(a2 + 41); HorizontalSpeedAverage = Player::getHorizontalSpeedAverage(a2); SizeTrigger = Player::getSizeTrigger(a2); v1172 = *(a2 + 44); v10 = *(a2 + 48); v1021 = SizeTrigger; if ( v10 ) v11 = v10 + 8; else v11 = 0; v1199 = v11; ActualMove = Player::getActualMove(a2); RaccoonDogFallTask = Player::getRaccoonDogFallTask(a2); v1141 = *(a2 + 56); v1155 = Player::getLongFallCheck(a2); v12 = *(a2 + 95); v1083 = *(a2 + 54); v13 = *(a2 + 58); v1025 = *(a2 + 57); v14 = (*(**(a2 + 59) + 8LL))(*(a2 + 59), 2); v967 = *(a2 + 59); v947 = *(a2 + 60); v997 = *(a2 + 61); v1109 = *(a2 + 62); v1087 = *(a2 + 63); v1133 = *(a2 + 64); v1183 = *(a2 + 66); v1211 = *(a2 + 67); v1177 = *(a2 + 68); v875 = *(a2 + 69); v1093 = *(a2 + 70); v999 = *(a2 + 71); v1120 = *(a2 + 73); v1161 = *(a2 + 74); v995 = *(a2 + 76); v1137 = *(a2 + 78); v885 = *(a2 + 79); v1170 = *(a2 + 83); v15 = *(a2 + 77); v16 = v14; v1168 = *(a2 + 84); v17 = operator new(0x10u); v18 = *(a2 + 80); v1012 = v17; *v17 = &off_7101A80C70; *(v17 + 1) = v18; v19 = *(a2 + 81); v1044 = operator new(0x10u); v1187 = v19; *v1044 = &off_7101A80C88; *(v1044 + 1) = v19; v1122 = *(a2 + 86); v1116 = *(a2 + 87); v1166 = *(a2 + 88); v1097 = *(a2 + 89); v1153 = *(a2 + 90); v811 = *(a2 + 91); v1057 = *(a2 + 92); v1130 = *(a2 + 93); v1091 = *(a2 + 94); v1096 = *(a2 + 778); v20 = operator new(0x60u); *v20 = v3; v20[1] = v2; v1036 = v2; v20[11] = v12; v21 = v20; v20[2] = v1181; v20[3] = v1193; v20[4] = v1034; v20[5] = v6; v20[6] = v1148; v20[7] = v1197; v20[8] = v1118; v20[9] = v1174; v20[10] = v13; v22 = operator new(0x20u); v23 = (*(*v12 + 752LL))(v12); *(v22 + 16) = v15; v24 = a2; *(v22 + 28) = v23; *(v22 + 24) = v16 & 1; *v22 = v21; *(v22 + 8) = AirTurnObserver; v1085 = operator new(0x58u); v25 = v3; v1139 = v12; PlayerWallJumpDirection::PlayerWallJumpDirection(v1085, v3, v1179, v1034, v12); v26 = operator new(0x20u); PlayerActionGraph::PlayerActionGraph(v26); v27 = operator new(0x58u); v28 = v3; v29 = v27; PlayerActionBind::PlayerActionBind(v27, v28, v1207, v1107, v1125, v1118, v1166); v30 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v30, v29); v1061 = v29; v825 = v30; Player::createBindControl(v24, v26, v29 + 16, v30); v31 = operator new(0xA8u); PlayerActionGroundMove::PlayerActionGroundMove( v31, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, v1177, v1107, v1116); v31[10] = v1170; v1198 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1198, v31); v1081 = (v31 + 1); Player::createDashChecker(v24, (v31 + 1)); v32 = operator new(0x40u); v1079 = v25; PlayerActionDashSign::PlayerActionDashSign(v32, v21, v25); v948 = operator new(0x28u); v813 = v32; PlayerActionNode::PlayerActionNode(v948, v32); v33 = operator new(0x40u); PlayerActionWaitOrBattleWait::PlayerActionWaitOrBattleWait(v33, v21, HorizontalSpeedAverage, v1213, v1215, 0); v34 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v34, v33); v1100 = v24; v1105 = v26; v1145 = v34; Player::createRestarter(v24, v26, v34); v35 = operator new(0x40u); PlayerActionPivot::PlayerActionPivot(v35, v21, HorizontalSpeedAverage, 0); v860 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v860, v35); v36 = operator new(0xF8u); v1099 = v22; PlayerActionJump::PlayerActionJump(v36, v22, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v1107, v1215); v1144 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1144, v36); v37 = operator new(0xC8u); PlayerActionFall::PlayerActionFall(v37, v22, v1107, v947, v1215); v1194 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1194, v37); v38 = operator new(0x40u); if ( v1122 ) v39 = (v1122 + 8); else v39 = 0; v40 = v38; PlayerActionWall::PlayerActionWall(v38, v21, v1179, v1085, v39, v1177); v1157 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1157, v40); v41 = operator new(0x38u); PlayerActionWallClimbReady::PlayerActionWallClimbReady(v41, v21, v1179, v1085, v1093, v39, v1177); v1182 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1182, v41); v42 = operator new(0x38u); PlayerActionWallClimbReadyFromSlope::PlayerActionWallClimbReadyFromSlope(v42, v21, v1179, v1085, v1093, v39, v1177); v946 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v946, v42); v43 = operator new(0x80u); PlayerActionWallClimb::PlayerActionWallClimb(v43, v21, v1179, v1085, v997, v1093, v1107, v1177); v836 = operator new(0x28u); v891 = v43; PlayerActionNode::PlayerActionNode(v836, v43); v44 = operator new(0x40u); PlayerActionWallClimbSlide::PlayerActionWallClimbSlide(v44, v21, v1179, v1085, v1093, v997); v838 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v838, v44); v45 = operator new(0xD0u); PlayerActionWallJump::PlayerActionWallJump(v45, v22, v1085, v1150, v1107, v1215); v1048 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1048, v45); v1074 = v39; v46 = operator new(0xD8u); PlayerActionWallFall::PlayerActionWallFall(v46, v22, v1150, v39, v1107, v1215); v936 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v936, v46); v47 = operator new(0x100u); PlayerActionWallClimbJump::PlayerActionWallClimbJump( v47, v22, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v1091, v1107, v1215); v841 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v841, v47); v48 = operator new(0x20u); PlayerActionSquatBrake::PlayerActionSquatBrake(v48, v21, v1201); v1078 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1078, v48); v49 = operator new(0x20u); PlayerActionSquatBrake::PlayerActionSquatBrake(v49, v21, v1201); v1108 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1108, v49); v50 = operator new(0x20u); PlayerActionSquatBrake::PlayerActionSquatBrake(v50, v21, v1201); v1016 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1016, v50); v51 = operator new(0x50u); PlayerActionSquatWalk::PlayerActionSquatWalk(v51, v21, v1185, v1201); v52 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v52, v51); if ( v1096 ) *(v24 + 98) = v52; v1192 = v52; v900 = (v51 + 8); v53 = operator new(0xE8u); PlayerActionSquatJump::PlayerActionSquatJump(); v911 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v911, v53); v54 = operator new(0x20u); PlayerActionPlayAnim::PlayerActionPlayAnim(v54, v21, "Toss", 0.0); v972 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v972, v54); v55 = operator new(0x20u); PlayerActionSquatEnd::PlayerActionSquatEnd(v55, v21); v1042 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1042, v55); v56 = operator new(0xC0u); PlayerActionBindFall::PlayerActionBindFall(v56, v22, v1107, v1215); v915 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v915, v56); v57 = operator new(0xD8u); PlayerActionBindJump::PlayerActionBindJump(v57, v22, v1114, v1137, v1107, v1215); v913 = operator new(0x28u); v1009 = v57; PlayerActionNode::PlayerActionNode(v913, v57); v58 = operator new(0xC8u); PlayerActionInvincibleJump::PlayerActionInvincibleJump(v58, v22, v1201, v1107, v1215); v1135 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1135, v58); v59 = operator new(0x68u); PlayerActionHipDrop::PlayerActionHipDrop(v59, v21, v1199, v1168, v1215, v1177, v1133); v1171 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1171, v59); *(v59 + 5) = HipDropObserver; v60 = operator new(0x28u); PlayerActionBrake::PlayerActionBrake(v60, v21, v1107); v914 = operator new(0x28u); v1059 = v60; PlayerActionNode::PlayerActionNode(v914, v60); v61 = operator new(0x20u); PlayerActionDamage::PlayerActionDamage(v61, v21, v1127); v822 = operator new(0x28u); v1054 = v61; PlayerActionNode::PlayerActionNode(v822, v61); v62 = operator new(0x40u); PlayerActionNormalDie::PlayerActionNormalDie(v62, v21, v1195, v1215, v1207, v1127, v1096 != 0, v1187); v63 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v63, v62); v991 = v63; Player::createPlayerKiller(v24, v26, v63); v64 = operator new(0x40u); PlayerActionNormalDie::PlayerActionNormalDie(v64, v21, v1195, v1215, v1207, v1127, v1096 != 0, v1187); v821 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v821, v64); v65 = operator new(0x20u); v66 = operator new(0x10u); *v66 = off_7101A81C40; v66[1] = v1139; PlayerActionLongJump::PlayerActionLongJump(v65, v21); v1073 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1073, v65); v67 = operator new(0x20u); v68 = operator new(0x10u); *v68 = off_7101A81C98; v68[1] = v1139; PlayerActionLongJump::PlayerActionLongJump(v67, v21); v993 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v993, v67); v69 = operator new(0x10u); PlayerActionTurnJump::PlayerActionTurnJump(v69, v21); v861 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v861, v69); v70 = operator new(0x18u); PlayerActionAbyss::PlayerActionAbyss(v70, v21, v1207); v990 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v990, v70); v71 = operator new(0x78u); v72 = operator new(0x10u); *v72 = off_7101A82450; v72[1] = v1139; LOBYTE(v681) = 0; PlayerActionRolling::PlayerActionRolling(v71, v72, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v681, 0, 0); v919 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v919, v71); v73 = operator new(0x78u); v74 = operator new(0x10u); LOBYTE(v691) = 0; LOBYTE(v682) = 0; *v74 = off_7101A824C0; v74[1] = v1139; PlayerActionRolling::PlayerActionRolling(v73, v74, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v682, v691, 0); v1014 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1014, v73); v75 = operator new(0x78u); v76 = operator new(0x10u); *v76 = off_7101A82530; v76[1] = v1139; LOBYTE(v692) = 1; LOBYTE(v683) = 1; PlayerActionRolling::PlayerActionRolling( v75, v76, v21, v1201, v1107, v1213, v1141, v1172, v1133, v1215, v683, v692, v1177); v711 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v711, v75); v77 = operator new(0x78u); v78 = operator new(0x10u); LOBYTE(v693) = 0; LOBYTE(v684) = 0; *v78 = off_7101A825A0; v78[1] = v1139; PlayerActionRolling::PlayerActionRolling(v77, v78, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v684, v693, 0); v920 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v920, v77); v79 = operator new(0x78u); v80 = operator new(0x10u); LOBYTE(v694) = 0; LOBYTE(v685) = 0; *v80 = off_7101A82610; v80[1] = v1139; PlayerActionRolling::PlayerActionRolling(v79, v80, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v685, v694, 0); v922 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v922, v79); v81 = operator new(0x78u); v82 = operator new(0x10u); *v82 = off_7101A82680; v82[1] = v1139; LOBYTE(v695) = 0; LOBYTE(v686) = 0; PlayerActionRolling::PlayerActionRolling(v81, v82, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v686, v695, 0); v1015 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1015, v81); v83 = operator new(0x78u); v84 = operator new(0x10u); LOBYTE(v696) = 1; *v84 = off_7101A82680; v84[1] = v1139; LOBYTE(v687) = 0; PlayerActionRolling::PlayerActionRolling( v83, v84, v21, v1201, v1107, v1213, v1141, v1172, v1133, v1215, v687, v696, 0); v712 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v712, v83); v85 = operator new(0x78u); v86 = operator new(0x10u); *v86 = off_7101A826F0; v86[1] = v1139; LOBYTE(v697) = 0; LOBYTE(v688) = 0; PlayerActionRolling::PlayerActionRolling(v85, v86, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v688, v697, 0); v924 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v924, v85); v87 = operator new(0x78u); v88 = operator new(0x10u); *v88 = off_7101A824C0; v88[1] = v1139; LOBYTE(v698) = 0; LOBYTE(v689) = 0; PlayerActionRolling::PlayerActionRolling( v87, v88, v21, v1201, v1107, v1213, v1141, v1172, v1133, 0, v689, v698, v1177); v713 = operator new(0x28u); v1046 = v87; PlayerActionNode::PlayerActionNode(v713, v87); v89 = operator new(0x40u); v90 = operator new(0x10u); *v90 = off_7101A82840; v90[1] = v1139; PlayerActionRollingAttack::PlayerActionRollingAttack(v89, v21, v1201, v1107, v90, v1213, v1141); v912 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v912, v89); v91 = operator new(0x40u); v92 = operator new(0x10u); *v92 = off_7101A827F8; v92[1] = v1139; PlayerActionRollingAttack::PlayerActionRollingAttack(v91, v21, v1201, v1107, v92, v1213, v1141); v1003 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1003, v91); v93 = operator new(0x40u); v94 = operator new(0x10u); *v94 = off_7101A827B0; v94[1] = v1139; PlayerActionRollingAttack::PlayerActionRollingAttack(v93, v21, v1201, v1107, v94, v1213, v1141); v977 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v977, v93); v95 = operator new(0x40u); v96 = operator new(0x10u); *v96 = off_7101A82888; v96[1] = v1139; PlayerActionRollingAttack::PlayerActionRollingAttack(v95, v21, v1201, v1107, v96, v1213, v1141); v917 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v917, v95); v97 = operator new(0x40u); v98 = operator new(0x10u); *v98 = off_7101A828D0; v98[1] = v1139; PlayerActionRollingAttack::PlayerActionRollingAttack(v97, v21, v1201, v1107, v98, v1213, v1141); v916 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v916, v97); v99 = operator new(0x28u); PlayerActionWallHit::PlayerActionWallHit(v99, v21, v1201); v1095 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1095, v99); v100 = operator new(0xD0u); PlayerActionTrampleJump::PlayerActionTrampleJump(v100, v1099, v1155, v1107, v1215); v1196 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1196, v100); v101 = operator new(0xD0u); PlayerActionPunchedJump::PlayerActionPunchedJump(v101, v1099, v1155, v1107, v1215); v1158 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1158, v101); v102 = operator new(0xD0u); PlayerActionTossedJump::PlayerActionTossedJump(v102, v1099, v1155, v1107, v1215); v1136 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1136, v102); v103 = operator new(0x28u); PlayerActionLand::PlayerActionLand(v103, v21); v1188 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1188, v103); v104 = operator new(0x28u); PlayerActionLand::PlayerActionLand(v104, v21); v714 = operator new(0x28u); v1052 = v103; PlayerActionNode::PlayerActionNode(v714, v103); v105 = operator new(0x38u); PlayerActionSquatLand::PlayerActionSquatLand(v105, v21, v1201, v1185); v904 = operator new(0x28u); v956 = v105; PlayerActionNode::PlayerActionNode(v904, v105); v106 = operator new(0x20u); PlayerActionTurn::PlayerActionTurn(v106, v21, v1107); v910 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v910, v106); v107 = operator new(0x68u); PlayerActionStandSwim::PlayerActionStandSwim(v107, v21, v1107, WaterFlowField, ForwardBent, v1199, v1215); v994 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v994, v107); v108 = operator new(0x108u); PlayerActionStandSwimAfterBind::PlayerActionStandSwimAfterBind( v108, v21, v1107, WaterFlowField, ForwardBent, v1199, v1114, v1215); v923 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v923, v108); v109 = operator new(0x50u); PlayerActionStandSwimSurface::PlayerActionStandSwimSurface( v109, v21, v1213, WaterFlowField, WaterSurfaceInfo, ForwardBent, v1215, v967, v1107); v1030 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1030, v109); v110 = operator new(0x50u); PlayerActionSwimDive::PlayerActionSwimDive(v110, v21, v1199, v1107); v826 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v826, v110); v1023 = v110; *(v110 + 7) = HipDropObserver; v111 = operator new(0x28u); PlayerActionDive::PlayerActionDive(v111, v21, v1215); v921 = operator new(0x28u); v897 = v111; PlayerActionNode::PlayerActionNode(v921, v111); v112 = operator new(0x28u); PlayerActionDiveTrample::PlayerActionDiveTrample(v112, v21); v823 = operator new(0x28u); v949 = v112; PlayerActionNode::PlayerActionNode(v823, v112); v113 = operator new(0x48u); PlayerActionSwimSquat::PlayerActionSwimSquat(v113, v21, v1201, WaterFlowField, v1025, v1107); v824 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v824, v113); v114 = operator new(0xC0u); PlayerActionSwimJump::PlayerActionSwimJump(v114, v1099, v1107, v1215); v827 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v827, v114); v115 = operator new(0x40u); PlayerActionStandSwimClimbAttack::PlayerActionStandSwimClimbAttack( v115, v21, WaterFlowField, WaterSurfaceInfo, v1215, v1213); v988 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v988, v115); v116 = operator new(0x20u); PlayerActionStandSwimSpinAttack::PlayerActionStandSwimSpinAttack(v116, v21, WaterFlowField); v989 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v989, v116); v117 = operator new(0x10u); PlayerActionGroundWall::PlayerActionGroundWall(v117, v21); v944 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v944, v117); v118 = operator new(0xD8u); PlayerActionRaccoonDogFall::PlayerActionRaccoonDogFall(v118, v1099, RaccoonDogFallTask, v1107, v1215, v1177); v1132 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1132, v118); v119 = operator new(0xF8u); PlayerActionRollingCancelJump::PlayerActionRollingCancelJump( v119, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v1107, v1215); v1063 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1063, v119); v120 = operator new(0x100u); PropellerInhibitor = Player::getPropellerInhibitor(v24); v122 = operator new(0x18u); *v122 = &off_7101A80CA0; v122[1] = v1097; v122[2] = v1087; PlayerActionPropellerJump::PlayerActionPropellerJump(v120, v1099, v1199, PropellerInhibitor, v122, v1107, v1215); v1143 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1143, v120); v952 = v120; Player::createPropellerJumpPhase(v24, v120 + 200); v123 = operator new(0x10u); PlayerActionStiffenLand::PlayerActionStiffenLand(v123, v21); v1167 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1167, v123); v124 = operator new(0x30u); PlayerActionSlide::PlayerActionSlide(v124, v21, v1201); v1204 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1204, v124); v125 = operator new(0xC8u); PlayerActionSlideFall::PlayerActionSlideFall(v125, v1099, v1201, v1107, v1215); v862 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v862, v125); v126 = operator new(0xC0u); PlayerActionSlideJump::PlayerActionSlideJump(v126, v1099, v1107, v1215); v828 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v828, v126); v127 = operator new(0x18u); PlayerActionHolded::PlayerActionHolded(v127, v21, v947); v1175 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1175, v127); v128 = operator new(0x28u); if ( v1087 ) v129 = (v1087 + 8); else v129 = 0; v130 = v128; v1070 = v129; PlayerActionClimbAirStop::PlayerActionClimbAirStop(v128, v21, v1087); v1152 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1152, v130); v131 = operator new(0xA8u); PlayerActionGroundMove::PlayerActionGroundMove( v131, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, v1177, v1107, 0); v1208 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1208, v131); v132 = operator new(0xB8u); PlayerActionWaterDashMove::PlayerActionWaterDashMove( v132, v21, v1161, InvincibleDash, v1153, v1213, WaterSurfaceInfo, v1183, v1211, v1177, v1107); v858 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v858, v132); v133 = operator new(0x40u); if ( v1109 ) v134 = (v1109 + 8); else v134 = 0; v135 = v133; v1068 = v134; PlayerActionBodyAttack::PlayerActionBodyAttack(v133, v21); v829 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v829, v135); v136 = operator new(0x28u); PlayerActionSinkSandMove::PlayerActionSinkSandMove(v136, v21, v1213); v1190 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1190, v136); v137 = operator new(0x28u); PlayerActionWait::PlayerActionWait(v137, v21, HorizontalSpeedAverage, v1213, 1); v831 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v831, v137); v138 = operator new(0x40u); PlayerActionPivot::PlayerActionPivot(v138, v21, HorizontalSpeedAverage, 1); v830 = operator new(0x28u); v854 = v138; PlayerActionNode::PlayerActionNode(v830, v138); v139 = operator new(0x100u); PlayerActionSinkSandJump::PlayerActionSinkSandJump( v139, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v999); v832 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v832, v139); v140 = operator new(0x28u); PlayerActionPushed::PlayerActionPushed(v140, v21, v1120); v1106 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1106, v140); v141 = operator new(0xC0u); PlayerActionSpinJump::PlayerActionSpinJump(v141, v1099, v1107); v835 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v835, v141); v142 = operator new(0x18u); PlayerActionGroundSpin::PlayerActionGroundSpin(v142, v21, v885); v1029 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1029, v142); v143 = operator new(0xF8u); v144 = v143; if ( v1096 ) PlayerActionSkateJumpLoop::PlayerActionSkateJumpLoop( v143, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v1107, v1215); else PlayerActionSkateJump::PlayerActionSkateJump( v143, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v1107, v1215); v945 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v945, v144); v145 = operator new(0xF8u); PlayerActionHipDropJump::PlayerActionHipDropJump(v145, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211); v929 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v929, v145); v881 = operator new(0x38u); PlayerActionKnockDown::PlayerActionKnockDown(); v930 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v930, v881); Player::createKnockDownSetter(v24, v881); v146 = operator new(0x28u); PlayerActionWait::PlayerActionWait(v146, v21, HorizontalSpeedAverage, v1213, 0); *(v146 + 33) = 0; *v146 = &off_7101A80CB8; v147 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v147, v146); v148 = operator new(0x40u); PlayerActionPivot::PlayerActionPivot(v148, v21, HorizontalSpeedAverage, 0); *(v148 + 49) = 0; *v148 = &off_7101A80D18; *(v148 + 8) = &off_7101A80D70; *(v148 + 56) = "GiantTurnPoint"; v840 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v840, v148); v149 = operator new(0xA8u); PlayerActionGroundMove::PlayerActionGroundMove(v149, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, 0, 0, 0); *v149 = &off_7101A7F9D0; *(v149 + 8) = off_7101A7FAB0; *(v149 + 96) = 1; v932 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v932, v149); v150 = operator new(0xF8u); PlayerActionJump::PlayerActionJump(v150, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, 0, 0); *v150 = &off_7101A80DA0; PlayerActionAirMove::replaceJumpKeep(v150, "GiantJumpKeep"); PlayerActionAirMove::replaceFallAfterJumpKeep(v150, "GiantFall"); v843 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v843, v150); v151 = operator new(0xC8u); PlayerActionFall::PlayerActionFall(v151, v1099, v1107, 0, v1215); *(v151 + 24) = "GiantFall"; v983 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v983, v151); v152 = operator new(0x28u); PlayerActionLand::PlayerActionLand(v152, v21); v842 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v842, v152); v153 = operator new(0x68u); PlayerActionHipDrop::PlayerActionHipDrop(v153, v21, v1199, v1168, v1215, 0, 0); *v153 = &off_7101A80E88; *(v153 + 1) = &off_7101A80F28; *(v153 + 2) = &off_7101A80F40; v839 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v839, v153); v154 = operator new(0xD8u); PlayerActionBindJump::PlayerActionBindJump(v154, v1099, v1114, v1137, v1107, v1215); v931 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v931, v154); v984 = v147; Player::createGiantAction(v24, v26, v147, v1145); v155 = operator new(0x18u); PlayerActionGiantBind::PlayerActionGiantBind(v155, v21, v1130); v837 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v837, v155); v156 = operator new(0x28u); PlayerActionWait::PlayerActionWait(v156, v21, HorizontalSpeedAverage, v1213, 0); *(v156 + 33) = 0; *v156 = &off_7101A80F58; v1103 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1103, v156); v157 = operator new(0x28u); PlayerActionWait::PlayerActionWait(v157, v21, HorizontalSpeedAverage, v1213, 0); *(v157 + 33) = 0; *v157 = &off_7101A80AA0; v939 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v939, v157); v158 = operator new(0x40u); PlayerActionPivot::PlayerActionPivot(v158, v21, HorizontalSpeedAverage, 0); *(v158 + 49) = 0; *v158 = &off_7101A80FB8; *(v158 + 8) = &off_7101A81010; v987 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v987, v158); v159 = operator new(0xD0u); v160 = *(v24 + 96); v161 = v159; PlayerActionGroundMove::PlayerActionGroundMove(v159, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, 0, 0, 0); *(v161 + 168) = v160; *(v161 + 176) = 0; *(v161 + 200) = 0; *v161 = &off_7101A80390; *(v161 + 8) = off_7101A80478; *(v161 + 96) = 1; v1113 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1113, v161); v162 = operator new(0xD0u); v163 = *(v24 + 96); v164 = v162; PlayerActionGroundMove::PlayerActionGroundMove(v162, v21, v1161, InvincibleDash, v1153, v1213, v1183, v1211, 0, 0, 0); *v164 = &off_7101A80390; *(v164 + 8) = off_7101A80478; *(v164 + 168) = v163; *(v164 + 176) = 0; *(v164 + 200) = 1; *(v161 + 96) = 1; v934 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v934, v164); v165 = operator new(0x100u); PlayerActionGigaJump::PlayerActionGigaJump( v165, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, *(v1100 + 96)); PlayerActionAirMove::replaceJumpKeep(v165, "GiantJumpKeep"); PlayerActionAirMove::replaceFallAfterJumpKeep(v165, "GiantFall"); v1089 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1089, v165); v166 = operator new(0xD0u); PlayerActionGigaTrample::PlayerActionGigaTrample(v166, v1099, v1155, v1107, v1215); PlayerActionAirMove::replaceJumpKeep(v166, "GiantJumpKeep"); PlayerActionAirMove::replaceFallAfterJumpKeep(v166, "GiantFall"); v1112 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1112, v166); v167 = operator new(0x48u); PlayerActionGigaKnockDown::PlayerActionGigaKnockDown(v167, v21, v1107, v1215, v881, *(v1100 + 96)); v1121 = operator new(0x28u); v809 = v167; PlayerActionNode::PlayerActionNode(v1121, v167); v168 = operator new(0xC0u); PlayerActionAirMove::PlayerActionAirMove(v168, v1099, 0, 0, 0, 1); *v168 = &off_7101A81028; v1090 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1090, v168); v169 = operator new(0x30u); PlayerActionGigaLand::PlayerActionGigaLand(v169, v21, *(v1100 + 96)); v1104 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1104, v169); v170 = operator new(0x70u); v171 = *(v1100 + 96); v172 = v170; PlayerActionHipDrop::PlayerActionHipDrop(v170, v21, v1199, v1168, v1215, 0, 0); *(v172 + 13) = v171; *v172 = &off_7101A7FF00; *(v172 + 1) = &off_7101A7FFA0; *(v172 + 2) = &off_7101A7FFB8; v1077 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1077, v172); v173 = operator new(0xD8u); PlayerActionBindJump::PlayerActionBindJump(v173, v1099, v1114, v1137, 0, 0); v933 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v933, v173); v174 = operator new(0x18u); PlayerActionGigaBind::PlayerActionGigaBind(v174, v21, v1130); v1076 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1076, v174); v175 = operator new(0x50u); PlayerActionSquatWalk::PlayerActionSquatWalk(v175, v21, v1185, v1201); *v175 = &off_7101A80910; v176 = (v175 + 8); *(v175 + 1) = &off_7101A80988; v1131 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1131, v175); v177 = operator new(0x20u); PlayerActionSquatEnd::PlayerActionSquatEnd(v177, v21); v847 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v847, v177); v178 = operator new(0x20u); PlayerActionGigaSquatBrake::PlayerActionGigaSquatBrake(v178, v21, v1201); v1018 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1018, v178); v179 = operator new(0x20u); PlayerActionGigaSquatBrake::PlayerActionGigaSquatBrake(v179, v21, v1201); v1020 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1020, v179); v180 = operator new(0xF0u); v807 = v176; PlayerActionGigaSquatJump::PlayerActionGigaSquatJump(v180, v1099, v1107, v1201, v176, v1185, *(v1100 + 96)); v985 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v985, v180); v181 = operator new(0x40u); PlayerActionGigaSquatLand::PlayerActionGigaSquatLand(v181, v21, v1201, v1185, *(v1100 + 96)); v850 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v850, v181); v182 = operator new(0x80u); v183 = operator new(0x10u); *v183 = off_7101A804A8; v183[1] = v1139; LOBYTE(v690) = 0; LOBYTE(v680) = 0; PlayerActionGigaRolling::PlayerActionGigaRolling( v182, v183, v21, v1201, v1107, v1213, v1141, v1172, v1133, v680, v690, *(v1100 + 96)); v845 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v845, v182); v184 = operator new(0x28u); v185 = operator new(0x10u); *v185 = off_7101A81CF0; v185[1] = v1139; PlayerActionGigaLongJump::PlayerActionGigaLongJump(v184, v21, v185, v1107, *(v1100 + 96)); v846 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v846, v184); v186 = operator new(0x28u); v187 = operator new(0x10u); *v187 = off_7101A81D48; v187[1] = v1139; PlayerActionGigaLongJump::PlayerActionGigaLongJump(v186, v21, v187, v1107, *(v1100 + 96)); v848 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v848, v186); v188 = operator new(0xF8u); PlayerActionGigaHipDropJump::PlayerActionGigaHipDropJump( v188, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211); v935 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v935, v188); v189 = operator new(0x28u); PlayerActionGigaWallHit::PlayerActionGigaWallHit(v189, v21, v1201); v1019 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1019, v189); v190 = operator new(0x48u); v191 = operator new(0x10u); *v191 = off_7101A82918; v191[1] = v1139; PlayerActionGigaRollingAttack::PlayerActionGigaRollingAttack( v190, v21, v1201, v1107, v191, v1213, v1141, *(v1100 + 96)); v937 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v937, v190); v192 = operator new(0x28u); PlayerActionGigaClimbAirStop::PlayerActionGigaClimbAirStop(v192, v21, v1087, v1070, v995); v1088 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1088, v192); v193 = operator new(0x40u); PlayerActionGigaClimbBodyAttack::PlayerActionGigaClimbBodyAttack(v193, v21, v1068); v849 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v849, v193); v194 = operator new(0x30u); PlayerActionGigaClimbWallClimbReady::PlayerActionGigaClimbWallClimbReady(v194, v21, v1179, v1085, v1093, v1074); v1075 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1075, v194); v195 = operator new(0x70u); PlayerActionGigaClimbWallClimb::PlayerActionGigaClimbWallClimb(v195, v21, v1179, v1085, v997, v1093); v851 = operator new(0x28u); v802 = v195; PlayerActionNode::PlayerActionNode(v851, v195); v196 = operator new(0xD8u); PlayerActionGigaWallJump::PlayerActionGigaWallJump(v196, v1099, v1085, v1150); v853 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v853, v196); v197 = operator new(0x108u); PlayerActionGigaClimbWallClimbJump::PlayerActionGigaClimbWallClimbJump( v197, v1099, v1216, HorizontalSpeedAverage, ActualMove, v1183, v1211, v1091); v852 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v852, v197); v198 = operator new(0x40u); PlayerActionWallClimbSlide::PlayerActionWallClimbSlide(v198, v21, v1179, v1085, v1093, v997); *v198 = &off_7101A7FDF0; v938 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v938, v198); Player::createGigaAction(v1100, v26, v1103, v939, v1145); v199 = operator new(0xD0u); PlayerActionReflectJump::PlayerActionReflectJump(v199, v1099, v1155, v1107, v1215); v986 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v986, v199); v200 = operator new(0xE0u); PlayerActionSpinAttackJump::PlayerActionSpinAttackJump(v200, v1099); v1138 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1138, v200); v201 = operator new(0x60u); PlayerActionManekinekoDrop::PlayerActionManekinekoDrop(v201, v21, v1125, v1199, v1168, v1215); v1154 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1154, v201); v751 = v201; *(v201 + 5) = HipDropObserver; v202 = operator new(0x20u); PlayerActionRollingIntoSinkSand::PlayerActionRollingIntoSinkSand(v202, v21); v1126 = operator new(0x28u); PlayerActionNode::PlayerActionNode(v1126, v202); v203 = operator new(0x10u); PlayerActionConditionSubActionRunning::PlayerActionConditionSubActionRunning(v203, v1118); v877 = operator new(0x10u); v844 = v203; PlayerActionConditionNot::PlayerActionConditionNot(v877, v203); v204 = operator new(0x10u); *v204 = off_7101A7F098; v205 = v204; *(v204 + 1) = v1034; v206 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v206, v205); v207 = operator new(0x18u); *(v207 + 16) = 0; v208 = v207; *v207 = off_7101A7F068; *(v207 + 8) = v1034; v902 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v902, v208); v1164 = operator new(0x10u); *v1164 = off_7101A7E9D8; *(v1164 + 1) = v1079; v209 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v209); PlayerActionMultiCondition::append(v209, v1164); v1027 = v205; PlayerActionMultiCondition::append(v209, v205); v210 = operator new(0x10u); PlayerActionConditionStickOn::PlayerActionConditionStickOn(v210, v1148); v970 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v970, v210); v211 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v211); v1004 = v209; PlayerActionMultiCondition::append(v211, v209); v890 = v211; v1119 = v210; PlayerActionMultiCondition::append(v211, v210); v212 = operator new(0x10u); *v212 = off_7101A7EF48; *(v212 + 1) = v1148; v213 = operator new(0x10u); PlayerActionConditionIsPropeller::PlayerActionConditionIsPropeller(v213, v1172); v818 = operator new(0x10u); v893 = v213; PlayerActionConditionNot::PlayerActionConditionNot(v818, v213); v214 = operator new(0x10u); PlayerActionConditionIsEquipped::PlayerActionConditionIsEquipped(v214, v1172); v879 = operator new(0x10u); v797 = v214; PlayerActionConditionNot::PlayerActionConditionNot(v879, v214); v873 = operator new(0x10u); v958 = v212; PlayerActionConditionNot::PlayerActionConditionNot(v873, v212); v215 = operator new(0x10u); PlayerActionConditionJumpTrigOn::PlayerActionConditionJumpTrigOn(v215, v1148); v1069 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v1069); v1162 = v215; PlayerActionMultiCondition::append(v1069, v215); PlayerActionMultiCondition::append(v1069, v205); v1066 = operator new(0x10u); PlayerActionConditionCeilingCheck::PlayerActionConditionCeilingCheck(); v1071 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v1071, v1066); v978 = operator new(0x18u); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v978, v1079, 1.0); v216 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v216, v1213, 4); v217 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v217, v1213, 6); v218 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v218); PlayerActionOrCondition::append(v218, v216); v1217 = v218; PlayerActionOrCondition::append(v218, v217); v869 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v869, v218); v219 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v219, v1213, 3); v220 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v220, v1213, 9); v221 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v221, v1213, 7); v222 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v222, v1213, 8); v223 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v223); PlayerActionOrCondition::append(v223, v219); PlayerActionOrCondition::append(v223, v222); PlayerActionOrCondition::append(v223, v221); PlayerActionOrCondition::append(v223, v220); v1041 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v1041, v223); v942 = operator new(0x10u); PlayerActionConditionClimbAttackTrigOn::PlayerActionConditionClimbAttackTrigOn(v942, v1148); v224 = operator new(0x18u); PlayerActionConditionClimbAttackHoldOn::PlayerActionConditionClimbAttackHoldOn(v224, v1148); v928 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v928, v224); v225 = v1139; v226 = operator new(0x18u); v227 = (*(*v1139 + 1640LL))(v1139); PlayerActionConditionTimer::PlayerActionConditionTimer(v226, v227, 0); v228 = operator new(0x18u); PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v228, v226); v820 = operator new(0x10u); PlayerActionConditionRef::PlayerActionConditionRef(v820, v228); v229 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v229, v1109, 0); v230 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v230); PlayerActionMultiCondition::append(v230, v223); PlayerActionMultiCondition::append(v230, v229); PlayerActionMultiCondition::append(v230, v228); PlayerActionMultiCondition::append(v230, v224); v819 = v230; PlayerActionMultiCondition::append(v230, v206); v231 = operator new(0x20u); PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v231, v1036, 0, -1); v232 = operator new(0x18u); PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v232, v231); v834 = operator new(0x10u); PlayerActionConditionRef::PlayerActionConditionRef(v834, v232); v233 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v233); PlayerActionMultiCondition::append(v233, v223); PlayerActionMultiCondition::append(v233, v229); PlayerActionMultiCondition::append(v233, v232); PlayerActionMultiCondition::append(v233, v224); v833 = v233; v1147 = v206; PlayerActionMultiCondition::append(v233, v206); v234 = operator new(0x18u); v235 = (*(*v225 + 424LL))(v225); v1056 = v234; PlayerActionConditionTimer::PlayerActionConditionTimer(v234, v235, v206); v236 = operator new(0x28u); PlayerActionConditionAirMoveToHipDrop::PlayerActionConditionAirMoveToHipDrop(v236, v1148, v1079, *(v1100 + 2), v1139); v237 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v237, v1116, 0); v238 = operator new(0x20u); v238[3] = 0; *v238 = &off_7101A810D0; v239 = v238; v238[1] = v999; v238[2] = SinkSandControl::isInSinkSandAreaStrict; v240 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v240, v239); v241 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v241, v240); v242 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v242); PlayerActionMultiCondition::append(v242, v236); PlayerActionMultiCondition::append(v242, v237); v1200 = v242; PlayerActionMultiCondition::append(v242, v241); v243 = operator new(0x18u); v244 = (*(*v225 + 1328LL))(v225); PlayerActionConditionAfterPunch::PlayerActionConditionAfterPunch(v243, v1083, v244); v245 = operator new(0x38u); PlayerActionConditionAirMoveToWall::PlayerActionConditionAirMoveToWall( v245, v1179, v1079, *(v1100 + 2), v1150, HeightChecker, v1139); v246 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v246, v1122, 0); v247 = operator new(0x20u); PlayerActionConditionFrontInput::PlayerActionConditionFrontInput(v247, v1148, v1079, v1096 != 0); v248 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v248); PlayerActionOrCondition::append(v248, v246); v871 = v247; PlayerActionOrCondition::append(v248, v247); v249 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v249, v1057, 1); v250 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v250, v249); v251 = operator new(0x28u); PlayerActionConditionArea::PlayerActionConditionArea(v251, v1079, v1215, 40, 1); v252 = operator new(0x10u); v857 = v251; PlayerActionConditionNot::PlayerActionConditionNot(v252, v251); v253 = operator new(0x20u); v253[3] = 0; *v253 = &off_7101A810E8; v254 = v253; v253[1] = v1105; v253[2] = PlayerActionAirMove::isFlightDurationApplied; v255 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v255, v254); v256 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v256); PlayerActionOrCondition::append(v256, v1164); PlayerActionOrCondition::append(v256, v255); v257 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v257); v1007 = v256; PlayerActionMultiCondition::append(v257, v256); v888 = v245; PlayerActionMultiCondition::append(v257, v245); v954 = v243; PlayerActionMultiCondition::append(v257, v243); v895 = v248; PlayerActionMultiCondition::append(v257, v248); PlayerActionMultiCondition::append(v257, v237); PlayerActionMultiCondition::append(v257, v250); v1173 = v257; v962 = v252; PlayerActionMultiCondition::append(v257, v252); v258 = operator new(0x20u); *v258 = &off_7101A81100; v258[1] = v1148; v258[2] = 144; v258[3] = 1; v259 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v259, v258); v260 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v260); PlayerActionMultiCondition::append(v260, v259); v1017 = v260; v1064 = v237; PlayerActionMultiCondition::append(v260, v237); v261 = operator new(0x20u); *v261 = &off_7101A81100; v261[1] = v1148; v261[2] = 136; v261[3] = 1; v969 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v969, v261); v262 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v262, v259); v263 = operator new(0x18u); v264 = (*(*v1139 + 1696LL))(v1139); PlayerActionConditionTimer::PlayerActionConditionTimer(v263, v264, 0); v265 = operator new(0x18u); PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v265, v263); v266 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v266); PlayerActionOrCondition::append(v266, v1071); PlayerActionOrCondition::append(v266, v259); v815 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v815, v266); v267 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v267); PlayerActionOrCondition::append(v267, v1066); v1049 = v223; PlayerActionOrCondition::append(v267, v223); v268 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v268); PlayerActionMultiCondition::append(v268, v267); v960 = v262; PlayerActionMultiCondition::append(v268, v262); v926 = v268; PlayerActionMultiCondition::append(v268, v1027); v269 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v269); PlayerActionMultiCondition::append(v269, v1066); v925 = v269; PlayerActionMultiCondition::append(v269, v1147); v270 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v270); v1123 = v266; PlayerActionMultiCondition::append(v270, v266); PlayerActionMultiCondition::append(v270, v1069); v271 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v271); PlayerActionMultiCondition::append(v271, v265); v927 = v271; v1058 = v270; PlayerActionMultiCondition::append(v271, v270); v272 = operator new(0x10u); PlayerActionConditionRef::PlayerActionConditionRef(v272, v265); v273 = operator new(0x10u); PlayerActionConditionRollingTrigger::PlayerActionConditionRollingTrigger(v273, v1148); v274 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v274); PlayerActionMultiCondition::append(v274, v273); PlayerActionMultiCondition::append(v274, v1027); v275 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v275); PlayerActionMultiCondition::append(v275, v273); PlayerActionMultiCondition::append(v275, v259); v276 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v276); PlayerActionMultiCondition::append(v276, v1217); PlayerActionMultiCondition::append(v276, v273); v1040 = v259; PlayerActionMultiCondition::append(v276, v259); v277 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v277); PlayerActionMultiCondition::append(v277, v272); v980 = v277; v1086 = v274; PlayerActionMultiCondition::append(v277, v274); v278 = operator new(0x28u); v279 = PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v278, v1034, "Slide", 1, 0); v702 = v276; v703 = v275; if ( (rc::isUsingOldPlayerParams(v279) & 1) != 0 ) { v280 = operator new(0x20u); (*(*v1139 + 3248LL))(v1139); v281 = v1079; PlayerActionConditionFloorAngle::PlayerActionConditionFloorAngle(v280, v1079, v1034, 0); } else { v282 = operator new(0x28u); PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v282, v1034, "NoSlip", 1, 0); v283 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v283, v282); v284 = operator new(0x20u); (*(*v1139 + 3248LL))(v1139); v281 = v1079; PlayerActionConditionFloorAngle::PlayerActionConditionFloorAngle(v284, v1079, v1034, 0); v280 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v280); PlayerActionMultiCondition::append(v280, v284); PlayerActionMultiCondition::append(v280, v283); } v285 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v285); PlayerActionMultiCondition::append(v285, v280); PlayerActionMultiCondition::append(v285, v278); v286 = operator new(0x18u); (*(*v1139 + 3352LL))(v1139); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v286, v281, v287); v288 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v288, v286); v289 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v289); PlayerActionMultiCondition::append(v289, v1123); PlayerActionMultiCondition::append(v289, v278); PlayerActionMultiCondition::append(v289, v288); v290 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v290); PlayerActionOrCondition::append(v290, v285); v1186 = v290; PlayerActionOrCondition::append(v290, v289); v291 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v291); PlayerActionMultiCondition::append(v291, v1123); v1051 = v291; v1011 = v280; PlayerActionMultiCondition::append(v291, v280); v292 = operator new(0x20u); (*(*v1139 + 3256LL))(v1139); PlayerActionConditionFloorAngle::PlayerActionConditionFloorAngle(v292, v281, v1034, 2); v293 = operator new(0x18u); (*(*v1139 + 3264LL))(v1139); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v293, v281, v294); v295 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v295); PlayerActionMultiCondition::append(v295, v292); PlayerActionMultiCondition::append(v295, v293); v296 = operator new(0x18u); PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v296, v295); v816 = operator new(0x10u); PlayerActionConditionRef::PlayerActionConditionRef(v816, v296); v297 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v297); PlayerActionMultiCondition::append(v297, v1123); PlayerActionMultiCondition::append(v297, v296); v817 = v297; PlayerActionMultiCondition::append(v297, v1064); v705 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v705, v1046 + 8); v298 = operator new(0x18u); v299 = (*(*v1139 + 3400LL))(v1139); v707 = v298; PlayerActionConditionTimer::PlayerActionConditionTimer(v298, v299, 0); v300 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v300); PlayerActionMultiCondition::append(v300, v1217); PlayerActionMultiCondition::append(v300, v978); v769 = v300; PlayerActionMultiCondition::append(v300, v274); v301 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v301); PlayerActionMultiCondition::append(v301, v1217); v767 = v301; PlayerActionMultiCondition::append(v301, v274); v302 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v302); PlayerActionMultiCondition::append(v302, v1217); v759 = v302; PlayerActionMultiCondition::append(v302, v980); v303 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v303); PlayerActionMultiCondition::append(v303, v1217); v883 = v303; PlayerActionMultiCondition::append(v303, v274); v304 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v304); PlayerActionMultiCondition::append(v304, v1071); v1047 = v304; PlayerActionMultiCondition::append(v304, v1162); v1206 = operator new(0x18u); PlayerActionConditionAirMoveToGroundMove::PlayerActionConditionAirMoveToGroundMove(v1206, v1034, v281); v863 = operator new(0x20u); PlayerActionConditionAirMoveToJump::PlayerActionConditionAirMoveToJump(v863, v1034, v281, v1148); v305 = operator new(0x18u); PlayerActionConditionHipDropLand::PlayerActionConditionHipDropLand(v305, v1036, v1034); v306 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v306); PlayerActionMultiCondition::append(v306, v305); v973 = v306; PlayerActionMultiCondition::append(v306, v1162); v307 = operator new(0x18u); v308 = (*(*v1139 + 1256LL))(v1139); PlayerActionConditionTimer::PlayerActionConditionTimer(v307, v308, v305); v309 = operator new(0x18u); v310 = (*(*v1139 + 1264LL))(v1139); PlayerActionConditionTimer::PlayerActionConditionTimer(v309, v310, v305); v311 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v311, v309); v312 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v312); PlayerActionMultiCondition::append(v312, v307); PlayerActionMultiCondition::append(v312, v311); v918 = v312; PlayerActionMultiCondition::append(v312, v1162); v313 = operator new(0x20u); v313[2] = 72; v313[3] = 1; *v313 = &off_7101A81118; v313[1] = v1105; v314 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v314, v313); v315 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v315); PlayerActionMultiCondition::append(v315, v314); PlayerActionMultiCondition::append(v315, v1119); v976 = v315; PlayerActionMultiCondition::append(v315, v1027); v316 = operator new(0x20u); *v316 = &off_7101A81118; v316[1] = v1105; v316[2] = 64; v316[3] = 1; v317 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v317, v316); v318 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v318); PlayerActionMultiCondition::append(v318, v317); v975 = v318; PlayerActionMultiCondition::append(v318, v1147); v319 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v319); v739 = v317; PlayerActionMultiCondition::append(v319, v317); v974 = v319; PlayerActionMultiCondition::append(v319, v1027); v1084 = operator new(0x10u); PlayerActionConditionWallToGroundMove::PlayerActionConditionWallToGroundMove(v1084, v1034); v765 = operator new(0x28u); PlayerActionConditionWallToFall::PlayerActionConditionWallToFall(v765, v1148, v1034, v1139); v763 = operator new(0x18u); PlayerActionConditionWallToWallJump::PlayerActionConditionWallToWallJump(v763, v1148, v1034); v884 = operator new(0x18u); PlayerActionConditionToNormalDie::PlayerActionConditionToNormalDie(v884, v1127, 0); v789 = operator new(0x18u); PlayerActionConditionToNormalDie::PlayerActionConditionToNormalDie(v789, v1127, v1061 + 24); v982 = operator new(0x28u); PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v982, v1034, "DamageFire", 0, 0); v981 = operator new(0x28u); PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v981, v1034, "Poison", 0, 0); v786 = operator new(0x30u); PlayerActionConditionDamageToGroundMove::PlayerActionConditionDamageToGroundMove(v786, v1034, v1148, v1054 + 8, v1139); v785 = operator new(0x10u); PlayerActionConditionDamageToFall::PlayerActionConditionDamageToFall(v785, v1054 + 8); v966 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v966, v1061 + 8); v965 = operator new(0x10u); PlayerActionConditionBindJump::PlayerActionConditionBindJump(v965, v1114); v790 = operator new(0x10u); PlayerActionConditionBindSquat::PlayerActionConditionBindSquat(v790, v1114); v964 = operator new(0x10u); PlayerActionConditionBindEndOnGround::PlayerActionConditionBindEndOnGround(v964, v1114); v780 = operator new(0x10u); PlayerActionConditionBindEndDeathMapCode::PlayerActionConditionBindEndDeathMapCode(v780, v1114); v320 = operator new(0x28u); PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v320, v1034, "Skate", 1, 0); v321 = operator new(0x10u); v867 = v320; PlayerActionConditionNot::PlayerActionConditionNot(v321, v320); v322 = operator new(0x30u); PlayerActionConditionGroundMoveToBrake::PlayerActionConditionGroundMoveToBrake(v322, v281, v1148, v1081, v1139); v323 = operator new(0x10u); PlayerActionConditionFrontWall::PlayerActionConditionFrontWall(v323, v1034); v1128 = operator new(0x10u); PlayerActionConditionHeadOnFrontWall::PlayerActionConditionHeadOnFrontWall(v1128, v1034); v324 = operator new(0x10u); PlayerActionConditionFrontWallNoAction::PlayerActionConditionFrontWallNoAction(v324, v1034); v865 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v865, v324); v325 = operator new(0x10u); v1028 = v323; PlayerActionConditionNot::PlayerActionConditionNot(v325, v323); v326 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v326); PlayerActionMultiCondition::append(v326, v322); v327 = PlayerActionMultiCondition::append(v326, v321); v328 = v281; if ( (rc::isUsingOldPlayerParams(v327) & 1) == 0 ) PlayerActionMultiCondition::append(v326, v325); v742 = v326; v1110 = (v1059 + 8); v710 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v710, v1059 + 8); v329 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v329); PlayerActionMultiCondition::append(v329, v1164); PlayerActionMultiCondition::append(v329, v1027); PlayerActionMultiCondition::append(v329, v1123); v330 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v330); PlayerActionMultiCondition::append(v330, v329); v1117 = v330; PlayerActionMultiCondition::append(v330, v1064); v331 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v331); PlayerActionMultiCondition::append(v331, v960); PlayerActionMultiCondition::append(v331, v1066); v1092 = v331; PlayerActionMultiCondition::append(v331, v1069); v332 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v332); v1094 = v332; PlayerActionMultiCondition::append(v332, v1069); v333 = operator new(0x20u); *v333 = &off_7101A81130; v333[1] = v1105; v333[2] = 64; v334 = v333; v333[3] = 1; v335 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v335, v334); v336 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v336); PlayerActionMultiCondition::append(v336, v335); v1055 = v336; PlayerActionMultiCondition::append(v336, v1147); v337 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v337); PlayerActionMultiCondition::append(v337, v335); PlayerActionMultiCondition::append(v337, v1027); PlayerActionMultiCondition::append(v337, v267); v1062 = v337; PlayerActionMultiCondition::append(v337, v970); v338 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v338); PlayerActionMultiCondition::append(v338, v335); PlayerActionMultiCondition::append(v338, v1027); PlayerActionMultiCondition::append(v338, v267); v1082 = v338; PlayerActionMultiCondition::append(v338, v1119); v339 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v339); PlayerActionMultiCondition::append(v339, v335); PlayerActionMultiCondition::append(v339, v1027); PlayerActionMultiCondition::append(v339, v1123); v1060 = v339; PlayerActionMultiCondition::append(v339, v1041); v340 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v340); PlayerActionMultiCondition::append(v340, v335); v1001 = v340; PlayerActionMultiCondition::append(v340, v280); v341 = operator new(0x10u); *v341 = off_7101A7F548; *(v341 + 1) = v1107; v342 = operator new(0x18u); PlayerActionConditionTimer::PlayerActionConditionTimer(v342, 0xAu, 0); v343 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v343); v1210 = v341; PlayerActionMultiCondition::append(v343, v341); v748 = v343; PlayerActionMultiCondition::append(v343, v342); v1176 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1176, v1107, 5); v1169 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1169, v1107, 2); v344 = operator new(0x18u); PlayerActionConditionToAbyss::PlayerActionConditionToAbyss(v344, v328, v1215); v345 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v345, v1107, 14); v346 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v346); PlayerActionOrCondition::append(v346, v344); v979 = v346; v764 = v345; PlayerActionOrCondition::append(v346, v345); v1202 = operator new(0x20u); PlayerActionConditionAirMoveToLand::PlayerActionConditionAirMoveToLand(v1202, v328, v1148, v1034); v1098 = operator new(0x20u); PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v1098, v1036, 0, -1); v992 = operator new(0x20u); PlayerActionConditionLandToGroundMove::PlayerActionConditionLandToGroundMove(v992, v1148, v1034, v1052 + 16); v347 = operator new(0x10u); PlayerActionConditionCancel::PlayerActionConditionCancel(v347, v1052 + 16); v348 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v348); PlayerActionMultiCondition::append(v348, v1162); v1002 = v348; PlayerActionMultiCondition::append(v348, v347); v349 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v349); PlayerActionMultiCondition::append(v349, v1040); v908 = v347; PlayerActionMultiCondition::append(v349, v347); v943 = v349; PlayerActionMultiCondition::append(v349, v1064); v350 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v350); v351 = operator new(0x18u); PlayerActionConditionBrakeToTurnJump::PlayerActionConditionBrakeToTurnJump(v351, v1148, v328); PlayerActionMultiCondition::append(v350, v351); PlayerActionMultiCondition::append(v350, v877); v762 = v350; PlayerActionMultiCondition::append(v350, v1064); v352 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v352); v353 = operator new(0x20u); PlayerActionConditionBrakeToTurn::PlayerActionConditionBrakeToTurn(v353, v1148, v328, v1110); PlayerActionMultiCondition::append(v352, v353); v760 = v352; PlayerActionMultiCondition::append(v352, v877); v354 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v354); PlayerActionMultiCondition::append(v354, v1162); PlayerActionMultiCondition::append(v354, v1064); v355 = operator new(0x10u); v709 = v354; PlayerActionConditionNot::PlayerActionConditionNot(v355, v354); v356 = operator new(0x20u); PlayerActionConditionWaitToPivot::PlayerActionConditionWaitToPivot(v356, v1148, v328, v1139); v357 = operator new(0x18u); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v357, v328, 0.1); v358 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v358); PlayerActionMultiCondition::append(v358, v357); v1053 = v358; PlayerActionMultiCondition::append(v358, v970); v359 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v359); PlayerActionMultiCondition::append(v359, v357); v1033 = v359; v1043 = v356; v360 = PlayerActionMultiCondition::append(v359, v356); if ( (rc::isUsingOldPlayerParams(v360) & 1) == 0 ) PlayerActionMultiCondition::append(v359, v355); v361 = operator new(0x20u); *v361 = &off_7101A81148; v361[1] = v1105; v361[2] = 64; v362 = v361; v361[3] = 1; v363 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v363, v362); v364 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v364); v971 = v363; PlayerActionMultiCondition::append(v364, v363); v951 = v364; PlayerActionMultiCondition::append(v364, v1119); v365 = operator new(0x18u); PlayerActionConditionFrontWallForGroundWall::PlayerActionConditionFrontWallForGroundWall(v365, v328, v1034); v366 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v366); PlayerActionMultiCondition::append(v366, v365); PlayerActionMultiCondition::append(v366, v1128); PlayerActionMultiCondition::append(v366, v865); PlayerActionMultiCondition::append(v366, v871); PlayerActionMultiCondition::append(v366, v1041); PlayerActionMultiCondition::append(v366, v1064); v856 = operator new(0x18u); PlayerActionConditionTimer::PlayerActionConditionTimer(v856, 0xFu, v366); v806 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v806, v871); v887 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v887, v1028); v367 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v367, v1107, 0); v368 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v368, v367); v369 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v369, v1107, 1); v370 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v370, v369); v1111 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1111, v1107, 10); v371 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v371); PlayerActionMultiCondition::append(v371, v1028); PlayerActionMultiCondition::append(v371, v368); v1129 = v371; PlayerActionMultiCondition::append(v371, v370); v372 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v372); PlayerActionMultiCondition::append(v372, v1164); v941 = v372; PlayerActionMultiCondition::append(v372, v280); v373 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v373); PlayerActionMultiCondition::append(v373, v1164); PlayerActionMultiCondition::append(v373, v280); v940 = v373; PlayerActionMultiCondition::append(v373, v1040); v374 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v374); PlayerActionMultiCondition::append(v374, v1098); PlayerActionMultiCondition::append(v374, v1206); v375 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v375, v1012, 1); v376 = operator new(0x10u); v800 = v375; PlayerActionConditionNot::PlayerActionConditionNot(v376, v375); v804 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v804, v1044, 1); v377 = operator new(0x38u); PlayerActionConditionGigaClimbAirMoveToWall::PlayerActionConditionGigaClimbAirMoveToWall( v377, v1179, v328, *(v1100 + 2), v1150, HeightChecker, v1139); v378 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v378); PlayerActionMultiCondition::append(v378, v1007); PlayerActionMultiCondition::append(v378, v377); PlayerActionMultiCondition::append(v378, v954); PlayerActionMultiCondition::append(v378, v895); PlayerActionMultiCondition::append(v378, v1064); PlayerActionMultiCondition::append(v378, v250); PlayerActionMultiCondition::append(v378, v962); v379 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v379); PlayerActionMultiCondition::append(v379, v378); v1013 = v379; PlayerActionMultiCondition::append(v379, v1049); v380 = operator new(0x20u); PlayerActionConditionInWaterSurface::PlayerActionConditionInWaterSurface(v380, WaterSurfaceInfo, v1213, v1139); v381 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v381); v798 = v380; PlayerActionMultiCondition::append(v381, v380); v796 = v381; PlayerActionMultiCondition::append(v381, v1147); v382 = operator new(0x30u); PlayerActionConditionSinkWater::PlayerActionConditionSinkWater(v382, WaterSurfaceInfo, v1213, v1139, v1215, v328); v383 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v383, v382); v384 = operator new(0x18u); PlayerActionConditionInWater::PlayerActionConditionInWater(v384, v328, v1215); v385 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v385); PlayerActionMultiCondition::append(v385, v384); PlayerActionMultiCondition::append(v385, v376); v386 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v386); PlayerActionMultiCondition::append(v386, v384); v792 = v386; PlayerActionMultiCondition::append(v386, v383); v387 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v387, v385); v388 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v388, v1183, 1); v389 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v389, v1211, 1); v390 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v390, v1177, 1); v391 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v391); PlayerActionOrCondition::append(v391, v388); PlayerActionOrCondition::append(v391, v389); PlayerActionOrCondition::append(v391, v390); v392 = operator new(0x18u); PlayerActionConditionTimer::PlayerActionConditionTimer(v392, 0x28u, 0); v393 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v393); v1045 = v387; PlayerActionMultiCondition::append(v393, v387); v704 = v393; PlayerActionMultiCondition::append(v393, v392); v394 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v394); v1008 = v385; PlayerActionMultiCondition::append(v394, v385); PlayerActionMultiCondition::append(v394, v391); v725 = v394; PlayerActionMultiCondition::append(v394, v382); v395 = operator new(0x10u); PlayerActionConditionInvincible::PlayerActionConditionInvincible(v395, v1031); v396 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v396); PlayerActionMultiCondition::append(v396, v1069); PlayerActionMultiCondition::append(v396, v395); PlayerActionMultiCondition::append(v396, v879); PlayerActionMultiCondition::append(v396, v1064); v397 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v397); PlayerActionMultiCondition::append(v397, v863); PlayerActionMultiCondition::append(v397, v395); PlayerActionMultiCondition::append(v397, v1064); v398 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v398); PlayerActionMultiCondition::append(v398, v973); PlayerActionMultiCondition::append(v398, v395); v747 = v398; PlayerActionMultiCondition::append(v398, v1064); v399 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v399); PlayerActionMultiCondition::append(v399, v1092); PlayerActionMultiCondition::append(v399, v395); v1032 = v399; PlayerActionMultiCondition::append(v399, v1064); v400 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v400); v1102 = v396; PlayerActionMultiCondition::append(v400, v396); v779 = v400; PlayerActionMultiCondition::append(v400, v908); v401 = operator new(0x10u); PlayerActionConditionCancel::PlayerActionConditionCancel(v401, v956 + 16); v402 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v402); PlayerActionOrCondition::append(v402, v401); PlayerActionOrCondition::append(v402, v1098); v403 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v403); PlayerActionMultiCondition::append(v403, v401); PlayerActionMultiCondition::append(v403, v1119); v404 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v404); PlayerActionMultiCondition::append(v404, v401); PlayerActionMultiCondition::append(v404, v1162); v405 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v405); PlayerActionMultiCondition::append(v405, v395); PlayerActionMultiCondition::append(v405, v404); v750 = v405; PlayerActionMultiCondition::append(v405, v1064); v406 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v406); PlayerActionOrCondition::append(v406, v1098); v909 = v403; PlayerActionOrCondition::append(v406, v403); v407 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v407); PlayerActionMultiCondition::append(v407, v1123); v906 = v407; PlayerActionMultiCondition::append(v407, v406); v408 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v408); PlayerActionMultiCondition::append(v408, v1123); v905 = v408; v907 = v404; PlayerActionMultiCondition::append(v408, v404); v409 = operator new(0x10u); PlayerActionConditionAirTurn::PlayerActionConditionAirTurn(v409, AirTurnChecker); v410 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v410, v409); v411 = operator new(0x10u); GlideInhibitor = Player::getGlideInhibitor(v1100); PlayerActionConditionGlideInhibit::PlayerActionConditionGlideInhibit(v411, GlideInhibitor); v413 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v413, v411); v414 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v414); PlayerActionMultiCondition::append(v414, v1217); PlayerActionMultiCondition::append(v414, v410); PlayerActionMultiCondition::append(v414, v1164); PlayerActionMultiCondition::append(v414, v1147); PlayerActionMultiCondition::append(v414, v958); v1142 = v414; v794 = v413; PlayerActionMultiCondition::append(v414, v413); v415 = operator new(0x18u); PlayerActionConditionTimer::PlayerActionConditionTimer(v415, 3u, 0); v416 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v416); PlayerActionMultiCondition::append(v416, v1066); PlayerActionMultiCondition::append(v416, v1217); PlayerActionMultiCondition::append(v416, v410); PlayerActionMultiCondition::append(v416, v1164); PlayerActionMultiCondition::append(v416, v1147); PlayerActionMultiCondition::append(v416, v958); v745 = v416; PlayerActionMultiCondition::append(v416, v415); v417 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v417); PlayerActionMultiCondition::append(v417, v1066); PlayerActionMultiCondition::append(v417, v902); v903 = v417; PlayerActionMultiCondition::append(v417, v1200); v418 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v418); PlayerActionMultiCondition::append(v418, v1066); v744 = v418; PlayerActionMultiCondition::append(v418, v1173); v419 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v419); PlayerActionMultiCondition::append(v419, v1066); PlayerActionMultiCondition::append(v419, v397); v420 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v420); PlayerActionMultiCondition::append(v420, v1066); PlayerActionMultiCondition::append(v420, v863); v421 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v421); PlayerActionMultiCondition::append(v421, v1066); PlayerActionMultiCondition::append(v421, v1210); v422 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v422); v1006 = v421; PlayerActionMultiCondition::append(v422, v421); PlayerActionMultiCondition::append(v422, v1041); v701 = v422; PlayerActionMultiCondition::append(v422, v869); v957 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v957, v1107, 3); v423 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v423); PlayerActionOrCondition::append(v423, v869); v799 = v423; PlayerActionOrCondition::append(v423, v873); v774 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v774, v1023 + 8); v775 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v775, v897 + 8); v424 = operator new(0x10u); PlayerActionConditionCancel::PlayerActionConditionCancel(v424, v949 + 8); v425 = operator new(0x10u); *v425 = off_7101A7F428; v426 = v425; *(v425 + 1) = v1148; v427 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v427); PlayerActionOrCondition::append(v427, v1119); PlayerActionOrCondition::append(v427, v426); v428 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v428); PlayerActionMultiCondition::append(v428, v424); v773 = v428; PlayerActionMultiCondition::append(v428, v427); v429 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v429); PlayerActionMultiCondition::append(v429, v424); v771 = v429; PlayerActionMultiCondition::append(v429, v1200); v770 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v770, v949 + 16); v430 = operator new(0x10u); PlayerActionConditionSwimSquatInhibit::PlayerActionConditionSwimSquatInhibit(v430, v1025); v431 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v431, v430); v432 = operator new(0x10u); PlayerActionConditionInWaterFlowField::PlayerActionConditionInWaterFlowField(v432, WaterFlowField); v433 = operator new(0x10u); v898 = v432; PlayerActionConditionNot::PlayerActionConditionNot(v433, v432); v434 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v434); PlayerActionMultiCondition::append(v434, v1027); PlayerActionMultiCondition::append(v434, v1040); PlayerActionMultiCondition::append(v434, v431); v761 = v434; PlayerActionMultiCondition::append(v434, v433); v435 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v435); if ( v1096 ) { PlayerActionMultiCondition::append(v435, v792); PlayerActionMultiCondition::append(v435, v382); v436 = v1008; } else { v436 = v1008; PlayerActionMultiCondition::append(v435, v1008); PlayerActionMultiCondition::append(v435, v382); } v437 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v437); v706 = v435; PlayerActionOrCondition::append(v437, v435); v699 = v437; PlayerActionOrCondition::append(v437, v1027); v438 = operator new(0x20u); PlayerActionConditionSwimJump::PlayerActionConditionSwimJump(v438, WaterSurfaceInfo, v1079, v1096 != 0); v439 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v439); PlayerActionOrCondition::append(v439, v1162); PlayerActionOrCondition::append(v439, v1210); v440 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v440); PlayerActionMultiCondition::append(v440, v438); v766 = v440; PlayerActionMultiCondition::append(v440, v439); v441 = operator new(0x20u); PlayerActionConditionOutInWater::PlayerActionConditionOutInWater(v441, v1079, v1215); v442 = operator new(0x10u); PlayerActionConditionNoWaterSurface::PlayerActionConditionNoWaterSurface(v442, WaterSurfaceInfo); v443 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v443); PlayerActionMultiCondition::append(v443, v387); v950 = v443; PlayerActionMultiCondition::append(v443, v442); v444 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v444); PlayerActionMultiCondition::append(v444, v436); v864 = v444; PlayerActionMultiCondition::append(v444, v442); v445 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v445); v772 = v441; PlayerActionMultiCondition::append(v445, v441); v768 = v445; PlayerActionMultiCondition::append(v445, v442); v446 = operator new(0x10u); PlayerActionConditionBigTrig::PlayerActionConditionBigTrig(v446, v1021); v447 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v447); PlayerActionMultiCondition::append(v447, v446); v1218 = v447; PlayerActionMultiCondition::append(v447, v1071); v1151 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v1151); PlayerActionMultiCondition::append(v1151, v893); PlayerActionMultiCondition::append(v1151, v1164); PlayerActionMultiCondition::append(v1151, v958); PlayerActionMultiCondition::append(v1151, v794); v448 = operator new(0x10u); PlayerActionConditionCancel::PlayerActionConditionCancel(v448, v1023 + 16); v449 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v449); PlayerActionOrCondition::append(v449, v426); PlayerActionOrCondition::append(v449, v1119); v450 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v450); PlayerActionMultiCondition::append(v450, v449); v758 = v450; PlayerActionMultiCondition::append(v450, v448); v451 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v451); PlayerActionMultiCondition::append(v451, v1119); v746 = v451; PlayerActionMultiCondition::append(v451, v964); v452 = operator new(0x10u); PlayerActionConditionCancel::PlayerActionConditionCancel(v452, v952 + 192); v453 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v453); PlayerActionMultiCondition::append(v453, v1206); v795 = v453; PlayerActionMultiCondition::append(v453, v452); v454 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v454); PlayerActionMultiCondition::append(v454, v1202); v793 = v454; PlayerActionMultiCondition::append(v454, v452); v455 = operator new(0x10u); PlayerActionConditionLongFall::PlayerActionConditionLongFall(v455, v1155); v456 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v456); PlayerActionMultiCondition::append(v456, v455); v1160 = v456; PlayerActionMultiCondition::append(v456, v1027); v457 = v1139; v458 = operator new(0x18u); (*(*v1139 + 1032LL))(v1139); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v458, v1079, v459); v460 = operator new(0x20u); PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v460, v1036, "TailAttackSquatGround", -1); v461 = operator new(0x20u); PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v461, v1036, "TailAttackSquatAir", -1); v462 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v462); PlayerActionMultiCondition::append(v462, v458); PlayerActionMultiCondition::append(v462, v460); PlayerActionMultiCondition::append(v462, v461); v463 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v463, v1123); v464 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v464); PlayerActionOrCondition::append(v464, v463); v953 = v462; PlayerActionOrCondition::append(v464, v462); v465 = operator new(0x18u); v466 = (*(*v457 + 3384LL))(v457); PlayerActionConditionTimer::PlayerActionConditionTimer(v465, v466, 0); v467 = operator new(0x18u); PlayerActionConditionSlideVel::PlayerActionConditionSlideVel(v467, v1079, v1034); v468 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v468); PlayerActionOrCondition::append(v468, v465); PlayerActionOrCondition::append(v468, v467); v469 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v469); PlayerActionMultiCondition::append(v469, v468); v870 = v469; PlayerActionMultiCondition::append(v469, v1011); v470 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v470); PlayerActionMultiCondition::append(v470, v1147); v1039 = v470; PlayerActionMultiCondition::append(v470, v1066); v471 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v471); PlayerActionMultiCondition::append(v471, v960); PlayerActionMultiCondition::append(v471, v1027); v1072 = v471; PlayerActionMultiCondition::append(v471, v1066); v894 = operator new(0x20u); PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v894, v1036, "SquatEnd", -1); v737 = operator new(0x20u); PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v737, v1036, "Toss", -1); v472 = operator new(0x18u); v473 = (*(*v457 + 3832LL))(v457); PlayerActionConditionTimer::PlayerActionConditionTimer(v472, v473, 0); v474 = operator new(0x18u); PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v474, v472); v475 = operator new(0x10u); PlayerActionConditionRef::PlayerActionConditionRef(v475, v474); v476 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v476); PlayerActionMultiCondition::append(v476, v1066); PlayerActionMultiCondition::append(v476, v474); PlayerActionMultiCondition::append(v476, v960); PlayerActionMultiCondition::append(v476, v1119); v736 = v476; PlayerActionMultiCondition::append(v476, v1027); v477 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v477); PlayerActionMultiCondition::append(v477, v1123); PlayerActionMultiCondition::append(v477, v475); PlayerActionMultiCondition::append(v477, v1119); v735 = v477; PlayerActionMultiCondition::append(v477, v1027); v478 = operator new(0x28u); PlayerActionConditionDashInput::PlayerActionConditionDashInput(v478, v1148, v1079, v1139); v479 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v479); PlayerActionMultiCondition::append(v479, v478); PlayerActionMultiCondition::append(v479, v1040); PlayerActionMultiCondition::append(v479, v1064); v1024 = v479; PlayerActionMultiCondition::append(v479, v1027); v480 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v480); PlayerActionMultiCondition::append(v480, v1040); PlayerActionMultiCondition::append(v480, v1064); v1022 = v480; PlayerActionMultiCondition::append(v480, v1027); v481 = operator new(0x10u); PlayerActionConditionSquatEnergyFull::PlayerActionConditionSquatEnergyFull(v481, v900); v720 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v720, v978); v482 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v482); PlayerActionOrCondition::append(v482, v481); PlayerActionOrCondition::append(v482, v720); v483 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v483); PlayerActionMultiCondition::append(v483, v1094); v749 = v483; PlayerActionMultiCondition::append(v483, v482); v484 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v484); PlayerActionMultiCondition::append(v484, v482); v738 = v484; PlayerActionMultiCondition::append(v484, v1086); v485 = operator new(0x18u); v486 = (*(*v457 + 1688LL))(v457); PlayerActionConditionTimer::PlayerActionConditionTimer(v485, v486, 0); v487 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v487); PlayerActionMultiCondition::append(v487, v1142); v874 = v487; PlayerActionMultiCondition::append(v487, v485); v488 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v488); PlayerActionMultiCondition::append(v488, v1164); v756 = v488; PlayerActionMultiCondition::append(v488, v1008); v489 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v489); PlayerActionMultiCondition::append(v489, v1066); v754 = v489; PlayerActionMultiCondition::append(v489, v1147); v490 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v490); PlayerActionOrCondition::append(v490, v966); PlayerActionOrCondition::append(v490, v965); v491 = operator new(0x20u); v491[3] = 0; *v491 = &off_7101A81160; v492 = v491; v491[1] = v1009; v491[2] = PlayerActionBindJump::isControlValid; v493 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v493, v492); v494 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v494); PlayerActionMultiCondition::append(v494, v1200); v722 = v494; PlayerActionMultiCondition::append(v494, v493); v495 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v495); PlayerActionMultiCondition::append(v495, v1142); v724 = v495; PlayerActionMultiCondition::append(v495, v493); v496 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v496); PlayerActionMultiCondition::append(v496, v1151); v723 = v496; PlayerActionMultiCondition::append(v496, v493); v497 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v497); PlayerActionMultiCondition::append(v497, v490); v743 = v497; PlayerActionMultiCondition::append(v497, v1008); v498 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v498); PlayerActionMultiCondition::append(v498, v1162); v1026 = v498; PlayerActionMultiCondition::append(v498, v1027); v499 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v499); PlayerActionMultiCondition::append(v499, v1066); v753 = v499; PlayerActionMultiCondition::append(v499, v898); v500 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v500); PlayerActionMultiCondition::append(v500, v1147); v1010 = v500; PlayerActionMultiCondition::append(v500, v1200); v501 = operator new(0x18u); v502 = (*(*v457 + 1400LL))(v457); PlayerActionConditionTimer::PlayerActionConditionTimer(v501, v502, 0); v503 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v503); PlayerActionMultiCondition::append(v503, v1119); v901 = v503; PlayerActionMultiCondition::append(v503, v501); v504 = operator new(0x18u); v505 = (*(*v457 + 1408LL))(v457); v757 = v504; PlayerActionConditionTimer::PlayerActionConditionTimer(v504, v505, 0); v506 = operator new(0x18u); v507 = (*(*v457 + 1392LL))(v457); v899 = v506; PlayerActionConditionTimer::PlayerActionConditionTimer(v506, v507, 0); v508 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v508); PlayerActionMultiCondition::append(v508, v1173); PlayerActionMultiCondition::append(v508, v1049); v509 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v509); PlayerActionMultiCondition::append(v509, v1066); v734 = v509; v1165 = v508; PlayerActionMultiCondition::append(v509, v508); v510 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v510); PlayerActionMultiCondition::append(v510, v888); PlayerActionMultiCondition::append(v510, v954); PlayerActionMultiCondition::append(v510, v895); PlayerActionMultiCondition::append(v510, v1049); PlayerActionMultiCondition::append(v510, v1064); v955 = v510; PlayerActionMultiCondition::append(v510, v962); v755 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v755, v891 + 8); v511 = operator new(0x10u); PlayerActionConditionSnapWall::PlayerActionConditionSnapWall(v511, v1179); v512 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v512, v511); v513 = operator new(0x18u); v514 = (*(*v457 + 1504LL))(v457); v896 = v513; PlayerActionConditionTimer::PlayerActionConditionTimer(v513, v514, v512); v515 = operator new(0x10u); PlayerActionConditionClimbAirAttackInhibit::PlayerActionConditionClimbAirAttackInhibit(v515, v995); v516 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v516, v515); v517 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v517); PlayerActionMultiCondition::append(v517, v942); PlayerActionMultiCondition::append(v517, v1049); PlayerActionMultiCondition::append(v517, v516); PlayerActionMultiCondition::append(v517, v1064); v518 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v518); v1156 = v517; PlayerActionMultiCondition::append(v518, v517); v889 = v518; v718 = v493; PlayerActionMultiCondition::append(v518, v493); v892 = operator new(0x10u); PlayerActionConditionUnableWallClimb::PlayerActionConditionUnableWallClimb(v892, v997); v1180 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1180, v1107, 6); v777 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v777, v1107, 7); v776 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v776, v1107, 8); v519 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v519, v1183, 1); v520 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v520, v1211, 1); v521 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v521, v1177, 1); v522 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v522, v875, 1); v523 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v523, v522); v524 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v524); PlayerActionOrCondition::append(v524, v519); PlayerActionOrCondition::append(v524, v520); PlayerActionOrCondition::append(v524, v521); v525 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v525); PlayerActionMultiCondition::append(v525, v1027); PlayerActionMultiCondition::append(v525, v524); v876 = v525; PlayerActionMultiCondition::append(v525, v1066); v526 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v526); PlayerActionMultiCondition::append(v526, v1027); PlayerActionMultiCondition::append(v526, v524); PlayerActionMultiCondition::append(v526, v1066); v1184 = v526; PlayerActionMultiCondition::append(v526, v523); v778 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v778, v524); v527 = operator new(0x10u); PlayerActionConditionInSinkSand::PlayerActionConditionInSinkSand(v527, v999); v528 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v528, v1133, 1); v529 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v529); PlayerActionOrCondition::append(v529, v527); PlayerActionOrCondition::append(v529, v528); v783 = operator new(0x10u); v1212 = v529; PlayerActionConditionNot::PlayerActionConditionNot(v783, v529); v530 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v530, v854 + 8); v531 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v531); v784 = v530; PlayerActionMultiCondition::append(v531, v530); v781 = v531; PlayerActionMultiCondition::append(v531, v1119); v1124 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1124, v1107, 9); v532 = operator new(0x10u); PlayerActionConditionFigureChangeTrig::PlayerActionConditionFigureChangeTrig(v532, v1213); v533 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v533); PlayerActionMultiCondition::append(v533, v532); v1000 = v533; PlayerActionMultiCondition::append(v533, v1049); v534 = operator new(0x18u); PlayerActionConditionFigureChangeFrom::PlayerActionConditionFigureChangeFrom(v534, v1213, 3); v535 = operator new(0x18u); PlayerActionConditionFigureChangeFrom::PlayerActionConditionFigureChangeFrom(v535, v1213, 7); v536 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v536); PlayerActionOrCondition::append(v536, v534); PlayerActionOrCondition::append(v536, v535); v537 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v537); PlayerActionMultiCondition::append(v537, v532); v998 = v537; PlayerActionMultiCondition::append(v537, v536); v538 = operator new(0x18u); (*(*v457 + 3592LL))(v457); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v538, v1079, v539); v540 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v540); PlayerActionMultiCondition::append(v540, v538); v782 = v540; PlayerActionMultiCondition::append(v540, v1162); v996 = operator new(0x10u); PlayerActionConditionSpin::PlayerActionConditionSpin(v996, v885); v541 = operator new(0x18u); v542 = (*(*v457 + 3600LL))(v457); PlayerActionConditionTimer::PlayerActionConditionTimer(v541, v542, 0); v543 = operator new(0x18u); PlayerActionConditionRefOrg::PlayerActionConditionRefOrg(v543, v541); v788 = operator new(0x10u); PlayerActionConditionRef::PlayerActionConditionRef(v788, v543); v544 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v544); PlayerActionMultiCondition::append(v544, v543); v787 = v544; PlayerActionMultiCondition::append(v544, v1119); v545 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v545); PlayerActionMultiCondition::append(v545, v867); v1178 = v545; PlayerActionMultiCondition::append(v545, v1027); v546 = operator new(0x18u); (*(*v457 + 3728LL))(v457); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v546, v1079, v547); v548 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v548, v546); v549 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v549); PlayerActionMultiCondition::append(v549, v867); PlayerActionMultiCondition::append(v549, v548); v855 = v549; PlayerActionMultiCondition::append(v549, v1162); v550 = operator new(0x18u); PlayerActionConditionCharaType::PlayerActionConditionCharaType(v550, v967, 2); v551 = operator new(0x18u); v552 = (*(*v457 + 1824LL))(v457); PlayerActionConditionTimer::PlayerActionConditionTimer(v551, v552, 0); v553 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v553); PlayerActionMultiCondition::append(v553, v958); PlayerActionMultiCondition::append(v553, v550); v741 = v553; PlayerActionMultiCondition::append(v553, v551); v554 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v554, v1107, 11); v555 = operator new(0x18u); PlayerActionConditionFlag::PlayerActionConditionFlag(v555, v811, 0); v556 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v556); PlayerActionMultiCondition::append(v556, v554); v1134 = v556; PlayerActionMultiCondition::append(v556, v555); v791 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v791, v881 + 8); v557 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v557); PlayerActionMultiCondition::append(v557, v800); v733 = v557; PlayerActionMultiCondition::append(v557, v965); v558 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v558); PlayerActionMultiCondition::append(v558, v800); PlayerActionMultiCondition::append(v558, v1119); v732 = v558; PlayerActionMultiCondition::append(v558, v964); v559 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v559); PlayerActionMultiCondition::append(v559, v800); v731 = v559; PlayerActionMultiCondition::append(v559, v964); v560 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v560); PlayerActionMultiCondition::append(v560, v800); v730 = v560; PlayerActionMultiCondition::append(v560, v966); v561 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v561); PlayerActionMultiCondition::append(v561, v804); v729 = v561; PlayerActionMultiCondition::append(v561, v965); v562 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v562); PlayerActionMultiCondition::append(v562, v804); PlayerActionMultiCondition::append(v562, v1119); v728 = v562; PlayerActionMultiCondition::append(v562, v964); v563 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v563); PlayerActionMultiCondition::append(v563, v804); v727 = v563; PlayerActionMultiCondition::append(v563, v964); v564 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v564); PlayerActionMultiCondition::append(v564, v804); v726 = v564; PlayerActionMultiCondition::append(v564, v966); v805 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v805, v809 + 8); v812 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v812, v802 + 8); v565 = operator new(0x10u); PlayerActionConditionSquatEnergyFull::PlayerActionConditionSquatEnergyFull(v565, v807); v566 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v566); PlayerActionOrCondition::append(v566, v720); PlayerActionOrCondition::append(v566, v565); v567 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v567); v803 = v567; PlayerActionMultiCondition::append(v567, v1086); v568 = operator new(0x18u); (*(*v457 + 1032LL))(v457); v959 = v568; PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v568, v1079, v569); v570 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v570); v571 = operator new(0x18u); v572 = (*(*v457 + 4416LL))(v457); PlayerActionConditionTimer::PlayerActionConditionTimer(v571, v572, 0); PlayerActionMultiCondition::append(v570, v571); v801 = v570; PlayerActionMultiCondition::append(v570, v992); v886 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v886, v1107, 12); v573 = operator new(0x28u); PlayerActionConditionFloorCode::PlayerActionConditionFloorCode(v573, v1034, "ClimbSlope", 1, 0); v574 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v574); PlayerActionMultiCondition::append(v574, v573); PlayerActionMultiCondition::append(v574, v1028); PlayerActionMultiCondition::append(v574, v865); PlayerActionMultiCondition::append(v574, v1049); PlayerActionMultiCondition::append(v574, v1064); v716 = v574; PlayerActionMultiCondition::append(v574, v871); v575 = operator new(0x18u); PlayerActionConditionTimer::PlayerActionConditionTimer(v575, 5u, 0); v576 = operator new(0x20u); v577 = PlayerActionMultiCondition::PlayerActionMultiCondition(v576); if ( (rc::isUsingOldPlayerParams(v577) & 1) == 0 ) { PlayerActionMultiCondition::append(v576, v575); PlayerActionMultiCondition::append(v576, v573); PlayerActionMultiCondition::append(v576, v1028); PlayerActionMultiCondition::append(v576, v865); PlayerActionMultiCondition::append(v576, v1049); PlayerActionMultiCondition::append(v576, v1064); PlayerActionMultiCondition::append(v576, v871); } v578 = operator new(0x18u); PlayerActionConditionCharaType::PlayerActionConditionCharaType(v578, v967, 4); v579 = operator new(0x20u); *v579 = &off_7101A81100; v579[1] = v1148; v579[2] = 296; v580 = v579; v579[3] = 1; v581 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v581, v580); v582 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v582, v1213, 0); v583 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v583, v1213, 1); v584 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v584); PlayerActionOrCondition::append(v584, v582); PlayerActionOrCondition::append(v584, v583); v585 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v585); PlayerActionMultiCondition::append(v585, v578); PlayerActionMultiCondition::append(v585, v584); PlayerActionMultiCondition::append(v585, v581); v586 = PlayerActionMultiCondition::append(v585, v877); if ( (rc::isUsingOldPlayerParams(v586) & 1) == 0 ) PlayerActionMultiCondition::append(v585, v1064); v587 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v587); v1140 = v585; PlayerActionMultiCondition::append(v587, v585); v721 = v587; PlayerActionMultiCondition::append(v587, v718); v588 = operator new(0x20u); v588[2] = 152; v588[3] = 1; *v588 = &off_7101A81178; v588[1] = v1105; v589 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v589, v588); v590 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v590); PlayerActionMultiCondition::append(v590, v1049); v882 = v590; PlayerActionMultiCondition::append(v590, v942); v591 = operator new(0x20u); *v591 = &off_7101A81190; v591[1] = v1105; v591[2] = 64; v591[3] = 1; v592 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v592, v591); v593 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v593); PlayerActionMultiCondition::append(v593, v864); v878 = v593; PlayerActionMultiCondition::append(v593, v592); v594 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v594); PlayerActionMultiCondition::append(v594, v1008); v872 = v594; PlayerActionMultiCondition::append(v594, v592); v595 = operator new(0x20u); *v595 = &off_7101A811A8; v595[1] = v1105; v595[2] = 64; v595[3] = 1; v596 = operator new(0x10u); PlayerActionConditionBoolDelegate::PlayerActionConditionBoolDelegate(v596, v595); v597 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v597); PlayerActionMultiCondition::append(v597, v864); v866 = v597; PlayerActionMultiCondition::append(v597, v596); v598 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v598); PlayerActionMultiCondition::append(v598, v1008); v810 = v598; PlayerActionMultiCondition::append(v598, v596); v599 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v599); PlayerActionMultiCondition::append(v599, v739); v740 = v599; PlayerActionMultiCondition::append(v599, v1212); v600 = operator new(0x18u); PlayerActionConditionHVelLess::PlayerActionConditionHVelLess(v600, v1079, 0.1); v601 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v601, v600); v602 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v602); PlayerActionMultiCondition::append(v602, v867); PlayerActionMultiCondition::append(v602, v601); v1035 = v602; PlayerActionMultiCondition::append(v602, v1072); v603 = operator new(0x18u); PlayerActionConditionFigureType::PlayerActionConditionFigureType(v603, v1213, 7); v604 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v604); PlayerActionMultiCondition::append(v604, v1200); PlayerActionMultiCondition::append(v604, v603); PlayerActionMultiCondition::append(v604, v879); v605 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v605); v1149 = v604; PlayerActionMultiCondition::append(v605, v604); v717 = v605; PlayerActionMultiCondition::append(v605, v718); v868 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v868, v603); v808 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v808, v751 + 8); v606 = operator new(0x10u); PlayerActionConditionCancel::PlayerActionConditionCancel(v606, v751 + 16); v607 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v607); PlayerActionOrCondition::append(v607, v1027); PlayerActionOrCondition::append(v607, v1212); v608 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v608); PlayerActionMultiCondition::append(v608, v607); PlayerActionMultiCondition::append(v608, v960); v961 = v608; PlayerActionMultiCondition::append(v608, v606); v609 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v609); PlayerActionMultiCondition::append(v609, v1010); PlayerActionMultiCondition::append(v609, v603); v968 = v609; PlayerActionMultiCondition::append(v609, v879); v610 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v610); PlayerActionMultiCondition::append(v610, v962); v719 = v610; PlayerActionMultiCondition::append(v610, v1206); v700 = operator new(0x10u); PlayerActionConditionCheckEnd::PlayerActionConditionCheckEnd(v700, v813 + 8); v611 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v611); PlayerActionMultiCondition::append(v611, v1119); v708 = v611; PlayerActionMultiCondition::append(v611, v962); v715 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v715); PlayerActionMultiCondition::append(v715, v1043); PlayerActionMultiCondition::append(v715, v962); v880 = operator new(0x20u); PlayerActionConditionAnimEnd::PlayerActionConditionAnimEnd(v880, v1036, "SandIn", -1); v612 = operator new(0x10u); PlayerActionConditionWallInhibitAfterBind::PlayerActionConditionWallInhibitAfterBind(v612, v1114); v613 = operator new(0x10u); PlayerActionConditionNot::PlayerActionConditionNot(v613, v612); v614 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v614); PlayerActionMultiCondition::append(v614, v1165); v1037 = v614; PlayerActionMultiCondition::append(v614, v613); v615 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v615); PlayerActionMultiCondition::append(v615, v1173); v752 = v615; PlayerActionMultiCondition::append(v615, v613); v1050 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v1050, v1107, 15); v616 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v616); PlayerActionMultiCondition::append(v616, v1124); v1065 = v616; PlayerActionMultiCondition::append(v616, v1066); v617 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v617, v1107, 16); v618 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v618, v1107, 17); v619 = operator new(0x20u); PlayerActionConditionTrigger::PlayerActionConditionTrigger(v619, v1107, 18); v620 = operator new(0x20u); PlayerActionOrCondition::PlayerActionOrCondition(v620); PlayerActionOrCondition::append(v620, v617); PlayerActionOrCondition::append(v620, v618); v1115 = v620; PlayerActionOrCondition::append(v620, v619); v1067 = operator new(0x28u); PlayerActionConditionArea::PlayerActionConditionArea(v1067, v1079, v1215, 56, 1); v621 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v621); PlayerActionMultiCondition::append(v621, v1151); v963 = v621; v1080 = v589; PlayerActionMultiCondition::append(v621, v589); v622 = operator new(0x20u); PlayerActionMultiCondition::PlayerActionMultiCondition(v622); PlayerActionMultiCondition::append(v622, v1142); v814 = v622; PlayerActionMultiCondition::append(v622, v550); v623 = operator new(0x18u); PlayerActionCommonNodeConnector::PlayerActionCommonNodeConnector(v623, 5u); PlayerActionCommonNodeConnector::append(v623, v884, v991); PlayerActionCommonNodeConnector::append(v623, v982, v991); PlayerActionCommonNodeConnector::append(v623, v981, v991); PlayerActionCommonNodeConnector::append(v623, v979, v990); v624 = operator new(0x18u); PlayerActionCommonNodeConnector::PlayerActionCommonNodeConnector(v624, 3u); PlayerActionCommonNodeConnector::append(v624, v864, v994); PlayerActionCommonNodeConnector::append(v624, v725, v858); PlayerActionCommonNodeConnector::append(v624, v1008, v1030); v625 = v1198; PlayerActionCommonNodeConnector::connect(v623, v1198); PlayerActionCommonNodeConnector::connect(v624, v1198); PlayerActionNode::connect(v1198, v1134, v930); PlayerActionNode::connect(v1198, v857, v1145); PlayerActionNode::connect(v1198, v1186, v1204); PlayerActionNode::connect(v1198, v1218, v1192); PlayerActionNode::connect(v1198, v1180, v1175); PlayerActionNode::connect(v1198, v1212, v1190); PlayerActionNode::connect(v1198, v855, v945); PlayerActionNode::connect(v1198, v1102, v1135); PlayerActionNode::connect(v1198, v996, v1029); PlayerActionNode::connect(v1198, v1162, v1144); PlayerActionNode::connect(v1198, v1210, v1196); PlayerActionNode::connect(v1198, v1176, v1158); PlayerActionNode::connect(v1198, v1056, v1194); PlayerActionNode::connect(v1198, v856, v944); PlayerActionNode::connect(v1198, v716, v946); PlayerActionNode::connect(v1198, v1184, v1208); PlayerActionNode::connect(v1198, v1124, v1106); PlayerActionNode::connect(v1198, v1024, v1078); PlayerActionNode::connect(v1198, v1022, v1108); PlayerActionNode::connect(v1198, v742, v914); PlayerActionNode::connect(v1198, v1053, v1145); v626 = v860; PlayerActionNode::connect(v1198, v1033, v860); PlayerActionNode::connect(v625, v1000, v625); PlayerActionNode::connect(v625, v998, v625); PlayerActionCommonNodeConnector::connect(v623, v1145); v1214 = v624; PlayerActionCommonNodeConnector::connect(v624, v1145); PlayerActionNode::connect(v1145, v1134, v930); PlayerActionNode::connect(v1145, v1186, v1204); PlayerActionNode::connect(v1145, v1051, v1204); PlayerActionNode::connect(v1145, v1218, v1192); PlayerActionNode::connect(v1145, v1180, v1175); PlayerActionNode::connect(v1145, v1212, v1190); PlayerActionNode::connect(v1145, v996, v1029); PlayerActionNode::connect(v1145, v1102, v1135); PlayerActionNode::connect(v1145, v1026, v1144); PlayerActionNode::connect(v1145, v1210, v1196); PlayerActionNode::connect(v1145, v1176, v1158); PlayerActionNode::connect(v1145, v1147, v1194); PlayerActionNode::connect(v1145, v876, v1208); PlayerActionNode::connect(v1145, v1124, v1106); PlayerActionNode::connect(v1145, v1017, v1192); v627 = PlayerActionNode::connect(v1145, v715, v860); if ( (rc::isUsingOldPlayerParams(v627) & 1) != 0 ) { v628 = v708; v629 = v1145; v630 = v1198; v631 = v1198; } else { v628 = v708; v631 = v948; v630 = v1198; v629 = v1145; } PlayerActionNode::connect(v629, v628, v631); PlayerActionNode::connect(v1145, v1000, v1145); v632 = PlayerActionNode::connect(v1145, v998, v1145); if ( (rc::isUsingOldPlayerParams(v632) & 1) == 0 ) { PlayerActionCommonNodeConnector::connect(v623, v948); PlayerActionCommonNodeConnector::connect(v624, v948); PlayerActionNode::connect(v948, v1134, v930); PlayerActionNode::connect(v948, v857, v1145); PlayerActionNode::connect(v948, v1186, v1204); PlayerActionNode::connect(v948, v1051, v1204); PlayerActionNode::connect(v948, v1218, v1192); PlayerActionNode::connect(v948, v1180, v1175); PlayerActionNode::connect(v948, v1212, v1190); PlayerActionNode::connect(v948, v855, v945); PlayerActionNode::connect(v948, v996, v1029); PlayerActionNode::connect(v948, v1102, v1135); PlayerActionNode::connect(v948, v1026, v1144); PlayerActionNode::connect(v948, v1210, v1196); PlayerActionNode::connect(v948, v1176, v1158); PlayerActionNode::connect(v948, v1147, v1194); PlayerActionNode::connect(v948, v1184, v1208); PlayerActionNode::connect(v948, v1124, v1106); PlayerActionNode::connect(v948, v1024, v1078); PlayerActionNode::connect(v948, v1022, v1108); PlayerActionNode::connect(v948, v1017, v1192); PlayerActionNode::connect(v948, v856, v944); PlayerActionNode::connect(v948, v576, v946); PlayerActionNode::connect(v948, v1053, v1145); PlayerActionNode::connect(v948, v700, v630); PlayerActionNode::connect(v948, v1033, v860); PlayerActionNode::connect(v948, v1000, v948); v626 = v860; PlayerActionNode::connect(v948, v998, v948); } PlayerActionCommonNodeConnector::connect(v623, v626); PlayerActionCommonNodeConnector::connect(v624, v626); PlayerActionNode::connect(v626, v1134, v930); PlayerActionNode::connect(v626, v1051, v1204); PlayerActionNode::connect(v626, v1218, v1192); PlayerActionNode::connect(v626, v1180, v1175); PlayerActionNode::connect(v626, v1212, v1190); PlayerActionNode::connect(v626, v996, v1029); PlayerActionNode::connect(v626, v1102, v1135); PlayerActionNode::connect(v626, v1162, v1144); PlayerActionNode::connect(v626, v1210, v1196); PlayerActionNode::connect(v626, v1176, v1158); PlayerActionNode::connect(v626, v1147, v1194); PlayerActionNode::connect(v626, v1184, v1208); PlayerActionNode::connect(v626, v1124, v1106); v633 = PlayerActionNode::connect(v626, v1017, v1192); if ( (rc::isUsingOldPlayerParams(v633) & 1) != 0 ) { v634 = v630; PlayerActionNode::connect(v626, v951, v630); v635 = v1218; v636 = v1165; } else { PlayerActionNode::connect(v626, v951, v948); v635 = v1218; v636 = v1165; v634 = v630; } PlayerActionNode::connect(v626, v971, v1145); PlayerActionNode::connect(v626, v1000, v626); PlayerActionNode::connect(v626, v998, v626); PlayerActionCommonNodeConnector::connect(v623, v1144); PlayerActionCommonNodeConnector::connect(v1214, v1144); PlayerActionNode::connect(v1144, v1180, v1175); PlayerActionNode::connect(v1144, v1186, v1204); PlayerActionNode::connect(v1144, v635, v1192); PlayerActionNode::connect(v1144, v1149, v1154); PlayerActionNode::connect(v1144, v1200, v1171); PlayerActionNode::connect(v1144, v636, v1182); PlayerActionNode::connect(v1144, v1173, v1157); PlayerActionNode::connect(v1144, v1184, v1208); PlayerActionNode::connect(v1144, v1212, v1190); v637 = v634; PlayerActionNode::connect(v1144, v1178, v634); PlayerActionNode::connect(v1144, v1160, v1167); PlayerActionNode::connect(v1144, v1202, v1188); PlayerActionNode::connect(v1144, v1206, v634); PlayerActionNode::connect(v1144, v1176, v1158); PlayerActionNode::connect(v1144, v1169, v1136); PlayerActionNode::connect(v1144, v1210, v1196); PlayerActionNode::connect(v1144, v1151, v1143); PlayerActionNode::connect(v1144, v1156, v1152); PlayerActionNode::connect(v1144, v1140, v1138); PlayerActionNode::connect(v1144, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1194); PlayerActionCommonNodeConnector::connect(v1214, v1194); PlayerActionNode::connect(v1194, v1180, v1175); PlayerActionNode::connect(v1194, v1186, v1204); PlayerActionNode::connect(v1194, v1218, v1192); PlayerActionNode::connect(v1194, v1149, v1154); PlayerActionNode::connect(v1194, v1200, v1171); PlayerActionNode::connect(v1194, v1165, v1182); PlayerActionNode::connect(v1194, v1173, v1157); PlayerActionNode::connect(v1194, v1184, v1208); PlayerActionNode::connect(v1194, v1212, v1190); PlayerActionNode::connect(v1194, v1178, v634); PlayerActionNode::connect(v1194, v1160, v1167); PlayerActionNode::connect(v1194, v1202, v1188); PlayerActionNode::connect(v1194, v719, v634); PlayerActionNode::connect(v1194, v1176, v1158); PlayerActionNode::connect(v1194, v1169, v1136); PlayerActionNode::connect(v1194, v1210, v1196); PlayerActionNode::connect(v1194, v1151, v1143); PlayerActionNode::connect(v1194, v1156, v1152); PlayerActionNode::connect(v1194, v1140, v1138); PlayerActionNode::connect(v1194, v1142, v1132); if ( *(v1100 + 778) ) { v638 = operator new(0xC8u); PlayerActionFall::PlayerActionFall(v638, v1099, v1107, v947, 0); *(v638 + 192) = "Falldemo"; v639 = operator new(0x28u); v640 = v638; v637 = v1198; v641 = v639; PlayerActionNode::PlayerActionNode(v639, v640); PlayerActionNode::connect(v641, v1202, v1167); if ( *(this + 8) ) PlayerActionGraph::setRoot(v1105, v641); } PlayerActionCommonNodeConnector::connect(v623, v915); PlayerActionCommonNodeConnector::connect(v1214, v915); PlayerActionNode::connect(v915, v1180, v1175); PlayerActionNode::connect(v915, v1186, v1204); PlayerActionNode::connect(v915, v1218, v1192); PlayerActionNode::connect(v915, v1149, v1154); PlayerActionNode::connect(v915, v1200, v1171); PlayerActionNode::connect(v915, v1165, v1182); PlayerActionNode::connect(v915, v1173, v1157); PlayerActionNode::connect(v915, v1184, v1208); PlayerActionNode::connect(v915, v1178, v637); PlayerActionNode::connect(v915, v1160, v1167); PlayerActionNode::connect(v915, v1212, v1190); PlayerActionNode::connect(v915, v1202, v1188); PlayerActionNode::connect(v915, v1206, v637); PlayerActionNode::connect(v915, v1176, v1158); PlayerActionNode::connect(v915, v1169, v1136); PlayerActionNode::connect(v915, v1210, v1196); PlayerActionNode::connect(v915, v1151, v1143); PlayerActionNode::connect(v915, v1156, v1152); PlayerActionNode::connect(v915, v1140, v1138); PlayerActionNode::connect(v915, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v913); PlayerActionCommonNodeConnector::connect(v1214, v913); PlayerActionNode::connect(v913, v1180, v1175); PlayerActionNode::connect(v913, v1186, v1204); PlayerActionNode::connect(v913, v1218, v1192); PlayerActionNode::connect(v913, v717, v1154); PlayerActionNode::connect(v913, v722, v1171); PlayerActionNode::connect(v913, v1037, v1182); PlayerActionNode::connect(v913, v752, v1157); PlayerActionNode::connect(v913, v1184, v1208); PlayerActionNode::connect(v913, v1178, v637); PlayerActionNode::connect(v913, v1160, v1167); PlayerActionNode::connect(v913, v1212, v1190); PlayerActionNode::connect(v913, v1202, v1188); PlayerActionNode::connect(v913, v1206, v637); PlayerActionNode::connect(v913, v1176, v1158); PlayerActionNode::connect(v913, v1169, v1136); PlayerActionNode::connect(v913, v1210, v1196); PlayerActionNode::connect(v913, v723, v1143); PlayerActionNode::connect(v913, v889, v1152); PlayerActionNode::connect(v913, v721, v1138); PlayerActionNode::connect(v913, v724, v1132); PlayerActionCommonNodeConnector::connect(v623, v1048); PlayerActionCommonNodeConnector::connect(v1214, v1048); PlayerActionNode::connect(v1048, v1180, v1175); PlayerActionNode::connect(v1048, v1186, v1204); PlayerActionNode::connect(v1048, v1218, v1192); PlayerActionNode::connect(v1048, v1149, v1154); PlayerActionNode::connect(v1048, v1200, v1171); PlayerActionNode::connect(v1048, v1165, v1182); PlayerActionNode::connect(v1048, v1173, v1157); PlayerActionNode::connect(v1048, v1184, v1208); PlayerActionNode::connect(v1048, v1212, v1190); PlayerActionNode::connect(v1048, v1178, v1198); PlayerActionNode::connect(v1048, v1160, v1167); PlayerActionNode::connect(v1048, v1202, v1188); PlayerActionNode::connect(v1048, v1206, v1198); PlayerActionNode::connect(v1048, v1176, v1158); PlayerActionNode::connect(v1048, v1169, v1136); PlayerActionNode::connect(v1048, v1210, v1196); PlayerActionNode::connect(v1048, v1151, v1143); PlayerActionNode::connect(v1048, v1156, v1152); PlayerActionNode::connect(v1048, v1140, v1138); PlayerActionNode::connect(v1048, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1196); PlayerActionCommonNodeConnector::connect(v1214, v1196); PlayerActionNode::connect(v1196, v1180, v1175); PlayerActionNode::connect(v1196, v1186, v1204); PlayerActionNode::connect(v1196, v1218, v1192); PlayerActionNode::connect(v1196, v1149, v1154); PlayerActionNode::connect(v1196, v1200, v1171); PlayerActionNode::connect(v1196, v1165, v1182); PlayerActionNode::connect(v1196, v1173, v1157); PlayerActionNode::connect(v1196, v1184, v1208); PlayerActionNode::connect(v1196, v1212, v1190); PlayerActionNode::connect(v1196, v1178, v1198); PlayerActionNode::connect(v1196, v1160, v1167); PlayerActionNode::connect(v1196, v1202, v1188); PlayerActionNode::connect(v1196, v1206, v1198); PlayerActionNode::connect(v1196, v1176, v1158); PlayerActionNode::connect(v1196, v1169, v1136); PlayerActionNode::connect(v1196, v1210, v1196); PlayerActionNode::connect(v1196, v1151, v1143); PlayerActionNode::connect(v1196, v1156, v1152); PlayerActionNode::connect(v1196, v1140, v1138); PlayerActionNode::connect(v1196, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1158); PlayerActionCommonNodeConnector::connect(v1214, v1158); PlayerActionNode::connect(v1158, v1180, v1175); PlayerActionNode::connect(v1158, v1186, v1204); PlayerActionNode::connect(v1158, v1218, v1192); PlayerActionNode::connect(v1158, v1149, v1154); PlayerActionNode::connect(v1158, v1200, v1171); PlayerActionNode::connect(v1158, v1165, v1182); PlayerActionNode::connect(v1158, v1173, v1157); PlayerActionNode::connect(v1158, v1184, v1208); PlayerActionNode::connect(v1158, v1212, v1190); PlayerActionNode::connect(v1158, v1178, v1198); PlayerActionNode::connect(v1158, v1160, v1167); PlayerActionNode::connect(v1158, v1202, v1188); PlayerActionNode::connect(v1158, v1206, v1198); PlayerActionNode::connect(v1158, v1176, v1158); PlayerActionNode::connect(v1158, v1169, v1136); PlayerActionNode::connect(v1158, v748, v1196); PlayerActionNode::connect(v1158, v1151, v1143); PlayerActionNode::connect(v1158, v1156, v1152); PlayerActionNode::connect(v1158, v1140, v1138); PlayerActionNode::connect(v1158, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1136); PlayerActionCommonNodeConnector::connect(v1214, v1136); PlayerActionNode::connect(v1136, v1180, v1175); PlayerActionNode::connect(v1136, v1186, v1204); PlayerActionNode::connect(v1136, v1218, v1192); PlayerActionNode::connect(v1136, v1149, v1154); PlayerActionNode::connect(v1136, v1200, v1171); PlayerActionNode::connect(v1136, v1165, v1182); PlayerActionNode::connect(v1136, v1173, v1157); PlayerActionNode::connect(v1136, v1184, v1208); PlayerActionNode::connect(v1136, v1212, v1190); PlayerActionNode::connect(v1136, v1178, v1198); PlayerActionNode::connect(v1136, v1160, v1167); PlayerActionNode::connect(v1136, v1202, v1188); PlayerActionNode::connect(v1136, v1206, v1198); PlayerActionNode::connect(v1136, v1169, v1136); PlayerActionNode::connect(v1136, v1210, v1196); PlayerActionNode::connect(v1136, v1151, v1143); PlayerActionNode::connect(v1136, v1156, v1152); PlayerActionNode::connect(v1136, v1140, v1138); PlayerActionNode::connect(v1136, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1135); PlayerActionCommonNodeConnector::connect(v1214, v1135); PlayerActionNode::connect(v1135, v1180, v1175); PlayerActionNode::connect(v1135, v1186, v1204); PlayerActionNode::connect(v1135, v1218, v1192); PlayerActionNode::connect(v1135, v1117, v1192); PlayerActionNode::connect(v1135, v1149, v1154); PlayerActionNode::connect(v1135, v1200, v1171); PlayerActionNode::connect(v1135, v1165, v1182); PlayerActionNode::connect(v1135, v1173, v1157); PlayerActionNode::connect(v1135, v1184, v1208); PlayerActionNode::connect(v1135, v1212, v1190); PlayerActionNode::connect(v1135, v1178, v1198); PlayerActionNode::connect(v1135, v1202, v1188); PlayerActionNode::connect(v1135, v1206, v1198); PlayerActionNode::connect(v1135, v1176, v1158); PlayerActionNode::connect(v1135, v1169, v1136); PlayerActionNode::connect(v1135, v1210, v1196); PlayerActionNode::connect(v1135, v797, v1194); PlayerActionNode::connect(v1135, v1156, v1152); PlayerActionNode::connect(v1135, v1140, v1138); PlayerActionNode::connect(v1135, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1042); PlayerActionCommonNodeConnector::connect(v1214, v1042); PlayerActionNode::connect(v1042, v1218, v1192); PlayerActionNode::connect(v1042, v1065, v1106); PlayerActionNode::connect(v1042, v1212, v1190); PlayerActionNode::connect(v1042, v894, v1145); PlayerActionNode::connect(v1042, v1162, v1144); PlayerActionCommonNodeConnector::connect(v623, v972); PlayerActionCommonNodeConnector::connect(v1214, v972); PlayerActionNode::connect(v972, v1218, v1192); PlayerActionNode::connect(v972, v1212, v1190); PlayerActionNode::connect(v972, v736, v1198); PlayerActionNode::connect(v972, v735, v1192); PlayerActionNode::connect(v972, v737, v1145); PlayerActionNode::connect(v972, v1162, v1144); PlayerActionCommonNodeConnector::connect(v623, v1078); PlayerActionCommonNodeConnector::connect(v1214, v1078); PlayerActionNode::connect(v1078, v957, v972); PlayerActionNode::connect(v1078, v1065, v1106); PlayerActionNode::connect(v1078, v1006, v1196); PlayerActionNode::connect(v1078, v1047, v911); PlayerActionNode::connect(v1078, v927, v993); PlayerActionNode::connect(v1078, v1058, v1073); PlayerActionNode::connect(v1078, v1102, v1135); PlayerActionNode::connect(v1078, v1069, v1144); PlayerActionNode::connect(v1078, v1212, v1190); PlayerActionNode::connect(v1078, v1039, v1194); PlayerActionNode::connect(v1108, v870, v1204); PlayerActionNode::connect(v1078, v1184, v1208); PlayerActionNode::connect(v1078, v1035, v1198); PlayerActionNode::connect(v1078, v1072, v1042); PlayerActionNode::connect(v1078, v953, v1192); PlayerActionNode::connect(v1078, v759, v1015); PlayerActionNode::connect(v1078, v883, v924); PlayerActionNode::connect(v1078, v980, v1014); PlayerActionNode::connect(v1078, v1086, v920); PlayerActionCommonNodeConnector::connect(v623, v1108); PlayerActionCommonNodeConnector::connect(v1214, v1108); PlayerActionNode::connect(v1108, v957, v972); PlayerActionNode::connect(v1108, v1065, v1106); PlayerActionNode::connect(v1108, v1006, v1196); PlayerActionNode::connect(v1108, v1047, v911); PlayerActionNode::connect(v1108, v1058, v993); PlayerActionNode::connect(v1108, v1102, v1135); PlayerActionNode::connect(v1108, v1069, v1144); PlayerActionNode::connect(v1108, v1212, v1190); PlayerActionNode::connect(v1108, v1039, v1194); PlayerActionNode::connect(v1108, v870, v1204); PlayerActionNode::connect(v1108, v1184, v1208); PlayerActionNode::connect(v1108, v1035, v1198); PlayerActionNode::connect(v1108, v1072, v1042); PlayerActionNode::connect(v1108, v953, v1192); PlayerActionNode::connect(v1108, v883, v1015); PlayerActionNode::connect(v1108, v1086, v1014); PlayerActionCommonNodeConnector::connect(v623, v1016); PlayerActionCommonNodeConnector::connect(v1214, v1016); PlayerActionNode::connect(v1016, v1065, v1106); PlayerActionNode::connect(v1016, v1047, v911); PlayerActionNode::connect(v1016, v1058, v911); PlayerActionNode::connect(v1016, v1102, v1135); PlayerActionNode::connect(v1016, v1069, v1144); PlayerActionNode::connect(v1016, v1212, v1190); PlayerActionNode::connect(v1016, v1039, v1194); PlayerActionNode::connect(v1016, v1184, v1208); PlayerActionNode::connect(v1016, v1072, v1042); PlayerActionNode::connect(v1016, v1051, v1204); PlayerActionNode::connect(v1016, v953, v1192); PlayerActionNode::connect(v1016, v883, v922); PlayerActionNode::connect(v1016, v1086, v1014); PlayerActionCommonNodeConnector::connect(v623, v1192); PlayerActionCommonNodeConnector::connect(v1214, v1192); PlayerActionNode::connect(v1192, v957, v972); PlayerActionNode::connect(v1192, v1065, v1106); PlayerActionNode::connect(v1192, v1006, v1196); PlayerActionNode::connect(v1192, v1058, v911); PlayerActionNode::connect(v1192, v1102, v1135); PlayerActionNode::connect(v1192, v1069, v1144); PlayerActionNode::connect(v1192, v1184, v1208); PlayerActionNode::connect(v1192, v1212, v1190); PlayerActionNode::connect(v1192, v769, v922); PlayerActionNode::connect(v1192, v767, v1015); PlayerActionNode::connect(v1192, v738, v1014); PlayerActionNode::connect(v1192, v1086, v919); PlayerActionNode::connect(v1192, v926, v1042); PlayerActionNode::connect(v1192, v925, v1194); PlayerActionNode::connect(v1192, v1180, v1175); PlayerActionNode::connect(v1192, v1051, v1204); PlayerActionCommonNodeConnector::connect(v623, v911); PlayerActionCommonNodeConnector::connect(v1214, v911); PlayerActionNode::connect(v911, v1212, v1190); PlayerActionNode::connect(v911, v1117, v1192); PlayerActionNode::connect(v911, v1149, v1154); PlayerActionNode::connect(v911, v903, v1171); PlayerActionNode::connect(v911, v734, v1182); PlayerActionNode::connect(v911, v744, v1157); PlayerActionNode::connect(v911, v1184, v1208); PlayerActionNode::connect(v911, v1202, v904); PlayerActionNode::connect(v911, v1206, v904); PlayerActionNode::connect(v911, v1006, v1196); PlayerActionNode::connect(v911, v745, v1132); PlayerActionCommonNodeConnector::connect(v623, v1171); PlayerActionNode::connect(v1171, v1011, v1204); PlayerActionNode::connect(v1171, v1218, v1192); PlayerActionNode::connect(v1171, v1008, v921); PlayerActionNode::connect(v1171, v740, v1190); PlayerActionNode::connect(v1171, v886, v986); v642 = PlayerActionNode::connect(v1171, v918, v929); if ( (rc::isUsingOldPlayerParams(v642) & 1) == 0 ) { PlayerActionNode::connect(v1171, v702, v712); PlayerActionNode::connect(v1171, v703, v711); } PlayerActionNode::connect(v1171, v747, v1135); PlayerActionNode::connect(v1171, v1210, v1196); PlayerActionNode::connect(v1171, v973, v1144); PlayerActionNode::connect(v1171, v976, v1198); PlayerActionNode::connect(v1171, v975, v1194); PlayerActionNode::connect(v1171, v974, v1145); PlayerActionNode::connect(v1171, v1115, v1208); PlayerActionNode::connect(v1171, v1067, v1194); PlayerActionCommonNodeConnector::connect(v623, v1157); PlayerActionCommonNodeConnector::connect(v1214, v1157); PlayerActionNode::connect(v1157, v1218, v1192); PlayerActionNode::connect(v1157, v1212, v1190); PlayerActionNode::connect(v1157, v1084, v1188); PlayerActionNode::connect(v1157, v1176, v1158); PlayerActionNode::connect(v1157, v1169, v1136); PlayerActionNode::connect(v1157, v1210, v1196); PlayerActionNode::connect(v1157, v765, v936); PlayerActionNode::connect(v1157, v763, v1048); PlayerActionCommonNodeConnector::connect(v623, v912); PlayerActionCommonNodeConnector::connect(v1214, v912); PlayerActionNode::connect(v912, v1212, v1126); PlayerActionNode::connect(v912, v1186, v1204); PlayerActionNode::connect(v912, v955, v1182); v643 = PlayerActionNode::connect(v912, v1129, v1095); if ( (rc::isUsingOldPlayerParams(v643) & 1) != 0 ) v644 = v941; else v644 = v940; PlayerActionNode::connect(v912, v644, v1204); PlayerActionNode::connect(v912, v1117, v1108); PlayerActionNode::connect(v912, v1160, v1167); PlayerActionNode::connect(v912, v1202, v1188); PlayerActionNode::connect(v912, v1206, v1198); PlayerActionNode::connect(v912, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v1003); PlayerActionCommonNodeConnector::connect(v1214, v1003); PlayerActionNode::connect(v1003, v1212, v1126); PlayerActionNode::connect(v1003, v1186, v1204); PlayerActionNode::connect(v1003, v955, v1182); v645 = PlayerActionNode::connect(v1003, v1129, v1095); if ( (rc::isUsingOldPlayerParams(v645) & 1) != 0 ) v646 = v941; else v646 = v940; PlayerActionNode::connect(v1003, v646, v1204); PlayerActionNode::connect(v1003, v1117, v1108); PlayerActionNode::connect(v1003, v1178, v1198); PlayerActionNode::connect(v1003, v1160, v1167); PlayerActionNode::connect(v1003, v1202, v1188); PlayerActionNode::connect(v1003, v1206, v1198); PlayerActionNode::connect(v1003, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v977); PlayerActionCommonNodeConnector::connect(v1214, v977); PlayerActionNode::connect(v977, v1212, v1126); PlayerActionNode::connect(v977, v1186, v1204); PlayerActionNode::connect(v977, v955, v1182); v647 = PlayerActionNode::connect(v977, v1129, v1095); if ( (rc::isUsingOldPlayerParams(v647) & 1) != 0 ) v648 = v941; else v648 = v940; PlayerActionNode::connect(v977, v648, v1204); PlayerActionNode::connect(v977, v1117, v1078); PlayerActionNode::connect(v977, v1178, v1198); PlayerActionNode::connect(v977, v1160, v1167); PlayerActionNode::connect(v977, v1202, v1188); PlayerActionNode::connect(v977, v1206, v1198); PlayerActionNode::connect(v977, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v917); PlayerActionCommonNodeConnector::connect(v1214, v917); PlayerActionNode::connect(v917, v1212, v1126); PlayerActionNode::connect(v917, v1129, v1095); PlayerActionNode::connect(v917, v1117, v1016); PlayerActionNode::connect(v917, v1178, v1198); PlayerActionNode::connect(v917, v1160, v1167); PlayerActionNode::connect(v917, v1202, v1188); PlayerActionNode::connect(v917, v1206, v1198); PlayerActionNode::connect(v917, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v916); PlayerActionCommonNodeConnector::connect(v1214, v916); PlayerActionNode::connect(v916, v1212, v1126); PlayerActionNode::connect(v916, v1129, v1095); PlayerActionNode::connect(v916, v1117, v1016); PlayerActionNode::connect(v916, v1178, v1198); PlayerActionNode::connect(v916, v1160, v1167); PlayerActionNode::connect(v916, v1202, v1188); PlayerActionNode::connect(v916, v1206, v1198); PlayerActionNode::connect(v916, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v1095); PlayerActionCommonNodeConnector::connect(v1214, v1095); PlayerActionNode::connect(v1095, v1212, v1190); PlayerActionNode::connect(v1095, v1218, v1192); PlayerActionNode::connect(v1095, v1206, v904); PlayerActionNode::connect(v1095, v1117, v1192); PlayerActionNode::connect(v1095, v1098, v1194); PlayerActionNode::connect(v1095, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v904); PlayerActionCommonNodeConnector::connect(v1214, v904); PlayerActionNode::connect(v904, v1212, v1190); PlayerActionNode::connect(v904, v1147, v1192); PlayerActionNode::connect(v904, v1065, v1106); PlayerActionNode::connect(v904, v905, v911); PlayerActionNode::connect(v904, v1051, v1204); PlayerActionNode::connect(v904, v906, v1192); PlayerActionNode::connect(v904, v750, v1135); PlayerActionNode::connect(v904, v907, v1144); PlayerActionNode::connect(v904, v909, v1198); PlayerActionNode::connect(v904, v1098, v1145); PlayerActionNode::connect(v904, v1184, v1208); PlayerActionNode::connect(v822, v982, v991); PlayerActionNode::connect(v822, v981, v991); PlayerActionNode::connect(v822, v979, v990); PlayerActionNode::connect(v822, v884, v991); PlayerActionCommonNodeConnector::connect(v1214, v822); PlayerActionNode::connect(v822, v1218, v1192); PlayerActionNode::connect(v822, v786, v1198); PlayerActionNode::connect(v822, v785, v1194); PlayerActionNode::connect(v825, v789, v821); PlayerActionNode::connect(v825, v780, v821); PlayerActionNode::connect(v825, v764, v990); PlayerActionNode::connect(v825, v733, v931); PlayerActionNode::connect(v825, v732, v932); PlayerActionNode::connect(v825, v731, v984); PlayerActionNode::connect(v825, v730, v983); PlayerActionNode::connect(v825, v729, v933); PlayerActionNode::connect(v825, v728, v1113); PlayerActionNode::connect(v825, v727, v1103); PlayerActionNode::connect(v825, v726, v1090); PlayerActionNode::connect(v825, v743, v923); PlayerActionNode::connect(v825, v746, v1198); PlayerActionNode::connect(v825, v964, v1145); PlayerActionNode::connect(v825, v965, v913); PlayerActionNode::connect(v825, v790, v1192); PlayerActionNode::connect(v825, v966, v915); PlayerActionCommonNodeConnector::connect(v623, v914); PlayerActionCommonNodeConnector::connect(v1214, v914); PlayerActionNode::connect(v914, v1218, v1192); PlayerActionNode::connect(v914, v1212, v1190); PlayerActionNode::connect(v914, v1147, v1194); PlayerActionNode::connect(v914, v762, v861); PlayerActionNode::connect(v914, v1102, v1135); PlayerActionNode::connect(v914, v1162, v1144); v649 = PlayerActionNode::connect(v914, v760, v910); if ( (rc::isUsingOldPlayerParams(v649) & 1) != 0 ) { v650 = v710; v651 = v914; v652 = v1198; } else { v650 = v710; v652 = v948; v651 = v914; } PlayerActionNode::connect(v651, v650, v652); PlayerActionNode::connect(v914, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v910); PlayerActionCommonNodeConnector::connect(v1214, v910); PlayerActionNode::connect(v910, v1218, v1192); PlayerActionNode::connect(v910, v1212, v1190); PlayerActionNode::connect(v910, v1147, v1194); PlayerActionNode::connect(v910, v1098, v1198); PlayerActionNode::connect(v910, v709, v861); PlayerActionNode::connect(v910, v1162, v1144); PlayerActionCommonNodeConnector::connect(v623, v1073); PlayerActionCommonNodeConnector::connect(v1214, v1073); PlayerActionNode::connect(v1073, v1212, v1126); PlayerActionNode::connect(v1073, v1186, v1204); PlayerActionNode::connect(v1073, v1218, v1192); PlayerActionNode::connect(v1073, v955, v1182); PlayerActionNode::connect(v1073, v1129, v1095); v653 = PlayerActionNode::connect(v1073, v1111, v1095); if ( (rc::isUsingOldPlayerParams(v653) & 1) != 0 ) v654 = v941; else v654 = v940; PlayerActionNode::connect(v1073, v654, v1204); PlayerActionNode::connect(v1073, v1184, v1208); PlayerActionNode::connect(v1073, v1178, v1198); PlayerActionNode::connect(v1073, v1160, v1167); PlayerActionNode::connect(v1073, v1117, v1078); PlayerActionNode::connect(v1073, v890, v1198); PlayerActionNode::connect(v1073, v1004, v1188); PlayerActionNode::connect(v1073, v1176, v1158); v655 = PlayerActionNode::connect(v1073, v1169, v1136); if ( (rc::isUsingOldPlayerParams(v655) & 1) != 0 ) PlayerActionNode::connect(v1073, v1210, v1196); PlayerActionNode::connect(v1073, v1140, v1138); PlayerActionNode::connect(v1073, v874, v1132); PlayerActionCommonNodeConnector::connect(v623, v993); PlayerActionCommonNodeConnector::connect(v1214, v993); PlayerActionNode::connect(v993, v1212, v1126); PlayerActionNode::connect(v993, v1186, v1204); PlayerActionNode::connect(v993, v1218, v1192); PlayerActionNode::connect(v993, v955, v1182); PlayerActionNode::connect(v993, v1129, v1095); v656 = PlayerActionNode::connect(v993, v1111, v1095); if ( (rc::isUsingOldPlayerParams(v656) & 1) != 0 ) v657 = v941; else v657 = v940; PlayerActionNode::connect(v993, v657, v1204); PlayerActionNode::connect(v993, v1184, v1208); PlayerActionNode::connect(v993, v1178, v1198); PlayerActionNode::connect(v993, v1160, v1167); PlayerActionNode::connect(v993, v1117, v1108); PlayerActionNode::connect(v993, v890, v1198); PlayerActionNode::connect(v993, v1004, v1188); PlayerActionNode::connect(v993, v1176, v1158); v658 = PlayerActionNode::connect(v993, v1169, v1136); if ( (rc::isUsingOldPlayerParams(v658) & 1) != 0 ) PlayerActionNode::connect(v993, v1210, v1196); PlayerActionNode::connect(v993, v1140, v1138); PlayerActionNode::connect(v993, v874, v1132); PlayerActionCommonNodeConnector::connect(v623, v861); PlayerActionCommonNodeConnector::connect(v1214, v861); PlayerActionNode::connect(v861, v1180, v1175); PlayerActionNode::connect(v861, v1212, v1190); PlayerActionNode::connect(v861, v1186, v1204); PlayerActionNode::connect(v861, v1218, v1192); PlayerActionNode::connect(v861, v1184, v1208); PlayerActionNode::connect(v861, v1178, v1198); PlayerActionNode::connect(v861, v1160, v1167); PlayerActionNode::connect(v861, v1202, v1188); PlayerActionNode::connect(v861, v1206, v1198); PlayerActionNode::connect(v861, v1165, v1182); PlayerActionNode::connect(v861, v1173, v1157); PlayerActionNode::connect(v861, v1176, v1158); PlayerActionNode::connect(v861, v1169, v1136); PlayerActionNode::connect(v861, v1210, v1196); PlayerActionNode::connect(v861, v1149, v1154); PlayerActionNode::connect(v861, v1200, v1171); PlayerActionNode::connect(v861, v1156, v1152); PlayerActionNode::connect(v861, v1151, v1143); PlayerActionNode::connect(v861, v741, v1194); PlayerActionNode::connect(v861, v1140, v1138); PlayerActionNode::connect(v861, v814, v1194); PlayerActionNode::connect(v861, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v919); PlayerActionCommonNodeConnector::connect(v1214, v919); PlayerActionNode::connect(v919, v1212, v1126); PlayerActionNode::connect(v919, v1186, v1204); PlayerActionNode::connect(v919, v1129, v1095); PlayerActionNode::connect(v919, v1111, v1095); PlayerActionNode::connect(v919, v1055, v1194); PlayerActionNode::connect(v919, v1001, v1204); PlayerActionNode::connect(v919, v1060, v1108); PlayerActionNode::connect(v919, v1062, v1145); PlayerActionNode::connect(v919, v1082, v1198); PlayerActionNode::connect(v919, v1032, v1135); PlayerActionNode::connect(v919, v1092, v1063); PlayerActionNode::connect(v919, v1094, v912); PlayerActionNode::connect(v919, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v1014); PlayerActionCommonNodeConnector::connect(v1214, v1014); PlayerActionNode::connect(v1014, v1212, v1126); PlayerActionNode::connect(v1014, v1186, v1204); PlayerActionNode::connect(v1014, v1129, v1095); PlayerActionNode::connect(v1014, v1111, v1095); PlayerActionNode::connect(v1014, v1055, v1194); PlayerActionNode::connect(v1014, v1001, v1204); PlayerActionNode::connect(v1014, v1060, v1108); PlayerActionNode::connect(v1014, v1062, v1145); PlayerActionNode::connect(v1014, v1082, v1198); PlayerActionNode::connect(v1014, v1032, v1135); PlayerActionNode::connect(v1014, v1092, v1063); PlayerActionNode::connect(v1014, v1094, v1003); v659 = PlayerActionNode::connect(v1014, v1115, v1208); if ( (rc::isUsingOldPlayerParams(v659) & 1) == 0 ) { PlayerActionCommonNodeConnector::connect(v623, v711); PlayerActionCommonNodeConnector::connect(v1214, v711); PlayerActionNode::connect(v711, v1212, v1126); PlayerActionNode::connect(v711, v1186, v1204); PlayerActionNode::connect(v711, v1129, v1095); PlayerActionNode::connect(v711, v1111, v1095); PlayerActionNode::connect(v711, v1055, v1194); PlayerActionNode::connect(v711, v1001, v1204); PlayerActionNode::connect(v711, v1060, v1108); PlayerActionNode::connect(v711, v1062, v1145); PlayerActionNode::connect(v711, v1082, v1198); PlayerActionNode::connect(v711, v1032, v1135); PlayerActionNode::connect(v711, v1092, v1063); PlayerActionNode::connect(v711, v701, v1196); PlayerActionNode::connect(v711, v1094, v1003); PlayerActionNode::connect(v711, v1115, v1208); } PlayerActionCommonNodeConnector::connect(v623, v920); PlayerActionCommonNodeConnector::connect(v1214, v920); PlayerActionNode::connect(v920, v1212, v1126); PlayerActionNode::connect(v920, v1186, v1204); PlayerActionNode::connect(v920, v1129, v1095); PlayerActionNode::connect(v920, v1111, v1095); PlayerActionNode::connect(v920, v1055, v1194); PlayerActionNode::connect(v920, v1001, v1204); PlayerActionNode::connect(v920, v1060, v1078); PlayerActionNode::connect(v920, v1062, v1145); PlayerActionNode::connect(v920, v1082, v1198); PlayerActionNode::connect(v920, v1032, v1135); PlayerActionNode::connect(v920, v1092, v1063); PlayerActionNode::connect(v920, v1094, v977); PlayerActionNode::connect(v920, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v922); PlayerActionCommonNodeConnector::connect(v1214, v922); PlayerActionNode::connect(v922, v1212, v1126); PlayerActionNode::connect(v922, v1055, v1194); PlayerActionNode::connect(v922, v1060, v1016); PlayerActionNode::connect(v922, v1062, v1145); PlayerActionNode::connect(v922, v1082, v1198); PlayerActionNode::connect(v922, v1032, v1135); PlayerActionNode::connect(v922, v1092, v1063); PlayerActionNode::connect(v922, v749, v916); PlayerActionNode::connect(v922, v1094, v917); PlayerActionNode::connect(v922, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v1015); PlayerActionCommonNodeConnector::connect(v1214, v1015); PlayerActionNode::connect(v1015, v1212, v1126); PlayerActionNode::connect(v1015, v1186, v1204); PlayerActionNode::connect(v1015, v1129, v1095); PlayerActionNode::connect(v1015, v1111, v1095); PlayerActionNode::connect(v1015, v1055, v1194); PlayerActionNode::connect(v1015, v1060, v1108); PlayerActionNode::connect(v1015, v1062, v1145); PlayerActionNode::connect(v1015, v1082, v1198); PlayerActionNode::connect(v1015, v1032, v1135); PlayerActionNode::connect(v1015, v1092, v1063); PlayerActionNode::connect(v1015, v1094, v1003); PlayerActionNode::connect(v1015, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v924); PlayerActionCommonNodeConnector::connect(v1214, v924); PlayerActionNode::connect(v924, v1212, v1126); PlayerActionNode::connect(v924, v1186, v1204); PlayerActionNode::connect(v924, v1129, v1095); PlayerActionNode::connect(v924, v1111, v1095); PlayerActionNode::connect(v924, v1055, v1194); PlayerActionNode::connect(v924, v1060, v1108); PlayerActionNode::connect(v924, v1062, v1145); PlayerActionNode::connect(v924, v1082, v1198); PlayerActionNode::connect(v924, v1032, v1135); PlayerActionNode::connect(v924, v1092, v1063); PlayerActionNode::connect(v924, v1094, v977); v660 = PlayerActionNode::connect(v924, v1115, v1208); if ( (rc::isUsingOldPlayerParams(v660) & 1) == 0 ) { PlayerActionCommonNodeConnector::connect(v623, v712); PlayerActionCommonNodeConnector::connect(v1214, v712); PlayerActionNode::connect(v712, v1212, v1126); PlayerActionNode::connect(v712, v1186, v1204); PlayerActionNode::connect(v712, v1129, v1095); PlayerActionNode::connect(v712, v1111, v1095); PlayerActionNode::connect(v712, v1055, v1194); PlayerActionNode::connect(v712, v1060, v1108); PlayerActionNode::connect(v712, v1062, v1145); PlayerActionNode::connect(v712, v1082, v1198); PlayerActionNode::connect(v712, v1032, v1135); PlayerActionNode::connect(v712, v1092, v1063); PlayerActionNode::connect(v712, v1094, v1003); PlayerActionNode::connect(v712, v1115, v1208); } PlayerActionCommonNodeConnector::connect(v623, v1188); PlayerActionCommonNodeConnector::connect(v1214, v1188); PlayerActionNode::connect(v1188, v1212, v1190); PlayerActionNode::connect(v1188, v1218, v1192); PlayerActionNode::connect(v1188, v1180, v1175); PlayerActionNode::connect(v1188, v1186, v1204); PlayerActionNode::connect(v1188, v1147, v1194); PlayerActionNode::connect(v1188, v779, v1135); PlayerActionNode::connect(v1188, v1002, v1144); v661 = PlayerActionNode::connect(v1188, v943, v1192); if ( (rc::isUsingOldPlayerParams(v661) & 1) != 0 ) { v662 = v992; v663 = v1188; v664 = v1198; } else { v662 = v992; v664 = v948; v663 = v1188; } PlayerActionNode::connect(v663, v662, v664); v665 = v994; PlayerActionNode::connect(v1188, v876, v1208); v666 = PlayerActionNode::connect(v1188, v1098, v1145); if ( (rc::isUsingOldPlayerParams(v666) & 1) == 0 ) { PlayerActionCommonNodeConnector::connect(v623, v714); PlayerActionCommonNodeConnector::connect(v1214, v714); PlayerActionNode::connect(v714, v1212, v1190); PlayerActionNode::connect(v714, v1218, v1192); PlayerActionNode::connect(v714, v1180, v1175); PlayerActionNode::connect(v714, v1186, v1204); PlayerActionNode::connect(v714, v942, v713); PlayerActionNode::connect(v714, v1147, v1194); PlayerActionNode::connect(v714, v779, v1135); PlayerActionNode::connect(v714, v1002, v1144); PlayerActionNode::connect(v714, v1184, v1208); v665 = v994; PlayerActionNode::connect(v714, v943, v1192); PlayerActionNode::connect(v714, v992, v948); PlayerActionNode::connect(v714, v1098, v1145); } PlayerActionCommonNodeConnector::connect(v623, v665); PlayerActionNode::connect(v665, v1218, v824); PlayerActionNode::connect(v665, v950, v1194); PlayerActionNode::connect(v665, v1045, v1144); PlayerActionNode::connect(v665, v968, v1154); PlayerActionNode::connect(v665, v1010, v826); if ( !v1096 ) PlayerActionNode::connect(v665, v761, v824); PlayerActionNode::connect(v665, v882, v988); PlayerActionNode::connect(v665, v1140, v989); PlayerActionNode::connect(v665, v796, v1030); PlayerActionCommonNodeConnector::connect(v623, v923); PlayerActionNode::connect(v923, v950, v1194); PlayerActionNode::connect(v923, v1045, v1144); PlayerActionNode::connect(v923, v968, v1154); PlayerActionNode::connect(v923, v1010, v826); PlayerActionNode::connect(v923, v761, v824); PlayerActionNode::connect(v923, v882, v988); PlayerActionNode::connect(v923, v1140, v989); PlayerActionNode::connect(v923, v798, v1030); PlayerActionCommonNodeConnector::connect(v623, v826); PlayerActionNode::connect(v826, v1210, v823); PlayerActionNode::connect(v826, v758, v665); PlayerActionNode::connect(v826, v774, v665); PlayerActionNode::connect(v826, v950, v1194); PlayerActionCommonNodeConnector::connect(v623, v921); PlayerActionNode::connect(v921, v1210, v823); PlayerActionNode::connect(v921, v775, v665); PlayerActionCommonNodeConnector::connect(v623, v823); PlayerActionNode::connect(v823, v771, v826); PlayerActionNode::connect(v823, v773, v665); PlayerActionNode::connect(v823, v770, v665); PlayerActionNode::connect(v823, v798, v1030); PlayerActionCommonNodeConnector::connect(v623, v824); PlayerActionNode::connect(v824, v815, v665); PlayerActionNode::connect(v824, v754, v665); PlayerActionNode::connect(v824, v753, v665); if ( v1096 ) { PlayerActionCommonNodeConnector::connect(v623, v1030); v667 = v1045; v668 = v827; PlayerActionNode::connect(v1030, v766, v827); PlayerActionNode::connect(v1030, v1210, v827); PlayerActionNode::connect(v1030, v968, v1154); PlayerActionNode::connect(v1030, v1010, v826); PlayerActionNode::connect(v1030, v882, v988); PlayerActionNode::connect(v1030, v1140, v989); v669 = v706; } else { PlayerActionNode::connect(v824, v1045, v1192); PlayerActionCommonNodeConnector::connect(v623, v1030); v667 = v1045; v668 = v827; PlayerActionNode::connect(v1030, v766, v827); PlayerActionNode::connect(v1030, v1210, v827); PlayerActionNode::connect(v1030, v968, v1154); PlayerActionNode::connect(v1030, v1010, v826); PlayerActionNode::connect(v1030, v882, v988); PlayerActionNode::connect(v1030, v1140, v989); v669 = v699; } PlayerActionNode::connect(v1030, v669, v665); PlayerActionNode::connect(v1030, v667, v1194); PlayerActionCommonNodeConnector::connect(v623, v668); PlayerActionNode::connect(v668, v1180, v1175); PlayerActionNode::connect(v668, v1212, v1190); PlayerActionNode::connect(v668, v768, v665); PlayerActionNode::connect(v668, v1176, v1158); PlayerActionNode::connect(v668, v1169, v1136); if ( v1096 ) v670 = v1196; else v670 = v668; PlayerActionNode::connect(v668, v1210, v670); PlayerActionNode::connect(v668, v772, v1030); PlayerActionNode::connect(v668, v756, v665); PlayerActionNode::connect(v668, v1149, v1154); PlayerActionNode::connect(v668, v1200, v1171); PlayerActionNode::connect(v668, v1165, v1182); PlayerActionNode::connect(v668, v1173, v1157); PlayerActionNode::connect(v668, v1184, v1208); PlayerActionNode::connect(v668, v1178, v1198); PlayerActionNode::connect(v668, v1160, v1167); PlayerActionNode::connect(v668, v1202, v1188); PlayerActionNode::connect(v668, v1206, v1198); PlayerActionNode::connect(v668, v1151, v1143); PlayerActionNode::connect(v668, v1156, v1152); PlayerActionNode::connect(v668, v1140, v1138); PlayerActionNode::connect(v668, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v944); PlayerActionCommonNodeConnector::connect(v1214, v944); PlayerActionNode::connect(v944, v1212, v1190); PlayerActionNode::connect(v944, v1218, v1192); PlayerActionNode::connect(v944, v1147, v1194); PlayerActionNode::connect(v944, v1102, v1135); PlayerActionNode::connect(v944, v1162, v1144); PlayerActionNode::connect(v944, v1184, v1208); PlayerActionNode::connect(v944, v1040, v1192); PlayerActionNode::connect(v944, v970, v1145); PlayerActionNode::connect(v944, v806, v1198); PlayerActionNode::connect(v944, v887, v1198); PlayerActionCommonNodeConnector::connect(v623, v1182); PlayerActionCommonNodeConnector::connect(v1214, v1182); PlayerActionNode::connect(v1182, v1212, v1190); PlayerActionNode::connect(v1182, v1218, v1192); PlayerActionNode::connect(v1182, v1084, v1188); PlayerActionNode::connect(v1182, v1210, v1196); PlayerActionNode::connect(v1182, v887, v936); PlayerActionNode::connect(v1182, v1162, v1048); PlayerActionNode::connect(v1182, v969, v936); PlayerActionNode::connect(v1182, v1041, v936); PlayerActionNode::connect(v1182, v892, v838); PlayerActionNode::connect(v1182, v901, v836); PlayerActionNode::connect(v1182, v899, v838); PlayerActionCommonNodeConnector::connect(v623, v946); PlayerActionCommonNodeConnector::connect(v1214, v946); PlayerActionNode::connect(v946, v1212, v1190); PlayerActionNode::connect(v946, v1218, v1192); PlayerActionNode::connect(v946, v1210, v1196); PlayerActionNode::connect(v946, v757, v836); PlayerActionCommonNodeConnector::connect(v623, v836); PlayerActionCommonNodeConnector::connect(v1214, v836); PlayerActionNode::connect(v836, v1212, v1190); PlayerActionNode::connect(v836, v1218, v1192); PlayerActionNode::connect(v836, v1084, v1188); PlayerActionNode::connect(v836, v1210, v1196); PlayerActionNode::connect(v836, v755, v838); PlayerActionNode::connect(v836, v896, v841); PlayerActionNode::connect(v836, v969, v936); PlayerActionNode::connect(v836, v1041, v936); PlayerActionNode::connect(v836, v1162, v1048); PlayerActionCommonNodeConnector::connect(v623, v838); PlayerActionCommonNodeConnector::connect(v1214, v838); PlayerActionNode::connect(v838, v1212, v1190); PlayerActionNode::connect(v838, v1218, v1192); PlayerActionNode::connect(v838, v1084, v1188); PlayerActionNode::connect(v838, v1176, v1158); PlayerActionNode::connect(v838, v1169, v1136); PlayerActionNode::connect(v838, v1210, v1196); PlayerActionNode::connect(v838, v969, v936); PlayerActionNode::connect(v838, v1041, v936); PlayerActionNode::connect(v838, v1162, v1048); PlayerActionNode::connect(v838, v887, v936); PlayerActionCommonNodeConnector::connect(v623, v841); PlayerActionCommonNodeConnector::connect(v1214, v841); PlayerActionNode::connect(v841, v1180, v1175); PlayerActionNode::connect(v841, v1212, v1190); PlayerActionNode::connect(v841, v1186, v1204); PlayerActionNode::connect(v841, v1218, v1192); PlayerActionNode::connect(v841, v1149, v1154); PlayerActionNode::connect(v841, v1200, v1171); PlayerActionNode::connect(v841, v1165, v1182); PlayerActionNode::connect(v841, v1173, v1157); PlayerActionNode::connect(v841, v1184, v1208); PlayerActionNode::connect(v841, v1178, v1198); PlayerActionNode::connect(v841, v1160, v1167); PlayerActionNode::connect(v841, v1202, v1188); PlayerActionNode::connect(v841, v1206, v1198); PlayerActionNode::connect(v841, v1176, v1158); PlayerActionNode::connect(v841, v1169, v1136); PlayerActionNode::connect(v841, v1210, v1196); PlayerActionNode::connect(v841, v1151, v1143); PlayerActionNode::connect(v841, v1156, v1152); PlayerActionNode::connect(v841, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1132); PlayerActionCommonNodeConnector::connect(v1214, v1132); PlayerActionNode::connect(v1132, v1180, v1175); PlayerActionNode::connect(v1132, v1212, v1190); PlayerActionNode::connect(v1132, v1218, v1192); PlayerActionNode::connect(v1132, v1200, v1171); PlayerActionNode::connect(v1132, v1165, v1182); PlayerActionNode::connect(v1132, v1173, v1157); PlayerActionNode::connect(v1132, v1184, v1208); PlayerActionNode::connect(v1132, v1178, v1198); PlayerActionNode::connect(v1132, v1202, v1188); PlayerActionNode::connect(v1132, v1206, v1198); PlayerActionNode::connect(v1132, v1176, v1158); PlayerActionNode::connect(v1132, v1169, v1136); PlayerActionNode::connect(v1132, v1210, v1196); PlayerActionNode::connect(v1132, v1151, v1143); PlayerActionNode::connect(v1132, v799, v1194); PlayerActionCommonNodeConnector::connect(v623, v1063); PlayerActionCommonNodeConnector::connect(v1214, v1063); PlayerActionNode::connect(v1063, v1180, v1175); PlayerActionNode::connect(v1063, v1212, v1190); PlayerActionNode::connect(v1063, v1186, v1204); PlayerActionNode::connect(v1063, v1218, v1192); PlayerActionNode::connect(v1063, v1149, v1154); PlayerActionNode::connect(v1063, v1200, v1171); PlayerActionNode::connect(v1063, v1165, v1182); PlayerActionNode::connect(v1063, v1173, v1157); PlayerActionNode::connect(v1063, v1184, v1208); PlayerActionNode::connect(v1063, v1178, v1198); PlayerActionNode::connect(v1063, v1160, v1167); PlayerActionNode::connect(v1063, v1202, v1188); PlayerActionNode::connect(v1063, v1206, v1198); PlayerActionNode::connect(v1063, v1176, v1158); PlayerActionNode::connect(v1063, v1169, v1136); PlayerActionNode::connect(v1063, v1210, v1196); PlayerActionNode::connect(v1063, v1156, v1152); PlayerActionNode::connect(v1063, v1151, v1143); PlayerActionNode::connect(v1063, v1140, v1138); PlayerActionNode::connect(v1063, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v936); PlayerActionCommonNodeConnector::connect(v1214, v936); PlayerActionNode::connect(v936, v1180, v1175); PlayerActionNode::connect(v936, v1212, v1190); PlayerActionNode::connect(v936, v1186, v1204); PlayerActionNode::connect(v936, v1218, v1192); PlayerActionNode::connect(v936, v1149, v1154); PlayerActionNode::connect(v936, v1200, v1171); PlayerActionNode::connect(v936, v1165, v1182); PlayerActionNode::connect(v936, v1173, v1157); PlayerActionNode::connect(v936, v1184, v1208); PlayerActionNode::connect(v936, v1178, v1198); PlayerActionNode::connect(v936, v1160, v1167); PlayerActionNode::connect(v936, v1202, v1188); PlayerActionNode::connect(v936, v1206, v1198); PlayerActionNode::connect(v936, v1176, v1158); PlayerActionNode::connect(v936, v1169, v1136); PlayerActionNode::connect(v936, v1210, v1196); PlayerActionNode::connect(v936, v1151, v1143); PlayerActionNode::connect(v936, v1156, v1152); PlayerActionNode::connect(v936, v1140, v1138); PlayerActionNode::connect(v936, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1143); PlayerActionCommonNodeConnector::connect(v1214, v1143); PlayerActionNode::connect(v1143, v1180, v1175); PlayerActionNode::connect(v1143, v1212, v1190); PlayerActionNode::connect(v1143, v1186, v1204); PlayerActionNode::connect(v1143, v1218, v1192); PlayerActionNode::connect(v1143, v1200, v1171); PlayerActionNode::connect(v1143, v1165, v1182); PlayerActionNode::connect(v1143, v1173, v1157); PlayerActionNode::connect(v1143, v1184, v1208); PlayerActionNode::connect(v1143, v1178, v1198); PlayerActionNode::connect(v1143, v793, v1188); PlayerActionNode::connect(v1143, v795, v1198); PlayerActionNode::connect(v1143, v1176, v1158); PlayerActionNode::connect(v1143, v1169, v1136); PlayerActionNode::connect(v1143, v1210, v1196); PlayerActionNode::connect(v1143, v1156, v1152); PlayerActionNode::connect(v1143, v1140, v1138); PlayerActionNode::connect(v1143, v818, v1194); PlayerActionCommonNodeConnector::connect(v623, v1167); PlayerActionCommonNodeConnector::connect(v1214, v1167); PlayerActionNode::connect(v1167, v1212, v1190); PlayerActionNode::connect(v1167, v1218, v1192); PlayerActionNode::connect(v1167, v1147, v1194); PlayerActionNode::connect(v1167, v1098, v1145); PlayerActionNode::connect(v1167, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v1204); PlayerActionCommonNodeConnector::connect(v1214, v1204); PlayerActionNode::connect(v1204, v1212, v1190); v671 = v862; PlayerActionNode::connect(v1204, v1056, v862); v672 = PlayerActionNode::connect(v1204, v817, v1192); if ( (rc::isUsingOldPlayerParams(v672) & 1) == 0 ) PlayerActionNode::connect(v1204, v1058, v993); PlayerActionNode::connect(v1204, v1162, v828); PlayerActionNode::connect(v1204, v816, v1198); v673 = PlayerActionNode::connect(v1204, v1115, v1208); if ( (rc::isUsingOldPlayerParams(v673) & 1) == 0 ) { PlayerActionCommonNodeConnector::connect(v623, v713); PlayerActionCommonNodeConnector::connect(v1214, v713); PlayerActionNode::connect(v713, v1212, v1190); PlayerActionNode::connect(v713, v1056, v862); PlayerActionNode::connect(v713, v817, v1192); PlayerActionNode::connect(v713, v1162, v828); PlayerActionNode::connect(v713, v705, v1198); v671 = v862; PlayerActionNode::connect(v713, v1115, v1208); } PlayerActionCommonNodeConnector::connect(v623, v671); PlayerActionCommonNodeConnector::connect(v1214, v671); PlayerActionNode::connect(v671, v1212, v1190); PlayerActionNode::connect(v671, v1186, v1204); PlayerActionNode::connect(v671, v1218, v1192); PlayerActionNode::connect(v671, v1149, v1154); PlayerActionNode::connect(v671, v1200, v1171); PlayerActionNode::connect(v671, v1165, v1182); PlayerActionNode::connect(v671, v1173, v1157); PlayerActionNode::connect(v671, v1184, v1208); PlayerActionNode::connect(v671, v1202, v1204); PlayerActionNode::connect(v671, v1206, v1204); PlayerActionNode::connect(v671, v1176, v1158); PlayerActionNode::connect(v671, v1169, v1136); PlayerActionNode::connect(v671, v1210, v1196); PlayerActionNode::connect(v671, v1151, v1143); PlayerActionNode::connect(v671, v1142, v1132); if ( v1096 ) PlayerActionNode::connect(v671, v707, v1194); PlayerActionCommonNodeConnector::connect(v623, v828); PlayerActionCommonNodeConnector::connect(v1214, v828); PlayerActionNode::connect(v828, v1180, v1175); PlayerActionNode::connect(v828, v1212, v1190); PlayerActionNode::connect(v828, v1186, v1204); PlayerActionNode::connect(v828, v1218, v1192); PlayerActionNode::connect(v828, v1149, v1154); PlayerActionNode::connect(v828, v1200, v1171); PlayerActionNode::connect(v828, v1165, v1182); PlayerActionNode::connect(v828, v1173, v1157); PlayerActionNode::connect(v828, v1184, v1208); PlayerActionNode::connect(v828, v1178, v1198); PlayerActionNode::connect(v828, v1160, v1167); PlayerActionNode::connect(v828, v1202, v1188); PlayerActionNode::connect(v828, v1206, v1198); PlayerActionNode::connect(v828, v1176, v1158); PlayerActionNode::connect(v828, v1169, v1136); PlayerActionNode::connect(v828, v1210, v1196); PlayerActionNode::connect(v828, v1151, v1143); PlayerActionNode::connect(v828, v1156, v1152); PlayerActionNode::connect(v828, v1140, v1138); PlayerActionNode::connect(v828, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1175); PlayerActionNode::connect(v1175, v776, v1144); PlayerActionNode::connect(v1175, v777, v1194); PlayerActionNode::connect(v1175, v1218, v1194); PlayerActionCommonNodeConnector::connect(v623, v1152); PlayerActionCommonNodeConnector::connect(v1214, v1152); PlayerActionNode::connect(v1152, v1212, v1190); PlayerActionNode::connect(v1152, v1149, v1154); PlayerActionNode::connect(v1152, v1200, v1171); PlayerActionNode::connect(v1152, v819, v829); PlayerActionNode::connect(v1152, v1218, v1192); PlayerActionNode::connect(v1152, v820, v1194); PlayerActionCommonNodeConnector::connect(v623, v1208); PlayerActionCommonNodeConnector::connect(v1214, v1208); PlayerActionNode::connect(v1208, v1212, v1190); PlayerActionNode::connect(v1208, v1186, v1204); PlayerActionNode::connect(v1208, v1218, v1192); PlayerActionNode::connect(v1208, v1180, v1175); PlayerActionNode::connect(v1208, v1102, v1135); PlayerActionNode::connect(v1208, v1162, v1144); PlayerActionNode::connect(v1208, v1210, v1196); PlayerActionNode::connect(v1208, v1147, v1194); v674 = PlayerActionNode::connect(v1208, v778, v1198); if ( (rc::isUsingOldPlayerParams(v674) & 1) == 0 ) { PlayerActionCommonNodeConnector::connect(v623, v858); PlayerActionNode::connect(v858, v1218, v1192); PlayerActionNode::connect(v858, v1180, v1175); PlayerActionNode::connect(v858, v1102, v1135); PlayerActionNode::connect(v858, v1162, v1144); PlayerActionNode::connect(v858, v1210, v1196); PlayerActionNode::connect(v858, v1027, v1198); PlayerActionNode::connect(v858, v704, v1194); PlayerActionNode::connect(v858, v778, v1030); } PlayerActionCommonNodeConnector::connect(v623, v829); PlayerActionCommonNodeConnector::connect(v1214, v829); PlayerActionNode::connect(v829, v886, v986); PlayerActionNode::connect(v829, v1212, v1126); PlayerActionNode::connect(v829, v1165, v1182); PlayerActionNode::connect(v829, v1173, v1157); PlayerActionNode::connect(v829, v1028, v1194); v675 = PlayerActionNode::connect(v829, v1178, v1198); if ( (rc::isUsingOldPlayerParams(v675) & 1) != 0 ) { PlayerActionNode::connect(v829, v1202, v1188); v676 = v1206; v677 = v829; v678 = v1188; } else { PlayerActionNode::connect(v829, v1202, v714); v676 = v1206; v677 = v829; v678 = v714; } PlayerActionNode::connect(v677, v676, v678); PlayerActionNode::connect(v829, v1149, v1154); PlayerActionNode::connect(v829, v1200, v1171); PlayerActionNode::connect(v829, v928, v1194); PlayerActionCommonNodeConnector::connect(v623, v1126); PlayerActionCommonNodeConnector::connect(v1214, v1126); PlayerActionNode::connect(v1126, v880, v831); PlayerActionCommonNodeConnector::connect(v623, v1190); PlayerActionCommonNodeConnector::connect(v1214, v1190); PlayerActionNode::connect(v1190, v1162, v832); PlayerActionNode::connect(v1190, v783, v1194); PlayerActionNode::connect(v1190, v1053, v831); PlayerActionNode::connect(v1190, v1033, v830); PlayerActionCommonNodeConnector::connect(v623, v831); PlayerActionCommonNodeConnector::connect(v1214, v831); PlayerActionNode::connect(v831, v1162, v832); PlayerActionNode::connect(v831, v783, v1194); PlayerActionNode::connect(v831, v1043, v830); PlayerActionNode::connect(v831, v1119, v1190); PlayerActionCommonNodeConnector::connect(v623, v830); PlayerActionCommonNodeConnector::connect(v1214, v830); PlayerActionNode::connect(v830, v1162, v832); PlayerActionNode::connect(v830, v783, v1194); PlayerActionNode::connect(v830, v781, v1190); PlayerActionNode::connect(v830, v784, v831); PlayerActionCommonNodeConnector::connect(v623, v832); PlayerActionCommonNodeConnector::connect(v1214, v832); PlayerActionNode::connect(v832, v1186, v1204); PlayerActionNode::connect(v832, v1218, v1192); PlayerActionNode::connect(v832, v1149, v1154); PlayerActionNode::connect(v832, v1200, v1171); PlayerActionNode::connect(v832, v1165, v1182); PlayerActionNode::connect(v832, v1173, v1157); PlayerActionNode::connect(v832, v1184, v1208); PlayerActionNode::connect(v832, v1212, v1190); PlayerActionNode::connect(v832, v1178, v1198); PlayerActionNode::connect(v832, v1160, v1167); PlayerActionNode::connect(v832, v1202, v1188); PlayerActionNode::connect(v832, v1206, v1198); PlayerActionNode::connect(v832, v1176, v1158); PlayerActionNode::connect(v832, v1169, v1136); PlayerActionNode::connect(v832, v1210, v1196); PlayerActionNode::connect(v832, v1151, v1143); PlayerActionNode::connect(v832, v1156, v1152); PlayerActionNode::connect(v832, v1140, v1138); PlayerActionNode::connect(v832, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1106); PlayerActionCommonNodeConnector::connect(v1214, v1106); PlayerActionNode::connect(v1106, v1124, v1106); PlayerActionNode::connect(v1106, v782, v1144); PlayerActionNode::connect(v1106, v978, v1145); PlayerActionNode::connect(v1106, v1115, v1208); PlayerActionCommonNodeConnector::connect(v623, v1029); PlayerActionCommonNodeConnector::connect(v1214, v1029); PlayerActionNode::connect(v1029, v1186, v1204); PlayerActionNode::connect(v1029, v1218, v1192); PlayerActionNode::connect(v1029, v1180, v1175); PlayerActionNode::connect(v1029, v1212, v1190); PlayerActionNode::connect(v1029, v1162, v835); PlayerActionNode::connect(v1029, v1210, v1196); PlayerActionNode::connect(v1029, v1176, v1158); PlayerActionNode::connect(v1029, v1056, v1194); PlayerActionNode::connect(v1029, v1184, v1208); PlayerActionNode::connect(v1029, v1124, v1106); PlayerActionNode::connect(v1029, v1024, v1078); PlayerActionNode::connect(v1029, v1022, v1108); PlayerActionNode::connect(v1029, v787, v1198); PlayerActionNode::connect(v1029, v788, v1145); PlayerActionCommonNodeConnector::connect(v623, v835); PlayerActionCommonNodeConnector::connect(v1214, v835); PlayerActionNode::connect(v835, v1180, v1175); PlayerActionNode::connect(v835, v1186, v1204); PlayerActionNode::connect(v835, v1218, v1192); PlayerActionNode::connect(v835, v1149, v1154); PlayerActionNode::connect(v835, v1200, v1171); PlayerActionNode::connect(v835, v1165, v1182); PlayerActionNode::connect(v835, v1173, v1157); PlayerActionNode::connect(v835, v1184, v1208); PlayerActionNode::connect(v835, v1212, v1190); PlayerActionNode::connect(v835, v1178, v1198); PlayerActionNode::connect(v835, v1160, v1167); PlayerActionNode::connect(v835, v1202, v1188); PlayerActionNode::connect(v835, v1206, v1198); PlayerActionNode::connect(v835, v1176, v1158); PlayerActionNode::connect(v835, v1169, v1136); PlayerActionNode::connect(v835, v1210, v1196); PlayerActionNode::connect(v835, v1151, v1143); PlayerActionNode::connect(v835, v1156, v1152); PlayerActionNode::connect(v835, v1140, v1138); PlayerActionNode::connect(v835, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v945); PlayerActionCommonNodeConnector::connect(v1214, v945); PlayerActionNode::connect(v945, v1180, v1175); PlayerActionNode::connect(v945, v1186, v1204); PlayerActionNode::connect(v945, v1218, v1192); PlayerActionNode::connect(v945, v1149, v1154); PlayerActionNode::connect(v945, v1200, v1171); PlayerActionNode::connect(v945, v1165, v1182); PlayerActionNode::connect(v945, v1173, v1157); PlayerActionNode::connect(v945, v1184, v1208); PlayerActionNode::connect(v945, v1212, v1190); PlayerActionNode::connect(v945, v1178, v1198); PlayerActionNode::connect(v945, v1160, v1167); PlayerActionNode::connect(v945, v1202, v1188); PlayerActionNode::connect(v945, v1206, v1198); PlayerActionNode::connect(v945, v1176, v1158); PlayerActionNode::connect(v945, v1169, v1136); PlayerActionNode::connect(v945, v1210, v1196); PlayerActionNode::connect(v945, v1151, v1143); PlayerActionNode::connect(v945, v1156, v1152); PlayerActionNode::connect(v945, v1140, v1138); PlayerActionNode::connect(v945, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v929); PlayerActionCommonNodeConnector::connect(v1214, v929); PlayerActionNode::connect(v929, v1180, v1175); PlayerActionNode::connect(v929, v1186, v1204); PlayerActionNode::connect(v929, v1218, v1192); PlayerActionNode::connect(v929, v1149, v1154); PlayerActionNode::connect(v929, v1200, v1171); PlayerActionNode::connect(v929, v1165, v1182); PlayerActionNode::connect(v929, v1173, v1157); PlayerActionNode::connect(v929, v1184, v1208); PlayerActionNode::connect(v929, v1212, v1190); PlayerActionNode::connect(v929, v1178, v1198); PlayerActionNode::connect(v929, v1160, v1167); PlayerActionNode::connect(v929, v1202, v1188); PlayerActionNode::connect(v929, v1206, v1198); PlayerActionNode::connect(v929, v1176, v1158); PlayerActionNode::connect(v929, v1169, v1136); PlayerActionNode::connect(v929, v1210, v1196); PlayerActionNode::connect(v929, v1151, v1143); PlayerActionNode::connect(v929, v1156, v1152); PlayerActionNode::connect(v929, v1140, v1138); PlayerActionNode::connect(v929, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v930); PlayerActionCommonNodeConnector::connect(v1214, v930); PlayerActionNode::connect(v930, v1180, v1175); PlayerActionNode::connect(v930, v791, v1145); PlayerActionNode::connect(v930, v1115, v1208); PlayerActionNode::connect(v930, v1067, v1194); PlayerActionCommonNodeConnector::connect(v623, v932); PlayerActionNode::connect(v932, v1050, v837); PlayerActionNode::connect(v932, v1162, v843); PlayerActionNode::connect(v932, v1056, v983); PlayerActionNode::connect(v932, v1053, v984); PlayerActionNode::connect(v932, v1033, v840); PlayerActionCommonNodeConnector::connect(v623, v984); PlayerActionNode::connect(v984, v1050, v837); PlayerActionNode::connect(v984, v1026, v843); PlayerActionNode::connect(v984, v1147, v983); PlayerActionNode::connect(v984, v1043, v840); PlayerActionNode::connect(v984, v1119, v932); PlayerActionCommonNodeConnector::connect(v623, v840); PlayerActionNode::connect(v840, v1050, v837); PlayerActionNode::connect(v840, v1162, v843); PlayerActionNode::connect(v840, v1147, v983); PlayerActionNode::connect(v840, v951, v932); PlayerActionNode::connect(v840, v971, v984); PlayerActionCommonNodeConnector::connect(v623, v843); PlayerActionNode::connect(v843, v1050, v837); PlayerActionNode::connect(v843, v1200, v839); PlayerActionNode::connect(v843, v1202, v842); PlayerActionNode::connect(v843, v1206, v932); PlayerActionCommonNodeConnector::connect(v623, v983); PlayerActionNode::connect(v983, v1050, v837); PlayerActionNode::connect(v983, v1200, v839); PlayerActionNode::connect(v983, v1202, v842); PlayerActionNode::connect(v983, v1206, v932); PlayerActionCommonNodeConnector::connect(v623, v842); PlayerActionNode::connect(v842, v1050, v837); PlayerActionNode::connect(v842, v1147, v983); PlayerActionNode::connect(v842, v1002, v843); PlayerActionNode::connect(v842, v992, v932); PlayerActionNode::connect(v842, v1098, v984); PlayerActionCommonNodeConnector::connect(v623, v839); PlayerActionNode::connect(v839, v1050, v837); PlayerActionNode::connect(v839, v973, v843); PlayerActionNode::connect(v839, v976, v932); PlayerActionNode::connect(v839, v975, v983); PlayerActionNode::connect(v839, v974, v984); PlayerActionCommonNodeConnector::connect(v623, v931); PlayerActionNode::connect(v931, v1050, v837); PlayerActionNode::connect(v931, v1200, v839); PlayerActionNode::connect(v931, v1202, v842); PlayerActionNode::connect(v931, v1206, v932); PlayerActionCommonNodeConnector::connect(v623, v1113); PlayerActionNode::connect(v1113, v1050, v1076); PlayerActionNode::connect(v1113, v1162, v1089); PlayerActionNode::connect(v1113, v1056, v1090); PlayerActionNode::connect(v1113, v1053, v1103); PlayerActionNode::connect(v1113, v1033, v987); PlayerActionNode::connect(v1113, v1134, v1121); PlayerActionNode::connect(v1113, v1218, v1131); PlayerActionNode::connect(v1113, v1024, v1018); PlayerActionNode::connect(v1113, v1022, v1020); PlayerActionNode::connect(v1113, v1124, v1090); PlayerActionNode::connect(v1113, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v1113); PlayerActionNode::connect(v934, v1050, v1076); PlayerActionNode::connect(v934, v1162, v1089); PlayerActionNode::connect(v934, v1056, v1090); PlayerActionNode::connect(v934, v1053, v1103); PlayerActionNode::connect(v934, v1033, v987); PlayerActionNode::connect(v934, v1134, v1121); PlayerActionNode::connect(v934, v1218, v1131); PlayerActionNode::connect(v934, v1024, v1018); PlayerActionNode::connect(v934, v1022, v1020); PlayerActionNode::connect(v934, v1124, v1090); PlayerActionNode::connect(v934, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v1103); PlayerActionNode::connect(v1103, v1050, v1076); PlayerActionNode::connect(v1103, v1026, v1089); PlayerActionNode::connect(v1103, v1147, v1090); PlayerActionNode::connect(v1103, v1043, v987); PlayerActionNode::connect(v1103, v1119, v1113); PlayerActionNode::connect(v1103, v1134, v1121); PlayerActionNode::connect(v1103, v1218, v1131); PlayerActionNode::connect(v1103, v1017, v1131); PlayerActionNode::connect(v1103, v1124, v1090); PlayerActionCommonNodeConnector::connect(v623, v987); PlayerActionNode::connect(v987, v1050, v1076); PlayerActionNode::connect(v987, v1162, v1089); PlayerActionNode::connect(v987, v1147, v1090); PlayerActionNode::connect(v987, v951, v1113); PlayerActionNode::connect(v987, v971, v1103); PlayerActionNode::connect(v987, v1134, v1121); PlayerActionNode::connect(v987, v1218, v1131); PlayerActionNode::connect(v987, v1017, v1131); PlayerActionNode::connect(v987, v1124, v1090); PlayerActionCommonNodeConnector::connect(v623, v1089); PlayerActionNode::connect(v1089, v1050, v1076); PlayerActionNode::connect(v1089, v1200, v1077); PlayerActionNode::connect(v1089, v1202, v1104); PlayerActionNode::connect(v1089, v1206, v1104); PlayerActionNode::connect(v1089, v1156, v1088); PlayerActionNode::connect(v1089, v1134, v1121); PlayerActionNode::connect(v1089, v1013, v1075); PlayerActionNode::connect(v1089, v1218, v1131); PlayerActionNode::connect(v1089, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v1112); PlayerActionNode::connect(v1112, v1050, v1076); PlayerActionNode::connect(v1112, v1200, v1077); PlayerActionNode::connect(v1112, v1202, v1104); PlayerActionNode::connect(v1112, v1206, v1104); PlayerActionNode::connect(v1112, v1156, v1088); PlayerActionNode::connect(v1112, v1134, v1121); PlayerActionNode::connect(v1112, v1013, v1075); PlayerActionNode::connect(v1112, v1218, v1131); PlayerActionNode::connect(v1112, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v1090); PlayerActionNode::connect(v1090, v1050, v1076); PlayerActionNode::connect(v1090, v1200, v1077); PlayerActionNode::connect(v1090, v1202, v1104); PlayerActionNode::connect(v1090, v1206, v934); PlayerActionNode::connect(v1090, v1156, v1088); PlayerActionNode::connect(v1090, v1013, v1075); PlayerActionNode::connect(v1090, v1218, v1131); PlayerActionNode::connect(v1090, v1134, v1121); PlayerActionNode::connect(v1090, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v1104); PlayerActionNode::connect(v1104, v1050, v1076); PlayerActionNode::connect(v1104, v1147, v1090); PlayerActionNode::connect(v1104, v1002, v1089); PlayerActionNode::connect(v1104, v801, v1113); PlayerActionNode::connect(v1104, v1098, v1103); PlayerActionNode::connect(v1104, v1218, v1131); PlayerActionNode::connect(v1104, v943, v1131); PlayerActionNode::connect(v1104, v1124, v1090); PlayerActionNode::connect(v1104, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v1077); PlayerActionNode::connect(v1077, v1050, v1076); PlayerActionNode::connect(v1077, v976, v1113); PlayerActionNode::connect(v1077, v975, v1090); PlayerActionNode::connect(v1077, v974, v1103); PlayerActionNode::connect(v1077, v1013, v1075); PlayerActionNode::connect(v1077, v1218, v1131); PlayerActionNode::connect(v1077, v918, v935); PlayerActionNode::connect(v1077, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v933); PlayerActionNode::connect(v933, v1050, v1076); PlayerActionNode::connect(v933, v1200, v1077); PlayerActionNode::connect(v933, v1202, v1104); PlayerActionNode::connect(v933, v1206, v1113); PlayerActionNode::connect(v933, v889, v1088); PlayerActionNode::connect(v933, v1037, v1075); PlayerActionNode::connect(v933, v1218, v1131); PlayerActionCommonNodeConnector::connect(v623, v1121); PlayerActionNode::connect(v1121, v805, v1103); PlayerActionNode::connect(v1121, v1067, v1090); PlayerActionCommonNodeConnector::connect(v623, v1131); PlayerActionNode::connect(v1131, v803, v845); PlayerActionNode::connect(v1131, v926, v847); PlayerActionNode::connect(v1131, v925, v1090); PlayerActionNode::connect(v1131, v1058, v985); PlayerActionNode::connect(v1131, v1124, v1090); PlayerActionNode::connect(v1131, v1134, v1121); PlayerActionNode::connect(v1131, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v847); PlayerActionNode::connect(v847, v1218, v1131); PlayerActionNode::connect(v847, v894, v1103); PlayerActionNode::connect(v847, v1162, v1089); PlayerActionNode::connect(v847, v1124, v1090); PlayerActionNode::connect(v847, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v1018); PlayerActionNode::connect(v1018, v1039, v1090); PlayerActionNode::connect(v1018, v1035, v1113); PlayerActionNode::connect(v1018, v1072, v847); PlayerActionNode::connect(v1018, v959, v1131); PlayerActionNode::connect(v1018, v980, v845); PlayerActionNode::connect(v1018, v927, v848); PlayerActionNode::connect(v1018, v1058, v846); PlayerActionNode::connect(v1018, v1047, v985); PlayerActionNode::connect(v1018, v1058, v846); PlayerActionNode::connect(v1018, v1124, v1090); PlayerActionNode::connect(v1018, v1134, v1121); PlayerActionNode::connect(v1018, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v1020); PlayerActionNode::connect(v1020, v1039, v1090); PlayerActionNode::connect(v1020, v1035, v1113); PlayerActionNode::connect(v1020, v1072, v847); PlayerActionNode::connect(v1020, v959, v1131); PlayerActionNode::connect(v1020, v1086, v845); PlayerActionNode::connect(v1020, v1058, v848); PlayerActionNode::connect(v1020, v1047, v985); PlayerActionNode::connect(v1020, v1058, v848); PlayerActionNode::connect(v1020, v1124, v1090); PlayerActionNode::connect(v1020, v1134, v1121); PlayerActionNode::connect(v1020, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v845); PlayerActionNode::connect(v845, v1055, v1090); PlayerActionNode::connect(v845, v1060, v1020); PlayerActionNode::connect(v845, v1062, v1103); PlayerActionNode::connect(v845, v1082, v1113); PlayerActionNode::connect(v845, v1129, v1019); PlayerActionNode::connect(v845, v1094, v937); PlayerActionNode::connect(v845, v1124, v1090); PlayerActionNode::connect(v845, v1134, v1121); PlayerActionNode::connect(v845, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v846); PlayerActionNode::connect(v846, v1218, v1131); PlayerActionNode::connect(v846, v1129, v1019); PlayerActionNode::connect(v846, v1111, v1019); PlayerActionNode::connect(v846, v1117, v1018); PlayerActionNode::connect(v846, v1004, v1104); PlayerActionNode::connect(v846, v1124, v1090); PlayerActionNode::connect(v846, v1134, v1121); PlayerActionNode::connect(v846, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v848); PlayerActionNode::connect(v848, v1218, v1131); PlayerActionNode::connect(v848, v1129, v1019); PlayerActionNode::connect(v848, v1111, v1019); PlayerActionNode::connect(v848, v1117, v1020); PlayerActionNode::connect(v848, v1004, v1104); PlayerActionNode::connect(v848, v1124, v1090); PlayerActionNode::connect(v848, v1134, v1121); PlayerActionNode::connect(v848, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v935); PlayerActionNode::connect(v935, v1218, v1131); PlayerActionNode::connect(v935, v1200, v1077); PlayerActionNode::connect(v935, v1178, v1113); PlayerActionNode::connect(v935, v1202, v1104); PlayerActionNode::connect(v935, v1206, v1113); PlayerActionNode::connect(v935, v1134, v1121); PlayerActionNode::connect(v935, v1210, v1112); PlayerActionNode::connect(v935, v1156, v1088); PlayerActionCommonNodeConnector::connect(v623, v985); PlayerActionNode::connect(v985, v1202, v850); PlayerActionNode::connect(v985, v1206, v850); PlayerActionNode::connect(v985, v1117, v1131); PlayerActionNode::connect(v985, v903, v1077); PlayerActionNode::connect(v985, v1134, v1121); PlayerActionNode::connect(v985, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v850); PlayerActionNode::connect(v850, v1147, v1131); PlayerActionNode::connect(v850, v905, v985); PlayerActionNode::connect(v850, v906, v1131); PlayerActionNode::connect(v850, v907, v1089); PlayerActionNode::connect(v850, v909, v1113); PlayerActionNode::connect(v850, v1098, v1103); PlayerActionNode::connect(v850, v1124, v1090); PlayerActionNode::connect(v850, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v1019); PlayerActionNode::connect(v1019, v1218, v1131); PlayerActionNode::connect(v1019, v1206, v850); PlayerActionNode::connect(v1019, v1117, v1131); PlayerActionNode::connect(v1019, v1098, v1090); PlayerActionNode::connect(v1019, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v937); PlayerActionNode::connect(v937, v1129, v1019); PlayerActionNode::connect(v937, v1117, v1020); PlayerActionNode::connect(v937, v1178, v1104); PlayerActionNode::connect(v937, v1202, v1104); PlayerActionNode::connect(v937, v1206, v1104); PlayerActionNode::connect(v937, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v939); PlayerActionNode::connect(v939, v1050, v1076); PlayerActionNode::connect(v939, v1026, v1089); PlayerActionNode::connect(v939, v1043, v987); PlayerActionNode::connect(v939, v1119, v1113); PlayerActionNode::connect(v939, v1134, v1121); PlayerActionNode::connect(v939, v1218, v1131); PlayerActionNode::connect(v939, v1017, v1131); PlayerActionNode::connect(v939, v844, v1103); PlayerActionCommonNodeConnector::connect(v623, v1088); PlayerActionNode::connect(v1088, v1200, v1077); PlayerActionNode::connect(v1088, v833, v849); PlayerActionNode::connect(v1088, v1218, v1131); PlayerActionNode::connect(v1088, v834, v1090); PlayerActionNode::connect(v1088, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v849); PlayerActionNode::connect(v849, v1013, v1075); PlayerActionNode::connect(v849, v1173, v1157); PlayerActionNode::connect(v849, v1028, v1090); PlayerActionNode::connect(v849, v1178, v1113); PlayerActionNode::connect(v849, v1202, v1104); PlayerActionNode::connect(v849, v1206, v1104); PlayerActionNode::connect(v849, v1200, v1077); PlayerActionNode::connect(v849, v928, v1090); PlayerActionNode::connect(v849, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v1075); PlayerActionNode::connect(v1075, v1218, v1131); PlayerActionNode::connect(v1075, v1084, v1104); PlayerActionNode::connect(v1075, v1162, v853); PlayerActionNode::connect(v1075, v892, v938); PlayerActionNode::connect(v1075, v901, v851); PlayerActionNode::connect(v1075, v899, v938); PlayerActionNode::connect(v1075, v1134, v1121); PlayerActionNode::connect(v1075, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v851); PlayerActionNode::connect(v851, v1218, v1131); PlayerActionNode::connect(v851, v1084, v1104); PlayerActionNode::connect(v851, v812, v938); PlayerActionNode::connect(v851, v896, v852); PlayerActionNode::connect(v851, v1162, v853); PlayerActionNode::connect(v851, v1134, v1121); PlayerActionNode::connect(v851, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v853); PlayerActionNode::connect(v853, v1200, v1077); PlayerActionNode::connect(v853, v1013, v1075); PlayerActionNode::connect(v853, v1202, v1104); PlayerActionNode::connect(v853, v1206, v1113); PlayerActionNode::connect(v853, v1156, v1088); PlayerActionNode::connect(v853, v1218, v1131); PlayerActionNode::connect(v853, v1134, v1121); PlayerActionCommonNodeConnector::connect(v623, v852); PlayerActionNode::connect(v852, v1200, v1077); PlayerActionNode::connect(v852, v1013, v1075); PlayerActionNode::connect(v852, v1178, v1113); PlayerActionNode::connect(v852, v1202, v1104); PlayerActionNode::connect(v852, v1206, v1113); PlayerActionNode::connect(v852, v1156, v1088); PlayerActionNode::connect(v852, v1218, v1131); PlayerActionNode::connect(v852, v1134, v1121); PlayerActionNode::connect(v852, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v938); PlayerActionNode::connect(v938, v1084, v1104); PlayerActionNode::connect(v938, v1162, v853); PlayerActionNode::connect(v938, v1218, v1131); PlayerActionNode::connect(v938, v1134, v1121); PlayerActionNode::connect(v938, v1210, v1112); PlayerActionCommonNodeConnector::connect(v623, v986); PlayerActionCommonNodeConnector::connect(v1214, v986); PlayerActionNode::connect(v986, v1180, v1175); PlayerActionNode::connect(v986, v1186, v1204); PlayerActionNode::connect(v986, v1218, v1192); PlayerActionNode::connect(v986, v1149, v1154); PlayerActionNode::connect(v986, v1200, v1171); PlayerActionNode::connect(v986, v1165, v1182); PlayerActionNode::connect(v986, v1173, v1157); PlayerActionNode::connect(v986, v1184, v1208); PlayerActionNode::connect(v986, v1212, v1190); PlayerActionNode::connect(v986, v1178, v1198); PlayerActionNode::connect(v986, v1160, v1167); PlayerActionNode::connect(v986, v1202, v1188); PlayerActionNode::connect(v986, v1206, v1198); PlayerActionNode::connect(v986, v1176, v1158); PlayerActionNode::connect(v986, v1169, v1136); PlayerActionNode::connect(v986, v1210, v1196); PlayerActionNode::connect(v986, v1151, v1143); PlayerActionNode::connect(v986, v1156, v1152); PlayerActionNode::connect(v986, v1140, v1138); PlayerActionNode::connect(v986, v1142, v1132); PlayerActionCommonNodeConnector::connect(v623, v1138); PlayerActionCommonNodeConnector::connect(v1214, v1138); PlayerActionNode::connect(v1138, v1180, v1175); PlayerActionNode::connect(v1138, v1186, v1204); PlayerActionNode::connect(v1138, v1218, v1192); PlayerActionNode::connect(v1138, v1200, v1171); PlayerActionNode::connect(v1138, v1165, v1182); PlayerActionNode::connect(v1138, v1173, v1157); PlayerActionNode::connect(v1138, v1184, v1208); PlayerActionNode::connect(v1138, v1212, v1190); PlayerActionNode::connect(v1138, v1178, v1198); PlayerActionNode::connect(v1138, v1160, v1167); PlayerActionNode::connect(v1138, v1202, v1188); PlayerActionNode::connect(v1138, v1206, v1198); PlayerActionNode::connect(v1138, v1176, v1158); PlayerActionNode::connect(v1138, v1169, v1136); PlayerActionNode::connect(v1138, v1210, v1196); PlayerActionNode::connect(v1138, v963, v1143); PlayerActionNode::connect(v1138, v1080, v1194); PlayerActionCommonNodeConnector::connect(v623, v988); PlayerActionNode::connect(v988, v878, v994); PlayerActionNode::connect(v988, v872, v1030); PlayerActionNode::connect(v988, v1045, v1194); PlayerActionCommonNodeConnector::connect(v623, v989); PlayerActionNode::connect(v989, v866, v994); PlayerActionNode::connect(v989, v810, v1030); PlayerActionNode::connect(v989, v1045, v1194); PlayerActionNode::connect(v1154, v982, v991); PlayerActionNode::connect(v1154, v981, v991); PlayerActionNode::connect(v1154, v979, v990); PlayerActionNode::connect(v1154, v961, v1145); PlayerActionNode::connect(v1154, v808, v1145); PlayerActionNode::connect(v1154, v1210, v1196); PlayerActionNode::connect(v1154, v868, v1145); PlayerActionNode::connect(v1154, v1115, v1208); PlayerActionNode::connect(v1154, v1067, v1194); if ( !*(this + 8) ) PlayerActionGraph::setRoot(v1105, v1145); return v1105; }