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== Parameters == The <code>AreaParam</code> Files consist of the Main Properties, and two sub nodes containing properties (<code>EnvPaletteSettings</code> and <code>SkinParam</code>). The <code>EnvPaletteSettings</code> has some of it's parameters under dictionaries: <code>WonderPaletteList</code> that decides the palette for Wonder Effects. <code>TransPaletteList</code> that decides the palette during transitions. <code>EventPaletteList</code> that decides the palette during events. It also has an array named <code>RhythmPatternSet</code>. {| class="wikitable" |+Main Properties !Position !Parameter !Type !Information !Example Data |- |AreaParam/ |BackGroundAreaType |String | |Defaults to <code>Normal</code>. Examples: <code>None</code>, <code>Normal</code>, <code>WithScroll</code>, |- |AreaParam/ |BadgeMedleyEquipBadgeId |String | |Defaults to <code>Invalid</code>. Usually formatted as <code>BadgeIdXX</code>. |- |AreaParam/ |BgmInterlock |Boolean | |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |BgmInterlockOfWonder |Boolean | |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |BgmString |String | |Defaults to . |- |AreaParam/ |BgmType |String |Decides what background music will play during non-wonder gameplay. |Defaults to <code>None</code>. Usually formatted as <code>CourseXX</code>, <code>WonderXX</code>, <code>WorldXX</code>, or <code>DemoXX</code>. |- |AreaParam/ |DynamicResolutionQuality |String | |Examples: <code>VeryLow</code>, <code>Low</code>, <code>High</code>. |- |AreaParam/ |EnvSetName |String | |Defaults to <code>Default</code>. Examples: <code>Default</code>, <code>WorldMap</code>. |- |AreaParam/ |EnvironmentSound |String | |Defaults to <code>None</code>. Usually formatted as <code>Course_XXX</code>, except for some wind tracks that misspell Course as Cource. |- |AreaParam/ |EnvironmentSoundEfx |String | |Usually formatted as <code>CourseEnv_XXX</code>, or <code>WorldMap_XXXXX</code>. |- |AreaParam/ |ExternalRhythmPatternSet |String | | |- |AreaParam/ |ExternalSoundAsset |String | | |- |AreaParam/ |ExternalSoundEfx |String | | |- |AreaParam/ |IsInvisibleDeadLine |Boolean | |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |IsKoopaJr04Area |Boolean |Presumably needed for sounds related to the fourth Bowser Jr fight. |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |IsNeedCallWaterInSE |Boolean | |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |IsNotCallWaterEnvSE |Boolean | |Defaults to <code>True</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |IsResetMarkerFlag |Boolean | |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |IsSetListenerCenter |Boolean | |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |IsVisibleOnlySameWonderPlayer |Boolean |Presumably related to wonder morphs, not sure what it does specifically. |Defaults to <code>True</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |IsWaterArea |Boolean |Decides whether a level is completely underwater or not. |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |PlayerRhythmJumpBadgeTiming |String | |Defaults to <code>None</code>. |- |AreaParam/ |PlayerRhythmJumpTiming |String | |Defaults to <code>None</code>. |- |AreaParam/ |RemotePlayerSEPriority |Int32 | |Example: <code>10</code>. |- |AreaParam/ |UseMetalicPlayerSoundAsset |Boolean |Presumably needed for metallic sounds during the metallic wonder morph. |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/ |WonderBgmEfx |String | | |- |AreaParam/ |WonderBgmStartOffset |Single |The starting offset for the wonder effects music, likely measured in seconds. |Defaults to <code>0</code>. Example: <code>0.7</code>. |- |AreaParam/ |WonderBgmType |String |Decides what background music will play during a wonder effect. |Defaults to <code>None</code>. Usually formatted as <code>WonderXX</code>. |- |AreaParam/ |WonderEnvironmentSound |String |Decides what type of wonder effect specific sound plays. |Defaults to <code>None</code>. Usually formatted as <code>Wonder_XXXXX</code>. |- |AreaParam/ |WonderEnvironmentSoundEfx |String | |Defaults to <code>None</code>. Usually formatted as <code>CourseEnv_XXX</code>, or <code>Wonder_XXXXX</code>. |- |AreaParam/ |WonderSEKeyForTag |String | |Defaults to . |} {| class="wikitable" |+EnvPaletteSettings !Position !Parameter !Type !Information !Example Data |- |AreaParam/EnvPaletteSettings/ |IntPaletteBaseName |String | | |- |AreaParam/EnvPaletteSettings/EventPaletteList |{EventPaletteList} |System.String |Decides the palette during events. |Usually formatted as <code>Work/Gyml/Gfx/EnvPaletteParam/XXXXX.game__gfx__EnvPaletteParam.gyml</code>. |- |AreaParam/EnvPaletteSettings/TransPaletteList |{TransPaletteList} |System.String |Decides the palette during transitions. |Usually formatted as <code>Work/Gyml/Gfx/EnvPaletteParam/XXXXX.game__gfx__EnvPaletteParam.gyml</code>. |- |AreaParam/EnvPaletteSettings/WonderPaletteList |{WonderPaletteList} |System.String |Decides the palette during wonder effects. |Usually formatted as <code>Work/Gyml/Gfx/EnvPaletteParam/XXXXX.game__gfx__EnvPaletteParam.gyml</code>. |} {| class="wikitable" |+ExternalRhythmPatternSet !Position !Parameter !Type !Information !Example Data |- |AreaParam/ExternalRhythmPatternSet/ |{ExternalRhythmPatternSet} |System.String | |Usually formatted as <code>RhythmPatternSetXXX</code>. |} {| class="wikitable" |+SkinParam !Position !Parameter !Type !Information !Example Data |- |AreaParam/SkinParam/ |DisableBgUnitDecoA |Boolean | |Defaults to <code>False</code>. Examples: <code>True</code>, <code>False</code>. |- |AreaParam/SkinParam/ |FieldA |String | | |- |AreaParam/SkinParam/ |FieldB |String | | |- |AreaParam/SkinParam/ |Object |String | | |}
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