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=== Adding a modifying file to an actor === In order to avoid situations described above, browse to the files of the component you want to edit. The easiest way of adding a file (assuming you use [https://github.com/KillzXGaming/Switch-Toolbox Switch Toolbox]) is to export the existing file you want to modify as raw data, then add that file to the folder by <code>Right Click on Folder β Add File</code>. Rename the imported file to the actor's file name. Now you are free to modify it to your heart's content. Lastly, browse to the <code>Actor</code> folder and inside the <code>ActorParam</code> file change the reference to the edited component to the new file. Save everything and the game should recognise the component as being separate.
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