Editing
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== Information on Component Editing and Component Inheritance == Many component folders contain multiple files. These are usually in a parent-child relationship to each other. Actors usually build upon simpler base actors with base components, and use extra files (often having the name of the actor pack file) to modify or append to these base components. It's important to know when changing values inside these components, is that if multiple actors contain the same files in the same locations, only one will be loaded by the game. This can lead to issues where an edited actor may not change its behaviour, or all actors referring to the same component change their behaviour according to the modification. To circumvent these issues, make sure to edit only the files containing the actor's file name, or add a new file to modify a component as described below. === Adding a modifying file to an actor === In order to avoid situations described above, browse to the files of the component you want to edit. The easiest way of adding a file (assuming you use [https://github.com/KillzXGaming/Switch-Toolbox Switch Toolbox]) is to export the existing file you want to modify as raw data, then add that file to the folder by <code>Right Click on Folder β Add File</code>. Rename the imported file to the actor's file name. Now you are free to modify it to your heart's content. Lastly, browse to the <code>Actor</code> folder and inside the <code>ActorParam</code> file change the reference to the edited component to the new file. Save everything and the game should recognise the component as being separate.
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