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{{UnderConstruction}} The <code>Bcett</code> files are <code>BYML</code> files that contain information about an area's actors, terrain, rails and links. <code>Bcett</code> files were generated from intermediate <code>Mumap</code> files, and as such many internal references to the <code>Bcett</code> files actually reference the <code>Mumap</code> file extension. == Format == {| class="wikitable" |+ !Parameter !Type !Information !Example |- |RootAreaHash |UInt32 |The unique identifier hash of this area. | |- |StageParam |String |The path of the StageParam file associated with this Bcett. |Example: <code>Work/Stage/StageParam/'''XXXXX'''.game__stage__StageParam.gyml</code> |- |ActorToRailLinks |Array |An array of ActorToRailLinks. | |- |Actors |Array |An array of Actors. | |- |BgUnits |Array |An array of BgUnits. | |- |Links |Array |An array of Links. | |- |Rails |Array |An array of Rails. | |- |SimultaneousGroups |Array |An array of SimultaneousGroups. | |} === Sections === {| class="wikitable" |+ActorToRailLinks !Parameter !Type !Information !Example |- |Dst |Int32 |The hash of the rail used in the link. | |- |Name |String | |Examples: <code>Reference</code> |- |Point |Int32 |The hash of a Point within the rail. Typically the starting point. | |- |Src |Int32 |The hash of the actor the rail is linked to. | |} {| class="wikitable" |+Actors !Parameter !Type !Information !Example |- |AreaHash |Int |The hash of the area this actor is placed within. | |- |Gyaml |String |The name of the Gyaml for this actor. Determines the type of actor. | |- |Hash |Int32 |A unique hash for this actor. Used when referencing this particular actor. | |- |Name |String |A unique identifiable name for this actor. Unused in game. | |- |Layer |String |The layer this actor is placed onto. Used for parallax scrolling. |Examples: <code>PlayArea1</code>, <code>PlayArea2</code> |- |Scale |Array[Float] |An array of 3 Floats. Determines the X, Y and Z scale of the actor. | |- |Rotation |Array[Float] |An array of 3 Floats. Determines the X, Y and Z rotation of the actor. Rotation is stored as radians. | |- |Translation |Array[Float] |An array of 3 Floats. Determines the X, Y and Z translation of the actor. | |- |Dynamic |Dictionary |A dictionary of various actor-specific parameters. | |} {| class="wikitable" |+BgUnits !Parameter !Type !Information !Example |- |BeltRails | | | |- |ModelType | | | |- |SkinDivision | | | |- |Walls | | | |} {| class="wikitable" |+Links !Parameter !Type !Information !Example |- |Dst |Int32 |The hash of the first actor used in the link. | |- |Name |String | |Examples: <code>Reference</code> |- |Src |Int32 |The hash of the second actor the first actor is linked to. | |} {| class="wikitable" |+Rails !Parameter !Type !Information !Example |- |AreaHash |Int |The hash of the area this rail is placed within. | |- |Dynamic |Dictionary |A dictionary of various rail-specific parameters. | |- |Gyaml |String |The name of the Gyaml for this rail. Used when referencing this particular rail. | |- |IsClosed | | | |- |Points | | | |} {| class="wikitable" |+SimultaneousGroups !Paramter !Type !Information !Example |- |Actors | | | |- |Hash | | | |} __FORCETOC__ [[Category:File Formats]]
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