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{{UnderConstruction}} The <code>CameraArea</code> actors affect the position of the camera and the area it is allowed to move within. The active area is the one the player most recently entered. The player will die when moving past the bottom of the active area without entering another <code>CameraArea</code> actor. == Actors == All of the actors use the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. {| class="wikitable" |- !Actor !Information |- |[[CameraArea.pack.zs]] |A normal camera area |- |[[CameraAreaSignal.pack.zs]] |A camera area that is activated via a signal |- |[[CameraAreaPlacement.pack.zs]] | |- |[[CameraAreaConditional.pack.zs]] |A camera area that is only active when the player is inside of it (meaning the camera won't scroll until the player enters the area) |- |} == Shared Dynamic Properties == For unique properties, see [[CameraAreas#Actors|each actor's page]]. === withScrollAreaInfo === {| class="wikitable" |- !Parameter !Information !Example |- |scrollVBoundaryUP scrollVBoundaryDOWN |The vertical offsets of the top of the camera's scroll margin. (Base margin is set by the <code>ScrollUpDownType</code> parameters) |rowspan="5"| |- |scrollVBoundaryUPwonder scrollVBoundaryDOWNwonder |Ditto during a wonder effect. |- |scrollVBoundaryUPhighJump scrollVBoundaryDOWNhighJump |Ditto while swimming. |- |scrollVBoundaryUPWaterWonder scrollVBoundaryDOWNWaterWonder |Ditto while swimming during a wonder effect. |- |scrollVBoundaryUPVineMove scrollVBoundaryDOWNVineMove |Ditto while climbing a vine. |- |ScrollUpDownType |Sets the camera's vertical scroll margins, the camera scrolling when the player reaches the edge of these margins. This will keep the player with a certain part of the screen based on the value provided. (Can be offset with the appropriate <code>scrollVBoundaryUP</code> and <code>scrollVBoundaryDown</code> parameters) |rowspan="5"|Possible Values: 0: The top half of the screen 1: The middle third of screen 2: The bottom half of the screen 3: 4: 7: The bottom 2/3s of the screen, a middle ground between 1 & 2 8: The exact middle of the screen 9: 1/4 of the screen down from the middle 10: 1/4 of the screen up from the middle |- |ScrollUpDownTypeWonder |Ditto during a wonder effect. |- |ScrollUpDownTypeHighJump |Ditto while swimming. |- |ScrollUpDownTypeWoenderInWater |Ditto while swimming during a wonder effect. |- |ScrollUpDownTypeVineMove |Ditto while climbing a vine. |- |PreferredDir |Sets the preferred scrolling direction for the camera, making the camera scroll in that direction. (Can be set globally with a PreferDir actor) |1: Right 3: Left |- |LRWidePat |The camera's horizontal offset when the player spawns or warps into a course area. <code>Negative Value = Right Offset</code> & <code>Positive Value = Left Offset</code> |Example: -3 = 3 blocks offset right |} === CameraArea === {{#info-tooltip:Called CameraAreaOnOff by CameraAreaSignal}} {| class="wikitable" |- !Parameter !Information !Example |- |validSeamlessNextGoTo | |Example: <code>true</code> or <code>false</code> |}
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