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In Super Mario Bros. Wonder there are a few wonder effects that change the players controls/ability without tronsforming them into an enemy or object, these changes are done via the ''PlayerWonderType'' property in the ''ObjectWonderTag'' actor. Below is a list of all possible values (that we know of) along with a short description and levels/scenarios they are used in. {| class="wikitable" |+ !PlayerWonderType !Description !Occurances/Usages |- | rowspan="2" |1 | rowspan="2" |The player walks on the "background", controls like a Top-Down Zelda Dungeon |''Condarts Away!'' |- |''Raarghs in the Ruins'' |- |2 |''No visible changes'' |''The Final Battle! Bowser's Rage Stage'' |- | rowspan="2" |3 | rowspan="2" |Forces the player into Skydive-mode once they're airborne. The player is also not able go offscreen '''ever!''' |''Countdown to Drop Down'' |- |''Fungi Mines Special Dangerous Donut Ride'' |- |4 |Disables most badge effects: all action badges, Safety Jump, Jet Run, Invisibility and Spring Feet |''The Final Trial: Zip Track Dash'' |- |5 |Makes every surface slippery goo |''Another Uncharted Area: Swaying Ruins'' |- |6 |Player can swim in lava and is invincible |''Pull, Turn, Burn'' |- |7 |Lower jumps and slower running speed, also disables badges like PlayerWonderType 4 |unused |- |8 |Mega Mario Effect, '''doesn't''' change Size |1st Bowser Junior fight |- |9 |Mini Mario Effect, '''doesn't''' change Size |1st Bowser Junior fight |- |10 |''No visible changes'' |unused |- |11 |"Transform" the player into their Metal version |''High-Voltage Gauntlet'' |- | rowspan="2" |12 | rowspan="2" |''No visible changes'' |''Scram, Skedaddlers!'' |- |''The Sugarstar Trial: Across the Night Sky'' |}
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