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__INDEX__ {{UnderConstruction}} The <code>PopUpTag</code> actor is used to spawn multiple actors in a certain spot. This <code>PopUpTag</code> actor is used multiple levels to spawn enemies from pipes for instance. It contains many settings that can alter their usage in the game. == Actors == All of the actors use the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. {| class="wikitable" !Actor !Information |- |[[PopUpTag.pack.zs]] |This is the normal actor that is used in normal levels of the game. |- |[[PopUpTagKoopaJr.pack.zs]] |This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game. |- |[[PopUpTagKoopaJrRight.pack.zs]] |This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what βRightβ defines. |- |[[RhythmPopUpTag.pack.zs]] |This is the Rhythm actor that is used in all Rhythm levels of the game. Activated by a <code>BGMTag</code>. |} == Shared Dynamic Properties == The <code>PopUpTag</code> uses the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. {| class="wikitable" !Parameter !Information !Example |- |AliveSameTimeNum | | |- |AppearJumpHeight | | |- |AppearanceNum | | |- |GroupNum | | |- |InitialPopupFrame |This parameter determines the spawn time of an actor in frames per second. |Example: <code>!l [Number]</code> |- |IntervalType | | |- |IsChildCalcUseNormalInterval | |Example: <code>false</code> or <code>true</code> |- |IsDead | |Example: <code>false</code> or <code>true</code> |- |IsKeepAppearanceNum | |Example: <code>false</code> or <code>true</code> |- |IsSleepAndNoXLinkEvent | |Example: <code>false</code> or <code>true</code> |- |IsSygnalOffDeleteChild | |Example: <code>false</code> or <code>true</code> |- |IsUseSameActor | |Example: <code>false</code> or <code>true</code> |- |MapAppearType | | |- |NextGoToAppearType | | |- |NextGoToAppearTypeForWonder | | |- |NextGoToPopUpDir | | |- |OneTimeCreate |This parameter determines whether an actor will be spawned once or multiple times. |Example: <code>false</code> or <code>true</code> |- |SensorRateY | | |- |onAppearSensor |This function is unknown. En- or disabling it will not affect the game. |Example: <code>true</code> or <code>false</code> |}
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