ObjectTalkingFlower: Difference between revisions
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== ObjectTalkingFlower == | |||
The <code>Talking Flower</code> actor talks to the player when they get close. | The <code>Talking Flower</code> actor talks to the player when they get close. | ||
Line 35: | Line 35: | ||
3 = Sweating | 3 = Sweating | ||
|- | |- | ||
| AfterReactionEmotion || Determines The Talking | | AfterReactionEmotion || Determines The Talking Flower's Emotion After They Have Talked | ||
|- | |- | ||
| MessageList | |||
| What the Talking Flower Will Talk About | | What the Talking Flower Will Talk About | ||
| MessageList | |||
|- | |- | ||
|} | |||
== ObjectTalkingFlowerS == | |||
The flying Talking Flower has its own parameters | |||
{| class="wikitable" | |||
|+ | |||
!Parameter | |||
!Information | |||
!Example | |||
|- | |||
|IsOnGravity | |||
| | |||
| rowspan="4" |Can Be <code>True</code> or <code>False</code> | |||
|- | |||
|IsRotAnm | |||
|Makes the flower constantly rotate | |||
|- | |||
|IsAppearEffect | |||
|Makes a poof effect when loaded | |||
|- | |||
|IsChangeRotInMoveDir | |||
| | |||
|} | |||
== ObjectTalkingFlowerMissType(Air) == | |||
This Talking Flower Reacts after the player dies within a specified region | |||
{| class="wikitable" | |||
|+ | |||
!Parameter | |||
!Information | |||
!Example | |||
|- | |||
|SlideAnmReferenceSpeed | |||
| | |||
| | |||
|- | |||
|MissReactionAreaX | |||
| rowspan="2" |The area in which the flower can detect deaths | |||
| rowspan="2"|5 x 5 would make a square around the flower | |||
|- | |||
|MissReactionAreaY | |||
|- | |||
|MissReactionAreaCenterPositionX | |||
| rowspan="2"|The center of the reaction area relative to the flower | |||
| rowspan="2"|both usually on 0 | |||
|- | |||
|MissReactionAreaCenterPositionY | |||
|} | |} |
Latest revision as of 12:36, 27 October 2024
ObjectTalkingFlower[edit | edit source]
The Talking Flower
actor talks to the player when they get close.
Parameter | Information | Example |
---|---|---|
IsOnGravity | Enables gravity for the talking flower | Can Be True or False
|
SlideAnmReferenceSpeed | ||
ColorIdx | The Color Of The Talking Flower | 0 = Yellow
1 = Red 2 = Blue |
DefaultEmotion | Determines The Talking Flowers Emotion |
0 = Default Expression 1 = 'Loving' Expression 2 = Dried Up 3 = Sweating |
AfterReactionEmotion | Determines The Talking Flower's Emotion After They Have Talked | |
MessageList | What the Talking Flower Will Talk About | MessageList |
ObjectTalkingFlowerS[edit | edit source]
The flying Talking Flower has its own parameters
Parameter | Information | Example |
---|---|---|
IsOnGravity | Can Be True or False
| |
IsRotAnm | Makes the flower constantly rotate | |
IsAppearEffect | Makes a poof effect when loaded | |
IsChangeRotInMoveDir |
ObjectTalkingFlowerMissType(Air)[edit | edit source]
This Talking Flower Reacts after the player dies within a specified region
Parameter | Information | Example |
---|---|---|
SlideAnmReferenceSpeed | ||
MissReactionAreaX | The area in which the flower can detect deaths | 5 x 5 would make a square around the flower |
MissReactionAreaY | ||
MissReactionAreaCenterPositionX | The center of the reaction area relative to the flower | both usually on 0 |
MissReactionAreaCenterPositionY |