PopUpTag: Difference between revisions
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The <code>PopUpTag</code> actor is used to spawn multiple actors in a certain spot. This <code>PopUpTag</code> actor is used multiple levels to spawn enemies from pipes for instance. | The <code>PopUpTag</code> actor is used to spawn multiple actors in a certain spot. This <code>PopUpTag</code> actor is used multiple levels to spawn enemies from pipes for instance. | ||
It contains many settings that can alter | It contains many settings that can alter their usage in the game. | ||
== Actors == | == Actors == | ||
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!Information | !Information | ||
|- | |- | ||
| | |[[PopUpTag.pack.zs]] | ||
| | |This is the normal actor that is used in normal levels of the game. | ||
|- | |- | ||
| | |[[PopUpTagKoopaJr.pack.zs]] | ||
| | |This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game. | ||
|- | |- | ||
| | |[[PopUpTagKoopaJrRight.pack.zs]] | ||
| | |This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what ”Right“ defines. | ||
|- | |- | ||
|[[RhythmPopUpTag.pack.zs]] | |||
|This is the Rhythm actor that is used in all Rhythm levels of the game. Activated by a <code>BGMTag</code>. | |||
|} | |} | ||
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|Example: <code>true</code> or <code>false</code> | |Example: <code>true</code> or <code>false</code> | ||
|} | |} | ||
Latest revision as of 01:24, 2 January 2024
The PopUpTag
actor is used to spawn multiple actors in a certain spot. This PopUpTag
actor is used multiple levels to spawn enemies from pipes for instance.
It contains many settings that can alter their usage in the game.
Actors[edit | edit source]
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
PopUpTag.pack.zs | This is the normal actor that is used in normal levels of the game. |
PopUpTagKoopaJr.pack.zs | This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game. |
PopUpTagKoopaJrRight.pack.zs | This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what ”Right“ defines. |
RhythmPopUpTag.pack.zs | This is the Rhythm actor that is used in all Rhythm levels of the game. Activated by a BGMTag .
|
[edit | edit source]
The PopUpTag
uses the Dynamic
parameter in the Bcett
file format.
Parameter | Information | Example |
---|---|---|
AliveSameTimeNum | ||
AppearJumpHeight | ||
AppearanceNum | ||
GroupNum | ||
InitialPopupFrame | This parameter determines the spawn time of an actor in frames per second. | Example: !l [Number]
|
IntervalType | ||
IsChildCalcUseNormalInterval | Example: false or true
| |
IsDead | Example: false or true
| |
IsKeepAppearanceNum | Example: false or true
| |
IsSleepAndNoXLinkEvent | Example: false or true
| |
IsSygnalOffDeleteChild | Example: false or true
| |
IsUseSameActor | Example: false or true
| |
MapAppearType | ||
NextGoToAppearType | ||
NextGoToAppearTypeForWonder | ||
NextGoToPopUpDir | ||
OneTimeCreate | This parameter determines whether an actor will be spawned once or multiple times. | Example: false or true
|
SensorRateY | ||
onAppearSensor | This function is unknown. En- or disabling it will not affect the game. | Example: true or false
|