ObjectTalkingFlower: Difference between revisions

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{{UnderConstruction}}
== ObjectTalkingFlower ==
The <code>Talking Flower</code> actor talks to the player when they get close.
The <code>Talking Flower</code> actor talks to the player when they get close.


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3 = Sweating
3 = Sweating
|-
|-
| AfterReactionEmotion || Determines The Talking Flowers Emotion After They Have Talked
| AfterReactionEmotion || Determines The Talking Flower's Emotion After They Have Talked
|-
|-
| [[Talking Flower Message List|MessageList]]
| MessageList  
| What the Talking Flower Will Talk About  
| What the Talking Flower Will Talk About  
| [[Talking Flower Message List|MessageList]]
| MessageList
|-
|-
|}
|}
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== ObjectTalkingFlowerMissType(Air) ==
== ObjectTalkingFlowerMissType(Air) ==
This Talking Flower Reacts after the player "misses" within a specified region
This Talking Flower Reacts after the player dies within a specified region
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
|MissReactionAreaX
|MissReactionAreaX
| rowspan="2" |The area of which the flower can detect "misses"
| rowspan="2" |The area in which the flower can detect deaths
| rowspan="2"|
| rowspan="2"|5 x 5 would make a square around the flower
|-
|-
|MissReactionAreaY
|MissReactionAreaY
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|MissReactionAreaCenterPositionX
|MissReactionAreaCenterPositionX
| rowspan="2"|The center of the reaction area relative to the flower
| rowspan="2"|The center of the reaction area relative to the flower
| rowspan="2"|
| rowspan="2"|both usually on 0
|-
|-
|MissReactionAreaCenterPositionY
|MissReactionAreaCenterPositionY
|}
|}

Latest revision as of 12:36, 27 October 2024

ObjectTalkingFlower[edit | edit source]

The Talking Flower actor talks to the player when they get close.

Parameter Information Example
IsOnGravity Enables gravity for the talking flower Can Be True or False
SlideAnmReferenceSpeed
ColorIdx The Color Of The Talking Flower 0 = Yellow

1 = Red

2 = Blue

DefaultEmotion Determines The Talking Flowers Emotion

0 = Default Expression

1 = 'Loving' Expression

2 = Dried Up

3 = Sweating

AfterReactionEmotion Determines The Talking Flower's Emotion After They Have Talked
MessageList What the Talking Flower Will Talk About MessageList

ObjectTalkingFlowerS[edit | edit source]

The flying Talking Flower has its own parameters

Parameter Information Example
IsOnGravity Can Be True or False
IsRotAnm Makes the flower constantly rotate
IsAppearEffect Makes a poof effect when loaded
IsChangeRotInMoveDir

ObjectTalkingFlowerMissType(Air)[edit | edit source]

This Talking Flower Reacts after the player dies within a specified region

Parameter Information Example
SlideAnmReferenceSpeed
MissReactionAreaX The area in which the flower can detect deaths 5 x 5 would make a square around the flower
MissReactionAreaY
MissReactionAreaCenterPositionX The center of the reaction area relative to the flower both usually on 0
MissReactionAreaCenterPositionY