Level Themes: Difference between revisions

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{{DISPLAYTITLE:Level Theme Documentation}}
{{DISPLAYTITLE:Level Theme Documentation}}
{{UnderConstruction}}
In this page, you will find relevant information about each theme’s internal names for tilesets and background actors. You will find in this page for each theme their corresponding internal names for tilesets and actors. Super Mario Bros. Wonder uses for its background elements 3D modelled actors, which have their own name. You will need to place these actors into the level. To edit the tileset, soundtrack, and SFX of a certain level, you will have to edit the <code>AreaParam</code> files of each level. The parameter <code>SkinParam</code> describes the used Tileset of a level. The <code>SkinParam</code> strings <code>FieldA</code>, <code>FieldB</code> and <code>Object</code> use the same names.The strings <code>BgmType</code> describes the used music in the level, <code>EnvironmentSound</code> and <code>EnvironmentSoundEfx</code> the SFX of the level. Learn more about [[Filesystem/romfs/Stage/AreaParam|AreaParam]] on the wiki.


In this page, you will find any relevant information about the tileset names of this game. Super Mario Bros. Wonder uses many themes, which have internal names. These internal names will be displayed in this page as part of tileset documentation
=== Level Themes ===
 
==== Overworld Themes ====
{| class="wikitable"
|+Tilesets and Sound Effects
!SkinParam
!EnvironmentSound
!EnvironmentSoundEfx
!Example
|-
| rowspan="3" |<code>HajimariSougen</code>
| rowspan="3" |<code>Course_GrasslandFirst</code>
| rowspan="6" |<code>CourseEnv_Plain</code>
|''Course900_Course''
|-
|''Welcome to the Flower Kingdom!''
|-
|''Scram, Skedaddlers!''
|-
| rowspan="2" |<code>Savanna</code>
| rowspan="2" |<code>Course_SavannaDay</code>
|''Bulrush Coming Trough!''
|-
|''Here Come the Hoppos''
|-
| rowspan="2" |<code>SavannaSabaku</code>
|<code>Course_BaobabForest</code>
|''Rolla Koopa Derby''
|-
|<code>Course_TwilightForest</code>
|<code>CourseEnv_Biyon</code>
|''Sproings in the Twilight Forest''
|}
{| class="wikitable"
|+Deco Area Actors
!
!
!
!Example
|-
|
|
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
{| class="wikitable"
|+Background Actors
!
!
!
!Example
|-
|
|
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
{| class="wikitable"
|+Lighting Palettes
!
!
!
!Example
|-
|
|
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
 
==== Underground Themes ====
{| class="wikitable"
|+Tilesets and Sound Effects
!SkinParam
!EnvironmentSound
!EnvironmentSoundEfx
!Example
|-
|<code>HajimariChika</code>
|<code>Course_Underground</code>
|<code>CourseEnv_Cave</code>
|''Jewel-Block Cave''
|}
 
==== Forest Themes ====
{| class="wikitable"
|+Tilesets and Sound Effects
!SkinParam
!EnvironmentSound
!EnvironmentSoundEfx
!Example
|-
|<code>HajimariMori</code>
|<code>Course_Forest</code>
|<code>CourseEnv_Forest</code>
|''Piranha Plants on Parade''
|-
|<code>SavannaChitei</code>
|<code>Course_DokanMoriMori</code>
| rowspan="2" |<code>CourseEnv_Underground</code>
|''Swamp Pipe Crawl''
|-
|<code>KinMori</code>
|<code>Course_UndergroundDark</code>
|''Taily’s Toxic Pond''
|}
 
==== Castle and Airship Themes ====
{| class="wikitable"
|+Tilesets and Sound Effects
!SkinParam
!EnvironmentSound
!EnvironmentSoundEfx
!Example
|-
|<code>CommonSenkan</code>
|<code>Course_AirshipWind</code>
|<code>CourseEnv_Sky</code>
|''Fluff-Puff-Peaks Flying Battleship''
|-
|<code>CommonToride</code>
|<code>Course_PalaceOutdoor</code>
|<code>CourseEnv_Forest</code>
|''Pipe-Rock Plateau Palace''
|-
|<code>CastleFactory</code>
|<code>None</code>
|<code>CourseEnv_Lava</code>
|''Missile Meg Mayhem''
|-
|<code>CastleSiro</code>
|<code>Course_LastStage</code>
|<code>CourseEnv_LastCourse</code>
|''The Final Battle! Bowser’s Rage Stage''
|}
 
==== Other Themes ====
{| class="wikitable"
|+Tilesets and Sound Effects
!SkinParam
!EnvironmentSound
!EnvironmentSoundEfx
!Example
!Information
|-
|Any (e. g. <code>Savanna</code>)
|<code>Cource_HighPlaceWind</code>
|<code>CourseEnv_Sky</code>
|''Welcome to the Flower Kingdom!''
|This is the Sky Enviorment that is often used in Bonus Areas. You can use any tileset on it.
|-
|
|
|
|
|
|}
=== BGM Types ===
{| class="wikitable"
|+Background Music
!BgmType
!BGM Theme
!Example
|-
|<code>Demo01</code>
|Prologue: Welcome to the Flower Kingdom!
|''Course900_Course''
|-
|<code>Course14</code>
|Overworld Theme
| rowspan="3" |''Welcome to the Flower Kingdom!''
|-
|<code>Course02</code>
|Underground Theme
|-
|<code>Course04</code>
|Athletic Theme
|-
|<code>Course12</code>
|Forest Theme
|''Piranha Plants on Parade''
|-
|<code>Course01</code>
|Savanna Theme
|''Bulrush Coming Trough!''
|-
|<code>Course05</code>
|Poisonous Swamp / Ghost House Theme
|''Swamp Pipe Crawl''
|-
|<code>Course21</code>
|Twilight Forest / Fungi Mines Theme
|''Sproings in the Twilight Forest''
|-
|<code>Course08</code>
|Beach Theme
|''Downpoar Uproar''
|-
|<code>Course19</code>
|Airship (Super Mario Maker Remix) Theme
|''Fluff-Puff-Peaks Flying Battleship''
|-
|<code>Course09</code>
|Palace Theme
|''Pipe-Rock Plateau Palace''
|-
|<code>Course17</code>
|Ninji Disco BGM
|''Ninji Jump Party''
|-
|<code>Course18</code>
|Castle Bowser Theme
|''Missile Meg Mayhem''
|-
|<code>Wonder21</code>
|Bowser's Rage Stage Theme
|''The Final Battle! Bowser’s Rage Stage''
|-
|<code>Course13</code>
|Break Time! Theme
|''Break Time! Hurry, Hurry''
|-
|<code>Course40</code>
|Poplin House Theme
|''Master Poplin’s House''
|-
|<code>Course41</code>
|Wonder Token Tunes / Bonus Game (Super Mario World) Theme
|''Break Time! Wonder Token Tunes''
|-
|<code>Course42</code>
|Bouncy Tunes / Delfino Plaza (Super Mario Sunshine) Theme
|''Break Time! Bouncy Tunes''
|-
|<code>Course43</code>
|Coins Galore! / Slider (Super Mario 64) Theme
|''Bonus: Coins Galore!''
|-
|<code>Course44</code>
|Wiggler Race Theme
|''Mountaineering!''
|-
|<code>Course45</code>
|Badge Challenge Theme
|''Jet Run I''
|-
|<code>Course46</code>
|Trottin' Piranha Plants / Hammer Bros. (Super Mario Bros. 3) Theme
|''Break Time! Trottin’ Piranha Plants''
|-
|<code>Course47</code>
|KO Arena Theme
|''Pipe-Rock Rumble''
|-
|<code>MusicTest_MarioTheme</code>
|Raise the Stage / Secret Course (Super Mario Sunshine) Theme
|''Break Time! Raise the Stage''
|-
|<code>Silent</code>
|No Music
|''Pipe-Rock Plateau Palace''
|}
 
=== Wonder BGM Types ===
{| class="wikitable"
|+Wonder Effect Background Music
!WonderBgmType
!Wonder BGM Theme
!Example
|-
|<code>Wonder08</code>
|Wonder Effect: Course Mania!
|''Welcome to the Flower Kingdom!''
|-
|<code>Wonder05</code>
|Wonder Effect: Piranha Plants on Parade
|''Piranha Plants on Parade''
|-
|<code>Wonder18</code>
|Wonder Effect: Superstar
|''Scram, Skedaddlers!''
|-
|<code>Wonder02</code>
|Wonder Effect: Bulrush Stampede
|''Bulrush Coming Trough!''
|-
|
|Wonder Effect: Going Up!
|
|-
|<code>Wonder16</code>
|Wonder Effect: Spikey Dance Number
|
|-
|<code>Wonder24</code>
|Wonder Effect: Floating trough Space
|
|-
|<code>Wonder12</code>
|Wonder Effect: Shadow Mario
|''Color-Switch Dungeon''
|-
|<code>Wonder07</code>
|Wonder Effect: Perspective Shift
|
|-
|<code>Wonder14</code>
|Wonder Effect: Jump! Jump! Jump!
|
|-
|<code>Wonder15</code>
|Wonder Effect: Ninji Disco
|
|-
|<code>Wonder20</code>
|Wonder Effect: Desert / Volcano Mania
|''Pull, Turn, Burn!''
|-
|<code>Wonder17</code>
|Wonder Effect: Pumpkin Party
|''Upshroom Downshroom''
|-
|<code>Wonder09</code>
|Wonder Effect: Time for a Quiz!
|
|-
|<code>Wonder10</code>
|Wonder Effect: A Night at Boo’s Opera
|
|-
|<code>Wonder06</code>
|Wonder Effect: Wubba Mario
|''Bloomps of the Desert Skies''
|-
|<code>Wonder26</code>
|Wonder Effect: Dragon
|
|-
|<code>Wonder11</code>
|Wonder Effect: Metal Mario
|''High-Voltage Gauntlet''
|-
|<code>Wonder04</code>
|Wonder Effect: Bowser’s Blazing Beasts
|
|-
|<code>Wonder21</code>
|Bowser's Rage Stage Theme
|''The Final Battle! Bowser’s Rage Stage''
|-
|<code>Wonder23</code>
|Wonder Effect: A Very Special March
|
|-
|<code>None</code>
|No Theme
|
|}

Latest revision as of 00:18, 21 November 2024

This page is still under construction.

In this page, you will find relevant information about each theme’s internal names for tilesets and background actors. You will find in this page for each theme their corresponding internal names for tilesets and actors. Super Mario Bros. Wonder uses for its background elements 3D modelled actors, which have their own name. You will need to place these actors into the level. To edit the tileset, soundtrack, and SFX of a certain level, you will have to edit the AreaParam files of each level. The parameter SkinParam describes the used Tileset of a level. The SkinParam strings FieldA, FieldB and Object use the same names.The strings BgmType describes the used music in the level, EnvironmentSound and EnvironmentSoundEfx the SFX of the level. Learn more about AreaParam on the wiki.

Level Themes[edit | edit source]

Overworld Themes[edit | edit source]

Tilesets and Sound Effects
SkinParam EnvironmentSound EnvironmentSoundEfx Example
HajimariSougen Course_GrasslandFirst CourseEnv_Plain Course900_Course
Welcome to the Flower Kingdom!
Scram, Skedaddlers!
Savanna Course_SavannaDay Bulrush Coming Trough!
Here Come the Hoppos
SavannaSabaku Course_BaobabForest Rolla Koopa Derby
Course_TwilightForest CourseEnv_Biyon Sproings in the Twilight Forest
Deco Area Actors
Example
Background Actors
Example
Lighting Palettes
Example

Underground Themes[edit | edit source]

Tilesets and Sound Effects
SkinParam EnvironmentSound EnvironmentSoundEfx Example
HajimariChika Course_Underground CourseEnv_Cave Jewel-Block Cave

Forest Themes[edit | edit source]

Tilesets and Sound Effects
SkinParam EnvironmentSound EnvironmentSoundEfx Example
HajimariMori Course_Forest CourseEnv_Forest Piranha Plants on Parade
SavannaChitei Course_DokanMoriMori CourseEnv_Underground Swamp Pipe Crawl
KinMori Course_UndergroundDark Taily’s Toxic Pond

Castle and Airship Themes[edit | edit source]

Tilesets and Sound Effects
SkinParam EnvironmentSound EnvironmentSoundEfx Example
CommonSenkan Course_AirshipWind CourseEnv_Sky Fluff-Puff-Peaks Flying Battleship
CommonToride Course_PalaceOutdoor CourseEnv_Forest Pipe-Rock Plateau Palace
CastleFactory None CourseEnv_Lava Missile Meg Mayhem
CastleSiro Course_LastStage CourseEnv_LastCourse The Final Battle! Bowser’s Rage Stage

Other Themes[edit | edit source]

Tilesets and Sound Effects
SkinParam EnvironmentSound EnvironmentSoundEfx Example Information
Any (e. g. Savanna) Cource_HighPlaceWind CourseEnv_Sky Welcome to the Flower Kingdom! This is the Sky Enviorment that is often used in Bonus Areas. You can use any tileset on it.

BGM Types[edit | edit source]

Background Music
BgmType BGM Theme Example
Demo01 Prologue: Welcome to the Flower Kingdom! Course900_Course
Course14 Overworld Theme Welcome to the Flower Kingdom!
Course02 Underground Theme
Course04 Athletic Theme
Course12 Forest Theme Piranha Plants on Parade
Course01 Savanna Theme Bulrush Coming Trough!
Course05 Poisonous Swamp / Ghost House Theme Swamp Pipe Crawl
Course21 Twilight Forest / Fungi Mines Theme Sproings in the Twilight Forest
Course08 Beach Theme Downpoar Uproar
Course19 Airship (Super Mario Maker Remix) Theme Fluff-Puff-Peaks Flying Battleship
Course09 Palace Theme Pipe-Rock Plateau Palace
Course17 Ninji Disco BGM Ninji Jump Party
Course18 Castle Bowser Theme Missile Meg Mayhem
Wonder21 Bowser's Rage Stage Theme The Final Battle! Bowser’s Rage Stage
Course13 Break Time! Theme Break Time! Hurry, Hurry
Course40 Poplin House Theme Master Poplin’s House
Course41 Wonder Token Tunes / Bonus Game (Super Mario World) Theme Break Time! Wonder Token Tunes
Course42 Bouncy Tunes / Delfino Plaza (Super Mario Sunshine) Theme Break Time! Bouncy Tunes
Course43 Coins Galore! / Slider (Super Mario 64) Theme Bonus: Coins Galore!
Course44 Wiggler Race Theme Mountaineering!
Course45 Badge Challenge Theme Jet Run I
Course46 Trottin' Piranha Plants / Hammer Bros. (Super Mario Bros. 3) Theme Break Time! Trottin’ Piranha Plants
Course47 KO Arena Theme Pipe-Rock Rumble
MusicTest_MarioTheme Raise the Stage / Secret Course (Super Mario Sunshine) Theme Break Time! Raise the Stage
Silent No Music Pipe-Rock Plateau Palace

Wonder BGM Types[edit | edit source]

Wonder Effect Background Music
WonderBgmType Wonder BGM Theme Example
Wonder08 Wonder Effect: Course Mania! Welcome to the Flower Kingdom!
Wonder05 Wonder Effect: Piranha Plants on Parade Piranha Plants on Parade
Wonder18 Wonder Effect: Superstar Scram, Skedaddlers!
Wonder02 Wonder Effect: Bulrush Stampede Bulrush Coming Trough!
Wonder Effect: Going Up!
Wonder16 Wonder Effect: Spikey Dance Number
Wonder24 Wonder Effect: Floating trough Space
Wonder12 Wonder Effect: Shadow Mario Color-Switch Dungeon
Wonder07 Wonder Effect: Perspective Shift
Wonder14 Wonder Effect: Jump! Jump! Jump!
Wonder15 Wonder Effect: Ninji Disco
Wonder20 Wonder Effect: Desert / Volcano Mania Pull, Turn, Burn!
Wonder17 Wonder Effect: Pumpkin Party Upshroom Downshroom
Wonder09 Wonder Effect: Time for a Quiz!
Wonder10 Wonder Effect: A Night at Boo’s Opera
Wonder06 Wonder Effect: Wubba Mario Bloomps of the Desert Skies
Wonder26 Wonder Effect: Dragon
Wonder11 Wonder Effect: Metal Mario High-Voltage Gauntlet
Wonder04 Wonder Effect: Bowser’s Blazing Beasts
Wonder21 Bowser's Rage Stage Theme The Final Battle! Bowser’s Rage Stage
Wonder23 Wonder Effect: A Very Special March
None No Theme