ObjectGoalPole: Difference between revisions
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(Details added.) |
(Forgot to mention the information about Fake Goal) |
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As the name suggests, this is the goal Actor placed at the end of Level. | As the name suggests, this is the goal Actor placed at the end of Level. | ||
If you want a Fake Goal, place an <code>ObjectGoalPoleOnlyPole</code> and do not need a Reference Link | |||
== Dynamic Parameters == | == Dynamic Parameters == | ||
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<code>ObjectGoalDemoNpc</code> | <code>ObjectGoalDemoNpc</code> | ||
=== Delete === | === Delete Link === | ||
<code>AirWallRight</code> | <code>AirWallRight</code> |
Latest revision as of 10:46, 7 October 2024
As the name suggests, this is the goal Actor placed at the end of Level.
If you want a Fake Goal, place an ObjectGoalPoleOnlyPole
and do not need a Reference Link
Dynamic Parameters[edit | edit source]
Parameter | Information | Example |
---|---|---|
GoalParam | GoalType | 0 is set to Normal Goal, 1 is set to Secret Goal or Fake Goal |
ExportedScaleX | Specify Width | Basically use 1. |
ExportedScaleY | Specify Length | The basic one is 10, but you can change the length of the pole by changing this parameter |
ExportedScaleZ | Specify Depth | Basically use 1. |
Properly Link Set Up[edit | edit source]
Reference Link[edit | edit source]
EventItemWonderFlowerGoalDemo
ObjectGoalDemoNPCPrince
ObjectGoalDemoNpc
Delete Link[edit | edit source]
AirWallRight