PopUpTag: Difference between revisions
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It contains many settings that can alter the usage in the game. | It contains many settings that can alter the usage in the game. | ||
== Dynamic | == Actors == | ||
All of the actors use the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. | |||
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== Shared Dynamic Properties == | |||
The <code>PopUpTag</code> uses the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. | The <code>PopUpTag</code> uses the <code>Dynamic</code> parameter in the <code>Bcett</code> file format. | ||
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Revision as of 02:44, 17 December 2023
The PopUpTag
actor is used to spawn multiple actors in a certain spot. This PopUpTag
actor is used multiple levels to spawn enemies from pipes for instance.
It contains many settings that can alter the usage in the game.
Actors
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
The PopUpTag
uses the Dynamic
parameter in the Bcett
file format.
Parameter | Information | Example |
---|---|---|
AliveSameTimeNum | ||
AppearJumpHeight | ||
AppearanceNum | ||
GroupNum | ||
InitialPopupFrame | This parameter determines the spawn time of an actor in frames per second. | Example: !l [Number]
|
IntervalType | ||
IsChildCalcUseNormalInterval | Example: false or true
| |
IsDead | Example: false or true
| |
IsKeepAppearanceNum | Example: false or true
| |
IsSleepAndNoXLinkEvent | Example: false or true
| |
IsSygnalOffDeleteChild | Example: false or true
| |
IsUseSameActor | Example: false or true
| |
MapAppearType | ||
NextGoToAppearType | ||
NextGoToAppearTypeForWonder | ||
NextGoToPopUpDir | ||
OneTimeCreate | This parameter determines whether an actor will be spawned once or multiple times. | Example: false or true
|
SensorRateY | ||
onAppearSensor | This function is unknown. En- or disabling it will not affect the game. | Example: true or false
|