ObjectTalkingFlower: Difference between revisions

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m (fixed vagueness)
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3 = Sweating
3 = Sweating
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| AfterReactionEmotion || Determines The Talking Flowers Emotion After They Have Talked
| AfterReactionEmotion || Determines The Talking Flower's Emotion After They Have Talked
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| [[Talking Flower Message List|MessageList]]  
| [[Talking Flower Message List|MessageList]]  
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|MissReactionAreaX
|MissReactionAreaX
| rowspan="2" |The area of which the flower can detect dies
| rowspan="2" |The area in which the flower can detect deaths
| rowspan="2"|5 x 5 would make a square around the flower
| rowspan="2"|5 x 5 would make a square around the flower
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|-

Revision as of 17:28, 5 April 2024

This page is still under construction.

ObjectTalkingFlower

The Talking Flower actor talks to the player when they get close.

Parameter Information Example
IsOnGravity Enables gravity for the talking flower Can Be True or False
SlideAnmReferenceSpeed
ColorIdx The Color Of The Talking Flower 0 = Yellow

1 = Red

2 = Blue

DefaultEmotion Determines The Talking Flowers Emotion

0 = Default Expression

1 = 'Loving' Expression

2 = Dried Up

3 = Sweating

AfterReactionEmotion Determines The Talking Flower's Emotion After They Have Talked
MessageList What the Talking Flower Will Talk About MessageList

ObjectTalkingFlowerS

The flying Talking Flower has its own parameters

Parameter Information Example
IsOnGravity Can Be True or False
IsRotAnm Makes the flower constantly rotate
IsAppearEffect Makes a poof effect when loaded
IsChangeRotInMoveDir

ObjectTalkingFlowerMissType(Air)

This Talking Flower Reacts after the player dies within a specified region

Parameter Information Example
SlideAnmReferenceSpeed
MissReactionAreaX The area in which the flower can detect deaths 5 x 5 would make a square around the flower
MissReactionAreaY
MissReactionAreaCenterPositionX The center of the reaction area relative to the flower both usually on 0
MissReactionAreaCenterPositionY