CameraAreas: Difference between revisions
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=== CameraArea === | === CameraArea === | ||
{{#info-tooltip:Called CameraAreaOnOff by | {{#info-tooltip:Called CameraAreaOnOff by [CameraAreaSignal.pack.zs]}} | ||
{| class="wikitable" | {| class="wikitable" | ||
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Revision as of 23:05, 10 January 2024
The CameraArea
actors affect the position of the camera and the area it is allowed to move within.
The active area is the one the player most recently entered.
The player will die when moving past the bottom of the active area without entering another CameraArea
actor.
Actors
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
CameraArea.pack.zs | A normal camera area |
CameraAreaSignal.pack.zs | A camera area activated via a signal |
CameraAreaPlacement.pack.zs | |
CameraAreaConditional.pack.zs |
For unique properties, see each actor's page.
withScrollAreaInfo
Parameter | Information | Example |
---|---|---|
scrollVBoundaryUP
scrollVBoundaryDOWN |
The vertical offsets of the top of the camera's scroll margin.
(Base margin is set by the |
|
scrollVBoundaryUPwonder
scrollVBoundaryDOWNwonder |
Ditto during a wonder effect. | |
scrollVBoundaryUPhighJump
scrollVBoundaryDOWNhighJump |
Ditto while swimming. | |
scrollVBoundaryUPWaterWonder
scrollVBoundaryDOWNWaterWonder |
Ditto while swimming during a wonder effect. | |
scrollVBoundaryUPVineMove
scrollVBoundaryDOWNVineMove |
Ditto while climbing a vine. | |
ScrollUpDownType | Sets the camera's vertical scroll margins, the camera scrolling when the player reaches the edge of these margins.
This will keep the player with a certain part of the screen based on the value provided. (Can be offset with the appropriate |
Possible Values:
0: The top half of the screen 1: The middle third of screen 2: The bottom half of the screen 3: 4: 7: The bottom 2/3s of the screen, a middle ground between 1 & 2 8: The exact middle of the screen 9: 1/4 of the screen down from the middle 10: 1/4 of the screen up from the middle |
ScrollUpDownTypeWonder | Ditto during a wonder effect. | |
ScrollUpDownTypeHighJump | Ditto while swimming. | |
ScrollUpDownTypeWoenderInWater | Ditto while swimming during a wonder effect. | |
ScrollUpDownTypeVineMove | Ditto while climbing a vine. | |
PreferredDir | ||
LRWidePat | The camera's horizontal offset when the player spawns or warps into a course area.
|
Example: -3 = 3 blocks offset right |
CameraArea
Parameter | Information | Example |
---|---|---|
validSeamlessNextGoTo | Example: true or false
|