ObjectTalkingFlower: Difference between revisions
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| [[Talking Flower Message List|MessageList]] | | [[Talking Flower Message List|MessageList]] | ||
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== ObjectTalkingFlowerS == | |||
The flying Talking Flower has its own parameters | |||
{| class="wikitable" | |||
|+ | |||
!Parameter | |||
!Information | |||
!Example | |||
|- | |||
|IsOnGravity | |||
| | |||
| rowspan="4" |Can Be <code>True</code> or <code>False</code> | |||
|- | |||
|IsRotAnm | |||
|Makes the flower constantly rotate | |||
|- | |||
|IsAppearEffect | |||
|Makes a poof effect when loaded | |||
|- | |||
|IsChangeRotInMoveDir | |||
| | |||
|} | |||
== ObjectTalkingFlowerMissType(Air) == | |||
This Talking Flower Reacts after the player "misses" within a specified region | |||
{| class="wikitable" | |||
|+ | |||
!Parameter | |||
!Information | |||
!Example | |||
|- | |||
|SlideAnmReferenceSpeed | |||
| | |||
| | |||
|- | |||
|MissReactionAreaX | |||
| rowspan="2" |The area of which the flower can detect "misses" | |||
| rowspan="2"| | |||
|- | |||
|MissReactionAreaY | |||
|- | |||
|MissReactionAreaCenterPositionX | |||
| rowspan="2"|The center of the reaction area relative to the flower | |||
| rowspan="2"| | |||
|- | |||
|MissReactionAreaCenterPositionY | |||
|} | |} |
Revision as of 11:34, 28 March 2024
The Talking Flower
actor talks to the player when they get close.
Parameter | Information | Example |
---|---|---|
IsOnGravity | Enables gravity for the talking flower | Can Be True or False
|
SlideAnmReferenceSpeed | ||
ColorIdx | The Color Of The Talking Flower | 0 = Yellow
1 = Red 2 = Blue |
DefaultEmotion | Determines The Talking Flowers Emotion |
0 = Default Expression 1 = 'Loving' Expression 2 = Dried Up 3 = Sweating |
AfterReactionEmotion | Determines The Talking Flowers Emotion After They Have Talked | |
MessageList | What the Talking Flower Will Talk About | MessageList |
ObjectTalkingFlowerS
The flying Talking Flower has its own parameters
Parameter | Information | Example |
---|---|---|
IsOnGravity | Can Be True or False
| |
IsRotAnm | Makes the flower constantly rotate | |
IsAppearEffect | Makes a poof effect when loaded | |
IsChangeRotInMoveDir |
ObjectTalkingFlowerMissType(Air)
This Talking Flower Reacts after the player "misses" within a specified region
Parameter | Information | Example |
---|---|---|
SlideAnmReferenceSpeed | ||
MissReactionAreaX | The area of which the flower can detect "misses" | |
MissReactionAreaY | ||
MissReactionAreaCenterPositionX | The center of the reaction area relative to the flower | |
MissReactionAreaCenterPositionY |