ObjectGoalPole: Difference between revisions

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(Forgot to mention the information about Fake Goal)
 
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As the name suggests, this is the goal Actor placed at the end of Level.
As the name suggests, this is the goal Actor placed at the end of Level.
If you want a Fake Goal, place an <code>ObjectGoalPoleOnlyPole</code> and do not need a Reference Link


== Dynamic Parameters ==
== Dynamic Parameters ==

Latest revision as of 10:46, 7 October 2024

As the name suggests, this is the goal Actor placed at the end of Level.

If you want a Fake Goal, place an ObjectGoalPoleOnlyPole and do not need a Reference Link

Dynamic Parameters[edit | edit source]

Parameter Information Example
GoalParam GoalType 0 is set to Normal Goal, 1 is set to Secret Goal or Fake Goal
ExportedScaleX Specify Width Basically use 1.
ExportedScaleY Specify Length The basic one is 10, but you can change the length of the pole by changing this parameter
ExportedScaleZ Specify Depth Basically use 1.

Properly Link Set Up[edit | edit source]

Reference Link[edit | edit source]

EventItemWonderFlowerGoalDemo

ObjectGoalDemoNPCPrince

ObjectGoalDemoNpc

Delete Link[edit | edit source]

AirWallRight