MSBT: Difference between revisions
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''VERY WIP!!! Yes this table is a mess right now it will be tidied up whenever just leave it be its just an info dump for now.'' | ''VERY WIP!!! Yes this table is a mess right now it will be tidied up whenever just leave it be its just an info dump for now.'' | ||
* Each Arg is 1 byte. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|(int8) Color ID | |(int8) Color ID | ||
0x00 = Blue | 0x00 = Blue | ||
0x01 = Purple | 0x01 = Purple | ||
0x02 = Gray | 0x02 = Gray | ||
0x03 = Yellow | 0x03 = Yellow | ||
0x04 = Light Red | 0x04 = Light Red | ||
0x05 = Green | 0x05 = Green | ||
0x06 = Pink | 0x06 = Pink | ||
0x07 = Orange | 0x07 = Orange | ||
0x08 = Light Yellow | 0x08 = Light Yellow | ||
0x09 = Light Blue | 0x09 = Light Blue | ||
0x0A = Pink (again?) | 0x0A = Pink (again?) | ||
0x0B = Dark Pink | 0x0B = Dark Pink | ||
0x0C = Lime | 0x0C = Lime | ||
0x0D = Light Red (again?) | 0x0D = Light Red (again?) | ||
0x0E = Light Yellow (again?) | 0x0E = Light Yellow (again?) | ||
0x0F = Cyan | 0x0F = Cyan | ||
0x10 = Aqua | 0x10 = Aqua | ||
0x11 = Light Yellow (again?) | 0x11 = Light Yellow (again?) | ||
0x12 = Yellow (again?)* | 0x12 = Yellow (again?)* | ||
0x13 = Light Purple | 0x13 = Light Purple | ||
0x14+ = Defaults back to Blue | |||
0xFF = Reset | 0xFF = Reset | ||
|(?) | |(?) | ||
0x00 = Change Color | |||
0x01 = Vertical Spacing (?) + Arg 1 seems to have no effect with this | |||
0x02+ = Nothing (?) + Arg 1 seems to have no effect | |||
0xFF = Reset | 0xFF = Reset | ||
| | | | ||
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|(int8) Icon ID | |(int8) Icon ID | ||
0x00 = Up | 0x00 = Up | ||
0x01 = Down | 0x01 = Down | ||
0x02 = Left | 0x02 = Left | ||
0x03 = Right | 0x03 = Right | ||
0x04 = A | 0x04 = A | ||
0x05 = B | 0x05 = B | ||
0x06 = X | 0x06 = X | ||
0x07 = Y | 0x07 = Y | ||
0x08 = L | 0x08 = L | ||
0x09 = R | 0x09 = R | ||
0x0A = ZL | 0x0A = ZL | ||
0x0B = ZR | 0x0B = ZR | ||
0x0C = + | 0x0C = + | ||
0x0D = - | 0x0D = - | ||
0x0E = LStick | 0x0E = LStick | ||
0x0F = Up-Right | 0x0F = Up-Right | ||
0x10 = Down-Right | |||
0x11 = Down-Left | |||
0x12 = Up-Left | |||
|0xCD (?) | |0xCD (?) | ||
| | | | ||
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|(int8) Icon ID | |(int8) Icon ID | ||
0x00 = B | 0x00 = B | ||
0x01 = A | 0x01 = A | ||
0x02 = X | 0x02 = X | ||
0x03 = Y | 0x03 = Y | ||
0x04 = LStick/ZL | 0x04 = LStick/ZL | ||
0x05 = Press R/Press ZR | 0x05 = Press R/Press ZR | ||
0x06 = LStick/ZL (?) | 0x06 = LStick/ZL (?) | ||
| | |Doesn't seem to do anything (?) | ||
Although Nintendo uses the value 0xCD consistently | |||
| | | | ||
| | | | ||
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|(int8) Action ID | |(int8) Action ID | ||
0x00 = Dash | 0x00 = Dash | ||
0x01 = Jump | 0x01 = Jump | ||
0x02 = Item | 0x02 = Item | ||
0x03 = Greet | 0x03 = Greet | ||
0x04 = Ground Pound | 0x04 = Ground Pound | ||
0x05 = Right Triggers (?) | 0x05 = Right Triggers (?) | ||
0x06 = Left Triggers (?) | 0x06 = Left Triggers (?) | ||
|(int8) Controller Type | |(int8) Controller Type | ||
0x00 = Vertical Joycons (VLR) | 0x00 = Vertical Joycons (VLR) | ||
0x01 = Horizontal Joycon (HLR) | 0x01 = Horizontal Joycon (HLR) | ||
0x02 = Same as 0x01 (?) | |||
| | | | ||
| | | | ||
|} | |} |
Revision as of 06:20, 16 October 2023
The MSBT (Message Studio Binary Text) file format holds text entries for the game with some optional metadata tags mixed in.
This is a common format in many Nintendo games, and has not changed in Wonder, as such documentation on the format can be found in existing documentation such as the Mario Kart 8 Wiki MSBT page.
Tags
MSBT supports the insertion of arbitrary special "tags" in the middle of text entries, while such tags have a generic standard format which doesn't change and is parseable by any MSBT tool, the *meaning* attributed to such tags is game-specific. The below table aims to document the game-specific behavior of Wonder's MSBT tags.
VERY WIP!!! Yes this table is a mess right now it will be tidied up whenever just leave it be its just an info dump for now.
- Each Arg is 1 byte.
Tag | Description | Arg 1 | Arg 2 | Arg 3 | Arg 4 |
---|---|---|---|---|---|
n0.3 | Color Formatter | (int8) Color ID
0x00 = Blue 0x01 = Purple 0x02 = Gray 0x03 = Yellow 0x04 = Light Red 0x05 = Green 0x06 = Pink 0x07 = Orange 0x08 = Light Yellow 0x09 = Light Blue 0x0A = Pink (again?) 0x0B = Dark Pink 0x0C = Lime 0x0D = Light Red (again?) 0x0E = Light Yellow (again?) 0x0F = Cyan 0x10 = Aqua 0x11 = Light Yellow (again?) 0x12 = Yellow (again?)* 0x13 = Light Purple 0x14+ = Defaults back to Blue 0xFF = Reset |
(?)
0x00 = Change Color 0x01 = Vertical Spacing (?) + Arg 1 seems to have no effect with this 0x02+ = Nothing (?) + Arg 1 seems to have no effect 0xFF = Reset |
||
n10.7 | Number Formatter | (int8) Padding amount | (int8) ID (?) | (bool) Padding enabled | (?) |
n10.14 | Controller Button Icons (?) | (int8) Icon ID
0x00 = Up 0x01 = Down 0x02 = Left 0x03 = Right 0x04 = A 0x05 = B 0x06 = X 0x07 = Y 0x08 = L 0x09 = R 0x0A = ZL 0x0B = ZR 0x0C = + 0x0D = - 0x0E = LStick 0x0F = Up-Right 0x10 = Down-Right 0x11 = Down-Left 0x12 = Up-Left |
0xCD (?) | ||
n10.15 | Mapped Controller Button Icons (?) | (int8) Icon ID
0x00 = B 0x01 = A 0x02 = X 0x03 = Y 0x04 = LStick/ZL 0x05 = Press R/Press ZR 0x06 = LStick/ZL (?) |
Doesn't seem to do anything (?)
Although Nintendo uses the value 0xCD consistently |
||
n10.24 | Action-mapped Button Icons | (int8) Action ID
0x00 = Dash 0x01 = Jump 0x02 = Item 0x03 = Greet 0x04 = Ground Pound 0x05 = Right Triggers (?) 0x06 = Left Triggers (?) |
(int8) Controller Type
0x00 = Vertical Joycons (VLR) 0x01 = Horizontal Joycon (HLR) 0x02 = Same as 0x01 (?) |