MSBT: Difference between revisions

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''VERY WIP!!! Yes this table is a mess right now it will be tidied up whenever just leave it be its just an info dump for now.''
''VERY WIP!!! Yes this table is a mess right now it will be tidied up whenever just leave it be its just an info dump for now.''
* Each Arg is 1 byte.


{| class="wikitable"
{| class="wikitable"
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|(int8) Color ID
|(int8) Color ID
0x00 = Blue
0x00 = Blue
0x01 = Purple
0x01 = Purple
0x02 = Gray
0x02 = Gray
0x03 = Yellow
0x03 = Yellow
0x04 = Light Red
0x04 = Light Red
0x05 = Green
0x05 = Green
0x06 = Pink
0x06 = Pink
0x07 = Orange
0x07 = Orange
0x08 = Light Yellow
0x08 = Light Yellow
0x09 = Light Blue
0x09 = Light Blue
0x0A = Pink (again?)
0x0A = Pink (again?)
0x0B = Dark Pink
0x0B = Dark Pink
0x0C = Lime
0x0C = Lime
0x0D = Light Red (again?)
0x0D = Light Red (again?)
0x0E = Light Yellow (again?)
0x0E = Light Yellow (again?)
0x0F = Cyan
0x0F = Cyan
0x10 = Aqua
0x10 = Aqua
0x11 = Light Yellow (again?)
0x11 = Light Yellow (again?)
0x12 = Yellow (again?)*
0x12 = Yellow (again?)*
0x13 = Light Purple
0x13 = Light Purple
<small>(...maybe more, untested)</small>
 
0x14+ = Defaults back to Blue
 
0xFF = Reset
0xFF = Reset
|(?)
|(?)
0x00 = Change Color
0x01 = Vertical Spacing (?) + Arg 1 seems to have no effect with this
0x02+ = Nothing (?) + Arg 1 seems to have no effect
0xFF = Reset
0xFF = Reset
|
|
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|(int8) Icon ID
|(int8) Icon ID
0x00 = Up
0x00 = Up
0x01 = Down
0x01 = Down
0x02 = Left
0x02 = Left
0x03 = Right
0x03 = Right
0x04 = A
0x04 = A
0x05 = B
0x05 = B
0x06 = X
0x06 = X
0x07 = Y
0x07 = Y
0x08 = L
0x08 = L
0x09 = R
0x09 = R
0x0A = ZL
0x0A = ZL
0x0B = ZR
0x0B = ZR
0x0C = +
0x0C = +
0x0D = -
0x0D = -
0x0E = LStick
0x0E = LStick
0x0F = Up-Right
0x0F = Up-Right
<small>(...probably more just not yet tested)</small>
 
0x10 = Down-Right
 
0x11 = Down-Left
 
0x12 = Up-Left
|0xCD (?)
|0xCD (?)
|
|
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|(int8) Icon ID
|(int8) Icon ID
0x00 = B
0x00 = B
0x01 = A
0x01 = A
0x02 = X
0x02 = X
0x03 = Y
0x03 = Y
0x04 = LStick/ZL
0x04 = LStick/ZL
0x05 = Press R/Press ZR
0x05 = Press R/Press ZR
0x06 = LStick/ZL (?)
0x06 = LStick/ZL (?)
|0xCD (?)
|Doesn't seem to do anything (?)
 
Although Nintendo uses the value 0xCD consistently
|
|
|
|
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|(int8) Action ID
|(int8) Action ID
0x00 = Dash
0x00 = Dash
0x01 = Jump
0x01 = Jump
0x02 = Item
0x02 = Item
0x03 = Greet
0x03 = Greet
0x04 = Ground Pound
0x04 = Ground Pound
0x05 = Right Triggers (?)
0x05 = Right Triggers (?)
0x06 = Left Triggers (?)
0x06 = Left Triggers (?)
|(int8) Controller Type
|(int8) Controller Type
0x00 = Vertical Joycons (VLR)
0x00 = Vertical Joycons (VLR)
0x01 = Horizontal Joycon (HLR)
0x01 = Horizontal Joycon (HLR)
0x02 = Same as 0x01 (?)
|
|
|
|
|}
|}

Revision as of 06:20, 16 October 2023

The MSBT (Message Studio Binary Text) file format holds text entries for the game with some optional metadata tags mixed in.

This is a common format in many Nintendo games, and has not changed in Wonder, as such documentation on the format can be found in existing documentation such as the Mario Kart 8 Wiki MSBT page.

Tags

MSBT supports the insertion of arbitrary special "tags" in the middle of text entries, while such tags have a generic standard format which doesn't change and is parseable by any MSBT tool, the *meaning* attributed to such tags is game-specific. The below table aims to document the game-specific behavior of Wonder's MSBT tags.

VERY WIP!!! Yes this table is a mess right now it will be tidied up whenever just leave it be its just an info dump for now.

  • Each Arg is 1 byte.
Tag Description Arg 1 Arg 2 Arg 3 Arg 4
n0.3 Color Formatter (int8) Color ID

0x00 = Blue

0x01 = Purple

0x02 = Gray

0x03 = Yellow

0x04 = Light Red

0x05 = Green

0x06 = Pink

0x07 = Orange

0x08 = Light Yellow

0x09 = Light Blue

0x0A = Pink (again?)

0x0B = Dark Pink

0x0C = Lime

0x0D = Light Red (again?)

0x0E = Light Yellow (again?)

0x0F = Cyan

0x10 = Aqua

0x11 = Light Yellow (again?)

0x12 = Yellow (again?)*

0x13 = Light Purple

0x14+ = Defaults back to Blue

0xFF = Reset

(?)

0x00 = Change Color

0x01 = Vertical Spacing (?) + Arg 1 seems to have no effect with this

0x02+ = Nothing (?) + Arg 1 seems to have no effect

0xFF = Reset

n10.7 Number Formatter (int8) Padding amount (int8) ID (?) (bool) Padding enabled (?)
n10.14 Controller Button Icons (?) (int8) Icon ID

0x00 = Up

0x01 = Down

0x02 = Left

0x03 = Right

0x04 = A

0x05 = B

0x06 = X

0x07 = Y

0x08 = L

0x09 = R

0x0A = ZL

0x0B = ZR

0x0C = +

0x0D = -

0x0E = LStick

0x0F = Up-Right

0x10 = Down-Right

0x11 = Down-Left

0x12 = Up-Left

0xCD (?)
n10.15 Mapped Controller Button Icons (?) (int8) Icon ID

0x00 = B

0x01 = A

0x02 = X

0x03 = Y

0x04 = LStick/ZL

0x05 = Press R/Press ZR

0x06 = LStick/ZL (?)

Doesn't seem to do anything (?)

Although Nintendo uses the value 0xCD consistently

n10.24 Action-mapped Button Icons (int8) Action ID

0x00 = Dash

0x01 = Jump

0x02 = Item

0x03 = Greet

0x04 = Ground Pound

0x05 = Right Triggers (?)

0x06 = Left Triggers (?)

(int8) Controller Type

0x00 = Vertical Joycons (VLR)

0x01 = Horizontal Joycon (HLR)

0x02 = Same as 0x01 (?)