Filesystem/romfs/Stage/MapAnalysisInfo

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Revision as of 18:11, 19 November 2023 by Forwaken (talk | contribs) (Added position column to better show a parameters position.)
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The MapAnalysisInfo contains all the files that decide a course's: wonder seed count, ending type, ten coins, and if the "Add ! Blocks" badge works. It shares the same naming scheme as the BancMapUnit.

Parameters

The MapAnalysisInfo files consist of only the Main Properties.

Main Properties
Position Parameter Type Information Example Data
MapAnalysisInfo/ BadgeId String Decides whether the course can give a badge or not. (Not certain, only on courses that give badges) Defaults to Invalid.

Usually formatted as BadgeIdXX.

MapAnalysisInfo/ FinishWonderFlowerNum Int32 Decides the amount of wonder seeds from wonder flowers. Defaults to 0.

Example: 1.

MapAnalysisInfo/ IsExistBigTenLuckyCoin Boolean Decides whether the course has purple ten coins or not. Defaults to False.

Examples: True, False.

MapAnalysisInfo/ IsExistBlockSurprise Boolean Decides whether the course has "Add ! Blocks" badge functionality. Defaults to False.

Examples: True, False.

MapAnalysisInfo/ IsExistGoalPole Boolean Decides whether the course has a goal pole ending. Defaults to False.

Examples: True, False.

MapAnalysisInfo/ IsExistTreasureChest Boolean Decides whether the course has a treasure chest ending. Defaults to False.

Examples: True, False.

MapAnalysisInfo/ IsExistWonderFinishFlower Boolean Decides whether the course has a wonder flower. Defaults to False.

Examples: True, False.

MapAnalysisInfo/ IsUnlimitedBadge Boolean Defaults to False.

Examples: True, False.

MapAnalysisInfo/ WonderFlowerNum Int32 Decides the amount of wonder seeds the course has. Example: 2.

Folders

  • None

Files

Filename Format Information