CameraAreas
The CameraArea
actors affect the position of the camera and the area it is allowed to move within.
The active area is the one the player most recently entered.
The player will die when move past the bottom of the area without entering another CameraArea
actor.
Actors
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
CameraArea.pack.zs | A normal camera area |
CameraAreaSignal.pack.zs | A camera area activated via a signal |
CameraAreaPlacement.pack.zs | |
CameraAreaConditional.pack.zs |
For unique properties, see each actor's page.
withScrollAreaInfo
Parameter | Information | Example |
---|---|---|
scrollVBoundaryUP | The vertical offset of the top of the camera's scroll margin. | |
scrollVBoundaryDOWN | The vertical offset of the bottom of the camera's scroll margin. | |
scrollVBoundaryUPwonder | The scrollVBoundaryUP during a wonder effect. | |
scrollVBoundaryDOWNwonder | The scrollVBoundaryDOWN during a wonder effect. | |
scrollVBoundaryUPhighJump | The scrollVBoundaryUP while swimming. | |
scrollVBoundaryDOWNhighJump | The scrollVBoundaryDOWN while swimming. | |
scrollVBoundaryUPWaterWonder | The scrollVBoundaryUP while swimming during a wonder effect. | |
scrollVBoundaryDOWNWaterWonder | The scrollVBoundaryDOWN while swimming during a wonder effect. | |
scrollVBoundaryUPVineMove | The scrollVBoundaryUP while climbing a vine. | |
scrollVBoundaryDOWNVineMove | The scrollVBoundaryDOWN while climbing a vine. | |
ScrollUpDownType | Sets the camera's vertical scroll margins, the camera scrolling when the player reaches the edge of these margins.
This will keep the player with a certain part of the screen based on the value provided. |
Possible Values:
0: The top half of the screen 1: The middle third of screen 2: The bottom half of the screen 3: 4: 7: The bottom 2/3s of the screen, a middle ground between 1 & 2 8: The exact middle of the screen 9: 1/4 of the screen down from the middle 10: 1/4 of the screen up from the middle |
ScrollUpDownTypeWonder | The ScrollUpDownType during a wonder effect. | |
ScrollUpDownTypeHighJump | The ScrollUpDownType while swimming. | |
ScrollUpDownTypeWoenderInWater | The ScrollUpDownType while swimming during a wonder effect. | |
ScrollUpDownTypeVineMove | The ScrollUpDownType while climbing a vine. | |
PreferredDir | ||
LRWidePat |
CameraAreaOnOff
Parameter | Information | Example |
---|---|---|
validSeamlessNextGoTo | Example: true or false
|