PlayerWonderTypes
In Super Mario Bros. Wonder there are a few wonder effects that change the players controls/ability without tronsforming them into an enemy or object, these changes are done via the PlayerWonderType property in the ObjectWonderTag actor.
Below is a list of all possible values (that we know of) along with a short description and levels/scenarios they are used in.
PlayerWonderType | Description | Occurances/Usages |
---|---|---|
1 | The player walks on the "background" => Top-Down Zelda Dungeon | >Condarts Away!>Raarghs in the Ruins |
2 | Related to the final boss | Final Boss |
3 | Forces the player into Skydive-mode once they're airborne. The player is also not able go offscreen ever! | >Countdown to Drop Down>Fungi Mines Special Dangerous Donut Ride |
4 | Disable badge? | >The Final Trial: Zip Track Dash |
5 | Make every surface slippery goo | > Another Uncharted Area: Swaying Ruins |
6 | Player can swim in lava and is invincible | > Pull, Turn, Burn |
7 | Heavy / High gravity (unused) | |
8 | Mega Mario Effect, doesn't change Size | 1st Bowser Junior fight |
9 | Mini Mario Effect, doesn't change Size | 1st Bowser Junior fight |
10 | No visible changes (unused) | |
11 | "Transform" the player into their Metal version | > High-Voltage Gauntlet |
12 | Related to shooting star effect | > Scram, Skedaddlers!
> The Sugarstar Trial: Across the Night Sky |