PlayerWonderTypes
In Super Mario Bros. Wonder there are a few wonder effects that change the players controls/ability without tronsforming them into an enemy or object, these changes are done via the PlayerWonderType property in the ObjectWonderTag actor.
Below is a list of all possible values (that we know of) along with a short description and levels/scenarios they are used in.
PlayerWonderType | Description | Occurances/Usages |
---|---|---|
1 | The player walks on the "background", controls like a Top-Down Zelda Dungeon | Condarts Away! |
Raarghs in the Ruins | ||
2 | No visible changes | The Final Battle! Bowser's Rage Stage |
3 | Forces the player into Skydive-mode once they're airborne. The player is also not able go offscreen ever! | Countdown to Drop Down |
Fungi Mines Special Dangerous Donut Ride | ||
4 | Disables most badge effects: all action badges, Safety Jump, Jet Run, Invisibility and Spring Feet | The Final Trial: Zip Track Dash |
5 | Makes every surface slippery goo | Another Uncharted Area: Swaying Ruins |
6 | Player can swim in lava and is invincible | Pull, Turn, Burn |
7 | Lower jumps and slower running speed, also disables badges like PlayerWonderType 4 | unused |
8 | Mega Mario Effect, doesn't change Size | 1st Bowser Junior fight |
9 | Mini Mario Effect, doesn't change Size | 1st Bowser Junior fight |
10 | No visible changes | unused |
11 | "Transform" the player into their Metal version | High-Voltage Gauntlet |
12 | No visible changes | Scram, Skedaddlers! |
The Sugarstar Trial: Across the Night Sky |