PopUpTag

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This page is still under construction.

The PopUpTag actor is used to spawn multiple actors in a certain spot. This PopUpTag actor is used multiple levels to spawn enemies from pipes for instance.

It contains many settings that can alter the usage in the game.

Actors

All of the actors use the Dynamic parameter in the Bcett file format.

Actor Information

Shared Dynamic Properties

The PopUpTag uses the Dynamic parameter in the Bcett file format.

Parameter Information Example
AliveSameTimeNum
AppearJumpHeight
AppearanceNum
GroupNum
InitialPopupFrame This parameter determines the spawn time of an actor in frames per second. Example: !l [Number]
IntervalType
IsChildCalcUseNormalInterval Example: false or true
IsDead Example: false or true
IsKeepAppearanceNum Example: false or true
IsSleepAndNoXLinkEvent Example: false or true
IsSygnalOffDeleteChild Example: false or true
IsUseSameActor Example: false or true
MapAppearType
NextGoToAppearType
NextGoToAppearTypeForWonder
NextGoToPopUpDir
OneTimeCreate This parameter determines whether an actor will be spawned once or multiple times. Example: false or true
SensorRateY
onAppearSensor This function is unknown. En- or disabling it will not affect the game. Example: true or false

Linking Actors