PopUpTag
The PopUpTag
actor is used to spawn multiple actors in a certain spot. This PopUpTag
actor is used multiple levels to spawn enemies from pipes for instance.
It contains many settings that can alter the usage in the game.
Actors
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
PopUpTag.pack.zs | This is the normal actor that is used in normal levels of the game. |
PopUpTagKoopaJr.pack.zs | This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game. |
PopUpTagKoopaJrRight.pack.zs | This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what ”Right“ defines. |
RhythmPopUpTag.pack.zs | This is the Rhythm actor that is used in all Rhythm levels of the game. |
The PopUpTag
uses the Dynamic
parameter in the Bcett
file format.
Parameter | Information | Example |
---|---|---|
AliveSameTimeNum | ||
AppearJumpHeight | ||
AppearanceNum | ||
GroupNum | ||
InitialPopupFrame | This parameter determines the spawn time of an actor in frames per second. | Example: !l [Number]
|
IntervalType | ||
IsChildCalcUseNormalInterval | Example: false or true
| |
IsDead | Example: false or true
| |
IsKeepAppearanceNum | Example: false or true
| |
IsSleepAndNoXLinkEvent | Example: false or true
| |
IsSygnalOffDeleteChild | Example: false or true
| |
IsUseSameActor | Example: false or true
| |
MapAppearType | ||
NextGoToAppearType | ||
NextGoToAppearTypeForWonder | ||
NextGoToPopUpDir | ||
OneTimeCreate | This parameter determines whether an actor will be spawned once or multiple times. | Example: false or true
|
SensorRateY | ||
onAppearSensor | This function is unknown. En- or disabling it will not affect the game. | Example: true or false
|