Level Actors
This page documents every actor necessary for level design in Super Mario Bros. Wonder. For instance, you can see which block types there are, which enemies the game has to offer, and many more actors.
Level Essentials[edit | edit source]
Those actors below are the basics of level creation in Super Mario Bros. Wonder.
Name / Small Description of Actor | Actor | Examples |
---|---|---|
Player Spawn | PlayerLocator | Every Level needs this actor because it spawns the player in the level. |
Camera of the Level | CameraArea | Every Level uses this actor to display the level are via a camera. There are also some different variants of CameraArea that can be found on its individual page.
|
Teleport to Next Area | AreaNextGoTo | Many levels use this actor, in order to transport into a different area. This actor can be used for pipes, for instances. |
”Pop Up“ Actor Spawner | PopUpTag | This actor is used to spawn enemies from a pipe for instance. |
Talking Flower | ObjectTalkingFlower | In each level, there is one Talking Flower. A speaking flower which guides trough the adventure of this game. It also has multiple types, which are documented on ints individual page. |
No Safe Zone for Player to Respawn | PlayerRevivalProhibitsArea | With standees, the player can respawn, however, if this actor is placed, the player will not be able to respawn. |
These actors below are necessary to finish a level. There are different types of finishing a level. For more details in setting up a Goal Pole / Level Finishing actor, see Level Finisher Set Up.
Name / Small Description of Actor | Actor | Examples |
---|---|---|
Goal Pole | ObjectGoalPole | This is the Goal Pole Object, which ends the level. It is necessary to add this object to end a level. |
Fake Goal Pole | ObjectGoalPoleOnlyPole | This is the Fake Goal Pole Object, which ends the level. Since the player do not get a Wonder Seed at the end, it is only necessary to place this object. |
No Safe Zone for Player to Respawn | PlayerRevivalProhibitsArea | This actor is necassary to prevent a potential respawn as ghost player in the near of the Goal Pole section. It is necessary to add it to make sure no ghost player spawn in the Goal Pole Section. |
Invisible Wall (Direction: Right) | AirWallRight | Many Goal Poles have it. This Actor prevents the player from falling behind the goal. Even with the Fake Goal Pole. However, some levels allow the player to go behind the Goal Pole. |
Prince Florian (Goal Pole) | ObjectGoalDemoNPCPrince | This is the Prince Florian Actor that appears in every level that has a Goal Pole. It is necessary to add this object to end a level. |
Wonder Seed (Goal Pole) | EventItemWonderFlowerGoalDemo | This is the Wonder Seed Actor that appears in every level that has a Goal Pole. It is necessary to add this object to end a level. |
Poplin (Goal Pole) | ObjectGoalDemoNpc | This is the Poplin Actor that appears in every level that has a Goal Pole. It is necessary to add this object to end a level. |
Goal Pole Fortress / Poplin House | ObjectGoalPoleFort | This is the House of a Poplin that appears in every level that has a Goal Pole. It is necessary to add this object to end a level. |