Linking Types
Super Mario Bros. Wonder uses for its actors a system that links them in a level. That means that every actor that has a link is connected with a different actor. There can be unlinked actors in the game, but also linked ones. In this page, you will find for each link that exists in the game an entry to read. This entry is meant for the Fushigi Level Editor, however: If you know how to mod the game without the level editor, this guide is also useful for non-level editor modders.
Parameter | Information | Example |
---|---|---|
BasicSignal | ||
Create | ||
CreateRelativePos | ||
CreateAfterDied | ||
Delete | ||
Reference | ||
NextToGo | ||
NextToGoParallel | ||
Bind | ||
Bind_NoRoot | ||
Connection | ||
Follow | ||
PopUp | ||
Contents | ||
NoticeDeath | ||
Reloaction | ||
ParamRefForChild | ||
CullingReference | ||
EventJoinMember | ||
EventGuest_04 | ||
EventGuest_05 | ||
EventGuest_06 | ||
EventGuest_08 | ||
EventGuest_09 | ||
EventGuest_10 | ||
EventGuest_11 |