Linking Types

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Revision as of 00:48, 25 March 2024 by 24.0.62.111 (talk) (I added some info to the link types)
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Super Mario Bros. Wonder uses for its actors a system that links them in a level. That means that every actor that has a link is connected with a different actor. There can be unlinked actors in the game, but also linked ones. In this page, you will find for each link that exists in the game an entry to read. This entry is meant for the Fushigi Level Editor, however: If you know how to mod the game without the level editor, this guide is also useful for non-level editor modders.

Parameter Information Example
BasicSignal
Create
CreateRelativePos
CreateAfterDied
Delete
Reference
NextToGo This is for warp objects in which if you connect two objects with this is will warp you to the other object Connecting two pipes with this link would make you go in one pipe and come out the other.
NextToGoParallel
Bind This connects one object to another making it so their movements are tied together Connecting a muncher to a goomba so a muncher would follow the goomba
Bind_NoRoot
Connection
Follow
PopUp
Contents This is for question blocks and roulette blocks, though only a few select objects work. Putting a talking flower in a roulette block
NoticeDeath
Reloaction
ParamRefForChild
CullingReference
EventJoinMember
EventGuest_04
EventGuest_05
EventGuest_06
EventGuest_08
EventGuest_09
EventGuest_10
EventGuest_11