Level Actors

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Revision as of 12:44, 27 October 2024 by Vadenimo (talk | contribs) (Created page with "This page documents every actor necassary for level design in Super Mario Bros. Wonder. For instance, you can see which block types there are, which enemies the game has to offer, and many more actors. === Level Essentials === Those actors below are the basics of level creation in Super Mario Bros. Wonder. {| class="wikitable" |+Level Actors !Name / Small Description of Actor !Actor !Examples |- |Player Spawn |PlayerLocator |Every Level needs this actor because it s...")
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This page documents every actor necassary for level design in Super Mario Bros. Wonder. For instance, you can see which block types there are, which enemies the game has to offer, and many more actors.

Level Essentials

Those actors below are the basics of level creation in Super Mario Bros. Wonder.

Level Actors
Name / Small Description of Actor Actor Examples
Player Spawn PlayerLocator Every Level needs this actor because it spawns the player in the level.
Camera of the Level CameraArea Every Level uses this actor to display the level are via a camera. There are also some different variants of CameraArea that can be found on its individual page.
Teleport to Next Area AreaNextGoTo Many levels use this actor, in order to transport into a different area. This actor can be used for pipes, for instances.
”Pop Up“ Actor Spawner PopUpTag This actor is used to spawn enemies from a pipe for instance.
Talking Flower ObjectTalkingFlower In each level, there is one Talking Flower. A speaking flower which guides trough the adventure of this game. It also has multiple types, which are documented on ints individual page.

These actors below are necassary to finish a level. There are different types of finishing a level.

Level Finishing Actors
Name / Small Description of Actor Actor Examples