ObjectTalkingFlower
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ObjectTalkingFlower[edit | edit source]
The Talking Flower
actor talks to the player when they get close.
Parameter | Information | Example |
---|---|---|
IsOnGravity | Enables gravity for the talking flower | Can Be True or False
|
SlideAnmReferenceSpeed | ||
ColorIdx | The Color Of The Talking Flower | 0 = Yellow
1 = Red 2 = Blue |
DefaultEmotion | Determines The Talking Flowers Emotion |
0 = Default Expression 1 = 'Loving' Expression 2 = Dried Up 3 = Sweating |
AfterReactionEmotion | Determines The Talking Flower's Emotion After They Have Talked | |
MessageList | What the Talking Flower Will Talk About | MessageList |
ObjectTalkingFlowerS[edit | edit source]
The flying Talking Flower has its own parameters
Parameter | Information | Example |
---|---|---|
IsOnGravity | Can Be True or False
| |
IsRotAnm | Makes the flower constantly rotate | |
IsAppearEffect | Makes a poof effect when loaded | |
IsChangeRotInMoveDir |
ObjectTalkingFlowerMissType(Air)[edit | edit source]
This Talking Flower Reacts after the player dies within a specified region
Parameter | Information | Example |
---|---|---|
SlideAnmReferenceSpeed | ||
MissReactionAreaX | The area in which the flower can detect deaths | 5 x 5 would make a square around the flower |
MissReactionAreaY | ||
MissReactionAreaCenterPositionX | The center of the reaction area relative to the flower | both usually on 0 |
MissReactionAreaCenterPositionY |