PopUpTag
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The PopUpTag
actor is used to spawn multiple actors in a certain spot. This PopUpTag
actor is used multiple levels to spawn enemies from pipes for instance.
It contains many settings that can alter their usage in the game.
Actors[edit | edit source]
All of the actors use the Dynamic
parameter in the Bcett
file format.
Actor | Information |
---|---|
PopUpTag.pack.zs | This is the normal actor that is used in normal levels of the game. |
PopUpTagKoopaJr.pack.zs | This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game. |
PopUpTagKoopaJrRight.pack.zs | This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what ”Right“ defines. |
RhythmPopUpTag.pack.zs | This is the Rhythm actor that is used in all Rhythm levels of the game. Activated by a BGMTag .
|
[edit | edit source]
The PopUpTag
uses the Dynamic
parameter in the Bcett
file format.
Parameter | Information | Example |
---|---|---|
AliveSameTimeNum | ||
AppearJumpHeight | ||
AppearanceNum | ||
GroupNum | ||
InitialPopupFrame | This parameter determines the spawn time of an actor in frames per second. | Example: !l [Number]
|
IntervalType | ||
IsChildCalcUseNormalInterval | Example: false or true
| |
IsDead | Example: false or true
| |
IsKeepAppearanceNum | Example: false or true
| |
IsSleepAndNoXLinkEvent | Example: false or true
| |
IsSygnalOffDeleteChild | Example: false or true
| |
IsUseSameActor | Example: false or true
| |
MapAppearType | ||
NextGoToAppearType | ||
NextGoToAppearTypeForWonder | ||
NextGoToPopUpDir | ||
OneTimeCreate | This parameter determines whether an actor will be spawned once or multiple times. | Example: false or true
|
SensorRateY | ||
onAppearSensor | This function is unknown. En- or disabling it will not affect the game. | Example: true or false
|