PopUpTag

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This page is still under construction.

The PopUpTag actor is used to spawn multiple actors in a certain spot. This PopUpTag actor is used multiple levels to spawn enemies from pipes for instance.

It contains many settings that can alter their usage in the game.

Actors[edit | edit source]

All of the actors use the Dynamic parameter in the Bcett file format.

Actor Information
PopUpTag.pack.zs This is the normal actor that is used in normal levels of the game.
PopUpTagKoopaJr.pack.zs This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights of the game.
PopUpTagKoopaJrRight.pack.zs This is the Bowser Jr. actor version that is used in Bowser Jr. boss fights. However, it is currently unknown what ”Right“ defines.
RhythmPopUpTag.pack.zs This is the Rhythm actor that is used in all Rhythm levels of the game. Activated by a BGMTag.

Shared Dynamic Properties[edit | edit source]

The PopUpTag uses the Dynamic parameter in the Bcett file format.

Parameter Information Example
AliveSameTimeNum
AppearJumpHeight
AppearanceNum
GroupNum
InitialPopupFrame This parameter determines the spawn time of an actor in frames per second. Example: !l [Number]
IntervalType
IsChildCalcUseNormalInterval Example: false or true
IsDead Example: false or true
IsKeepAppearanceNum Example: false or true
IsSleepAndNoXLinkEvent Example: false or true
IsSygnalOffDeleteChild Example: false or true
IsUseSameActor Example: false or true
MapAppearType
NextGoToAppearType
NextGoToAppearTypeForWonder
NextGoToPopUpDir
OneTimeCreate This parameter determines whether an actor will be spawned once or multiple times. Example: false or true
SensorRateY
onAppearSensor This function is unknown. En- or disabling it will not affect the game. Example: true or false