Rail Types
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Super Mario Bros. Wonder uses rails for certain movement of plattforms, and enemies. It binds an object which has a destination from A to B. It also can be used to create for instance circled tracks for a moving plattform. It also have different types of rails. In this page, you will see documentation about every exisiting rail type in this game.
Rail Type | Explanation | Example |
---|---|---|
Default | ||
NextToGo | ||
CRing | ||
Scroll | ||
SectionFrame | ||
ShabonMove | ||
SwitchON | ||
SwitchOFF |