SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ActorAnimKeeper.hpp
1#pragma once
2
3#include <revolution.h>
4
5class LiveActor;
6
8 const char* mName; // _0
9 f32 mStartFrame; // _4
10 u8 mIsKeepAnim; // _8
11};
12
14public:
16
17 void start(const char *);
18 void update();
19 bool isPlaying(const char *) const;
20
21 static ActorAnimKeeper* tryCreate(LiveActor *);
22
23 LiveActor* mActor; // _0
24 u32 _4;
25 u32 _8;
26 u32 _C;
27};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24