SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
LiveActor
ActorAnimKeeper.hpp
1
#pragma once
2
3
#include <revolution.h>
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5
class
LiveActor
;
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struct
ActorAnimDataInfo
{
8
const
char
* mName;
// _0
9
f32 mStartFrame;
// _4
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u8 mIsKeepAnim;
// _8
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};
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class
ActorAnimKeeper
{
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public
:
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ActorAnimKeeper
(
LiveActor
*);
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void
start(
const
char
*);
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void
update();
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bool
isPlaying(
const
char
*)
const
;
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static
ActorAnimKeeper
* tryCreate(
LiveActor
*);
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LiveActor
* mActor;
// _0
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u32 _4;
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u32 _8;
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u32 _C;
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};
ActorAnimKeeper
Definition
ActorAnimKeeper.hpp:13
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
ActorAnimDataInfo
Definition
ActorAnimKeeper.hpp:7
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