3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void control();
21namespace NrvAirBubbleGenerator {
22 NERVE_DECL(AirBubbleGeneratorNrvGenerate,
AirBubbleGenerator, AirBubbleGenerator::exeGenerate);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)