SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AreaObjFollower.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4#include "Game/Util/BaseMatrixFollowTargetHolder.hpp"
5#include "Game/Util.hpp"
6
8public:
10
11 virtual void update();
12
13 TPos3f mFollowMtx; // _14
14 AreaObj* mObj; // _44
15};
16
17namespace MR {
18 bool addBaseMatrixFollowerAreaObj(AreaObj *, const JMapInfoIter &);
19};