SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AstroDemoFunction.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4#include <revolution.h>
5
6namespace {
7 const char* cGrandStarReturnDemoTable[6] = {
8 "グランドスター1帰還",
9 "グランドスター2帰還",
10 "グランドスター3帰還",
11 "グランドスター4帰還",
12 "グランドスター5帰還",
13 "グランドスター6帰還"
14 };
15};
16
18public:
19 static s32 getOpenedAstroDomeNum();
20 static const char* getGrandStarReturnDemoName(int);
21 static s32 getActiveGrandStarReturnDemoIndex();
22 static bool tryRegisterDemo(LiveActor *, const char *, const JMapInfoIter &);
23};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24