SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
Demo
AstroDemoFunction.hpp
1
#pragma once
2
3
#include "Game/LiveActor/LiveActor.hpp"
4
#include <revolution.h>
5
6
namespace
{
7
const
char
* cGrandStarReturnDemoTable[6] = {
8
"グランドスター1帰還"
,
9
"グランドスター2帰還"
,
10
"グランドスター3帰還"
,
11
"グランドスター4帰還"
,
12
"グランドスター5帰還"
,
13
"グランドスター6帰還"
14
};
15
};
16
17
class
AstroDemoFunction
{
18
public
:
19
static
s32 getOpenedAstroDomeNum();
20
static
const
char
* getGrandStarReturnDemoName(
int
);
21
static
s32 getActiveGrandStarReturnDemoIndex();
22
static
bool
tryRegisterDemo(
LiveActor
*,
const
char
*,
const
JMapInfoIter
&);
23
};
AstroDemoFunction
Definition
AstroDemoFunction.hpp:17
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
Generated by
1.10.0