1#include "Game/MapObj/AstroOverlookObj.hpp"
3AstroOverlookObj::AstroOverlookObj(
const char *pName) :
LiveActor(pName) {
5 MR::connectToSceneMapObjMovement(
this);
6 MR::invalidateClipping(
this);
10void AstroOverlookObj::control() {
11 if (MR::getCurrentAstroOverlookAreaObj()) {
12 MR::deactivateDefaultGameLayout();
17 MR::activateDefaultGameLayout();
23AstroOverlookObj::~AstroOverlookObj() {
The basis of a drawable actor that can contain states (see: Nerve)