SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AudioLib
AudSpeakerWrap.hpp
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#pragma once
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#include <revolution.h>
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class
AudSpeakerWrap
{
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public
:
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static
u32 getRequiredHeapSize();
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static
const
char
* getResName();
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};
AudSpeakerWrap
Definition
AudSpeakerWrap.hpp:5
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1.10.0