1#include "Game/AreaObj/AudioEffectArea.hpp"
2#include "Game/Util.hpp"
4AudioEffectArea::AudioEffectArea(
int a1,
const char *pName) :
AreaObj(a1, pName) {
11 MR::connectToSceneAreaObj(
this);
21void AudioEffectArea::movement() {
29 if (isInVolume(MR::getCamPos()) || isInVolume(*MR::getPlayerPos())) {
35 val = isInVolume(*MR::getPlayerPos());
40 MR::setAudioEffectType(_3C, _40);
43 MR::setAudioEffectType(0, 0);
47const char* AudioEffectArea::getManagerName()
const {
48 return "AudioEffectArea";
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.