1#include "Game/Animation/BckCtrl.hpp"
2#include "Game/Util.hpp"
5 if (MR::isEqualStringCase(rNew._0, sDefaultPlayDataName)) {
6 mDefaultCtrlData = rNew;
20void BckCtrl::changeBckSetting(
const char *pName,
XanimePlayer *pPlayer)
const {
24 bool reflectDataPtr =
false;
26 if (data->mInterpole >= 0 || data->mPlayFrame >= 0 || data->mStartFrame >= 0 || data->mEndFrame >= 0 || data->mRepeatFrame >= 0 || data->_E != 0xFF) {
27 reflectDataPtr =
true;
31 BckCtrlFunction::reflectBckCtrlData(*data, pPlayer);
36 BckCtrlFunction::reflectBckCtrlData(mDefaultCtrlData, pPlayer);
42BckCtrlData::BckCtrlData() {