SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
BenefitItemLifeUp.hpp
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#pragma once
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#include "Game/MapObj/BenefitItemObj.hpp"
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class
BenefitItemLifeUp
:
public
BenefitItemObj
{
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public
:
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BenefitItemLifeUp
(
const
char
*);
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virtual
~BenefitItemLifeUp
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
initModelAndEfx();
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virtual
void
exeCatch();
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virtual
void
runEfx(
const
char
*);
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virtual
void
stopEfx(
const
char
*);
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};
BenefitItemLifeUp
Definition
BenefitItemLifeUp.hpp:5
BenefitItemLifeUp::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
BenefitItemLifeUp.cpp:45
BenefitItemObj
Definition
BenefitItemObj.hpp:6
JMapInfoIter
Definition
JMapInfo.hpp:16
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