SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BenefitItemLifeUp.hpp
1#pragma once
2
3#include "Game/MapObj/BenefitItemObj.hpp"
4
6public:
7 BenefitItemLifeUp(const char *);
8
9 virtual ~BenefitItemLifeUp();
10 virtual void init(const JMapInfoIter &);
11 virtual void initModelAndEfx();
12 virtual void exeCatch();
13 virtual void runEfx(const char *);
14 virtual void stopEfx(const char *);
15};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.