SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigFanHolder.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActorGroup.hpp"
4#include "Game/LiveActor/LiveActor.hpp"
5
6class BigFan;
7
8class BigFanHolder : public DeriveActorGroup<BigFan> {
9public:
11
12 virtual ~BigFanHolder();
13
14 void calcWindInfo(TVec3f *, const TVec3f &, f32 *);
15};
16
18public:
19 static void createBigFanHolder();
20 static void calcWindInfo(TVec3f *, const TVec3f &, f32 *);
21 static void registerBigFan(BigFan *);
22};