SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
BigFanHolder.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActorGroup.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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class
BigFan
;
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class
BigFanHolder
:
public
DeriveActorGroup
<BigFan> {
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public
:
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BigFanHolder
();
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virtual
~BigFanHolder
();
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void
calcWindInfo(TVec3f *,
const
TVec3f &, f32 *);
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};
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class
BigFanFunction
{
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public
:
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static
void
createBigFanHolder();
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static
void
calcWindInfo(TVec3f *,
const
TVec3f &, f32 *);
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static
void
registerBigFan(
BigFan
*);
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};
BigFanFunction
Definition
BigFanHolder.hpp:17
BigFanHolder
Definition
BigFanHolder.hpp:8
BigFan
Definition
BigFan.hpp:12
DeriveActorGroup
Definition
LiveActorGroup.hpp:24
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