SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
System
BinaryDataChunkHolder.cpp
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#include "Game/System/BinaryDataChunkHolder.hpp"
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void
BinaryDataChunkHolder::addChunk(
BinaryDataChunkBase
*pChunk) {
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s32 numChunks = mNumChunks;
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mNumChunks = numChunks + 1;
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mChunks[numChunks] = pChunk;
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}
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BinaryDataChunkBase
* BinaryDataChunkHolder::findFromSignature(u32 signature)
const
{
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for
(s32 i = 0; i < mNumChunks; i++) {
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BinaryDataChunkBase
* chunk = mChunks[i];
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if
(chunk->getSignature() == signature) {
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return
chunk;
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}
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}
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return
0;
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}
BinaryDataChunkBase
Definition
BinaryDataChunkHolder.hpp:5
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