SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BinaryDataChunkHolder.cpp
1#include "Game/System/BinaryDataChunkHolder.hpp"
2
3void BinaryDataChunkHolder::addChunk(BinaryDataChunkBase *pChunk) {
4 s32 numChunks = mNumChunks;
5 mNumChunks = numChunks + 1;
6 mChunks[numChunks] = pChunk;
7}
8
9BinaryDataChunkBase* BinaryDataChunkHolder::findFromSignature(u32 signature) const {
10 for (s32 i = 0; i < mNumChunks; i++) {
11 BinaryDataChunkBase* chunk = mChunks[i];
12
13 if (chunk->getSignature() == signature) {
14 return chunk;
15 }
16 }
17
18 return 0;
19}