SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BinaryDataContentAccessor.hpp
1#pragma once
2
3#include <revolution/types.h>
4
5struct SomeStruct {
6 u32 _0;
7 u32 _4;
8};
9
11public:
13
14 void addAttribute(const char *, u32);
15 void flush();
16 u32 getHeaderSize() const;
17 u32 getDataSize() const;
18
19 u8 _0[0x1C];
20};
21
23public:
25
26 u32 getHeaderSize() const;
27 u32 getDataSize() const;
28 SomeStruct* getPointer(const char *, u8 *) const;
29};