SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
BinaryDataContentAccessor.hpp
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#pragma once
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#include <revolution/types.h>
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struct
SomeStruct
{
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u32 _0;
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u32 _4;
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};
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class
BinaryDataContentHeaderSerializer
{
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public
:
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BinaryDataContentHeaderSerializer
(u8 *, u32);
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void
addAttribute(
const
char
*, u32);
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void
flush();
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u32 getHeaderSize()
const
;
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u32 getDataSize()
const
;
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u8 _0[0x1C];
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};
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class
BinaryDataContentAccessor
{
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public
:
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BinaryDataContentAccessor
(u8 *);
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u32 getHeaderSize()
const
;
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u32 getDataSize()
const
;
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SomeStruct
* getPointer(
const
char
*, u8 *)
const
;
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};
BinaryDataContentAccessor
Definition
BinaryDataContentAccessor.hpp:22
BinaryDataContentHeaderSerializer
Definition
BinaryDataContentAccessor.hpp:10
SomeStruct
Definition
BinaryDataContentAccessor.hpp:5
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