1#include "Game/MapObj/BrightObj.hpp"
3BrightInfo::BrightInfo() {
7void BrightInfo::endRead() {
18void BrightInfo::reset() {
22 for (u32 i = 0; i < 3; i++) {
23 mBrightnessCenter[i].zero();
24 mRealCenter[i].zero();
29BrightDrawInfo::BrightDrawInfo() {
30 for (u32 i = 0; i < 2; i++) {
36BrightCamInfo::BrightCamInfo() {
37 for (u32 i = 0; i < 2; i++) {
38 mViewMtx[i].identity();
40 Mtx44Ptr mtx = mProjectionMtx[i];
57 mCameraDir[i].set(0.0f, 1.0f, 0.0f);