1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorBehind.hpp"
8 angle.y = 180.0f * pChunk->mGeneralParam->mAngleA / 3.1415927f;
9 angle.x = 180.0f * pChunk->mGeneralParam->mAngleB / 3.1415927f;
10 axisX = pChunk->mGeneralParam->mAxis.x;
11 dist = pChunk->mGeneralParam->mDist;
15 camera->mAngleB = angle.x;
16 camera->mAngleA = angle.y;
18 camera->mAxisX = axisX;
21Camera *CamTranslatorBehind::getCamera()
const {