1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorCharmedFix.hpp"
3#include "Game/Util/MathUtil.hpp"
9 up.setInline(general->mUp);
11 if (MR::isNearZero(up, 0.001f)) {
12 up.set(0.0f, 1.0f, 0.0f);
20 camera->mAxis.set(general->mAxis);
22 camera->mWPoint.set(general->mWPoint);
25Camera *CamTranslatorCharmedFix::getCamera()
const {