1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorCharmedTripodBoss.hpp"
3#include "Game/Util/MathUtil.hpp"
5void CamTranslatorCharmedTripodBoss::setParam(
const CameraParamChunk *pChunk) {
8 TVec3f up = general->mUp;
10 if (MR::isNearZero(up, 0.001f)) {
11 up.set(0.0f, 1.0f, 0.0f);
17 TVec2f axis = TVec2f(general->mAxis.x, general->mAxis.y);
19 mCamera->setParam(general->mNum1, up, general->mWPoint, axis);
22Camera *CamTranslatorCharmedTripodBoss::getCamera()
const {