SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CamTranslatorCharmedTripodBoss.cpp
1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorCharmedTripodBoss.hpp"
3#include "Game/Util/MathUtil.hpp"
4
5void CamTranslatorCharmedTripodBoss::setParam(const CameraParamChunk *pChunk) {
6 CameraGeneralParam *general = pChunk->mGeneralParam;
7
8 TVec3f up = general->mUp;
9
10 if (MR::isNearZero(up, 0.001f)) {
11 up.set(0.0f, 1.0f, 0.0f);
12 }
13 else {
14 MR::normalize(&up);
15 }
16
17 TVec2f axis = TVec2f(general->mAxis.x, general->mAxis.y);
18
19 mCamera->setParam(general->mNum1, up, general->mWPoint, axis);
20}
21
22Camera *CamTranslatorCharmedTripodBoss::getCamera() const {
23 return mCamera;
24}