1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorCharmedVecRegTower.hpp"
6void CamTranslatorCharmedVecRegTower::setParam(
const CameraParamChunk *pChunk) {
16 axis.setInline(general->mAxis);
18 MR::normalizeOrZero(&axis);
20 if (MR::isNearZero(axis, 0.001f)) {
21 axis.set(0.0f, 1.0f, 0.0f);
24 uVar3 = general->mNum1 != 0;
25 dist = general->mDist;
26 angleB = general->mAngleB;
27 angleA = general->mAngleA;
28 string = general->mString.getCharPtr();
32 camera->mString = string;
33 camera->mWPoint.set(general->mWPoint);
34 camera->mAxis.set(axis);
35 camera->mAngleA = angleA;
36 camera->mAngleB = angleB;
42Camera *CamTranslatorCharmedVecRegTower::getCamera()
const {