1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorInnerCylinder.hpp"
3#include "Game/Util/MathUtil.hpp"
8 TVec3f axis = general->mAxis;
10 if (MR::isNearZero(axis, 0.001f)) {
11 axis.set(0.0f, 0.0f, 1.0f);
19 TVec2f angle = TVec2f(general->mAngleA, general->mAngleB);
24 dist = general->mDist;
26 camera->mWPoint.set(general->mWPoint);
27 camera->mAxis.set(axis);
28 camera->mAngleA = angle.x;
29 camera->mAngleB = angle.y;
34Camera *CamTranslatorInnerCylinder::getCamera()
const {